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EVE Corporation - Page 866

Forum Index > General Games
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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Weken
Profile Joined November 2010
United Kingdom580 Posts
November 14 2011 17:20 GMT
#17301
I was kinda look forwards to having a Huginn in our fleets again :-(. Also those drops are pretty funny XD I would be pissed if that happened to me.
tofucake
Profile Blog Joined October 2009
Hyrule19029 Posts
Last Edited: 2011-11-14 18:07:26
November 14 2011 18:07 GMT
#17302
Things to make Kwark happy:
* Shield leadership bonus should work like an armor bonus and not require recharging shields after every jump.
* Capital ships cyno bumping/bouncing issue
* XL missiles explosion radius and explosion velocity
* There needs to be a shield HP implant set as a counterbalance to the Slave set.
* There needs to be a remote shield boost implant like the 'Gentry' ZEX2000 is for armor
* There need to be deadspace shield invulnerability fields equivalent to the A-Type EANM modules


I expect the Slave's shield counterpart will furtherly break Tengus.

https://forums.eveonline.com/default.aspx?g=posts&m=340151#post340151
Liquipediaasante sana squash banana
tofucake
Profile Blog Joined October 2009
Hyrule19029 Posts
November 14 2011 18:20 GMT
#17303
On November 15 2011 02:20 Weken wrote:
I was kinda look forwards to having a Huginn in our fleets again :-(. Also those drops are pretty funny XD I would be pissed if that happened to me.

So shut up already.
Liquipediaasante sana squash banana
DiracMonopole
Profile Joined May 2010
United States1555 Posts
November 14 2011 18:46 GMT
#17304
On November 15 2011 03:07 tofucake wrote:
Things to make Kwark happy:
Show nested quote +
* Shield leadership bonus should work like an armor bonus and not require recharging shields after every jump.
* Capital ships cyno bumping/bouncing issue
* XL missiles explosion radius and explosion velocity
* There needs to be a shield HP implant set as a counterbalance to the Slave set.
* There needs to be a remote shield boost implant like the 'Gentry' ZEX2000 is for armor
* There need to be deadspace shield invulnerability fields equivalent to the A-Type EANM modules


I expect the Slave's shield counterpart will furtherly break Tengus.

https://forums.eveonline.com/default.aspx?g=posts&m=340151#post340151


They mention later on the possibility of a crystal-armor implant set. If thats the case, im going to buy one and just fly a troll fit myrm around.
Weken
Profile Joined November 2010
United Kingdom580 Posts
Last Edited: 2011-11-14 18:50:36
November 14 2011 18:50 GMT
#17305
On November 15 2011 03:46 DiracMonopole wrote:
Show nested quote +
On November 15 2011 03:07 tofucake wrote:
Things to make Kwark happy:
* Shield leadership bonus should work like an armor bonus and not require recharging shields after every jump.
* Capital ships cyno bumping/bouncing issue
* XL missiles explosion radius and explosion velocity
* There needs to be a shield HP implant set as a counterbalance to the Slave set.
* There needs to be a remote shield boost implant like the 'Gentry' ZEX2000 is for armor
* There need to be deadspace shield invulnerability fields equivalent to the A-Type EANM modules


I expect the Slave's shield counterpart will furtherly break Tengus.

https://forums.eveonline.com/default.aspx?g=posts&m=340151#post340151


They mention later on the possibility of a crystal-armor implant set. If thats the case, im going to buy one and just fly a troll fit myrm around.

or 100mn legion, would be pretty sweet.
KwarK
Profile Blog Joined July 2006
United States42509 Posts
November 14 2011 20:05 GMT
#17306
500m plex, bad times to be playing eve.
ModeratorThe angels have the phone box
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
November 14 2011 20:45 GMT
#17307
https://forums.eveonline.com/default.aspx?g=posts&m=358849#post358849
Highlights
NAGA
Missile role removed, now focuses as a hybrid platform
10% Torpedo velocity per level swapped for 5% to Large Hybrid Turret damage per level
TALOS
25m3 dronebay and bandwidth added
TORNADO
Large Projectile Turret Falloff reduced from 10 to 5% per level
Also, please note some small powergrid/CPU changes may happen to the tier 3 battlecruisers in the next build.
So, five-card stud, nothing wild... and the sky's the limit
hagon
Profile Joined August 2010
United Kingdom556 Posts
Last Edited: 2011-11-14 21:32:14
November 14 2011 21:19 GMT
#17308
On November 15 2011 05:05 KwarK wrote:
500m plex, bad times to be playing eve.


