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Combating piracy - Page 8

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Tanukki
Profile Joined June 2011
Finland579 Posts
November 30 2011 17:36 GMT
#141
You just have to make your games only for PS3, bribe all the major critics into giving you 11/10 then piracy is not a problem. and neither is the quality of your work. :p
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 30 2011 17:36 GMT
#142
System requirements can be very misleading. There are a lot of genuine "Would this run on my computer?" threads that aren't spawned from laziness.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
MrTortoise
Profile Joined January 2011
1388 Posts
November 30 2011 17:37 GMT
#143
If the thread is about reducing piracy then ther is a need to establish that it is actually a problem


Here is a question

How is piracy harming you?
The game, music and film industries are larger than ever. They are doing great ... sure the big ones that invbested in now out of date technology infrastructure are fucked but really how doe sthat harm YOU?

it doesnt piracy helps you, why the hell are you trying to help the interestes of multi billion dollar companies that want *your* money?

Piracy is great. If everyone was allowed to pirate everything they needed then a lot of inequality would vanish.
a $20 game in us maybe cheap but if you goto poland its relatively a lot more (or used to be dunno abotu now)
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
November 30 2011 17:38 GMT
#144
On December 01 2011 02:33 HereAndNow wrote:
Show nested quote +
On December 01 2011 02:25 Nikon wrote:
On December 01 2011 02:22 HereAndNow wrote:
On December 01 2011 02:19 dementrio wrote:
I have a better analogy than stealing.
+ Show Spoiler +
it's not hard to find one, because, well, piracy isn't stealing


You live in San Diego and you just turned 21. You go party hard in Mexico, where a bottle of tequila costs $10. The same bottle in the US costs $20, because there is heavy tax on alcohol thanks to the liberal media.

You drink a bottle and come back for the hangover. How much did you steal from the US government?

That's not a good analogy, because you're still paying for the service. If I could find the same game in two places, but one charged me $20 dollars less, it's still a sale.

A better analogy is this. You have a magic gun that lets you clone anything you shoot with it. You walk onto a car dealership. You shoot a Camaro. You drive off in a brand new Camaro that you didn't pay for, but the one you cloned is still there.

Is this stealing a car? Yeah. Yeah it fucking is.


No, it's not. The owner of the original car still has it. You took a car that wasn't created and/or paid for by him in any capacity. #1 bad analogy.

Alright, now what's to prevent 1000 people from walking on to the lot and doing the same thing? The going price of the 2011 Camaro is ~$35k. That's $35,000,000 worth of car that's driving out without being paid for.

Oh look, the Camaro isn't being made anymore!

But why? I still want a new Camaro even if I don't pay for it!

Well you see, you fucking need to pay people for a service, or they're not going to keep making products because there's no revenue in it.

How many pirates do you think are out there?


Lol... if I clone a Camaro that goes at $35000, that's not $35000 lost for the company, since I can't afford it anyway. Now, with cars, there's a multitue of price ranges and different types, etc. So I'm able to afford a car. True, it's not as good as the Camaro, but it works.

With computer games, however, I'm stuck with paying 60 Euro for a product, that I will add, costs 30 Euro in Finland (which I only found out today, thanks to this thread) - a country in which, a person at minimum wage earns 10 times what a person in my country does.
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2011-11-30 17:43:39
November 30 2011 17:38 GMT
#145
IMO pirating games is more like speeding on a road that is empty 99.9% of the time. Yes, by the people that enforce the laws, it is illegal. Is it hurting anybody? 99.9% of the time it isn't. 0.1% of the time it is. Should you stop doing it on account of that 0.1 percent? Or should you be more discerning to make sure that 0.1% eventuality doesn't occur? How could you know when you are going to hurt someone, or who it will be?

The answer isn't really knowable. Most people will go a little bit over the speed limit if they feel it is safe to do so. Some may even believe that it's better for the nation's infrastructure to increase the speed limits and not restrict them so much.

There may be statistics to prove that more people die in areas with 70 mph limits than 20mph limits. There may be statistics to prove the opposite.

Is there an answer? Probably not.
SoLaR[i.C]
Profile Blog Joined August 2003
United States2969 Posts
Last Edited: 2011-11-30 17:40:05
November 30 2011 17:39 GMT
#146
On December 01 2011 02:37 MrTortoise wrote:
If the thread is about reducing piracy then ther is a need to establish that it is actually a problem


Here is a question

How is piracy harming you?
The game, music and film industries are larger than ever. They are doing great ... sure the big ones that invbested in now out of date technology infrastructure are fucked but really how doe sthat harm YOU?

it doesnt piracy helps you, why the hell are you trying to help the interestes of multi billion dollar companies that want *your* money?

