• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:40
CEST 04:40
KST 11:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection3Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? My starcraft 2 changes StarCraft II 5.0.16 PTR Patch Notes may 26th The Death of Cheese: From a Professional Cheeser TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
14k games analyzed: Cross Spawn Nexus first good? Tesagi Viewer - A new era of replay watching FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/ VPN experiences
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Path of Exile ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors? Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4261 users

The Big Programming Thread - Page 702

Forum Index > General Forum
Post a Reply
Prev 1 700 701 702 703 704 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Manit0u
Profile Blog Joined August 2004
Poland17756 Posts
January 20 2016 07:08 GMT
#14021
Working 11 days a week is no fun Perma-tired... Hate fixing shitty projects that are beyond hope.
Time is precious. Waste it wisely.
Wrath
Profile Blog Joined July 2014
3174 Posts
January 20 2016 08:53 GMT
#14022
On January 20 2016 16:08 Manit0u wrote:
Working 11 days a week is no fun Perma-tired... Hate fixing shitty projects that are beyond hope.


Are weeks more than 7 days or you work more than 88 hours a week?
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
Last Edited: 2016-01-20 12:21:02
January 20 2016 12:20 GMT
#14023
--- Nuked ---
Manit0u
Profile Blog Joined August 2004
Poland17756 Posts
Last Edited: 2016-01-20 16:36:48
January 20 2016 12:49 GMT
#14024
On January 20 2016 17:53 WrathSCII wrote:
Show nested quote +
On January 20 2016 16:08 Manit0u wrote:
Working 11 days a week is no fun Perma-tired... Hate fixing shitty projects that are beyond hope.


Are weeks more than 7 days or you work more than 88 hours a week?


The latter

Edit:
Today was a great success. First I've improved app response times by a factor of 6 and then I added 30% boost on top of that. Encouraged by this I might feel bold enough tomorrow to add a reverse proxy and redis cache to boost it even further, but I guess I won't have the time for that.
Time is precious. Waste it wisely.
aXa
Profile Blog Joined July 2010
France748 Posts
Last Edited: 2016-01-20 20:43:46
January 20 2016 19:24 GMT
#14025
[image loading]

I'm programming a Go game using OpenGL as a project for school, and I'm having a great time. I love OpenGL, I was wondering if any of you guys would recommend me a book on shaders ? I'd like to improve my skills so one day I can make my own game with beautiful graphics
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
Last Edited: 2016-01-20 20:56:12
January 20 2016 20:55 GMT
#14026
Nvm.
"windows bash is a steaming heap of shit" tofucake
Wrath
Profile Blog Joined July 2014
3174 Posts
January 20 2016 21:27 GMT
#14027
On January 21 2016 04:24 aXa wrote:
I'm programming a Go game using OpenGL as a project for school, and I'm having a great time. I love OpenGL, I was wondering if any of you guys would recommend me a book on shaders ? I'd like to improve my skills so one day I can make my own game with beautiful graphics


I was going to ask the same thing...

I never took a computer graphics course so I don't have any info about it is being processed within the computer and within the GPU-CPU stuff. Tried to OpenGL, but without theory understanding it seems hard... Can anyone point me to a good startup place to understand graphics processing?
aXa
Profile Blog Joined July 2010
France748 Posts
January 20 2016 21:36 GMT
#14028
On January 21 2016 06:27 WrathSCII wrote:
Show nested quote +
On January 21 2016 04:24 aXa wrote:
I'm programming a Go game using OpenGL as a project for school, and I'm having a great time. I love OpenGL, I was wondering if any of you guys would recommend me a book on shaders ? I'd like to improve my skills so one day I can make my own game with beautiful graphics


I was going to ask the same thing...

I never took a computer graphics course so I don't have any info about it is being processed within the computer and within the GPU-CPU stuff. Tried to OpenGL, but without theory understanding it seems hard... Can anyone point me to a good startup place to understand graphics processing?


