• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:38
CEST 15:38
KST 22:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed17Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
The Memories We Share - Facing the Final(?) GSL Heaven's Balance Suggestions (roast me) Who will win EWC 2025? Esports World Cup 2025 - Brackets Revealed RSL Revival patreon money discussion thread
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL Soulkey Muta Micro Map? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall
Tourneys
CSL Xiamen International Invitational [Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 730 users

The Land of the Video Geek - New York Times

Forum Index > General Forum
Post a Reply
Normal
BroOd
Profile Blog Joined April 2003
Austin10831 Posts
Last Edited: 2006-10-07 12:59:53
October 07 2006 12:58 GMT
#1
[image loading]

The Land of the Video Geek
By SETH SCHIESEL
Published: October 8, 2006

SEOUL, South Korea

AT first glance, the sprawling COEX mall here seems like any other urban shopping destination. On a late-summer Thursday, there were the bustling stores and lively restaurants, couples on dates and colleagues mingling after work.

But then there were the screams.

Frantic, piercing, the shrieks echoed down the corridors from one corner of the vast underground complex. There hundreds of young people, mostly women and girls, waved signs and sang slogans as they swirled in the glare of klieg lights. It was the kind of fan frenzy that anywhere else would be reserved for rockers or movie legends.

Or sports stars. In fact the objects of the throng’s adoration were a dozen of the nation’s most famous athletes, South Korea’s Derek Jeters and Peyton Mannings. But their sport is something almost unimaginable in the United States. These were professional video gamers, idolized for their mastery of the science-fiction strategy game StarCraft.

With a panel of commentators at their side, protected from the throbbing crowd by a glass wall, players like Lim Yo-Hwan, Lee Yoon Yeol and Suh Ji Hoon lounged in logo-spangled track suits and oozed the laconic bravado of athletes the world over.

And they were not even competing. They were gathered for the bracket selection for a coming tournament season on MBC Game, one of the country’s two full-time video game television networks. And while audiences watched eagerly at home, fans lucky enough to be there in person waved hand-lettered signs like “Go for it, Kang Min” and “The winner will be Yo-Hwan {oheart}.”

All in all it was a typical night in South Korea, a country of almost 50 million people and home to the world’s most advanced video game culture: Where more than 20,000 public PC gaming rooms, or “bangs,” attract more than a million people a day. Where competitive gaming is one of the top televised sports. Where some parents actually encourage their children to play as a release from unrelenting academic pressure. Where the federal Ministry of Culture and Tourism has established a game development institute, and where not having heard of StarCraft is like not having heard of the Dallas Cowboys. The finals of top StarCraft tournaments are held in stadiums, with tens of thousands of fans in attendance.

Noh Yun Ji, a cheerful 25-year-old student in a denim skirt, had come to the COEX with 10 other members of one of the many Park Yong Wook fan clubs. “I like his style,” she said of Mr. Park, who plays the advanced alien species called Protoss in StarCraft. “I watch basketball sometimes, but StarCraft is more fun. It’s more thrilling, more exciting.”

South Korea’s roughly $5 billion annual game market comes to about $100 per resident, more than three times what Americans spend. As video games become more popular and sophisticated, Korea may provide a glimpse of where the rest of the world’s popular culture is headed.

“Too often I hear people say ‘South Korea’ and ‘emerging market’ in the same sentence,” said Rich Wickham, the global head of Microsoft’s Windows games business. “When it comes to gaming, Korea is the developed market, and it’s the rest of the world that’s playing catch-up. When you look at gaming around the world, Korea is the leader in many ways. It just occupies a different place in the culture there than anywhere else.”

JUST after 1 one Friday night, Nam Hwa-Jung, 22, and Kim Myung-Ki, 25, were on a date in Seoul’s hip Sinchon neighborhood. At a fourth-floor gaming room above a bar and beneath a restaurant specializing in beef, the couple sat side by side on a love seat by the soda machines, each tapping away at a personal computer. Ms. Nam was trying to master the rhythm of a dance game called Audition, while Mr. Kim was locked in a fierce battle in StarCraft.

