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Starcraft chess set

Forum Index > General Forum
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Wysp
Profile Blog Joined August 2005
Canada2299 Posts
November 14 2006 12:29 GMT
#1
I was thinking about chess and I began thinking of creating a starcraft chess set. I was thinking 1 could be created for each of the three races.

Be the logic of starcraft, all would have to be ground units with a non-suicide attack (so they have the ability to capture every other piece and remain alive.)

For zerg I was thinking:

Pawn: Zergling
Queen: not sure
King: Kerrigan(or queen if someone thought of a better king)
Knight: lurker (different way of attacking than the other pieces.)
Bishop: hydralisk
Rook: ultralisk


blahblah anyone care to share ideas and zerg/other races.


this thread is dumb, but should be fun.
an overdeveloped sense of self preservation
Hot_Bid
Profile Blog Joined October 2003
Braavos36399 Posts
November 14 2006 12:31 GMT
#2
its tough because movement and strength in chess is very linear, as in queen is just better than bishop and rook

while in starcraft units have strengths and weaknesses rather than one being just better than the others
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Cbreaker
Profile Joined March 2006
United States476 Posts
November 14 2006 12:32 GMT
#3
Terran:

Pawn: Marine
Queen: Regular Kerrigan
King: Duke (Battlecruiser)
Knight: Raynor (Vulture)
Bishop: Goliath
Rook: Tank
LordofAscension
Profile Blog Joined September 2006
United States589 Posts
November 14 2006 12:39 GMT
#4
Proto:

pawn: Zealots
rooks: Reavers
Knights: Goons (or DT's)
Bishops: Temps
Queen: Tassadar
King: Zeratul

~LoA
~WelCoMe tO My rEaLm SC:L - sclegacy.com
Ryshi
Profile Blog Joined June 2004
Canada361 Posts
November 14 2006 12:39 GMT
#5
Protoss:
Pawn: Probe
Queen: Carrier
King: Arbiter
Knight: Corsair
Bishop: Shuttle
Rook: Archon
The World God Only Knows
Wysp
Profile Blog Joined August 2005
Canada2299 Posts
November 14 2006 12:39 GMT
#6
On November 14 2006 21:31 Hot_Bid wrote:
its tough because movement and strength in chess is very linear, as in queen is just better than bishop and rook

while in starcraft units have strengths and weaknesses rather than one being just better than the others


chess' piece are very arbitrary in point value. A bishop isn't exactly a warrior compared the slightly less valuable knight. In making a starcraft set its the same way, although there would be some association between piece type's point value and its power in starcraft, they do not have to be directly proportional.
an overdeveloped sense of self preservation
Wysp
Profile Blog Joined August 2005
Canada2299 Posts
November 14 2006 12:40 GMT
#7
On November 14 2006 21:32 Cbreaker wrote:
Terran:

Pawn: Marine
Queen: Regular Kerrigan
King: Duke (Battlecruiser)
Knight: Raynor (Vulture)
Bishop: Goliath
Rook: Tank


siege tank couldn't capture battlecruiser ;ox
an overdeveloped sense of self preservation
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
November 14 2006 12:40 GMT
#8
You also have to pick pieces that can fit on a chess board, and are mostly vertical. Meaning a units like Tanks and Ultralisks probably would not work.

Pawn: Probe
Knight: Zealot
Bishop: Scout
Rook: Dragoon
Queen: Dark Templar
King: High Templar

Protoss heroes don't really look too unique.
Moderator
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2006-11-14 12:45:38
November 14 2006 12:44 GMT
#9
Zerg - just changed queen and king
Pawn: Zergling - expendable light infantry
Queen: Kerrigan - all-powerful and female, although Queen unit may be better for consistency
King: Overlord - slow and fat, not very useful, and commands army; or the obvious Cerebrate ;o
Knight: Lurker - attack mechanism, as stated
Bishop: Hydralisk - ranged fire
Rook: Ultralisk - power ground
pr0n
Profile Joined September 2005
United States277 Posts
November 14 2006 12:54 GMT
#10
You cannot have air units as pieces unless every unit can kill air.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
November 14 2006 12:54 GMT
#11
Protoss

Pawn: Zlot (Pretty self explainitory)
Rook: Archon (Protoss power house)
Knight: Templar(One ht one dt) (They're like knight rank i guess)
Bishop: Corsairs (Moves really fast and scouting w/e)
King: Arbitor (The castle move w/ rook is like recall)
Queen: Carrier (Insta win!)