Piracy is great. If everyone was allowed to pirate everything they needed then a lot of inequality would vanish.
a $20 game in us maybe cheap but if you goto poland its relatively a lot more (or used to be dunno abotu now)

Corporations are comprised of people. And in this case, many of which are software engineers or developers who take pride in their work and expect it to be valued at their set price. Making infinite copies of something devalues it. Period.

Gives me a hearty laugh whenever I hear the same people who torrent games explain to me that they want to become software engineers.
dementrio
Profile Joined November 2010
678 Posts
November 30 2011 17:39 GMT
#147
On December 01 2011 02:35 HereAndNow wrote:
Show nested quote +
On December 01 2011 02:30 dementrio wrote:
guys
you suck so much at analogies

take this then. You have a brain tumor. You need $1,000,000 to heal yourself at your local hospital. Instead you go to Norway where you get health care for free. How much did you steal from your local hospital?

geez

And then the local hospital closes down or starts charging exorbitant fees for simple procedures.

But why did their service get so shitty? You ask.


No. I ask, how much did you steal?

StatX
Profile Blog Joined April 2011
Canada343 Posts
November 30 2011 17:39 GMT
#148
Personally, I see a constant connection to the internet a good way to begin war on piracy.

Also, with the popularity of software like Steam which provides you with automated patches and easy access to purchase thousands of games, it gives programmers a feeling of security since Steam requires a constant connection as well as being registered. Furthermore, many requires a subscription to their game too meaning double registration.

I see this as an easy for smaller companies to provide their services with some security features without needing to invest money in it.
Can we snipe it? Yes we can!
Neeh
Profile Joined August 2010
Norway458 Posts
November 30 2011 17:41 GMT
#149
So many people here with the most awful excuses for pirating. Keep at it, screw the industry over..

How hard is it to actually pay for something?
jtype
Profile Blog Joined April 2009
England2167 Posts
November 30 2011 17:42 GMT
#150
On December 01 2011 02:41 Neeh wrote:
How hard is it to actually pay for something?


Lol, are you really asking that question?
MrTortoise
Profile Joined January 2011
1388 Posts
November 30 2011 17:43 GMT
#151
On December 01 2011 02:35 SoLaR[i.C] wrote:
Show nested quote +
On December 01 2011 02:29 Fruscainte wrote:
On December 01 2011 02:27 semantics wrote:
On December 01 2011 02:19 Fruscainte wrote:
On December 01 2011 02:17 semantics wrote:
On December 01 2011 02:05 Fruscainte wrote:
On December 01 2011 02:04 Requizen wrote:
On December 01 2011 02:00 Fruscainte wrote:
On December 01 2011 01:57 subzer0 wrote:
Anyone trying to justify or defend piracy is a scumbag. Its exactly the same as walking into a store and stealing music, movies, or videogames. It is fundamentally wrong, but more or less completely free from prosecution.


This is exactly the form of complete ignorance of the situation and total misinformation provided that lets the shit that developers are trying to pull on their paying customers go unhindered.

Want to know how to "combat piracy"? Provide good service. Provide a good service and people will buy your shit. That's just the fact of life. If you are releasing shit that only hurts those whom buy the game, people are going to "steal" them (even though comparing downloading a digital representation of something is laughable to compare to walking into a store and taking something tangible.)

No, that's dumb. DRM and online-only were put in place BECAUSE people were pirating shit.


And yet it doesn't stop it at all and only hurts the buyers, causing even MORE people to pirate the game because they dont' want to deal with intrusive programs.

See how that works?

Every one of your posts reeks of self-entitlement. Not unexpected I suppose, it's a common trait among people who support stealing. You know that you don't get to have something for free just because it doesn't meet your supposed standards right?

I love seeing the same people who torrent games explain to me that they want to become game developers or software engineers. Gives me a hearty chuckle of irony.

You'll never remove piracy. However, DRM only hurts it more. Every game gets cracked, and pirates still continue to play. And when buyers are stuck between the choice of having intrusive programs on their computer that limit their ability to play and have fun, and a version that has none of that which they should be getting when they buy the game, they choose the latter.

You see, that's the issue. Pirated versions of games get better service than bought versions of the game. THAT is the issue that causes piracy. It's not about "HOW DO WE BLOCK ALL THE TORRENT SITES EVER", it's about providing a good service. When the pirated version is a better service than the bought version, more people will pirate. It's that fucking simple, I don't know how this can't be grasped.