“Of course we come to PC bangs, like everyone else,” Mr. Kim said, barely looking up. “Here we can play together and with friends. Why would I want to play alone at home?”

A few yards away, amid a faint haze of cigarette smoke, five buddies raced in a driving game called Kart Rider while two young men nearby killed winged demons in the fantasy game Lineage. Another couple lounged in a love seat across the room, the young man playing World of Warcraft while his date tried her skills at online basketball.

Ms. Nam glanced up from her screen. “In Korea, going and playing games at the PC bang together is like going to a bar or going to the movies,” she said.

South Korea is one of the most wired societies in the world. According to the Organization for Economic Cooperation and Development, Korea had 25.4 broadband subscriptions per 100 residents at the end of last year. Only Iceland, with 26.7, ranked higher; the United States had only 16.8.

Yet despite the near-ubiquity of broadband at home, Koreans still flock to PC bangs to get their game on. There is a saying in Seoul that most Koreans would rather skip a meal than eat by themselves. When it comes to games it seems that many Koreans would rather put down the mouse and keyboard than play alone.

Woo Jong-Sik is president of the Korea Game Development and Promotion Institute. Speaking in his office far above Seoul, in the towering Technomart office and shopping complex, he explained the phenomenon simply: “For us, playing with and against other people is much more interesting than just playing alone against a computer.”

It started out that way in the United States too. But as game arcades with their big, clunky machines started disappearing in the 1980’s, gamers retreated from the public arena and into their homes and offices. In the West gaming is now often considered antisocial.

There are certainly concerns about gaming in South Korea. The government runs small treatment programs for gaming addicts, and there are reports every few years of young men keeling over and dying after playing for days on end. But on the whole, gaming is regarded as good, clean fun.

In Seoul’s dense Shinlim district, Huh Hyeong Chan, a 42-year-old math tutor, seemed to be the respected senior citizen at the Intercool PC bang, which covers two floors, smoking and nonsmoking.

“Among people in their 20’s and 30’s I think there is no one who hasn’t been to a PC bang because it’s become a main trend in our society,” he said from his prime seat at the head of a row of computers. “Most people think it’s good for your mental health and it’s a good way to get rid of stress. If you exercise your brain and your mind in addition to your body, that’s healthy.”

And cheap. At most PC bangs an ergonomic chair, powerful computer and fast Internet link cost no more than $1.50 an hour.

Lee Chung Gi, owner of the Intercool bang, said: “It’s impossible for students in any country to study all the time, so they are looking for interesting things to do together. In America they have lots of fields and grass and outdoor space. They have lots of room to play soccer and baseball and other sports. We don’t have that here. Here, there are very few places for young people to go and very little for them to do, so they found PC games, and it’s their way to spend time together and relax.”

TOP pro gamers in South Korea don’t get much chance to relax. Just ask Lim Yo-Hwan. Mr. Lim, 27, is the nation’s most famous gamer, which makes him one of the nation’s most famous people.

“Normally our wake-up hours are 10 a.m., but these days we can sleep in until around 11:30 or noon,” he said at the SK Telecom StarCraft team’s well-guarded training house in Seoul. “After we wake up we have our breakfast, and then we play matches from 1 p.m. until 5. At 5 p.m. we have our lunch, and then at 5:30 for an hour and a half I go to my gym, where I work out. Then I come home and play until 1 a.m. After 1 I can play more matches or I can go to sleep if I want.”

He smiled. “But not many players sleep at 1.”

Mr. Lim sat in what might be called the players’ lounge: a spacious parlor of plush couches and flat-screen televisions. In an adjoining apartment, the focus was on work. More than a half-dozen other members of the team sat at rows of PC’s demolishing one another at StarCraft, made by Blizzard Entertainment of Irvine, Calif. Outside, guards for the apartment complex kept an eye out for overzealous fans.

“Without covering myself up in disguise it’s really difficult to go out in public,” Mr. Lim said. “Because of the Internet penetration and with so many cameras around, I don’t have privacy in my personal life. Anything I do will be on camera and will be spread throughout the Internet, and anything I say will be exaggerated and posted on many sites.”

