• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:15
CET 19:15
KST 03:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread US Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1425 users

The Big Programming Thread - Page 658

Forum Index > General Forum
Post a Reply
Prev 1 656 657 658 659 660 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
shin ken
Profile Blog Joined October 2009
Germany612 Posts
Last Edited: 2015-08-15 20:30:06
August 15 2015 20:28 GMT
#13141
I was just dreaming that I programmed my own sleep to end more reliable without the need of an alarm clock.
I guess the hours in the office were a bit too long the last couple weeks ^_^. At least, If I remember correctly, the code I dreamed of was pretty clean and would have probably compiled without any issues (if my brain would accept C/C++ code )
Cyx.
Profile Joined November 2010
Canada806 Posts
August 15 2015 20:39 GMT
#13142
On August 16 2015 03:20 sabas123 wrote:
Im writing a little opengl mini platformer from scracth.

But I can't decided if I will do it in plain C or fully oop in c++.

My main concern with doing it in C is how to handle the logic, and every solution I come up with is pretty much writing something that handles function pointers for me. That is something that feels very wierd for me to write that when I can just pick c++.

Advise is welcome.

I've always felt the same when writing C as a C++ programmer. For a game, I would always use C++, because like destructors bro. Honestly for anything userland I would use C++ over C because 1) I hate writing free and 2) I always need to implement some sort of virtual function-like thing at some point, and I'd rather just have that built in. Even if you don't use anything but destructors and virtual functions from C++, I think it's completely worth it.

Now, for operating systems, I would say you have a decent case for C - but even then, I've seen OS projects that were 'C++ without the crazy shit' (basically, 'no templates but STL, only public single inheritance', etc) and they avoid a lot of the 'hidden complexity' problems that people (Linus) complain about with respect to C++.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2015-08-15 21:16:05
August 15 2015 21:13 GMT
#13143
On August 16 2015 05:39 Cyx. wrote:
Show nested quote +
On August 16 2015 03:20 sabas123 wrote:
Im writing a little opengl mini platformer from scracth.

But I can't decided if I will do it in plain C or fully oop in c++.

My main concern with doing it in C is how to handle the logic, and every solution I come up with is pretty much writing something that handles function pointers for me. That is something that feels very wierd for me to write that when I can just pick c++.

Advise is welcome.

I've always felt the same when writing C as a C++ programmer. For a game, I would always use C++, because like destructors bro. Honestly for anything userland I would use C++ over C because 1) I hate writing free and 2) I always need to implement some sort of virtual function-like thing at some point, and I'd rather just have that built in. Even if you don't use anything but destructors and virtual functions from C++, I think it's completely worth it.

Now, for operating systems, I would say you have a decent case for C - but even then, I've seen OS projects that were 'C++ without the crazy shit' (basically, 'no templates but STL, only public single inheritance', etc) and they avoid a lot of the 'hidden complexity' problems that people (Linus) complain about with respect to C++.


Linus is an asshole as far as programming goes and no one should listen to him. I find his favourite C complete nightmare as far as safety is concerned. Modern C++ is absolutely awesome. Once you know about smart pointers and RAII (initialise at constructor, deallocate at destructor), then you're pretty ok. One just needs to read the Effective C++ books to fully appreciate this language and use it correctly most of the time.

The only thing I don't like about C++ is its lack of built-in GUI, but I guess QT and MFC (outdated and only for Windows) are possible options.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
August 15 2015 21:34 GMT
#13144
On August 14 2015 07:03 darkness wrote:
I have almost one year work experience as a software engineer, and because I'm still young, I'm wondering if I should go for a masters degree at some point. By the time I save up enough for masters study in the UK (I already have BSc in the UK), I'll have had about 3 years work experience, so is it worth it then? My family values higher education, and if I go for masters, I'll do it only because of 1) higher salary/better CV and 2) prestige, but the 1st is more important for me. I don't like theoretical thesis though.

Edit: I'm using C#, C++, WCF and WPF if it matters. I also know Java.


I am not sure how it works in the UK, but my impression is that a MSc in computer science has little to do with software development. So I am not sure if your three years of experience means anything.
https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2015-08-15 21:38:58
August 15 2015 21:37 GMT
#13145
A small digression:

I have been using Python on and off for half a year now. I don't claim to be an expert by any means (in fact I still struggle with list comprehension and need to rely on Google's help), but I just want to say that writing code in Python has been a truly enjoyable process for me.

This comes from someone who started out with C++ at an early age.
https://twitter.com/SufficientStats
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
August 15 2015 22:23 GMT
#13146
On August 16 2015 06:37 Sufficiency wrote:
A small digression:

I have been using Python on and off for half a year now. I don't claim to be an expert by any means (in fact I still struggle with list comprehension and need to rely on Google's help), but I just want to say that writing code in Python has been a truly enjoyable process for me.

