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Where are Grand Strategy games in E-Sports?

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Zhang Mayi
Profile Joined June 2012
United States59 Posts
October 04 2012 09:22 GMT
#1
Where are Grand Strategy games in E-Sports?

Hello I want to start a discussion on a topic that been in my heart for a while now. I ask, why are there no Grand Strategy games in E-sports? Now before anyone flips their desks and scream SC2 and DoTA are strategy games at their screens, I’m not talking RTS Strategy, or DoTA style Strategy games. I’m talking about grand strategy! These are types of games that are more deeply focused into military and country resources management with deep strategic decision making and the possibility of diplomacy between players such as many of Paradox’s games such as Europa Universalis and the Civilization games, to use a pair of examples I have much experience playing with.

What I enjoy in gaming is decision making at its core. With lots of game mechanics going on for you to weigh in your head. If I do option A, consequence X, Y, and Z may happen types of stuff. SC2 is fun in this respect to a point, and I do enjoy watching broadcasts of it. You see 2 people making builds reacting to each other until one guy types GG. But this only lasts most of the time up to 20 minutes and then everything is reset. What I don’t quite like is that how quick a player can click his key determines how good he is at the game though assuming fairly equal knowledge of the game, that just doesn’t interest me. To me, grand strategy games are all about decision making first and diplomacy or player cooperation second. Its about long term planning for things that may not have a effect for hours down in the game. I’ve enjoyed reading some AARs(After action reports, basically this when people write about their game after having played it) for multiplayer games but they’re few in count, and fail at giving a accurate view of the overall state of a game.

What I would love to experience is an environment for these grand strategy games where I can watch and enjoy content which is casted in similar fashion as SC2 or DoTA but for games such as of Europa Universalis 3(EU3). Where a knowledgeable caster can show a campaign with the fog of war removed and perhaps with access to all chat logs through out a campaign of the game. For those who aren’t familiar with the game, basically EU3 is a nations war game with a colonization and economy system simulating 1399 - 1821. It has the potential when it is being played with 20-30 people to be a battle of wits and intrigue, back-stabbing wars, and slugfests between behemoth nations vying for dominance. Where people are killed off one by one as you play through centuries of the game. I feel there’s great potential for a entertaining narrative as it progress.


Spoilered below is my idea for a casted Grand Strategy game.
---
+ Show Spoiler +
I’ll give a example for EU3, a game I have experience with and can attempt to paint an imagined scenario for. I’ll try to give my view on how it would possibly be like. I’m going to give a attempt to tell the story from a caster’s stand point for a game where I played Persia loosely basing it around my experiences so I can attempt to get my point across.

Now, allow me to set up a scenario!
We’re about half way through a campaign, 2 main alliances have sprung up, one older and is the dominating one. It is led by Russia its two major allies are Ethiopia and Tripoli. Between them they have a couple players who they have as vassals and have conquered regions of the world for their own. The second alliance consists of China, Malaysia and Mongolia who dominate East Asia. Persia will be the cause for all the -fun- of today’s session.


[image loading]

(Not an actual game screenshot, sadly all my saves and screenshots were deleted.)


Now, use that imagination you have, and lets pretend we’re watching a game being casted. The caster can view of the entire map with all the players. There is a war brewing in eastern Asia with Persia and Russia as the 2 main opponents, Players nations are building militaries of 500,000 to 800,000 troops strong with navies spread out across the map. The land army is spread out across wide fronts, imagine it is like the lines in 1944 Germany with the Western Allies on one side and the Axis on the other. Now, the caster starts the session explaining the current set up on the players in the game, who has the big armies, who are the maritime powers, who is economically dominant and who is close to unlocking new key techs that may play a pivotal roll in a upcoming war or cornering a market. He notes how it is peculiar that China has sent much of is land army into Persia’s land When all of a sudden… Persia declares war on Russia!

China, Mongolia and Malaysia join in as allies to Persia, Russia’s old allies Tripoli and Ethiopia answer and accept the automated call to arms to defend Russia. Persia, with a new land tech unlocked giving him access to the latest model of infantry units gives him an advantage even combat, however he has to push through the mountainous terrain of the caucuses mountains before he can flood the Russian steppes. China positions his armies in Persia’s southern border covering it while Persia can send his entire army north to attempt to force his way into breaking the Russian lines in the mountains. All the while Mongolia pressures Russia from the east in Siberia. . .

Meanwhile Malaysia although he has the world’s largest navy is facing Tripoli and Ethiopia’s combined navies across the Indian ocean, The Indian subcontinent long being shared colonies for the African nations. Malaysia needs to scout for where his opponent’s main naval groups are, ambush navies in their ports, and make use of his skilled admirals and keep them in his fresh naval fleets. He trades fleets for fleets littering the oceans with the remnants of his opponent’s fleets. It’s a battle of scouting, positioning, fleet compositions and ambushing fleets in the naval front of the war.