“It’s hard because I can’t maintain my relationships with friends,” he added. “In terms of dating, the relationships just don’t work out. So personally there are losses, but I don’t regret it because it was my choice to become a pro gamer.”

Hoon Ju, 33, the team’s coach and a former graduate student in sports psychology, added: “Actually when he goes out we know exactly where he is at all times. That’s because the fans are constantly taking pictures with their cellphones and posting them to the Internet in real time.”

Mr. Woo of the federal game institute estimated that 10 million South Koreans regularly follow eSports, as they are known here, and said that some fan clubs of top gamers have 700,000 members or more. “These fan clubs are actually bigger in size than the fan clubs of actors and singers in Korea,” he said. “The total number of people who go spectate pro basketball, baseball and soccer put together is the same as the number of people who go watch pro game leagues.”

The celebrity of South Korea’s top gamers is carefully managed by game-TV pioneers like Hyong Jun Hwang, general manager of Ongamenet, one of the country’s full-time game networks. “We realized that one of the things that keeps people coming back to television are the characters, the recurring personalities that the viewer gets to know and identify with, or maybe they begin to dislike,” he said. “In other words, television needs stars. So we set out to make the top players into stars, promoting them and so on. And we also do a lot of education with the players, explaining that they have to try to look good, that they have to be ready for interviews.”

For his part Mr. Lim cultivates a relatively low-key image. He knows that at 27 he is nearing the end of his window as an elite player. There are 11 pro teams in the country, he said, and they are full of young guns looking to take him down. But he said experience could make up for a few milliseconds of lost reflexes.

“The faster you think, the faster you can move,” he said. “And the faster you move, the more time you have to think. It does matter in that your finger movements can slow down as you age. But that’s why I try harder and I work on the flexibility of my fingers more than other players.”

Despite the stardom of pro gamers, in most Korean families it’s all about school. That is a big reason the game market in South Korea is dominated by personal computers rather than by game consoles like Sony’s PlayStation and Microsoft’s Xbox that are so popular in the United States and Europe. (The deep historical animosity Koreans feel toward Japan, home of Sony and Nintendo, is another reason.)

“In Korea it’s all study, study, study, learn, learn, learn,” said Park Youngmok, Blizzard’s Korean communications director. “That’s the whole culture here. And so you can’t go buy a game console because all it is is an expensive toy; all it does is play games. But a PC is seen here as a dream machine, a learning machine. You can use it to study, do research. And if someone in the household ends up playing games on it” — he paused, shrugged and grinned — “that’s life.”

Cho Nam Hyun, a high school senior in a middle-class suburb south of Seoul, knows all about it. During his summer “vacation” he was in school from 8 a.m. until 8 p.m. (During the school year he doesn’t finish classes until 10 p.m.) On his desk in his family’s impeccable apartment sits a flip chart showing the number of days until his all-important university entrance exams.

But no matter how hard he studies, Mr. Cho tries to get in just a little gaming, and with his parents’ encouragement. “They are at school all the time, and then they have additional study classes,” said his mother, Kim Eun Kyung, “so games are the best way to get rid of their stress.”

His father, Cho Duck Koo, a photographer, added: “Certainly the games can be a distraction, and now that he is studying for the university exam he plays much less, but in general gaming helps the children with strategic thinking and to learn to multitask. We’ve told him if he goes to university we will get him the best PC possible.”

IT’S all part of a dynamic that has taken technologies first developed in the West — personal computers, the Internet, online games like StarCraft — and melded them into a culture as different from the United States as Korean pajeon are from American pancakes.

Sitting outside another packed soundstage at another cavernous mall, where around 1,000 eSports fans were screaming for their favorite StarCraft players over the Quiet Riot hard-rock anthem “Cum On Feel the Noize,” a pinstriped banker illustrated how South Korea has become the paragon of gaming culture.

