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Your favorite RPG (PC) - Page 7

Forum Index > General Games
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JohnColtrane
Profile Blog Joined July 2008
Australia4813 Posts
October 10 2008 05:09 GMT
#121
what if i put them in the middle of molag mar?
HEY MEYT
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
October 10 2008 07:37 GMT
#122
Fallout II == best game ever made (yes it's better then SC:BW)
Nick Cave & the Bad Seeds
JohnColtrane
Profile Blog Joined July 2008
Australia4813 Posts
October 10 2008 07:44 GMT
#123
single player games can get boring/easy after a while, lucky alot of them have a great modding scene like morrowind

HEY MEYT
Spinfusor
Profile Joined June 2007
Australia410 Posts
Last Edited: 2008-10-10 10:47:19
October 10 2008 10:44 GMT
#124
On October 10 2008 06:19 0xDEADBEEF wrote:
I feel the Elder Scrolls series is going downhill though, Oblivion was rather disappointing (though some mods, again, make it much better) and TES 5 is coming only 2 or 3 years after Oblivion... and Bethesda is also working on Fallout 3... I'm not sure if that's a good sign. And of course they're rather console-centric these days.

Daggerfall: http://www.uesp.net/dagger/images/quest.gif
Morrowind: http://www.uesp.net/morrow/quest/images/questmap.gif
The decline of TES is quite established.

On October 09 2008 23:27 WiljushkA wrote:motb's story is the one that black isle/obsidian keep re-telling over and over, which doesnt mean its bad, just familiar expect strong pst and kotor2 vibes from it

I can understand that Chris Avellone's style of writing may be familiar, but the stories themselves are, imo, quite distinct.

of course i could choose not to wear the armor, but just having it available without cheating detracts from the game and makes it seem like a noob route for people that dont want to work hard at getting cash or just steamrolling towns

You can choose to beat Morrowind in 10 minutes, but it would be optimistic to hold that against it.
JohnColtrane
Profile Blog Joined July 2008
Australia4813 Posts
October 10 2008 10:57 GMT
#125
there are parts of morrowind that i dont like as well, no game is perfect
HEY MEYT
NiGoL
Profile Joined September 2008
1868 Posts
October 10 2008 11:28 GMT
#126
omfg... this is hilarious
http://www.twitter.com/NiGoLBW playing league on a competitive level
JohnColtrane
Profile Blog Joined July 2008
Australia4813 Posts
October 10 2008 11:51 GMT
#127
yeah but daggerfall was boring as fuck, its questline could be as complex as anything and morrowind still would have raped it blind

oblivion isnt such a bad game, the combat system is much better than morrowinds, if you are a higher leveling you can just swing swing swing and the other dude dies, but in oblivion at least theres more strategy like blocking and power attacks and the like
HEY MEYT
Polis
Profile Joined January 2005
Poland1292 Posts
October 10 2008 12:09 GMT
#128
Oh common how likely is to get to Navarro whithout knowing where it is, the map is rather big and you have to be very close to have it revealed on map + random encounters that are to hard at start.

How is morrowind less boring then daggerfal?
JohnColtrane
Profile Blog Joined July 2008
Australia4813 Posts
Last Edited: 2008-10-10 12:19:01
October 10 2008 12:17 GMT
#129
i got sick of all the bugs and the plotline was just shit, i think i ended up getting killed by the mantella thing in the end. fucking lame. morrowind had nicer things to look at, more stuff like artifacts, better quests, it was 3rd, etc. daggerfall was big but it was just a mass of nothing

the map isnt big, you get something like 13 years of play time before the game ends, so the map is really small for the time you get to play it. i wandered all over every box so i found all possible locations apart from the hidden questy ones
HEY MEYT
Polis
Profile Joined January 2005
Poland1292 Posts
October 10 2008 12:37 GMT
#130
On October 10 2008 21:17 JohnColtrane wrote:
i got sick of all the bugs and the plotline was just shit, i think i ended up getting killed by the mantella thing in the end. fucking lame. morrowind had nicer things to look at, more stuff like artifacts, better quests, it was 3rd, etc. daggerfall was big but it was just a mass of nothing


It has less skills, as for quest all I got was fed-ex or get me to place x but I didn't play it for long.

