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On December 01 2011 04:56 Silidons wrote:Show nested quote +On December 01 2011 04:53 Interloper wrote:On December 01 2011 04:47 Klondikebar wrote:On December 01 2011 04:44 jtype wrote: OK, lets get this straight. To those of you who think piracy is harming the industry. Actually, let me rephrase that. To those of you who think piracy in no way helps the industry - Do you really think that if it was as clear cut as you think it is and every developer 'knew' that piracy was only bad for the industry and was ruining it, that we'd be able to pirate games at all?
Just throwing this out there, as I think too many people think this issue is more clear-cut than it is. Developers aren't the good guys and pirates aren't the bad guys. The reverse is also not true. Don't imagine that DRM is what you're told to believe it is. Don't imagine that piracy is what you've been taught to believe it is.
Personally, I buy my games, but I don't think that piracy the evil that some of you think it is and I don't think developers are stupid enough to think that either. It will be 100% impossible to pirate Diablo III since the entire game is emulated on the Blizzard servers. The only reason we've been able to pirate games up to this point is because developers and publishers haven't had the technology to keep us from doing so. They have the technology now. Impossible huh? I think you will be surprised... How many people played online SC2 without a key?
On Blizzards official servers? None.
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there are so many bad analogies in this thread, it's hilarious. i think the point of analogy is to make a comparison of something complex to something simple to better understand it. but we all know what it is so that's enough of the analogy. maybe they need to bring it back on the SAT.
i have no problem paying with stuff if i know what i'm getting. the entertainment industry is doing a really shitty job of this and is not doing a good job of what our dollar contributes to. i'm sick of watching these anti-piracy movie commericials about how we're stealing from the guy who does lighting work and needs the money to feed his family. maybe it wouldn't be so bad if the CEO would cut his own damn salary. why do i have to buy a music cd nowadays when i can just download it in quality that's just as good? and when we read things like how artists only get 1 or 2 cents per CD sold, do you really think we feel good supporting these greedy ass distributors and monopolizing record companies? i've been buying a lot of japanese music CDs which isn't cheap. but they give you so much service. if you buy an akb48 single, you get trading cards, a DVD with the music video as well as music videos for the B-sides, a ticket to shake the hand of one of the members for a special event, or some other promotion like the fan election. i bought a moumoon CD just because you can get entered in a drawing to attend a mini-concert. that's cool. what do i get when i buy an american cd? just music? i think companies need to focus on what customers are getting for their dollar. if they think it's expensive, then you need to justify to them why it's not expensive and where all the costs factor in, because right now, they're not paying because they don't feel like they're getting appropriate value. sure, i bought miles edgeworth DS because i like the game and i want to see more of it, but when they don't announce miles edgeworth 2 for the US i start to wonder what the hell i spent my money for.
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On December 01 2011 04:57 Interloper wrote:Show nested quote +On December 01 2011 04:54 jj33 wrote: Alot of justification for pirating in here.
We live in a culture of something for nothing and me me me.
I love pc games and console games, but when I hear of PC elitists crying about how a game was developed mostly for console like skyrim and not tapping into the true potential of PC and how consoles are ruining pc gaming etc, that just makes me laugh.
More and more developers will primiarly develop for consoles, they want to make money not lose money.
Console games are pirated too. Pirated ALOT more than you think they are.
Worse even, is the fact that every time a game is sold second-hand, it not only has the same affect as pirating the game, but someone else who ISN'T the game publisher/developer makes a profit off of it. It's considered an even bigger problem than piracy itself in much of the console industry.
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On December 01 2011 04:56 Nemireck wrote:Show nested quote +On December 01 2011 04:50 plated.rawr wrote:On December 01 2011 04:43 Nemireck wrote:On December 01 2011 04:33 plated.rawr wrote:
Yes, piracy grows with the market, but the market would never grow to its size WITHOUT the piracy - or, at least, not as fast as it did. I agree with you that pirating would be an issue if the effect of pirating and market growth would equate to less sales than no pirating and original, non-grown market, but this is obviously not the case. Look at Blizzard's growth from the SNES titles of Blackthorn, Rock 'n Roll racing and Lost Vikings (fine, PC and amiga too, but yea) to Diablo to modern day SC2, WoW and imminent Diablo 3. A lot of it has grown out of quality games, surely, but a lot has grown simply because there's so much many more gamers in the pool of potential buyers nowadays than it were back then.
