Hearthstone: Heroes of Warcraft TCG - Page 60
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beef42
Denmark1037 Posts
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Maxhster
Fiji473 Posts
On August 31 2013 06:11 Huragius wrote: So, any news about BETA for Europeans ? you can expect the beta in the next couple of years, thats standard blizzard policy. :D I remember classic wow Beta was lagging 6 months behind NA Beta. | ||
jakesrevenge
United States329 Posts
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Imbajoe
United States857 Posts
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Rowrin
United States280 Posts
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TheTenthDoc
United States9561 Posts
On August 31 2013 09:28 jakesrevenge wrote: any idea when they will release more keys? Facebook contest will release 500 more on Tuesday. May or may not be another wave then. | ||
ChoBz
Canada836 Posts
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Rah
United States973 Posts
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DaCruise
Denmark2457 Posts
On August 31 2013 17:34 Rah wrote: Is there a list of TLers streaming HS beta? I've only seen Trump, but it's fairly interesting to watch. I'll play a little when this launches. A lot of well-known people have been streaming it such as djWHEAT, Artosis, Day9, JP and Khaldor. Minigun also streams but I prefere watching Trump, Kungen or Kripp. | ||
Snotling
Germany885 Posts
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Thereisnosaurus
Australia1822 Posts
> As with most blizzard games the interface and interactivity design is the slickest and most awesome aspect of the game. If you're used to playing on OCTGN or MTGO playing this will feel roughly as good as masturbating. I do feel the special effects are a touch overdone but really that's an absurd peeve. Feels slick, polished and unique. > the mana crystal system is excellent, though it does make the game curve very predictably. I think on the whole it's definitely worth it and having reliable resources makes it a far more enjoyable for those of us (including me) who hate basic resource management and having a deck half full of cards that do nothing except let you play other cards. > There's not much in the game for social players right now. It seems to have fallen into the anonymous matchmaking trap, not realising a lot of the joy in card games is playing in familiar circles and forming small community metagames, mindgaming regular opponents and so on. I can only assume there'll be a 'play vs friend' option eventually, but they really need to get that rolled out ASAP. If there isn't such an option, the game will fail hard ( at least, it will not succeed in any meaningful way) > another note on the social stuff is that there's no real option for communication beyond some pre-set lines like well played or oops. Once again, communication is a vital aspect of cardgaming, something that cannot be inherently designed into the cards but is nevertheless crucial to the experience. I don't think the current model provides a great method for interacting with your opponenet and sharing a fun game. Once again, I can only assume the option was left out to avoid trolls and abusive behaviour, but literally removing communication because some people are dickheads is a fucking terrible solution and they really should be ashamed of the implementation. > They've taken a lot from WoW in terms of giving you a lot of progression to go through and daily quests to do etc. I sort of like this, especially as it's fairly meaningful rewards (basically a pack every other day). > It certainly feels like they've done a decent job of balancing the rarity/power of cards. All of the very rare cards (orange or purple) I've seen are 'timmy rares', big creatures with powerful effects. While more practical than in MTG or similar, these cards are still less important to your deck than having a really good early game, so while they can tip the game in your favour they can rarely dominate the board hard. I'm generally happier to see another murloc than I am illidan or antonidas. > unfortunately, there's a minor issue with their balance in that they've kept numeric values low (wise) but with each character having an inbuilt power and almost all of the cards being available to all characters, I feel whichever ends up being strongest is going to be really hard to balance. They can't really adjust the character powers since they're all set at 2 crystals and have numeric values around 1 to 2, meaning any change will be very significant. Changing cards is going to have a huge backlash, even if it's technically more reasonable given the lack of a trade economy in the game. I'm going to be interested to see how this plays out. > For those interested, I still feel the fundamentals of other card games apply here, especially magic since the card effects are very similar even if the combat is slightly different. Cards that give you two cards for one are super strong especially given there are two really good basic cards that scale all your bodies (frostwolf warlord and champion of stormwind). I'm running a mage deck with lots of cheap double-creatures, cheap card draw creatures and those two. over ten games I'm 9 and 1 so far, mostly from flooding people and putting out a 10/10 warlord or something stupid like that on turn five or six. They usually have to empty their hand to clear it and I win through card advantage. Mage also has the advantage of mirror image (more bodies to scale my killers and a cheap way of fucking with the other guy when I play the significant creatures out) and arcane explosion (I'm not running it at the moment because nobody is playing card advantage against me yet, but when it starts that card is going to be super strong) > murlocs are fucking broken in this game, no shit. RWAGLGLGLGLGLGLGLGLGL > I don't really feel there's quite enough diversity in the game yet for the classic cardgame trinity to emerge. Flat card advantage+ creature efficiency beats pretty much everything. You can't run aggro because taunt is (rightly) ubiquitous and messes with your shit too hard, you can't play control because the destruction effects are generally faction limited and also too shit to base a deck around, and there's no very strong synergies in the game yet that I can find. Basic synergies sure, but nothing on the level of building a deck around four or five cards (exception: murlocs, see above about the RWAGLGLGLG) | ||
BlueBird.