Mh, your question makes me feel like my question was not clear. I'm looking for a book to go more in-depth on shaders, I already understand the basics.
Wrath
Profile Blog Joined July 2014
3174 Posts
January 21 2016 06:58 GMT
#14029
On January 21 2016 06:36 aXa wrote:
Show nested quote +
On January 21 2016 06:27 WrathSCII wrote:
On January 21 2016 04:24 aXa wrote:
I'm programming a Go game using OpenGL as a project for school, and I'm having a great time. I love OpenGL, I was wondering if any of you guys would recommend me a book on shaders ? I'd like to improve my skills so one day I can make my own game with beautiful graphics


I was going to ask the same thing...

I never took a computer graphics course so I don't have any info about it is being processed within the computer and within the GPU-CPU stuff. Tried to OpenGL, but without theory understanding it seems hard... Can anyone point me to a good startup place to understand graphics processing?


Mh, your question makes me feel like my question was not clear. I'm looking for a book to go more in-depth on shaders, I already understand the basics.


Ah... Well, can you help to get started with the basics?
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
Last Edited: 2016-01-21 07:22:29
January 21 2016 07:21 GMT
#14030
--- Nuked ---
aXa
Profile Blog Joined July 2010
France748 Posts
January 21 2016 08:21 GMT
#14031
On January 21 2016 15:58 WrathSCII wrote:
Show nested quote +
On January 21 2016 06:36 aXa wrote:
On January 21 2016 06:27 WrathSCII wrote:
On January 21 2016 04:24 aXa wrote:
I'm programming a Go game using OpenGL as a project for school, and I'm having a great time. I love OpenGL, I was wondering if any of you guys would recommend me a book on shaders ? I'd like to improve my skills so one day I can make my own game with beautiful graphics


I was going to ask the same thing...

I never took a computer graphics course so I don't have any info about it is being processed within the computer and within the GPU-CPU stuff. Tried to OpenGL, but without theory understanding it seems hard... Can anyone point me to a good startup place to understand graphics processing?


Mh, your question makes me feel like my question was not clear. I'm looking for a book to go more in-depth on shaders, I already understand the basics.


Ah... Well, can you help to get started with the basics?


Well, I learned myself by googling everything to death, so it's kind of difficult to remember where I picked up useful informations.What I can tell you, is that your first exercice should be this:
Find a .obj file of the famous teapot (http://inst.eecs.berkeley.edu/~cs184/sp09/assignments/teapot.obj), use GLFW, glew and GLM to try to draw the scene with said teapot. Hardest part will be understand how shaders work.
iaretehnoob
Profile Joined June 2004
Sweden741 Posts
January 21 2016 12:54 GMT
#14032
http://learnopengl.com/ looks like a good starting point for OpenGL. Appears to be quite comprehensive and non-terrible at a first glance. For more theory and a focus on ray tracing I like http://scratchapixel.com/ , lots of good information there.

I'm not sure what you are looking for with regards to shaders. The basics of how shaders work and how they interact with each other and your main program? Different techniques and lighting models? Or something else?
Wrath
Profile Blog Joined July 2014
3174 Posts
Last Edited: 2016-01-21 15:00:18
January 21 2016 14:57 GMT
#14033
I think I was not clear with the basics...

I have no idea what "rendering" or "shaders" are or even how the data are being processed in the GPU. I have taken computer architecture courses so I have an idea how things go between memory - cpu stuff. But I have no idea how GPU process data and the other terms related to graphics libraries or API are.

I'm not sure how I am supposed to work with OpenGL and try stuff without understanding those stuff first.

Thank you very much Nesserev!

This is like a good start except I want an already made classes that I can view on YouTube or something. No time to enroll on any classes

I'll begin searching on what you gave me, hopefully I can find some useful stuff.
Khalum
Profile Joined September 2010
Austria831 Posts
January 21 2016 16:16 GMT
#14034
sdafjiasdfljasdfjhsadfüjasdäjgdlmmöx#üßwerßjmlög

The OpenCV SURF implementation uses OpenCL per default since version 3.0 and that beautiful thing just crashes on some laptops. And I wasted 5 hours trying to figure out where the f... my code had a bug....