Is piracy the only catalyst? Of course not. But I'd dare say it's been quite significant in turning computer and console games into such a prominent media representation as it is these days. I think that you're greatly overestimating the positive effect that piracy has had on the market. Quality speaks for itself, and the industry would be doing just as well as it is today without piracy. The publicity generated by word of mouth would occur without illegal copies of the game being made available. And I think you're underestimating it. Word by mouth and the power of leaders of opinion to shape the public conciousness is far stronger than mediacarried advertisements, at least if we're to follow Lazarsfeld's two-step hypothesis. http://books.google.com/books?hl=en&lr=&id=rElW8D0D8gYC&oi=fnd&pg=PR1&dq=Paul Felix Lazarsfeld two-step hypothesis&ots=OCtW3Uk2dK&sig=6ouWgPI1tACDiMSN-pzuM4OODXI#v=onepage&q&f=false You don't need piracy to generate word of mouth. You're overestimating the effect of word of mouth generated by piracy is what I'm saying. Ah, fair enough. I did state that I didn't consider piracy as the sole catalyst earlier though.
What I do firmly believe, is that all modern type of media since the cassette has profited more market-wise from pirating than they've lost sale-to-sale. While other factors obviously are in play, pirating is the factor that gets demonized, which I feel is just silly. This is also why I'm also giving it an exeptional position in this argumentation.
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On December 01 2011 04:57 Interloper wrote:Show nested quote +On December 01 2011 04:54 jj33 wrote: Alot of justification for pirating in here.
We live in a culture of something for nothing and me me me.
I love pc games and console games, but when I hear of PC elitists crying about how a game was developed mostly for console like skyrim and not tapping into the true potential of PC and how consoles are ruining pc gaming etc, that just makes me laugh.
More and more developers will primiarly develop for consoles, they want to make money not lose money.
Console games are pirated too. Pirated ALOT more than you think they are.
I know they are, but there is a reason why alot of developers love consoles.
I'm pretty sure they make more money on consoles than PC. There is a reason why skyrim was developed for 360 primarily and not PC.
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You know what is different now? Demos. Or lack of them.
Remember back in the 90s you could download demos? Or if you subscribed to some gaming mag you got demo CDs every month with 6 to 12 demos on them?
Now game companies want us to just straight up believe their advertising hype(bull shit usually) and buy the shitty 70 dollar game on a whim. Fuck that. Honestly these days I feel like that for a game to be worth 50+ dollars it better have more than 10 hours of gameplay on it that's not useless time sinks.
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On December 01 2011 04:58 Myles wrote:Show nested quote +On December 01 2011 04:56 Silidons wrote:On December 01 2011 04:53 Interloper wrote:On December 01 2011 04:47 Klondikebar wrote:On December 01 2011 04:44 jtype wrote: OK, lets get this straight. To those of you who think piracy is harming the industry. Actually, let me rephrase that. To those of you who think piracy in no way helps the industry - Do you really think that if it was as clear cut as you think it is and every developer 'knew' that piracy was only bad for the industry and was ruining it, that we'd be able to pirate games at all?
Just throwing this out there, as I think too many people think this issue is more clear-cut than it is. Developers aren't the good guys and pirates aren't the bad guys. The reverse is also not true. Don't imagine that DRM is what you're told to believe it is. Don't imagine that piracy is what you've been taught to believe it is.
Personally, I buy my games, but I don't think that piracy the evil that some of you think it is and I don't think developers are stupid enough to think that either. It will be 100% impossible to pirate Diablo III since the entire game is emulated on the Blizzard servers. The only reason we've been able to pirate games up to this point is because developers and publishers haven't had the technology to keep us from doing so. They have the technology now. Impossible huh? I think you will be surprised... How many people played online SC2 without a key? A good amount. Pirate servers do exist.