United States3889 Posts
I don't see why they can't change/alter/patch cards, since at this point there is going to be a wipe before the release, so you can't really whine about earned cards or what not. | ||
Thereisnosaurus
Australia1822 Posts
I'm 90% sure you can play vs friends, I've seen people issue challenges to their friends on streams. Not sure how to do it though, don't have a key myself. cool, though I'm not sure how the 'challenge a buddy' format is going to encourage that kind of play. As mentioned, it's important to allow subcommunities to grow naturally and flourish. In software this polished, having to do that through individual challenges feels awkward and consequently players will tend away from it rather than towards it, I don't see why they can't change/alter/patch cards, since at this point there is going to be a wipe before the release, so you can't really whine about earned cards or what not. Absolutely true, the problem is there's a tendency in games like this for balance to become more and more finely understood. Over time, one ID will emerge as the slight leader and that will need to be addressed through either iterative content releases (like magic) or patching (like other videogames). This kind of thing will take some time to emerge, probably not for at least six months to a year, so unless the beta is going to be that long, which it won't, this is not a problem that will go away in that time. | ||
Chezus
Netherlands427 Posts
On August 31 2013 03:01 Rowrin wrote: So after playing for a few days I've noticed that Hearthstone has a bit more depth than I originally would have thought. It doesn't compare to already existing card games, but for a game in beta with only its first set there's plenty of room to grow. Take into account also that we are kinda spoiled by games like Magic which really set a high bar for card games (just like how WoW sets the bar for MMO's). That said, there is a cap on the complexity that Hearthstone can reach due to the basic mechanics of the game. Not being able to play spells or abilities during your opponents turn certainly takes away half or at least a third of the thought-process that goes into playing a card game. This basically leads to games where the first player to draw their combo wins. Additionally, not having the ability to respond leads to things snowballing or flipping quite dramatically. One thing that I can't help thinking about: If ever there was a game that should have a lan feature, this is it. Considering the relatively low system requirements (low enough for light laptops/intel tablets) and how Bliz will be porting this to mobile devices, I really really really want to see a lan or adhoc feature implemented at some point. Of course Blizzard isn't going to want people pirating cards for offline play so this is probably a pipe dream. As for gameplay, the only major thing I don't like are some of the taunting creatures. It isn't really a balance issue since everyone has access to them. I just think that some of the creatures with taunt are too well rounded. (Take into account that I've only played like 12-16 hours). Other than that class balance kinda reminds me of WoW lol. There is a clear favoritism among a few classes and some disdain for others. From what I've experienced (again with only 12-16 hours played and 7 boosters opened): warlocks, hunters and shamans are on the top of the food chain. warriors and mages come next. priests and paladins rogue and druids Warrior I think is the easiest class to just jump in as a new player and learn the game. It is pretty easy to crush new and inexperience players right out the gate. It did taper off (after winning like 14 games in a row) once I started encountering players with more cards etc. I haven't played warlock, shaman or hunter yet, but vs them make up 75-80%-ish of my matches. These appear to be the clear favorites (not necessarily due to balance, but perhaps also do to player preference in WoW etc). The most annoying imo to play against in order: hunter, shaman, warlock. Rogues I'm never worried about, at least not with the classes I've played (mage, druid, warrior, priest). I partially blame taunting minions for this (especially the booty bay bodyguard and shield master, both freebee starter cards so might taper off later on). Rogues will try to clear the board, but you really just need a buff taunter and they cant do much. Druids really are the jack of all trades master of none. My favorite class in WoW, but least favorite among those I've played in Hearthstone. I feel druids will get better as my collection increases, but with the starter cards and cards I pulled in the first few packs I've gotten so far there just aren't a lot of good options. Plenty of options, but no real good ones. I've basically been going with aura buffs like raid leader, getting some other creatures, then blowing two savage roars for hopefully game crippling damage. Priest is my favorite class at the moment. It isn't really that strong from what I've seen, but priests just play well if you like games of Magic that involve lots of Swing to Win. Playing a priest is basically fighting a war of attrition. Buff your taunt minions to make them meatier, snipe your opponents key minions, and just slowly wear down your opponent while keeping your minions healed. As for paladins... well... no one plays paladins so.... ![]() Overall I'm enjoying Hearthstone. It is shaping into a game I feel I could play and drop a few bucks every once in a while when I'm feeling the WoW itch but don't really want to play WoW. Actually, both Trump and Kripparian, the best two streamers imo, both rate Druid and Rogue at the top of the list For the simple reason that they have the most board control early on I think. Also, a couple of the rogue combo cards are really really broken I feel. There's this 2 mana cost bandit guy who summons another 2/1 when combo'd. If you have a coin that card is really broken | ||
pokerface
507 Posts
![]() Also in the rogue deck the the card called "headcrack" is what makes him utterly broken imho. | ||
Pwere
Canada1556 Posts
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pokerface
507 Posts
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gaymon
Germany1023 Posts
On August 31 2013 23:55 Chezus wrote: Actually, both Trump and Kripparian, the best two streamers imo, both rate Druid and Rogue at the top of the list For the simple reason that they have the most board control early on I think. Also, a couple of the rogue combo cards are really really broken I feel. There's this 2 mana cost bandit guy who summons another 2/1 when combo'd. If you have a coin that card is really broken This is our town, scrub Yeah beat it ![]() | ||
pokerface
507 Posts
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HolydaKing
21254 Posts
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