“We’re not just the sponsors of this league,” Kim Byung Kyu, a senior manager at Shinhan Bank, one of the country’s largest, said proudly. “We’re the hosts of this league. So we have a bank account called Star League Mania, and you can get V.I.P. seating at the league finals if you’ve opened an account.”

“When I’m in the U.S., I don’t see games in public,” he added. “The U.S. doesn’t have PC bangs. They don’t have game television channels. What you see here with hundreds of people cheering is just a small part of what is going on with games in Korea. At this very moment hundreds of thousands of people are playing games at PC bangs. It’s become a mainstream, public part of our culture, and I don’t see that yet in the U.S. In this regard, perhaps the United States will follow and Korea will be the model.”




You can read the article yourself on the NYTimes page here, including a multimedia slideshow, or in the Sunday, Oct 8 Arts & Leisure section.
ModeratorSIRL and JLIG.
RightCoast
Profile Joined December 2005
115 Posts
October 07 2006 13:09 GMT
#2
Good stuff, thank you. Nothing we didn't already know, but its good to see stuff like this in the NYtimes.
red.venom
Profile Joined October 2002
United States4651 Posts
October 07 2006 13:14 GMT
#3
Cool article; ]
Broom
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 07 2006 13:17 GMT
#4
damn the NYT has good writers
What fun is it being cool if you can’t wear a sombrero?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 07 2006 13:20 GMT
#5
thats a sweet article
i enjoyed the read~
Administrator~ Spirit will set you free ~
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
October 07 2006 13:24 GMT
#6
Haha that's awesome
Binky1842
Profile Blog Joined July 2004
United States2599 Posts
October 07 2006 13:39 GMT
#7
I thought Boxer was 24-25 O.O
Good article
"The zoo could not confirm that Binky was the attacker, but only Binky had blood on his face following the incident"
Manifesto7
Profile Blog Joined November 2002
Osaka27148 Posts
October 07 2006 13:48 GMT
#8
Great find, good job. Very interesting article, nice to see it in a mainstream publication.
ModeratorGodfather
decafchicken
Profile Blog Joined January 2005
United States20019 Posts
October 07 2006 13:52 GMT
#9

With a panel of commentators at their side, protected from the throbbing crowd by a glass wall, players like Lim Yo-Hwan, Lee Yoon Yeol and Suh Ji Hoon lounged in logo-spangled track suits and oozed the laconic bravado of athletes the world over.


Nice word usage ^_^


Good find, was interesting to read.
how reasonable is it to eat off wood instead of your tummy?
IIICodeIIIIIII
Profile Joined April 2006
China1101 Posts
October 07 2006 13:59 GMT
#10
^_______^ gogogo Lim Yo-Hwan, or ... ahem. MR. Lim. sorry -_-.
BroOd
Profile Blog Joined April 2003
Austin10831 Posts
October 07 2006 14:00 GMT
#11
I should mention that it's the front page of Arts & Leisure, too.
ModeratorSIRL and JLIG.
Oxygen
Profile Blog Joined November 2003
Canada3581 Posts
October 07 2006 14:04 GMT
#12
Woot, represent :D
Dont drink and derive. TSL: Made with Balls.
CaucasianAsian
Profile Blog Joined September 2005
Korea (South)11577 Posts
October 08 2006 01:50 GMT
#13
I actually have the Newspaper from today with this printed. My parents saw starcraft in it and were actually disapointed that Starcraft actually was made to look GOOD instead evil like the usual soccer mom.

I was actually just about to create a new topic, glad i didn't.
Calendar@ Fish Server: `iOps]..Stark
SCNewb
Profile Joined June 2006
Canada2210 Posts
October 08 2006 01:51 GMT
#14
Nice read