I need beer now. Lots of.



Zocat
Profile Joined April 2010
Germany2229 Posts
January 21 2016 16:53 GMT
#14035
If you're completely new this is a decent tutorial: https://bitbucket.org/alfonse/gltut/downloads (it's the former arcsynthesis.org tutorial, for people that know about that one).

In general I think the book Real-Time Rendering (Moller, ...) is a great resource, but it's not specific to a language. I'd say it's more theory based for understanding, not for doing (getting results fast).

The "red book" is an intro to OpenGL.

There is also an "orange" book which focuses on Shaders. aXa that might be an option for you.
I have also heard ShaderX (old, outdated?, 1st one free here) and GPU Pro books mentioned.



Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
January 21 2016 17:10 GMT
#14036
Are video players optimised further or do they use ffmpeg straight out of the box? Does anyone have an idea? I've seen some ffmpeg decode examples, but vlc often performs better.
Manit0u
Profile Blog Joined August 2004
Poland17756 Posts
January 22 2016 01:04 GMT
#14037
[image loading]
Time is precious. Waste it wisely.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2016-01-22 07:22:23
January 22 2016 07:22 GMT
#14038
On January 22 2016 10:04 Manit0u wrote:
+ Show Spoiler +
[image loading]


I'm sad that the first real progamming language I learned - Perl - isn't on that list

http://www.cpan.org/misc/japh
Manit0u
Profile Blog Joined August 2004
Poland17756 Posts
January 22 2016 11:05 GMT
#14039
On January 22 2016 16:22 Morfildur wrote:
Show nested quote +
On January 22 2016 10:04 Manit0u wrote:
+ Show Spoiler +
[image loading]


I'm sad that the first real progamming language I learned - Perl - isn't on that list

http://www.cpan.org/misc/japh


This reminds me of this beauty (flight simulator):


#include <math.h>
#include <sys/time.h>
#include <X11/Xlib.h>
#include <X11/keysym.h>
double L ,o ,P
,_=dt,T,Z,D=1,d,
s[999],E,h= 8,I,
J,K,w[999],M,m,O
,n[999],j=33e-3,i=
1E3,r,t, u,v ,W,S=
74.5,l=221,X=7.26,
a,B,A=32.2,c, F,H;
int N,q, C, y,p,U;
Window z; char f[52]
; GC k; main(){ Display*e=
XOpenDisplay( 0); z=RootWindow(e,0); for (XSetForeground(e,k=XCreateGC (e,z,0,0),BlackPixel(e,0))
; scanf("%lf%lf%lf",y +n,w+y, y+s)+1; y ++); XSelectInput(e,z= XCreateSimpleWindow(e,z,0,0,400,400,
0,0,WhitePixel(e,0) ),KeyPressMask); for(XMapWindow(e,z); ; T=sin(O)){ struct timeval G={ 0,dt*1e6}
; K= cos(j); N=1e4; M+= H*_; Z=D*K; F+=_*P; r=E*K; W=cos( O); m=K*W; H=K*T; O+=D*_*F/ K+d/K*E*_; B=
sin(j); a=B*T*D-E*W; XClearWindow(e,z); t=T*E+ D*B*W; j+=d*_*D-_*F*E; P=W*E*B-T*D; for (o+=(I=D*W+E
*T*B,E*d/K *B+v+B/K*F*D)*_; p<y; ){ T=p[s]+i; E=c-p[w]; D=n[p]-L; K=D*m-B*T-H*E; if(p [n]+w[ p]+p[s
]== 0|K <fabs(W=T*r-I*E +D*P) |fabs(D=t *D+Z *T-a *E)> K)N=1e4; else{ q=W/K *4E2+2e2; C= 2E2+4e2/ K
*D; N-1E4&& XDrawLine(e ,z,k,N ,U,q,C); N=q; U=C; } ++p; } L+=_* (X*t +P*M+m*l); T=X*X+ l*l+M *M;
XDrawString(e,z,k ,20,380,f,17); D=v/l*15; i+=(B *l-M*r -X*Z)*_; for(; XPending(e); u *=CS!=N){
XEvent z; XNextEvent(e ,&z);
++*((N=XLookupKeysym
(&z.xkey,0))-IT?
N-LT? UP-N?& E:&
J:& u: &h); --*(
DN -N? N-DT ?N==
RT?&u: & W:&h:&J
); } m=15*F/l;
c+=(I=M/ l,l*H
+I*M+a*X)*_; H
=A*r+v*X-F*l+(
E=.1+X*4.9/l,t
=T*m/32-I*T/24
)/S; K=F*M+(
h* 1e4/l-(T+
E*5*T*E)/3e2
)/S-X*d-B*A;
a=2.63 /l*d;
X+=( d*l-T/S
*(.19*E +a
*.64+J/1e3
)-M* v +A*
Z)*_; l +=
K *_; W=d;
sprintf(f,
"%5d %3d"
"%7d",p =l
/1.7,(C=9E3+
O*57.3)%0550,(int)i); d+=T*(.45-14/l*
X-a*130-J* .14)*_/125e2+F*_*v; P=(T*(47
*I-m* 52+E*94 *D-t*.38+u*.21*E) /1e2+W*
179*v)/2312; select(p=0,0,0,0,&G); v-=(
W*F-T*(.63*m-I*.086+m*E*19-D*25-.11*u
)/107e2)*_; D=cos(o); E=sin(o); } }