This comes from someone who started out with C++ at an early age.

Can you tell me why python is so awesome? I personally only have touched the c family of c/c++, php and c#.
The harder it becomes, the more you should focus on the basics.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
Last Edited: 2015-08-15 22:33:39
August 15 2015 22:32 GMT
#13147
On August 16 2015 07:23 sabas123 wrote:
Show nested quote +
On August 16 2015 06:37 Sufficiency wrote:
A small digression:

I have been using Python on and off for half a year now. I don't claim to be an expert by any means (in fact I still struggle with list comprehension and need to rely on Google's help), but I just want to say that writing code in Python has been a truly enjoyable process for me.

This comes from someone who started out with C++ at an early age.

Can you tell me why python is so awesome? I personally only have touched the c family of c/c++, php and c#.

Same reason why C# is so much nicer to work with than C/C++ or PHP, really. It's newer, so there's far less bullshit syntax and legacy support clogging up your code. And decades of standards and accepted functionality are actually integrated into the languages, rather than requiring non-standard packages.

And Python in general is one of the cleanest looking coding standards around, with much less bracket usage or random symbols.

Of course, whether the languages are better or more useful is another matter entirely.
Average means I'm better than half of you.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2015-08-15 22:38:08
August 15 2015 22:37 GMT
#13148
On August 16 2015 07:23 sabas123 wrote:
Show nested quote +
On August 16 2015 06:37 Sufficiency wrote:
A small digression:

I have been using Python on and off for half a year now. I don't claim to be an expert by any means (in fact I still struggle with list comprehension and need to rely on Google's help), but I just want to say that writing code in Python has been a truly enjoyable process for me.

This comes from someone who started out with C++ at an early age.

Can you tell me why python is so awesome? I personally only have touched the c family of c/c++, php and c#.


Because it's simple and it WORKS. No bullshit. Why bother spending hours writing the code in C/C++/Java when you can get it right in a couple of lines in Python?
https://twitter.com/SufficientStats
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2015-08-15 23:14:46
August 15 2015 23:08 GMT
#13149
On August 16 2015 07:37 Sufficiency wrote:
Show nested quote +
On August 16 2015 07:23 sabas123 wrote:
On August 16 2015 06:37 Sufficiency wrote:
A small digression:

I have been using Python on and off for half a year now. I don't claim to be an expert by any means (in fact I still struggle with list comprehension and need to rely on Google's help), but I just want to say that writing code in Python has been a truly enjoyable process for me.

This comes from someone who started out with C++ at an early age.

Can you tell me why python is so awesome? I personally only have touched the c family of c/c++, php and c#.


Because it's simple and it WORKS. No bullshit. Why bother spending hours writing the code in C/C++/Java when you can get it right in a couple of lines in Python?


Because of performance/efficiency and predictability. Languages like Java, C# and any with a garbage collector are non-deterministic. You don't know when the garbage collector is going to kick in. It's not about C/C++/Java vs Python though. Sometimes, you don't care and want a quick GUI which you may do in Java or whatever language you have, while that same application uses native code (C/C++) if performance is a key for some application logic. In other words, you use several languages at once.
Manit0u
Profile Blog Joined August 2004
Poland17423 Posts
Last Edited: 2015-08-16 00:31:52
August 16 2015 00:30 GMT
#13150
On August 16 2015 03:20 sabas123 wrote:
Im writing a little opengl mini platformer from scracth.

But I can't decided if I will do it in plain C or fully oop in c++.

My main concern with doing it in C is how to handle the logic, and every solution I come up with is pretty much writing something that handles function pointers for me. That is something that feels very wierd for me to write that when I can just pick c++.

Advise is welcome.


Why not just use C but back it up with Lua?

What you get with that:

1. Separation of concerns:

You can write your game engine in C and do everything game-related in your scripts. You can then develop them separately without breaking the other thing.

2. Stability:

Your script crashing doesn't crash the entire app since it runs inside a virtual machine.

3. Extensibility:

You can run several virtual machines concurrently within the same app (useful for mulitplayer stuff for example).

4. Performance:

While you take a performance hit from running your scripts inside a virtual machine, you get great performance from having your core engine in C. With Lua you can also control its stack all the time and it's you who decides when vm's start, stop and how many of them are running (you don't use more resources than you need).