Back in the land war however things don’t go so well, Persia is in need of a crushing defeat in the harsh mountains of the caucuses. He pushes slowly but the losses suffered quickly driving up war exhaustion, and depleting manpower reserves. The needed breakthrough attack he needed isn’t happening. Mongolia is advancing through Siberia relatively unhindered however, Russia can afford to trade land for time. The war drags on nations trading fleets and armies until Persia’s manpower is spent and he can no longer properly fight battles. They concede defeat , Russia and his allies demand land and money as composition.

Everyone marches home, rebuild their economies, put down rebel revolts, and await the next war…

The caster with the war over, can now give a recap with what has happened in other regions of the world, and explains the consequences of the war and its peace demands, comparing the strategies the two sides took. With the down time he can go more in depth about army and navy compositions, what economy styles players are using, and relations between other nations of the world. . .

---


I know there are many restrictions to grand strategy games in existence today especially with my example that may be keeping it from becoming a sort of viewable entertainment. Most if not all strategy games today don’t have observer functions or replay abilities to allow clear viewing. The games I propose would last dramatically longer. A full EU3 campaign can last for 50 hours of play time for 1 campaign. How would that be cut up into pieces to be easily digestible to be viewed? The game play can be incredibly slow with little action happening. How do you keep players from cheating when they can view the casted session and see everything about the other nations and use information in private chats or army positions to exploit a weakness in them using that knowledge? Frankly, grand strategy such as eu3 is in a niche category of gaming, not many people play it how many would want to even watch it?




The point I’m attempting to make to you readers when you read this is not that SC2, DoTA, LoL, CoD or whatever is boring and eu3 blows them out of the water in 1337N3$$. They’re different games, and they all have people who enjoy them. I understand that, and I hope those who dislike my idea can be respectful of my view as different people like different things! To me, the style of games I enjoy playing and would like to see in E-sports don’t seemingly exist outside of “Let’s plays” which is not what I’m looking for. What I would like to get discussed is if people see room for this type of entertainment to exist, if they would watch it, and to maybe spark something in someone who reads this that say hey, this has potential maybe I can do something to make this a reality? If there is something like this somewhere on the interwebs I’d also love to know about it!

I know I go on about eu3 a lot, but as i said it is what I have the most experience with and can use as an example for best to get my point across, so forgive me for that and I’ll stop ranting. >.>;
AMaidensWrath
Profile Blog Joined September 2009
Belgium206 Posts
October 04 2012 09:37 GMT
#2
Well, I guess one aspect why we don't see games like that is the fact that they are not easy to watch. Europa Universalis for example looks pretty... modest. I in fact came to love the look of this game. But let's be honest: Watching that would be horrible for most people.

Another aspect is that if you haven't played a game like this, you'd be totally lost. You wouldn't understand a single thing happening. StarCraft or DotA are easier to watch: Stuff explodes and things die.

And then there's another problem: Balance. Well, it's not a problem for every Grand Strategy game. But imagine Europa Univeralis as an eSport: People would know their 'build orders' how to beat country x with country y. And some countries are just much more powerful than others.
Passion
Profile Joined December 2003
Netherlands1486 Posts
Last Edited: 2012-10-04 09:41:44
October 04 2012 09:39 GMT
#3
Grand Strat. take too long, are niche games with a small fan base, the parts that could be broadcasted aren't super spectacular to watch, on top of the biggest part of the game actually taking place in the player's mind.

That said, I'd totally go for a grand strategy progaming career, if such a scene existed.

On October 04 2012 18:37 AMaidensWrath wrote:
And then there's another problem: Balance. Well, it's not a problem for every Grand Strategy game. But imagine Europa Univeralis as an eSport: People would know their 'build orders' how to beat country x with country y. And some countries are just much more powerful than others.


Balance could easily be arranged, though you'd have to resort to fantasy maps.
3Form
Profile Joined December 2009
United Kingdom389 Posts
October 04 2012 09:41 GMT
#4
I love EU3 but I just don't think it's really competitive. Like Maiden's Wrath said above, there is just no balance. Each polity has different starting conditions and even the one province minors have different neighbours.

Even a game like Civ probably has too much randomness in it for the eSport crowd, what with random start locations. You'd need specially balanced maps...
Zahir
Profile Joined March 2012
United States947 Posts
Last Edited: 2012-10-04 09:42:49
October 04 2012 09:42 GMT
#5
Probably cause your average civ4 game takes hours, if not days to complete. There's also no pressure to move fast, quite the reverse actually.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
zalz
Profile Blog Joined February 2011
Netherlands3704 Posts
October 04 2012 09:42 GMT
#6
RTS and Grand strategy games actually don't have that much in common.

RTS is probably the most intense and fast-paced genre with high APM demands. Grand strategy takes hours and has nearly no APM demands.

Other problems are intentional balance problems (China is stronger than Afghanistan, how do you fix that without the game being ridiculous and unbelievable?)