love the picture......lol
Huge iloveOov fan
oshibori_probe
Profile Blog Joined July 2006
United States2933 Posts
Last Edited: 2006-10-08 10:49:15
October 08 2006 10:48 GMT
#15
with all the rising publicity, first mtv on those halo players, 60 minutes, then national geographic, now this, progaming might just explode all over the us any day now
Fuck KeSPA.
Manifesto7
Profile Blog Joined November 2002
Osaka27148 Posts
October 08 2006 10:54 GMT
#16
I still find it disapointing that he named the piece "Land of the Video Geek". I mean he spent this whole time writing about how gaming is so mainstream, but still has to resort to the very stereotype it looks like he is trying to debunk. With that kind of attitude, he doesn't allow people to take his piece that seriously.
ModeratorGodfather
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
October 08 2006 11:06 GMT
#17
On October 08 2006 19:54 Manifesto7 wrote:
I still find it disapointing that he named the piece "Land of the Video Geek". I mean he spent this whole time writing about how gaming is so mainstream, but still has to resort to the very stereotype it looks like he is trying to debunk. With that kind of attitude, he doesn't allow people to take his piece that seriously.


mmm, very, very true.
MaZza[KIS]
Profile Joined December 2005
Australia2110 Posts
Last Edited: 2006-10-08 11:17:12
October 08 2006 11:15 GMT
#18
When you are trying to appeal to bodybuilders, do you put a picture of a fat unfit person on your cover or do you put a strong muscly guy. Isn't it stereotyping how every health magazine has some dude with an awesome sixpack and huge pecs? NO! It isn't. When someone sees a person like that (and they have an interest in fitness) they get interested to find out more. They ask themselves questions like: how did he get like that? Maybe he takes roids? Maybe not. Maybe I should read on?

Same with this title. It will appeal to the geek in everyone. Sure, at face value, it looks a little bit stereotypical and crude, but the geeks in us wont care. What title would you propose?

"Maintstream gaming in Korea".

Imagine a "norma", "every day" person reading that title. They'll think it's some "upper class" or "irrelevant" bullshit with those terms and phrasing. Not everyone has a vocabulary such as yourself either Mani. Buy and read the "average man's" newspapers in Japan and then read the "upper class man's" newspapers. They'll be different. In the sense that the former will be more crude, use simpler, more provocative and resounding sayings.

Hence... this title. Perfectly crafted. For all ages, for all vocabularies, appealing to all stereotypes.

The purpose of the heading is to provoke the reader to read further. The contents of the article will deliver the final message. Those with engraved perceptions won't read the article regardless of the title.
I really wanted a bigger opponent, like Nate Marquardt, or King Neptune, or Zeus, or Zeus and Fedor, or Fedor on Zeus's shoulders, and they can both punch but only Zeus can kick.
Alborz
Profile Blog Joined March 2006
Canada1551 Posts
Last Edited: 2006-10-08 11:22:08
October 08 2006 11:21 GMT
#19
On October 08 2006 19:54 Manifesto7 wrote:
I still find it disapointing that he named the piece "Land of the Video Geek". I mean he spent this whole time writing about how gaming is so mainstream, but still has to resort to the very stereotype it looks like he is trying to debunk. With that kind of attitude, he doesn't allow people to take his piece that seriously.

true
but a good read
IncomT16
Profile Joined March 2006
United States144 Posts
October 08 2006 11:33 GMT
#20
Excellent article. I really enjoyed reading it.
Manifesto7
Profile Blog Joined November 2002
Osaka27148 Posts
October 08 2006 11:42 GMT
#21
MaZZa, the difference is that the word "geek" has a pretty negative conotation. The word geek creates the image of someone with poor social skills, uncool, and (usually) a teenaged male. His article then goes on to talk about people who are none of these things, and the fact that gaming in Korea does not fit that stereotype. I felt by naming his title such, he was basically calling all Koreans geeks -_-. It isnt about vocabulary, it is about creating a theme and being consistant to it.

It would be like naming a bodybuilding piece "LAND OF THE 'ROID TAKERS" and then going on to talk about natural body building.
ModeratorGodfather
AmorVincitOmnia
Profile Joined March 2005
Kenya3846 Posts
October 08 2006 11:49 GMT
#22
basically he drags you in with the negativity then he wins your heart with the mystical land of south korea.
r.i.p. Bud Shank May 27, 1926 - April 2, 2009
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 08 2006 11:59 GMT
#23
He's playing on the AMerican connotations and contrasting it with how gamers are thought of in korea.
What fun is it being cool if you can’t wear a sombrero?
HappyManRun
Profile Joined November 2005
1111 Posts
October 08 2006 12:00 GMT
#24
On October 08 2006 19:54 Manifesto7 wrote:
I still find it disapointing that he named the piece "Land of the Video Geek". I mean he spent this whole time writing about how gaming is so mainstream, but still has to resort to the very stereotype it looks like he is trying to debunk. With that kind of attitude, he doesn't allow people to take his piece that seriously.