5. Abstraction:

Scripting languages like Lua provide you with a nice layer of abstraction and tools that are otherwise hard to achieve in C or C++ (take coroutines for example, which is also a way to introduce multi-threading, as a bonus you also get stuff like sparse tables, linked lists, metamethods and all that jazz).
Time is precious. Waste it wisely.
Cyx.
Profile Joined November 2010
Canada806 Posts
Last Edited: 2015-08-16 00:43:13
August 16 2015 00:41 GMT
#13151
On August 16 2015 06:13 darkness wrote:
Linus is an asshole as far as programming goes and no one should listen to him. I find his favourite C complete nightmare as far as safety is concerned. Modern C++ is absolutely awesome. Once you know about smart pointers and RAII (initialise at constructor, deallocate at destructor), then you're pretty ok. One just needs to read the Effective C++ books to fully appreciate this language and use it correctly most of the time.

I somewhat agree with him when it comes to operating systems (and complex embedded systems as well) - C has a clarity about its performance and memory tradeoffs that I think C++ misses sometimes, and I do think that's valuable in those places. I do like (as I said before) the idea of using a limited subset of C++ for that kind of thing, though.

Edit: For clarity, I think Linus is totally wrong about his reasons for using C in things like Git - but for the Linux kernel, I understand where he's coming from.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2015-08-16 01:17:45
August 16 2015 01:17 GMT
#13152
On August 16 2015 08:08 darkness wrote:
Show nested quote +
On August 16 2015 07:37 Sufficiency wrote:
On August 16 2015 07:23 sabas123 wrote:
On August 16 2015 06:37 Sufficiency wrote:
A small digression:

I have been using Python on and off for half a year now. I don't claim to be an expert by any means (in fact I still struggle with list comprehension and need to rely on Google's help), but I just want to say that writing code in Python has been a truly enjoyable process for me.

This comes from someone who started out with C++ at an early age.

Can you tell me why python is so awesome? I personally only have touched the c family of c/c++, php and c#.


Because it's simple and it WORKS. No bullshit. Why bother spending hours writing the code in C/C++/Java when you can get it right in a couple of lines in Python?


Because of performance/efficiency and predictability. Languages like Java, C# and any with a garbage collector are non-deterministic. You don't know when the garbage collector is going to kick in. It's not about C/C++/Java vs Python though. Sometimes, you don't care and want a quick GUI which you may do in Java or whatever language you have, while that same application uses native code (C/C++) if performance is a key for some application logic. In other words, you use several languages at once.


I don't disagree with you, but:

1. In terms of performance, there is no denial that C/C++ is awesome. But when you factor in the CPU cost of using a more inefficient platform and the human cost of writing code on more complicated (but efficient) platform, it's easy to see that performance is not a big factor unless you are creating a very niche application. As computer hardware becomes more powerful, this is going to be the case even more in the future

2. C/C++ does generate more opportunities for more customized garbage collection which may increase performance, but it also carries the risk of getting it wrong, which can be very difficult (if not impossible) to fix.

https://twitter.com/SufficientStats
Cyx.
Profile Joined November 2010
Canada806 Posts
Last Edited: 2015-08-16 04:57:59
August 16 2015 04:57 GMT
#13153
On August 16 2015 10:17 Sufficiency wrote:

I don't disagree with you, but:

1. In terms of performance, there is no denial that C/C++ is awesome. But when you factor in the CPU cost of using a more inefficient platform and the human cost of writing code on more complicated (but efficient) platform, it's easy to see that performance is not a big factor unless you are creating a very niche application. As computer hardware becomes more powerful, this is going to be the case even more in the future

2. C/C++ does generate more opportunities for more customized garbage collection which may increase performance, but it also carries the risk of getting it wrong, which can be very difficult (if not impossible) to fix.


Sure, that's why I was referring to specifically operating systems and certain classes of embedded system. I fully agree that insistence even on C++ for applications programming probably hurts you more than it helps you.
Manit0u
Profile Blog Joined August 2004
Poland17423 Posts
August 16 2015 09:32 GMT
#13154
On August 16 2015 09:41 Cyx. wrote:
Show nested quote +
On August 16 2015 06:13 darkness wrote:
Linus is an asshole as far as programming goes and no one should listen to him. I find his favourite C complete nightmare as far as safety is concerned. Modern C++ is absolutely awesome. Once you know about smart pointers and RAII (initialise at constructor, deallocate at destructor), then you're pretty ok. One just needs to read the Effective C++ books to fully appreciate this language and use it correctly most of the time.

I somewhat agree with him when it comes to operating systems (and complex embedded systems as well) - C has a clarity about its performance and memory tradeoffs that I think C++ misses sometimes, and I do think that's valuable in those places. I do like (as I said before) the idea of using a limited subset of C++ for that kind of thing, though.