Zerg:
Pawn: Ling!
Rook: Ultralisk
Knight: Hydras
Bishop: Mutalisk
Queen: Zerg queen
King: Overmind

Terran:
Pawn: SCV (marines are range T_T)
Rook: Tankz0rs! (Needless to say, tanks are linear and powerful)
Knight: Goliath (counters carriers ^^)
Bishop: VUlture, look at the movement...
Queen: BC!
King: Floating CC
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
exalted
Profile Blog Joined March 2004
United States3612 Posts
November 14 2006 12:55 GMT
#12
They already have Starcraft Chess UMS, I forget what units they use for the pieces, but it works pretty well and is good just for the creative factor.
too easy
ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
November 14 2006 12:57 GMT
#13
Hahaha the floating CC for Terran King is awesome.
Malongo
Profile Blog Joined November 2005
Chile3472 Posts
November 14 2006 13:09 GMT
#14
mmm dont want to ruin your idea but im sure to have seen it...

http://www.sclegacy.com/strategy/analysis/daroth_chess.php
http://www.starcraft.org/maps/scums/Singleplayer/Starcraft Chess- Version II

as for parallel id choose:

pawn->main core could be workers from each or zeal-marine-zerling
rook-> siege unit so river- tank- lurker
bishop-> range and mobility so goon-goli-hidra
knight-> no parallel from all knight is the flanking/most mobility dont know really
king/queen some heroes

it would be fun to see a chess program with them maibe with animated battles like that old chess game battle-chess but then units should be in numbers to equiparate battles
Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
Last Romantic
Profile Blog Joined June 2006
United States20663 Posts
November 14 2006 13:11 GMT
#15
Protoss:
Pawn: Zealot
Knight: Dark Templar
Bishop: High Templar
Rook: Dragoon
King: Zeratul
Queen: Raszagal...?
ㅋㄲㅈㅁ
gameguard
Profile Blog Joined March 2006
Korea (South)2132 Posts
November 14 2006 13:11 GMT
#16
anyone care to explain how the pieces are gona fly.
pr0n
Profile Joined September 2005
United States277 Posts
November 14 2006 13:39 GMT
#17
On November 14 2006 22:11 gameguard wrote:
anyone care to explain how the pieces are gona fly.


Look at the clear base pieces for flying units in Warhammer.


Also: why don't people read the thread before they post something illogical? Vultures can't kill BCs, probes can't kill carriers, etc.
EGMachine
Profile Blog Joined February 2006
United States1643 Posts
November 14 2006 13:46 GMT
#18
their already is a starcraft chess set ><
I'm like, the coolest
WhatisProtoss
Profile Blog Joined February 2004
Korea (South)2325 Posts
Last Edited: 2006-11-14 13:48:27
November 14 2006 13:46 GMT
#19
I actually designed a chess set for a friend's software program...

[image loading]


[image loading]


[image loading]


[image loading]
ToT)Testie(
Profile Joined September 2006
Canada723 Posts
November 14 2006 13:51 GMT
#20
Pawn: Zergling / Zealot / Marine
Knight: Fenix / Jim Raynor / Hunter Killer
Rook: Dark Templar / Siege tank / Lurker -- Ultralisk
Bishop: High Templar / Goliath / Lurker -- Ultralisk
Queen: Kerrigan
King: The Overmind: // Tassadar or Zeratul.. But Zeratul is faster than Tassadar. So, Tassadar.
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