Almost sounds like he doesn't approve Korea at all...
But it was funny article. I sensed in the beginning how he chosed his words in a mocking manner toward gamings, deriding them. However when later on the numbers and quotations of the gaming representatives start to kick in, he cannot change those facts, therefore as the article goes on, the power behind video gamings and the glory of it becomes apparent despite the author's attempt to make fun of those "geeks".
Anyways gaming will spill all over the world. W00t w00t.
I happy, thus I run.
mel_ee
Profile Blog Joined August 2003
2448 Posts
October 08 2006 16:31 GMT
#25
wow good read. I wanna look for this in the paper
Behold the bold soldier, control the globe slowly proceeds to blow swingin swords like Shinobi
lololol
Profile Joined February 2006
5198 Posts
October 08 2006 16:34 GMT
#26
Enjoyable read.
I'll call Nada.
zrucrem
Profile Joined September 2005
Afghanistan425 Posts
October 08 2006 17:41 GMT
#27
Well dont know about you Manifesto..

in Australia, geeks are considered norms here, we dont mind being labelled geeks

GEEKS FTW :D

mazza ftw
:D?!
overuoveruoveru
Profile Joined June 2006
143 Posts
October 08 2006 22:27 GMT
#28
watch the slides it was fun hah
i no where i am
Courthead
Profile Joined October 2006
United States246 Posts
October 09 2006 03:09 GMT
#29
One of my fraternity brothers bought the NYTimes on Sunday just so he could show me this article. I must say it's a very informative and well-written article.

To those criticizing the author, I think you're wrong. He was not dissing gamers at any point during the article, and the title was chosen well imo. GrandInquisitor was correct when he said the journalist was simply contrasting American perceptions of gamers with the views held by Koreans. He was basically saying, "Hey, here in America we may think of these people as geeks, but gaming is really no joke and here are some examples to prove it."

Good to see stuff like this on the front page of one of the NYT sections.
Be someone significant.
sweatpants
Profile Joined April 2006
United States940 Posts
October 09 2006 05:59 GMT
#30
On October 08 2006 20:42 Manifesto7 wrote:
MaZZa, the difference is that the word "geek" has a pretty negative conotation. The word geek creates the image of someone with poor social skills, uncool, and (usually) a teenaged male. His article then goes on to talk about people who are none of these things, and the fact that gaming in Korea does not fit that stereotype. I felt by naming his title such, he was basically calling all Koreans geeks -_-. It isnt about vocabulary, it is about creating a theme and being consistant to it.

It would be like naming a bodybuilding piece "LAND OF THE 'ROID TAKERS" and then going on to talk about natural body building.



I think necessary evil. Yea, "geek" has a negative connotation, but the message of the article is different. He used a little deception to draw in a larger audience. Wether or not the reader didn't pick up on the sincere tone of the article (despite the demeaning title) towards gamers/gaming, it's still better to have some perception of the culture than not knowing about it at all. This way, even though the readers have the wrong idea, there'll be a sense of familiarity if they're ever exposed to it again. And I believe every encounter with anything unknown brings about a better understanding of it. I think it's a slow process, but this is just the route that change takes.
Perfect. Plays low-econ, high-econ, plays orthodox, plays funky, plays Mozart, plays Run-DMC. Micro, macro, strategy, management, fundamentals, and balls the size of Brazil. He plays Zerg the way the Xel Naga intended - like a ball of mercury. -HonestTea
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
October 09 2006 06:16 GMT
#31
chances are the reporter didn't have the final say in what the article's title would be.
but nice article.
By the way, my name is Funk. I am not of your world
NoName
Profile Joined October 2002
United States1558 Posts
October 09 2006 06:24 GMT
#32
Right. It is usually editors and not reporters that make up article titles/headlines.
Wam-bam-ba-boom! Bada-bing!
pyrogenetix
Profile Blog Joined March 2006
China5094 Posts
October 11 2006 21:12 GMT
#33
issit possible for the western world to be any slower?