Only with the Taiwanese client...where you can't change the player names or starting colors and there is obviously no ladder.
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On December 01 2011 04:48 HereAndNow wrote:Show nested quote +On December 01 2011 04:45 Serelitz wrote:On December 01 2011 04:37 HereAndNow wrote: They also knew that they weren't going to sell a full rule book to each player, and accounted for that. Same for DnD books. They expect you to buy your pieces for the full experience. I've been watching this discussion for a few pages now but I have to step in here and say - what makes you think this isn't being done for video games? High prices to compensate for lost sales I mean. Yeah, and I'd much prefer if my DnD DMG didn't cost an arm and a leg. Like I said in a previous post, if there were less pirates, there'd be lower prices, and less need for pirates. But no one wants to put up with the inbetween stage of buying games and proving to developers that they can actually lower the price and still make a profit.
Again, an argument you can turn around - no developer wants to be at the inbetween stage of lowering their prices before increased sales either.
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On December 01 2011 04:42 HereAndNow wrote:Show nested quote +On December 01 2011 04:37 dementrio wrote:On December 01 2011 04:24 HereAndNow wrote:On December 01 2011 04:14 dementrio wrote:On December 01 2011 04:06 HereAndNow wrote:On December 01 2011 04:02 dementrio wrote:On December 01 2011 03:54 HereAndNow wrote:On December 01 2011 03:50 dementrio wrote:On December 01 2011 03:46 HereAndNow wrote:On December 01 2011 03:43 dementrio wrote: Remember,
If you cook a pancake for yourself, you are stealing from the coffee house round the corner. They put effort into developing pancakes, but thanks to your theft, they are not getting any money for it. It's not even like you need pancakes. You should not steal something that was not meant to be free, there's no way to go about it. You still paid for the mix and/or ingredients. The coffee shop around the corner may go out of business if everyone cooks their own pancakes, but the stores that you buy ingredients from are profiting and flourishing. Who profits when you pirate? Just yourself. It's a selfish act that doesn't help anyone in the long run and hurts others in the process. The companies making hardware profit. If instead of a regular pancake we talk about a superspecial pan-aux-caque you have the EXACT SAME THING that is the video game industry, and everything based on intellectual property, copyright and patents. Spoiler alert: it seems ridiculous with a pancake, because it is ridiculous. The hardware industry has nothing to do with it. That's like saying "I know I stole a car, but the lockpick and tool industry made a profit because I needed to buy things to steal it with". You already have a PC. If you didn't, you wouldn't think about pirating in the first place. The developer has already made a game. When you buy a game, you profit enjoyment, the company profits money. When you pirate, you profit enjoyment, the company gets nothing at all. And it's not the same. If you went out and made your own game instead of buying theirs, then it would be the same thing, but you're not doing that. I already have flour and eggs. If i didnt, I wouldn't think about making pancakes. And it is the same thing. If I went out and made my own pancake recipe, then it would not. But I am shamelessly stealing their recipe. It is theft. They are losing money because I am stealing their idea. It is morally wrong, and moreover, I have a job and could afford tons of pancakes. I just enjoy to sabotage the very fabric of our society. You're being obtuse. You do not have all the parts for a game. You have the hardware to run it on. There is a distinct difference, and if you don't know that, you're completely uneducated when it comes to technology. Making your own pancake is the analogy for making your own game. Let's say SC2 just came out. You don't want to buy it. So you sit in front of your computer, and you make a RTS with three races that plays similarly to SC2. That's not piracy. Pirating SC2 is piracy. The former means nothing to Blizzard unless you infringe copyright by naming everything the same. The latter is punishable. If you really work for a software company, you should know that your product is an idea. That's why you don't sell a good, you sell a license. You sell the right to use your idea. A pancake is not sold this way. Not even recipe books are sold this way. Because it's ridiculous, a pancake recipe is such a simple idea that it's just so incredibly stupid to think of controlling it. The internet has made controlling software just as hard. It has made controllyng ANY idea unfeasible. But if you don't like this, and try to fix it by calling things theft, then acknowledge that using a recipe you didn't invent is stealing. You are not in the moral highground. You are just trying to defend your interests. And you have the moral high ground? Cute. Can someone make our software? Yeah, we have competitors who sell basically