Finally, the audience isn't generally that big, or that E-sporty.
CptCutter
Profile Joined September 2010
United Kingdom370 Posts
October 04 2012 09:48 GMT
#7
grand strategy games can never move into the e-sports scene, at least not any gameplay that goes by the definition of grand strategy, it simply takes far too long to play.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
October 04 2012 09:56 GMT
#8
Oh god, spectating Civ would make my eyes bleed.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Jumbled
Profile Joined September 2010
1543 Posts
October 04 2012 09:59 GMT
#9
Civ isn't suited to multiplayer in any case. The only one they tried to design for multiplayer was Civ 5, and it's a horrible, botched mess of a game.
dubRa
Profile Joined December 2008
2165 Posts
October 04 2012 10:05 GMT
#10
Hah! Yesterday me and my friend streamed a 3.5 hour civ4 game on twitch. We were 2v2AI while one friend was spectating. He fell asleep after two hours.
ain
Profile Joined July 2010
Germany786 Posts
October 04 2012 10:07 GMT
#11
Nowhere, right where they belong.
HeroCommanD
Profile Joined March 2011
England33 Posts
October 04 2012 10:11 GMT
#12
The whole thing about E-sports is that people not just from the community can get whats going on and get into watching it. Grand strategy games require some knowledge of the subject to get into it so the market-ability of these sorts of games would be terrible.
Verator
Profile Joined June 2010
United States283 Posts
October 04 2012 10:14 GMT
#13
The entertainment ability of these games would be the same as watching a 3-4 day chess match. There's a dozen people who care, and the rest of the world is very confused as to why anyone sane would bother.
So far as I can remember, there is not one word in the Gospels in praise of intelligence. -- Bertrand Russell
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
October 04 2012 10:31 GMT
#14
Later that day...
I'm on GOLD CHAIN
red4ce
Profile Blog Joined January 2011
United States7313 Posts
October 04 2012 10:35 GMT
#15
What I don’t quite like is that how quick a player can click his key determines how good he is at the game though assuming fairly equal knowledge of the game, that just doesn’t interest me.


Unfortunately for you this mentality is simply incompatible with e-sports. The only reason people would ever choose to watch somebody else play a video game rather than simply playing it themselves is to witness something they themselves are unable to do. People watched the OSL because Jangbi can cast 7 perfectly placed psi storms in 7 seconds whereas the average player can't even get high templars within range of siege tanks. People watch GSL because MMA can micro 3 drop squads of marines better than most people can manage 1. People watch EVO because Daigo can string together 15 hit combos with ease whereas most players only know how to spam hadouken. I've never played EU3 but from the way you described it I presume I could beat anyone as long as I had a complete understanding of the game's rules. This is not true for any of the e-sports. If Flash and I were to play 1v1, he could tell me exactly what he was going to do, when he was going to do it and how he was going to do it, and I still wouldn't have any chance of beating him.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
October 04 2012 11:05 GMT
#16
Well the new X-com might be what you are looking for. It is not really Grand Strategy game but it is not a clickfest like current esport games. It both needs knowledge of units, equipment, maps and strategy but also has flashy graphics to make it interesting to average viewer.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
October 04 2012 11:08 GMT
#17
Why dont you just watch the news?
Fenrax
Profile Blog Joined January 2010
United States5018 Posts
October 04 2012 11:26 GMT
#18
The problem with a diplomacy aspect in competitive sports is very obvious and very unfixable.
Orek
Profile Joined February 2012
1665 Posts
October 04 2012 11:32 GMT
#19
Anything non-real time type of game won't be big in e-sports because of the time constrains people have. If someone wants deep strategy type of game without APM requirement, he/she can always try chess or go. It doesn't have to involve a computer.
Lysteria
Profile Blog Joined November 2008
France2279 Posts
October 04 2012 11:56 GMT
#20
Europa Universalis can be pretty interesting to cast, but not as an e-sport.

There are too much arguments against it, just pointing balance (well, let be honest, only few countries can be pick, like France, England, Austria, maybe Castille if France isn't picked, Burgundy). Only thinking about tech tree, you can forget the idea of playing any muslim (except ottoman), indian, east asian, african, or american countries.

The length is in my opinion another obstacle. A 1399-1821 game is pretty damn long especially when a lot of players are involved. The common speed during multiplayer is 3, aka moderate speed, and it means a 20 or 30 hours game, probably.

But the worst in my opinion is the fact the players can use soooo many orders without any visual impact in the game. When you choose to go for a religious decision, cultural one, or whatever - and I'm not even speaking of ideas here - it can have a deep impact in the game, and the only way to know it is to read the toolbar at the bottom of the screen. When it appears here. How can you show the use of spies ? Failed diplomacy ? How much someone is paying to convert/colonize ?

It didn't mean I don't like to watch a game from a grand strategy, from time to time, but...

The streaming way of normal games while you concentrate on one and only one country is the best. Sure, you can't see what happens in the whole world, but the game is far too deep to be seen as a global perspective.
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