To run it on Linux:

cc banks.c -o banks -DIT=XK_Page_Up -DDT=XK_Page_Down \
-DUP=XK_Up -DDN=XK_Down -DLT=XK_Left -DRT=XK_Right \
-DCS=XK_Return -Ddt=0.02 -lm -lX11 -L/usr/X11R6/lib
Time is precious. Waste it wisely.
Khalum
Profile Joined September 2010
Austria831 Posts
January 22 2016 14:16 GMT
#14040
While we're at it..
http://motherboard.vice.com/read/donald-trump-in-a-programming-language
Prev 1 700 701 702 703 704 1032 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
00:00
FSL S11 TeamLeague: ASH vs ST
Liquipedia
Replay Cast
00:00
WardiTV Mondays #84
LiquipediaDiscussion
The PiG Daily
21:30
GSL Ro8 Group B Replay Cast
Maru vs SHIN
Rogue vs Zoun
PiGStarcraft688
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft672
RuFF_SC2 153
StarCraft: Brood War
Calm 1473
yabsab 39
NaDa 25
Icarus 3
Terrorterran 2
League of Legends
JimRising 644
Counter-Strike
taco 719
Super Smash Bros
Mew2King64
Other Games
summit1g6542
C9.Mang0411
monkeys_forever171
ViBE51
Temp013
Organizations
Other Games
gamesdonequick909
BasetradeTV183
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt275
Upcoming Events
Replay Cast
6h 20m
Solar vs Classic
uThermal 2v2 Circuit
12h 20m
Grudge Match
13h 20m
FlaShFTW vs A.Alm
OSC
18h 20m
MaxPax vs YoungYakov
Krystianer vs Shameless
GgMaChine vs Creature
LetaleX vs MiniZergUA
ReBellioN vs TBD
ArT vs HiGhDrA
Nicoract vs Azura
GSL
1d 5h
herO vs Rogue
Maru vs Cure
Patches Events
1d 10h
uThermal 2v2 Circuit
1d 12h
BSL
1d 16h
OSC
1d 21h
Monday Night Weeklies
2 days
[ Show More ]
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Maestros of the Game
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.