the same product. We sell customer support, a better interface, etc. A game is not just an idea. It's the engine, the system, the VA, the music, the experience. You're not downloading an idea, you're downloading hours of time and energy, taking it for granted when you could not produce the same experience yourself. The pancake analogy doesn't even work in this regard. Could you build Skyrim on your computer without using any proprietary or open-source software? I'll wait. ...No? Well damn, you probably need the game. Your choices are buy it legally or download it illegally. There is no middle ground where you're still a good person but don't pay anything. You're performing an illegal act for one reason or another. So yes, I do have the moral high ground. Until buying games from a distributor is punishable by law, you're not going to have moral high ground against people who buy games. Could you come up on your own with a good recipe? Some people can, they do that as a job. Guess: they need to put time and effort into it. There is no music but eating sure is an experience. Yet no cook puts an EULA in front of their recipes. You know, "you are not allowed to add salt, perpetrators will be punished by law". It is accepted that recipes do not work this way. Does a cook have moral highground? who cares? they can make a living. They may have to actually cook and not just sell recipes, but they are not bitching about it, because they don't expect people to believe that copying a recipe is theft. That's still not the same thing, you're still being obtuse. Do you not know what that means? It means being difficult for the sake of being difficult. We call it trolling nowadays. Giving out a recipe is the same as giving out source code, which a lot of companies do, like the Source and Unreal engines. If I gave you Source, could you make HL2:Episode 3? Probably not, which is why I'm going to pay Valve for it eventually. You're not copying a recipe and making it yourself, you're copying a whole meal and walking out on the check.
I'm not sure where you got this idea. An HL2 binary is a string that becomes the game when run on a computer. A recipe is a string that becomes a pancake when run on eggs. Source code is just the binary in Chinese so I have to find a translator first. They are all just ideas. Without computers or ingredients they are worthless. Otherwise they have value. A recipe has value because people are willing to pay to go eat in a good restaurant. A game should have value because you want to force people to pay to play it. The problem is that you can't. You need to find value elsewhere.
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On December 01 2011 05:00 Nemireck wrote:Show nested quote +On December 01 2011 04:57 Interloper wrote:On December 01 2011 04:54 jj33 wrote: Alot of justification for pirating in here.
We live in a culture of something for nothing and me me me.
I love pc games and console games, but when I hear of PC elitists crying about how a game was developed mostly for console like skyrim and not tapping into the true potential of PC and how consoles are ruining pc gaming etc, that just makes me laugh.
More and more developers will primiarly develop for consoles, they want to make money not lose money.
Console games are pirated too. Pirated ALOT more than you think they are. Worse even, is the fact that every time a game is sold second-hand, it not only has the same affect as pirating the game, but someone else who ISN'T the game publisher/developer makes a profit off of it. It's considered an even bigger problem than piracy itself in much of the console industry.
You are right, second hand sales from gamestop for example are hurting the game companies.
Hence why they want to get rid of gamestop and eventually get digital downloads straight from them.
Here's the thing, you seem to want to justify piracy and say it's not that bad because second hand used games sales are worse.
I'm not sitting on a high horse, but people trying to justify piracy and saying it's not THAT bad is just hilarious to me.
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As much as people bitch about it, I think the best idea is first day buy bonuses that you have to confirm online, or in-store bonuses. I've payed extra for art books or something like that, collectibles and what not, if every game came with some sort of registration bonus, it might help.
Then again, it might not, depending on how many people are interested in stuff like that.
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On December 01 2011 04:58 Myles wrote:Show nested quote +On December 01 2011 04:56 Silidons wrote:On December 01 2011 04:53 Interloper wrote:On December 01 2011 04:47 Klondikebar wrote:On December 01 2011 04:44 jtype wrote: OK, lets get this straight. To those of you who think piracy is harming the industry. Actually, let me rephrase that. To those of you who think piracy in no way helps the industry - Do you really think that if it was as clear cut as you think it is and every developer 'knew' that piracy was only bad for the industry and was ruining it, that we'd be able to pirate games at all?