It does and doesn't work the more work people have to do to pirate a game the less likely they will wait around for a good version that's easy for them to work with and thus more likely to go out and buy the game. You want to say it doesn't wok? look at sc2 there are pirated online servers but with only a few hundred people on at a given time becuase it took so long everyone who wanted to play multi-player bought the game. The point at game companies is that they spend say 2 mil developing a game maybe 5 mil(random number) once it comes to producing and adverting a game etc and they get to sell you a game once for 50-60 dollars and the game will only sell well for maybe a year, this isn't an iron that they developed and can sell for 10 years pretty much with little alteration and they can't adjust their price really because everyone sells games at the same price this is a very ruff business model very similar to movies.

And talking to people i would say most pirate not to see if a game is worthy to buy but becuase they don't want to go out and buy the game. It's usually a combination of lazyness and paying for something, why pay for something when you can get it for free. Which brings up the moral argument why do some people claim it's a right to pirate to test out games, with that logic all people should be allowed to play the games for free and IF IF they feel like paying for it they can. Which is an absurd model, do you pay for movies after you've already enjoyed them? Do you pay for tickets to something after you've already done it? This is business money up front no bums


You only reaffirmed my point. Blizzard provides an OUTSTANDING service to their community and their game, so people BUY their game. If Battle.net was the worst DRM ever, everyone would be playing on pirate servers (much like ICCUP was back in the day). A good service was provided and people, including me, bought it. And a very small number of people play the pirated version because well, they're douchebags.

You literally helped my point even more.

Is it a good service? my point is that it took very long for pirated servers to get up nearly half a year after release which has nothing to do with if battle.net was a good service, as both were not up during week of release so people didn't chose, now people chose to flock to the area with the most people which would be battle.net. People played iccup for better service, mostly to be playing with everyone with lat changer, yes, but that's 6-8 years after the game was release most people on iccup bought sc1 by then. The point of DRM and online only sort of deals is to prevent release week piracy, and weed out those pirates who pirate becuase they are too lazy to drive out and buy the game, or don't have little money so rather use it to spend on things they can't get for free.


Fundamental proof that DRM does NOT EVER work: Assassins Creed: Revelations. Some of the most intrusive DRM I have ever seen, and the PC version was cracked ~3 1/2 weeks before it has been officially released on PC.


Every one of your posts reeks of self-entitlement. Not unexpected I suppose, it's a common trait among people who support stealing. You know that you don't get to have something for free just because it doesn't meet your supposed standards right?


and your post reeks of being unable to pin a logical argument together. His point is that if its in some way gimped to death why pay for it? There are many many games that have been ruined by attempts at DRM ... the command and conquer games are a poignant example for me ... lots of video in them but you have to have cd in to play even though you copy it onto your machine ... that means one scratch and you cannot enjoy the game anymore. The result ... you are entitled under many laws to have a digital copy to preserve your data - drm violates that law ... why should i pay someone for a product that is legally contentious? When you buy a game you are not buying that particular instance of iit on that particular medium you are buyign the right to play that game unmolested.

You get in the way of that ... you dont deserve my money. If thats entitled fine, but your just plain delusional if you think whjat you said makes any sense in the context of what he said. the answer is 'yes, so what?'
HereAndNow
Profile Joined October 2011
United States185 Posts
November 30 2011 17:43 GMT
#152
On December 01 2011 02:37 MrTortoise wrote:
If the thread is about reducing piracy then ther is a need to establish that it is actually a problem


Here is a question

How is piracy harming you?
The game, music and film industries are larger than ever. They are doing great ... sure the big ones that invbested in now out of date technology infrastructure are fucked but really how doe sthat harm YOU?

it doesnt piracy helps you, why the hell are you trying to help the interestes of multi billion dollar companies that want *your* money?

Piracy is great. If everyone was allowed to pirate everything they needed then a lot of inequality would vanish.
a $20 game in us maybe cheap but if you goto poland its relatively a lot more (or used to be dunno abotu now)

This is the victimless crime syndrome. Look at the movie The Perfect Score (not a great movie, but good for this example).

If you cheat on your SAT, and get into a good college knowing that you don't belong there, and your attendance didn't prevent someone else from going, would you cheat to get a higher score? You're not hurting anyone, right?

No. It's still wrong. And while you might say that this thread isn't about moral issues and is about DRM and what not, it is a moral issue, because that's all you can talk about as far as this goes.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-11-30 17:44:29
November 30 2011 17:43 GMT
#153
On December 01 2011 02:41 Neeh wrote:
So many people here with the most awful excuses for pirating. Keep at it, screw the industry over..