Edit: For clarity, I think Linus is totally wrong about his reasons for using C in things like Git - but for the Linux kernel, I understand where he's coming from.


I've read the entirety of C vs C++ for Git discussion and in my eyes Linus makes a lot of good points there:

1. The most important thing in Git is performance. You can't really trump C in that matter.
2. C is much less forgiving than C++, which leads to tighter code reviews and requiring more competence on the developer's side. It's also much simpler, making it easier to debug.
3. The biggest gripe Linus has with C++ is the fact that the language offers too much freedom to the programmer (think opposite of Python, where there's only one best way to do something). This in turn makes for huge code discrepancies between programmers (even within C++ libraries you have some math stuff that's inconsistent and incompatible with each other, like matrices), which can be a nightmare to review and debug in an open source project with many contributors.
Time is precious. Waste it wisely.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 16 2015 11:35 GMT
#13155
On August 16 2015 18:32 Manit0u wrote:
I've read the entirety of C vs C++ for Git discussion and in my eyes Linus makes a lot of good points there:

1. The most important thing in Git is performance. You can't really trump C in that matter.

The most important thing in Git certainly is not performance. Stability and correctness/integrity are far more important. I don't give a damn about a revision control system I can't rely on, no matter how fast it is.
If you have a good reason to disagree with the above, please tell me. Thank you.
Manit0u
Profile Blog Joined August 2004
Poland17423 Posts
Last Edited: 2015-08-16 11:53:27
August 16 2015 11:49 GMT
#13156
On August 16 2015 20:35 spinesheath wrote:
Show nested quote +
On August 16 2015 18:32 Manit0u wrote:
I've read the entirety of C vs C++ for Git discussion and in my eyes Linus makes a lot of good points there:

1. The most important thing in Git is performance. You can't really trump C in that matter.

The most important thing in Git certainly is not performance. Stability and correctness/integrity are far more important. I don't give a damn about a revision control system I can't rely on, no matter how fast it is.


Well, those things are so obvious in version control system that I've decided to omit them in my elaboration and focused on the next most important thing. After all, what good would be a vcs that takes forever to do anything?

"Torvalds wanted a distributed system that he could use like BitKeeper, but none of the available free systems met his needs, particularly in terms of performance." - after Wikipedia

"Git was designed as a set of programs written in C, and a number of shell scripts that provide wrappers around those programs. Although most of those scripts have since been rewritten in C for speed and portability" - ibidem
Time is precious. Waste it wisely.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 16 2015 12:23 GMT
#13157
C is not necessarily the best choice when stability and correctness are your most important aspects. I'm not saying C++ is any better at that, though.
If you have a good reason to disagree with the above, please tell me. Thank you.
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
August 16 2015 13:15 GMT
#13158
--- Nuked ---
Manit0u
Profile Blog Joined August 2004
Poland17423 Posts
August 16 2015 13:30 GMT
#13159
I never brought up C vs C++... Just mentioned reasons Linus pointed out to go with one over the other.
Time is precious. Waste it wisely.
TMG26
Profile Joined July 2012
Portugal2017 Posts
August 16 2015 14:42 GMT
#13160
On August 16 2015 22:30 Manit0u wrote:
I never brought up C vs C++... Just mentioned reasons Linus pointed out to go with one over the other.


And people ignored your other 2 points. That are more important in big open source projects.
Supporter of the situational Blink Dagger on Storm.
Prev 1 656 657 658 659 660 1032 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#60
WardiTV2250
IndyStarCraft 235
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 235
UpATreeSC 87
StarCraft: Brood War
Rain 3549
Horang2 1587
Shuttle 779
firebathero 160
scan(afreeca) 52
sSak 37
Mong 30
Aegong 22
JulyZerg 17
ivOry 6
[ Show more ]
SilentControl 5
Dota 2
Gorgc5362
qojqva3580
420jenkins277
BananaSlamJamma178
XcaliburYe153
League of Legends
rGuardiaN20
Counter-Strike
fl0m572
byalli525
Other Games
FrodaN1033
Beastyqt715
ceh9567
KnowMe280
Lowko263
Sick257
Hui .188
Mew2King150
Liquid`VortiX147
ArmadaUGS79
QueenE48
Trikslyr46
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• kabyraGe 105
• Reevou 1
• IndyKCrew
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
StarCraft: Brood War
• Michael_bg 9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV218
League of Legends
• Nemesis3571
• TFBlade957
• imaqtpie471
Other Games
• Shiphtur284
Upcoming Events
Replay Cast
4h 45m
WardiTV Korean Royale
17h 45m
OSC
22h 45m
Replay Cast
1d 4h
Replay Cast
1d 14h
Kung Fu Cup
1d 17h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.