Seriously considering letting 1-2 accounts go unsubbed. Although it seems likely to me that PLEX prices will drop again, I dont expect it to drop back to levels it was before, a dip to 430-440m would be the best I can foresee. Seriously sad panda
Warri
Profile Joined May 2010
Germany3208 Posts
November 14 2011 21:44 GMT
#17309
is it just me or do engine trails look retarded :/
The new warp is awesome tho
polluxtby
Profile Joined August 2010
Sweden207 Posts
Last Edited: 2011-11-14 22:06:10
November 14 2011 22:05 GMT
#17310
The engine trails could use a little bit more work, yes. The warp was rather nice though
Ten years ago we had Johnny Cash, Bob Hope and Steve Job. Now we got no cash no job and no hope
Weken
Profile Joined November 2010
United Kingdom580 Posts
Last Edited: 2011-11-14 22:08:33
November 14 2011 22:07 GMT
#17311
Lost 2 Zealots in half an hour.

First one was when I warped to a fleet with dram+stiletto and some other dps shit. Plan was that the 2 tengus that were with me could have webbed the tackle and then they would have quickly dropped to our firepower. However falcon decloaks and jams one. The other one, wasn't on the field when the warp order was given. My zealot didn't like being webbed and the dram+stiletto managed to keep me down long enough for the rest of the fleet to pile on top of me.

Seconds time was retarded on my part, our fleet bumped a cane out of pos shields (yes we do that now) and we sit on the edge of the shields to proceed to kill it. However when I active my MDW to move to the edge of the shields (I was about 10k from the edge) grid laggs as the enemy fleet lands. I cant stop my ship from charging 5k outside of the shields. Tower webs me to 130m/s with an overheated MDW and the fleet cleans me up 1k from the shields. I haven't bumped shit out of pos shields before and I should be more careful in such a fast ship :-(.

Also got podded twice, and lost about 80mil of implants, its back to harbs for the moment then.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
Last Edited: 2011-11-14 23:04:54
November 14 2011 23:03 GMT
#17312
500m plex? Jesus.

That engine trail looks horrible, but dayum that warp looks awesome.
Moderator
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2011-11-14 23:35:00
November 14 2011 23:24 GMT
#17313
Holy shit the new warp looks amazing, and yea the plex prices are absurd now u_u.

Dunno how I will feel about engine trails I'll probably have to see a bunch of them in action before I say whether I like it or not but just the one looks pretty good imo. It might be different with 50+ swiggly lines all over the screen though cause they do look pretty long.
Pufftrees
Profile Joined March 2009
2449 Posts
November 14 2011 23:44 GMT
#17314
Sorry to hear that Weken, I have a ton of zealots in Sara and could loan you one if you wanted. I sadly haven't been able to PvP as much as I've wanted do to all kinds of issues but you are welcome to one.
Chance favors the prepared mind.
Inzek
Profile Blog Joined May 2008
Chile802 Posts
November 15 2011 00:12 GMT
#17315
liked both
Stork FAN!!!
DiracMonopole
Profile Joined May 2010
United States1555 Posts
November 15 2011 01:07 GMT
#17316
The engine trails out to help us a lot actually, since its going to be a lot easier to see who is burning at us.
Matharos
Profile Joined May 2010
Canada211 Posts
Last Edited: 2011-11-15 01:35:29
November 15 2011 01:18 GMT
#17317
Just resubscribed, who should I talk to about joining up?

Hanging out in the Hatchery Pub
I assure you I don't have ferrets in my pants
Perscienter
Profile Joined June 2010
957 Posts
November 15 2011 01:51 GMT
#17318
Why is so much information missing from the Evelopedia, the warp speed of ships for instance? Why do they not connect this page to their data-bank where the in-game values are written down? Instead they apparently go the easy way of forcing the fan-base to write up the manuals.

The whole game feels more like a framework.


The tracks should be shortened.
Byzantium
Profile Blog Joined August 2010
United States423 Posts
November 15 2011 03:11 GMT
#17319
There are quite a few sources that in fact do provide all the reference material that prefer to have ultimate control over that information instead of putting it on the CCP website. If you can read a stat block, the warp speed of any ship is available from the database dumps available. (See for instance http://games.chruker.dk/eve_online/item.php?type_id=12042)

That it feels like a framework is on many levels sort of the point; as long as the framework is sturdy enough to support what the players build on it, the sandbox is amazing.
MSL 2052
motbob
Profile Blog Joined July 2008
United States12546 Posts
November 15 2011 05:47 GMT
#17320
[image loading]
ModeratorGood content always wins.
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