Just throwing this out there, as I think too many people think this issue is more clear-cut than it is. Developers aren't the good guys and pirates aren't the bad guys. The reverse is also not true. Don't imagine that DRM is what you're told to believe it is. Don't imagine that piracy is what you've been taught to believe it is.
Personally, I buy my games, but I don't think that piracy the evil that some of you think it is and I don't think developers are stupid enough to think that either. It will be 100% impossible to pirate Diablo III since the entire game is emulated on the Blizzard servers. The only reason we've been able to pirate games up to this point is because developers and publishers haven't had the technology to keep us from doing so. They have the technology now. Impossible huh? I think you will be surprised... How many people played online SC2 without a key? A good amount. Pirate servers do exist. I'm talking about on the normal ladder. Not any private server. The correct answer is none.
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On December 01 2011 05:03 Serelitz wrote:Show nested quote +On December 01 2011 04:48 HereAndNow wrote:On December 01 2011 04:45 Serelitz wrote:On December 01 2011 04:37 HereAndNow wrote: They also knew that they weren't going to sell a full rule book to each player, and accounted for that. Same for DnD books. They expect you to buy your pieces for the full experience. I've been watching this discussion for a few pages now but I have to step in here and say - what makes you think this isn't being done for video games? High prices to compensate for lost sales I mean. Yeah, and I'd much prefer if my DnD DMG didn't cost an arm and a leg. Like I said in a previous post, if there were less pirates, there'd be lower prices, and less need for pirates. But no one wants to put up with the inbetween stage of buying games and proving to developers that they can actually lower the price and still make a profit. Again, an argument you can turn around - no developer wants to be at the inbetween stage of lowering their prices before increased sales either.
Because actually, in pure business terms, paying 50$ for a game is basically proving that the game is worth 50$. No one in their right mind can truly believe that more people paying 50$ for a game is going to make developers decide to sell their next game for less that.
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United States5162 Posts
On December 01 2011 05:07 Silidons wrote:Show nested quote +On December 01 2011 04:58 Myles wrote:On December 01 2011 04:56 Silidons wrote:On December 01 2011 04:53 Interloper wrote:On December 01 2011 04:47 Klondikebar wrote:On December 01 2011 04:44 jtype wrote: OK, lets get this straight. To those of you who think piracy is harming the industry. Actually, let me rephrase that. To those of you who think piracy in no way helps the industry - Do you really think that if it was as clear cut as you think it is and every developer 'knew' that piracy was only bad for the industry and was ruining it, that we'd be able to pirate games at all?
Just throwing this out there, as I think too many people think this issue is more clear-cut than it is. Developers aren't the good guys and pirates aren't the bad guys. The reverse is also not true. Don't imagine that DRM is what you're told to believe it is. Don't imagine that piracy is what you've been taught to believe it is.
Personally, I buy my games, but I don't think that piracy the evil that some of you think it is and I don't think developers are stupid enough to think that either. It will be 100% impossible to pirate Diablo III since the entire game is emulated on the Blizzard servers. The only reason we've been able to pirate games up to this point is because developers and publishers haven't had the technology to keep us from doing so. They have the technology now. Impossible huh? I think you will be surprised... How many people played online SC2 without a key? A good amount. Pirate servers do exist. I'm talking about on the normal ladder. Not any private server. The correct answer is none. It's still cracked and people are still playing over the internet without purchasing the game.
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On December 01 2011 05:07 Silidons wrote:Show nested quote +On December 01 2011 04:58 Myles wrote:On December 01 2011 04:56 Silidons wrote:On December 01 2011 04:53 Interloper wrote:On December 01 2011 04:47 Klondikebar wrote:On December 01 2011 04:44 jtype wrote: OK, lets get this straight. To those of you who think piracy is harming the industry. Actually, let me rephrase that. To those of you who think piracy in no way helps the industry - Do you really think that if it was as clear cut as you think it is and every developer 'knew' that piracy was only bad for the industry and was ruining it, that we'd be able to pirate games at all?
