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The Big Programming Thread - Page 702
Forum Index > General Forum |
Thread Rules 1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution. 2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20) 3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible. 4. Use [code] tags to format code blocks. | ||
Manit0u
Poland17187 Posts
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Wrath
3174 Posts
On January 20 2016 16:08 Manit0u wrote: Working 11 days a week is no fun ![]() Are weeks more than 7 days or you work more than 88 hours a week? | ||
Nesserev
Belgium2760 Posts
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Manit0u
Poland17187 Posts
On January 20 2016 17:53 WrathSCII wrote: Are weeks more than 7 days or you work more than 88 hours a week? The latter ![]() Edit: Today was a great success. First I've improved app response times by a factor of 6 and then I added 30% boost on top of that. Encouraged by this I might feel bold enough tomorrow to add a reverse proxy and redis cache to boost it even further, but I guess I won't have the time for that. | ||
aXa
France748 Posts
![]() I'm programming a Go game using OpenGL as a project for school, and I'm having a great time. I love OpenGL, I was wondering if any of you guys would recommend me a book on shaders ? I'd like to improve my skills so one day I can make my own game with beautiful graphics | ||
Djagulingu
Germany3605 Posts
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Wrath
3174 Posts
On January 21 2016 04:24 aXa wrote: I'm programming a Go game using OpenGL as a project for school, and I'm having a great time. I love OpenGL, I was wondering if any of you guys would recommend me a book on shaders ? I'd like to improve my skills so one day I can make my own game with beautiful graphics I was going to ask the same thing... I never took a computer graphics course so I don't have any info about it is being processed within the computer and within the GPU-CPU stuff. Tried to OpenGL, but without theory understanding it seems hard... Can anyone point me to a good startup place to understand graphics processing? | ||
aXa
France748 Posts
On January 21 2016 06:27 WrathSCII wrote: I was going to ask the same thing... I never took a computer graphics course so I don't have any info about it is being processed within the computer and within the GPU-CPU stuff. Tried to OpenGL, but without theory understanding it seems hard... Can anyone point me to a good startup place to understand graphics processing? Mh, your question makes me feel like my question was not clear. I'm looking for a book to go more in-depth on shaders, I already understand the basics. | ||
Wrath
3174 Posts
On January 21 2016 06:36 aXa wrote: Mh, your question makes me feel like my question was not clear. I'm looking for a book to go more in-depth on shaders, I already understand the basics. Ah... Well, can you help to get started with the basics? ![]() | ||
Nesserev
Belgium2760 Posts
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aXa
France748 Posts
On January 21 2016 15:58 WrathSCII wrote: Ah... Well, can you help to get started with the basics? ![]() Well, I learned myself by googling everything to death, so it's kind of difficult to remember where I picked up useful informations.What I can tell you, is that your first exercice should be this: Find a .obj file of the famous teapot (http://inst.eecs.berkeley.edu/~cs184/sp09/assignments/teapot.obj), use GLFW, glew and GLM to try to draw the scene with said teapot. Hardest part will be understand how shaders work. | ||
iaretehnoob
Sweden741 Posts
I'm not sure what you are looking for with regards to shaders. The basics of how shaders work and how they interact with each other and your main program? Different techniques and lighting models? Or something else? | ||
Wrath
3174 Posts
I have no idea what "rendering" or "shaders" are or even how the data are being processed in the GPU. I have taken computer architecture courses so I have an idea how things go between memory - cpu stuff. But I have no idea how GPU process data and the other terms related to graphics libraries or API are. I'm not sure how I am supposed to work with OpenGL and try stuff without understanding those stuff first. Thank you very much Nesserev! This is like a good start except I want an already made classes that I can view on YouTube or something. No time to enroll on any classes ![]() I'll begin searching on what you gave me, hopefully I can find some useful stuff. | ||
Khalum
Austria831 Posts
The OpenCV SURF implementation uses OpenCL per default since version 3.0 and that beautiful thing just crashes on some laptops. And I wasted 5 hours trying to figure out where the f... my code had a bug.... I need beer now. Lots of. | ||
Zocat
Germany2229 Posts
In general I think the book Real-Time Rendering (Moller, ...) is a great resource, but it's not specific to a language. I'd say it's more theory based for understanding, not for doing (getting results fast). The "red book" is an intro to OpenGL. There is also an "orange" book which focuses on Shaders. aXa that might be an option for you. I have also heard ShaderX (old, outdated?, 1st one free here) and GPU Pro books mentioned. | ||
Shield
Bulgaria4824 Posts
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Manit0u
Poland17187 Posts
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Deleted User 101379
4849 Posts
I'm sad that the first real progamming language I learned - Perl - isn't on that list ![]() http://www.cpan.org/misc/japh | ||
Manit0u
Poland17187 Posts
On January 22 2016 16:22 Morfildur wrote: I'm sad that the first real progamming language I learned - Perl - isn't on that list ![]() http://www.cpan.org/misc/japh This reminds me of this beauty (flight simulator):
To run it on Linux:
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Khalum
Austria831 Posts
http://motherboard.vice.com/read/donald-trump-in-a-programming-language | ||
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