How hard is it to actually pay for something?


Trust me the 'industry' will be just fine. In the last 15 years I've seen it do nothing but accelerate, regardless of piracy.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
jtype
Profile Blog Joined April 2009
England2167 Posts
November 30 2011 17:44 GMT
#154
On December 01 2011 02:43 Probe1 wrote:
Show nested quote +
On December 01 2011 02:41 Neeh wrote:
So many people here with the most awful excuses for pirating. Keep at it, screw the industry over..

How hard is it to actually pay for something?


Trust me the 'industry' will be just fine. In the last 15 years I've seen it do nothing but accelerate, regardless of piracy.


Probably due, in part, to piracy.
StatX
Profile Blog Joined April 2011
Canada343 Posts
November 30 2011 17:45 GMT
#155
On December 01 2011 02:37 MrTortoise wrote:
If the thread is about reducing piracy then ther is a need to establish that it is actually a problem


Here is a question

How is piracy harming you?
The game, music and film industries are larger than ever. They are doing great ... sure the big ones that invbested in now out of date technology infrastructure are fucked but really how doe sthat harm YOU?

it doesnt piracy helps you, why the hell are you trying to help the interestes of multi billion dollar companies that want *your* money?

Piracy is great. If everyone was allowed to pirate everything they needed then a lot of inequality would vanish.
a $20 game in us maybe cheap but if you goto poland its relatively a lot more (or used to be dunno abotu now)


Piracy is a problem. Many gaming companies have closed over the years due to piracy blocking their incomes.

Piracy, no matter the amount saved, shouldn't exists. The companies that sell these products invests millions of dollars on what seems like a shaky idea at first simply for the possibility of profit. Piracy will eventually just make changes like Diablo 3's constant connection a must. I see more drastic changes in the future too which might impact more than just what you outlined with an ever improved speed of inter connectivity between companies and hardware.

Also, your argument about Poland is irelevant. Playing computer games is not a necessity nor a need but a luxury and hobby. If you dont have money to be an F1 pilot, do you go stealing F1 racing cars and say its fine because you dont have the money for it?

Can we snipe it? Yes we can!
HereAndNow
Profile Joined October 2011
United States185 Posts
November 30 2011 17:45 GMT
#156
On December 01 2011 02:38 Nikon wrote:
Show nested quote +
On December 01 2011 02:33 HereAndNow wrote:
On December 01 2011 02:25 Nikon wrote:
On December 01 2011 02:22 HereAndNow wrote:
On December 01 2011 02:19 dementrio wrote:
I have a better analogy than stealing.
+ Show Spoiler +
it's not hard to find one, because, well, piracy isn't stealing


You live in San Diego and you just turned 21. You go party hard in Mexico, where a bottle of tequila costs $10. The same bottle in the US costs $20, because there is heavy tax on alcohol thanks to the liberal media.

You drink a bottle and come back for the hangover. How much did you steal from the US government?

That's not a good analogy, because you're still paying for the service. If I could find the same game in two places, but one charged me $20 dollars less, it's still a sale.

A better analogy is this. You have a magic gun that lets you clone anything you shoot with it. You walk onto a car dealership. You shoot a Camaro. You drive off in a brand new Camaro that you didn't pay for, but the one you cloned is still there.

Is this stealing a car? Yeah. Yeah it fucking is.


No, it's not. The owner of the original car still has it. You took a car that wasn't created and/or paid for by him in any capacity. #1 bad analogy.

Alright, now what's to prevent 1000 people from walking on to the lot and doing the same thing? The going price of the 2011 Camaro is ~$35k. That's $35,000,000 worth of car that's driving out without being paid for.

Oh look, the Camaro isn't being made anymore!

But why? I still want a new Camaro even if I don't pay for it!

Well you see, you fucking need to pay people for a service, or they're not going to keep making products because there's no revenue in it.

How many pirates do you think are out there?


Lol... if I clone a Camaro that goes at $35000, that's not $35000 lost for the company, since I can't afford it anyway. Now, with cars, there's a multitue of price ranges and different types, etc. So I'm able to afford a car. True, it's not as good as the Camaro, but it works.

With computer games, however, I'm stuck with paying 60 Euro for a product, that I will add, costs 30 Euro in Finland (which I only found out today, thanks to this thread) - a country in which, a person at minimum wage earns 10 times what a person in my country does.


It is $35000 wasted for the company though. Why should they even bother making cars when they won't sell? Again, this doesn't work for gaming because the games don't disappear, but the point still stands.