Just throwing this out there, as I think too many people think this issue is more clear-cut than it is. Developers aren't the good guys and pirates aren't the bad guys. The reverse is also not true. Don't imagine that DRM is what you're told to believe it is. Don't imagine that piracy is what you've been taught to believe it is.
Personally, I buy my games, but I don't think that piracy the evil that some of you think it is and I don't think developers are stupid enough to think that either. It will be 100% impossible to pirate Diablo III since the entire game is emulated on the Blizzard servers. The only reason we've been able to pirate games up to this point is because developers and publishers haven't had the technology to keep us from doing so. They have the technology now. Impossible huh? I think you will be surprised... How many people played online SC2 without a key? A good amount. Pirate servers do exist. I'm talking about on the normal ladder. Not any private server. The correct answer is none.
Well, "How many people played online SC2 without a key?" was your question. The answer is that some people did. And if it wasnt on the official servers, so what? It was still online with the same basic experience. Not all the features maybe, but it was still possible, and will be possible for D3 as well.
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On December 01 2011 05:01 jj33 wrote:Show nested quote +On December 01 2011 04:57 Interloper wrote:On December 01 2011 04:54 jj33 wrote: Alot of justification for pirating in here.
We live in a culture of something for nothing and me me me.
I love pc games and console games, but when I hear of PC elitists crying about how a game was developed mostly for console like skyrim and not tapping into the true potential of PC and how consoles are ruining pc gaming etc, that just makes me laugh.
More and more developers will primiarly develop for consoles, they want to make money not lose money.
Console games are pirated too. Pirated ALOT more than you think they are. I know they are, but there is a reason why alot of developers love consoles.I'm pretty sure they make more money on consoles than PC. There is a reason why skyrim was developed for 360 primarily and not PC. Because the graphics can look super shitty and way more people play console games?
On December 01 2011 05:09 Interloper wrote:Show nested quote +On December 01 2011 05:07 Silidons wrote:On December 01 2011 04:58 Myles wrote:On December 01 2011 04:56 Silidons wrote:On December 01 2011 04:53 Interloper wrote:On December 01 2011 04:47 Klondikebar wrote:On December 01 2011 04:44 jtype wrote: OK, lets get this straight. To those of you who think piracy is harming the industry. Actually, let me rephrase that. To those of you who think piracy in no way helps the industry - Do you really think that if it was as clear cut as you think it is and every developer 'knew' that piracy was only bad for the industry and was ruining it, that we'd be able to pirate games at all?
Just throwing this out there, as I think too many people think this issue is more clear-cut than it is. Developers aren't the good guys and pirates aren't the bad guys. The reverse is also not true. Don't imagine that DRM is what you're told to believe it is. Don't imagine that piracy is what you've been taught to believe it is.
Personally, I buy my games, but I don't think that piracy the evil that some of you think it is and I don't think developers are stupid enough to think that either. It will be 100% impossible to pirate Diablo III since the entire game is emulated on the Blizzard servers. The only reason we've been able to pirate games up to this point is because developers and publishers haven't had the technology to keep us from doing so. They have the technology now. Impossible huh? I think you will be surprised... How many people played online SC2 without a key? A good amount. Pirate servers do exist. I'm talking about on the normal ladder. Not any private server. The correct answer is none. Well, "How many people played online SC2 without a key?" was your question. The answer is that some people did. And if it wasnt on the official servers, so what? It was still online with the same basic experience. Not all the features maybe, but it was still possible, and will be possible for D3 as well. I just rephrased my question that I posted a little above which was "How many people played the ladder on sc2 without a key?"
If it wasn't on official servers...well then it's not even worth it to play much is it? How many people play WoW on private servers? A drop in a bucket compared to the real servers.
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Most downloaded games end up getting deleted after, between, a few minutes or a couple of hours of play.... the vast majority of games released these days are a little bit garbage; this was true of 10 years ago too.
Every good game i've played i've gone and bought... steam helps with this greatly as off-the-shelf games in Australia are ridiculously overpriced.