kinda reminds me of a promo video of SK gaming (sweden) where this wc3 player was like " i train 4-5 hours a day" and thinks hes the shit
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
October 11 2006 21:46 GMT
#34
Yup good article, very enjoyable read. Thanks alot for bringing it to our attention.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
0x64
Profile Blog Joined September 2002
Finland4552 Posts
October 11 2006 22:05 GMT
#35
On October 08 2006 10:50 CaucasianAsian wrote:
My parents saw starcraft in it and were actually disapointed that Starcraft actually was made to look GOOD instead evil like the usual soccer mom.


English plz?
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Flaccid
Profile Blog Joined August 2006
8835 Posts
Last Edited: 2006-10-11 22:41:14
October 11 2006 22:40 GMT
#36
On October 08 2006 19:54 Manifesto7 wrote:
I still find it disapointing that he named the piece "Land of the Video Geek". I mean he spent this whole time writing about how gaming is so mainstream, but still has to resort to the very stereotype it looks like he is trying to debunk. With that kind of attitude, he doesn't allow people to take his piece that seriously.


I dunno. To me it felt like he invoked the traditional stereotypes of gamers that people have in America by using that title, and then proceeded to use the article to show how the stereotypes don't hold in Korea. I thought it was pretty clever, personally. It's like, "Haha, Geeks!!... oh wait, I guess they're not. Fuck."

Thanks for the article.

edit: GI beat me to it =]
I'd rather have a bottle in front of me than a frontal lobotomy
DarK]N[exuS
Profile Joined April 2006
China1441 Posts
October 11 2006 22:49 GMT
#37
Actually while the term geek may be defined as what Mani said in the dictionary, the colloquial meaning barely applies any negative connotations, at least in my experience of having just gone through high school and now being in college.
Where joy exists despair will always beckon.
Glider
Profile Blog Joined December 2005
United States1353 Posts
October 11 2006 22:57 GMT
#38
In that picture... are the player's fingers bleeding??!
nitram
Profile Blog Joined September 2004
Canada5412 Posts
October 11 2006 23:09 GMT
#39
nice read
These sites might be of more use than a StarCraft site, where the majority of posters look on WCIII as the dense misformed fetus produced during Blizzards latest miscarrige.
Normal
Please log in or register to reply.
Live Events Refresh
Epic.LAN
12:00
Epic.LAN 45 Playoffs Stage
Liquipedia
CranKy Ducklings
10:00
Sea Duckling Open #136
CranKy Ducklings147
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .181
StarCraft: Brood War
actioN 2912
Barracks 2776
Mini 991
Larva 946
Hyuk 917
Stork 658
firebathero 414
GuemChi 410
Soma 330
Dewaltoss 311
[ Show more ]
Last 257
TY 167
Light 143
Hyun 120
Pusan 89
Bonyth 81
ToSsGirL 80
Backho 50
GoRush 22
SilentControl 9
Dota 2
Gorgc9132
singsing2901
qojqva1738
Fuzer 168
canceldota72
LuMiX0
Counter-Strike
Stewie2K658
sgares496
Heroes of the Storm
Khaldor250
Other Games
B2W.Neo1964
DeMusliM531
Lowko214
Trikslyr31
ArmadaUGS25
Rex17
Organizations
Other Games
gamesdonequick2898
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH309
• Legendk 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2052
• Jankos1120
Upcoming Events
CSO Contender
3h 22m
Sparkling Tuna Cup
20h 22m
Online Event
1d 2h
Esports World Cup
2 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
3 days
Esports World Cup
4 days
Esports World Cup
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational: ShowMatche
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
2025 ACS Season 2
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.