Why do you spend time and money making a game that a good chunk of the people aren't going to pay for? You'll just run yourself broke that way.
MiningSchuhu
Profile Joined January 2011
Germany53 Posts
Last Edited: 2011-11-30 17:46:04
November 30 2011 17:45 GMT
#157
On December 01 2011 02:39 StatX wrote:
Personally, I see a constant connection to the internet a good way to begin war on piracy.

Also, with the popularity of software like Steam which provides you with automated patches and easy access to purchase thousands of games, it gives programmers a feeling of security since Steam requires a constant connection as well as being registered. Furthermore, many requires a subscription to their game too meaning double registration.

I see this as an easy for smaller companies to provide their services with some security features without needing to invest money in it.


You do realize that the "constant connection"-protection is bypassed with a copy&paste crack?
HereAndNow
Profile Joined October 2011
United States185 Posts
November 30 2011 17:46 GMT
#158
On December 01 2011 02:44 jtype wrote:
Show nested quote +
On December 01 2011 02:43 Probe1 wrote:
On December 01 2011 02:41 Neeh wrote:
So many people here with the most awful excuses for pirating. Keep at it, screw the industry over..

How hard is it to actually pay for something?


Trust me the 'industry' will be just fine. In the last 15 years I've seen it do nothing but accelerate, regardless of piracy.


Probably due, in part, to piracy.

Don't delude yourself. Regardless was the right word.
Slegg
Profile Joined May 2010
Czech Republic75 Posts
Last Edited: 2011-11-30 17:47:24
November 30 2011 17:47 GMT
#159
I dont have the stomach to read through and join in on this endless topic again, but I encourage you to read this short article and think again if you're going to pity the cries of game distributors.
http://torrentfreak.com/the-copyright-industry-a-century-of-deceit-111127/
jtype
Profile Blog Joined April 2009
England2167 Posts
November 30 2011 17:47 GMT
#160
On December 01 2011 02:45 HereAndNow wrote:
Show nested quote +
On December 01 2011 02:38 Nikon wrote:
On December 01 2011 02:33 HereAndNow wrote:
On December 01 2011 02:25 Nikon wrote:
On December 01 2011 02:22 HereAndNow wrote:
On December 01 2011 02:19 dementrio wrote:
I have a better analogy than stealing.
+ Show Spoiler +
it's not hard to find one, because, well, piracy isn't stealing


You live in San Diego and you just turned 21. You go party hard in Mexico, where a bottle of tequila costs $10. The same bottle in the US costs $20, because there is heavy tax on alcohol thanks to the liberal media.

You drink a bottle and come back for the hangover. How much did you steal from the US government?

That's not a good analogy, because you're still paying for the service. If I could find the same game in two places, but one charged me $20 dollars less, it's still a sale.

A better analogy is this. You have a magic gun that lets you clone anything you shoot with it. You walk onto a car dealership. You shoot a Camaro. You drive off in a brand new Camaro that you didn't pay for, but the one you cloned is still there.

Is this stealing a car? Yeah. Yeah it fucking is.


No, it's not. The owner of the original car still has it. You took a car that wasn't created and/or paid for by him in any capacity. #1 bad analogy.

Alright, now what's to prevent 1000 people from walking on to the lot and doing the same thing? The going price of the 2011 Camaro is ~$35k. That's $35,000,000 worth of car that's driving out without being paid for.

Oh look, the Camaro isn't being made anymore!

But why? I still want a new Camaro even if I don't pay for it!

Well you see, you fucking need to pay people for a service, or they're not going to keep making products because there's no revenue in it.

How many pirates do you think are out there?


Lol... if I clone a Camaro that goes at $35000, that's not $35000 lost for the company, since I can't afford it anyway. Now, with cars, there's a multitue of price ranges and different types, etc. So I'm able to afford a car. True, it's not as good as the Camaro, but it works.

With computer games, however, I'm stuck with paying 60 Euro for a product, that I will add, costs 30 Euro in Finland (which I only found out today, thanks to this thread) - a country in which, a person at minimum wage earns 10 times what a person in my country does.


It is $35000 wasted for the company though. Why should they even bother making cars when they won't sell? Again, this doesn't work for gaming because the games don't disappear, but the point still stands.

Why do you spend time and money making a game that a good chunk of the people aren't going to pay for? You'll just run yourself broke that way.


How is it wasted? Did a person who would otherwise buy the car, not buy it? Will that car never be sold at all?

I don't quite know how you're drawing these conclusions.
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