I didn't buy SC2 until I'd played my friend's copy. The only two games I ever bought blindly (without playing at all) were Goldeneye 007 and Total Annihilation lol
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On December 01 2011 05:09 Silidons wrote:Show nested quote +On December 01 2011 05:01 jj33 wrote:On December 01 2011 04:57 Interloper wrote:On December 01 2011 04:54 jj33 wrote: Alot of justification for pirating in here.
We live in a culture of something for nothing and me me me.
I love pc games and console games, but when I hear of PC elitists crying about how a game was developed mostly for console like skyrim and not tapping into the true potential of PC and how consoles are ruining pc gaming etc, that just makes me laugh.
More and more developers will primiarly develop for consoles, they want to make money not lose money.
Console games are pirated too. Pirated ALOT more than you think they are. I know they are, but there is a reason why alot of developers love consoles.I'm pretty sure they make more money on consoles than PC. There is a reason why skyrim was developed for 360 primarily and not PC. Because the graphics can look super shitty and way more people play console games?
Down Loadable Content
CHA-CHING!
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On December 01 2011 05:06 jj33 wrote:Show nested quote +On December 01 2011 05:00 Nemireck wrote:On December 01 2011 04:57 Interloper wrote:On December 01 2011 04:54 jj33 wrote: Alot of justification for pirating in here.
We live in a culture of something for nothing and me me me.
I love pc games and console games, but when I hear of PC elitists crying about how a game was developed mostly for console like skyrim and not tapping into the true potential of PC and how consoles are ruining pc gaming etc, that just makes me laugh.
More and more developers will primiarly develop for consoles, they want to make money not lose money.
Console games are pirated too. Pirated ALOT more than you think they are. Worse even, is the fact that every time a game is sold second-hand, it not only has the same affect as pirating the game, but someone else who ISN'T the game publisher/developer makes a profit off of it. It's considered an even bigger problem than piracy itself in much of the console industry. You are right, second hand sales from gamestop for example are hurting the game companies. Hence why they want to get rid of gamestop and eventually get digital downloads straight from them. Here's the thing, you seem to want to justify piracy and say it's not that bad because second hand used games sales are worse. I'm not sitting on a high horse, but people trying to justify piracy and saying it's not THAT bad is just hilarious to me.
I'm not trying to justify piracy at all. You seem to have mistaken me for someone else.
The reason that second-hand sales are worse is that they actually represent a concrete SALE. Whereas not every pirated copy of a game represents the same.
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On December 01 2011 05:10 magicmUnky wrote: Most downloaded games end up getting deleted after, between, a few minutes or a couple of hours of play.... the vast majority of games released these days are a little bit garbage; this was true of 10 years ago too.
Every good game i've played i've gone and bought... steam helps with this greatly as off-the-shelf games in Australia are ridiculously overpriced.
I didn't buy SC2 until I'd played my friend's copy. The only two games I ever bought blindly (without playing at all) were Goldeneye 007 and Total Annihilation lol
I bought Bastion blindly, and oh my god, awesome game, but not long of gameplay...but that game was 100% awesome.
On December 01 2011 05:11 Klondikebar wrote:Show nested quote +On December 01 2011 05:09 Silidons wrote:On December 01 2011 05:01 jj33 wrote:On December 01 2011 04:57 Interloper wrote:On December 01 2011 04:54 jj33 wrote: Alot of justification for pirating in here.
We live in a culture of something for nothing and me me me.
I love pc games and console games, but when I hear of PC elitists crying about how a game was developed mostly for console like skyrim and not tapping into the true potential of PC and how consoles are ruining pc gaming etc, that just makes me laugh.
More and more developers will primiarly develop for consoles, they want to make money not lose money.
Console games are pirated too. Pirated ALOT more than you think they are. I know they are, but there is a reason why alot of developers love consoles.I'm pretty sure they make more money on consoles than PC. There is a reason why skyrim was developed for 360 primarily and not PC. Because the graphics can look super shitty and way more people play console games? Down Loadable Content CHA-CHING! Well yea of course that too ^_^
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