On October 10 2008 21:17 JohnColtrane wrote:the map isnt big, you get something like 13 years of play time before the game ends, so the map is really small for the time you get to play it. i wandered all over every box so i found all possible locations apart from the hidden questy ones


Damn that is some morrowind players syndrome? I would never assume that best gameplay that game offers is to go over mostly empty terrain. Still lvl 1 character finding nevaro? How long would it take, will all those reloads? It would be broken if it were easy to find in some beginning location but it is the first time I hear about somebody finding power armour at begging when playing the game for first time.
KlaCkoN
Profile Blog Joined May 2007
Sweden1661 Posts
October 10 2008 13:49 GMT
#131
On October 10 2008 12:38 JohnColtrane wrote:
Show nested quote +
On October 10 2008 11:46 Pangolin wrote:
On October 10 2008 11:11 JohnColtrane wrote:
On October 10 2008 06:52 Pangolin wrote:
On October 09 2008 23:42 JohnColtrane wrote:
On October 09 2008 23:21 Groslouser wrote:
Well, if one play this game for the first time, if he head randomly to navaro he'll encounter a patrol => end of the trip and after 20 horrible deaths he'll go somewhere else. Only a player who knows that he can sneak in to get it will do it. Same for the brotherhood's armor. Does that make the game more easy?
i don't think so: it doesn't affect a first sime player and the other should be smart enough to avoid it
oh wait.... i did fallout 2 with a perfect char... nvm...
This could be a good blog topic: "should using hack/cheats/whatever in a game to see everything be considered as cheating or not?" (it a bit long though... )


you will barely ever encounter an enclave patrol that early on (before frank and his buddies rape the vault) and if you do you can just reload. all other things you can just run from if you have decent sequence

getting to navarro is not hard in that respect, neither is 'sneaking in'. even if you didnt go to matt for the quest, its all in the dialogue with chris, tell him your the new recruit and walk up into the bass with the password, the sergeant even tells you to get to the armory for your advanced power armor. also, even if you dont convince chris, if you say the wrong dialogue he will try to report you after he tells you the location of the hidden entrance anyway.

yeah it makes the game easier, of course it does, enclave power armor makes you invulnerable to everything outside of the enclave and all it takes (pretty much) is a little bit of luck or leveling up in the wastes to get the armor, not to mention all the weapons and shit

my point is it shouldnt even be available, even if you are 'metagaming' or whatever, other quests have restrictions (the sherrif in redding's quest has a level requirement i believe), why not put some sort of restriction upon that?


If I encountered an Enclave patrol and got my ass handed to me, my response would be to reload and NOT return to the place that I just got owned at. I would not continue walking in the random direction away from where I was told to go (Klamath) for no reason whatsoever. It may not be that difficult to do if you know what you are doing, but if you are just starting a game without knowing about it there are many obstacles that stop you from getting there. I stand by saying that it is your fault for getting it early in the game and ruining your fun. Perhaps it should have a level requirement but I don't really see it as necessary because first time players wont be going there anyway.

I can think of a few reasons why Redding would have a level cap and Navarro wouldn't. IIRC Redding was pretty close to Klamath/The Den and the encounters around it were not any more difficult than normal (i.e. no enclave/fire geckos) so it is much more conceivable for a person to go there at low levels on accident. If you do the Sheriff's quests at a low level you are likely to get massacred by that dude with the H&K G11. Also, the Redding quest is a side quest whereas I believe Navarro is essential to completing the game. It that the developers didn't want to restrict the players options for game completion by requiring you to be a certain level to beat the game. Anyway, those are just a couple theories, it could just be that the developers messed up or didn't have time, it was a very buggy and frankly incomplete game when it was released. This doesn't change the fact that you shouldn't even find San Francisco or Navarro that early in the game.


even though they are called random encounters for a reason? =/ the only enclave you encounter before reading was the one where you see frank horrigan and his buddies blast those farmers, then walk away, they dont attack you. and thats that

think of things this way: when you get into the den with the intention of completing the main quest i guess its called, you go to metzger and find vic. you can either a)pay 1500 or whatever it is for him (expensive especially at the start of the game when you have no money and no gear) or b)you slay metzger and his men (also a hard task since they all carry guns and theres like 10-12 of them altogether). so what did i do? i went around in the wastes trying to level up so i could beat them down, or at least work up some cash from killing hubologists. and i thought, instead of just browsing one square looking for enemies, i may as well explore everything and look for vault 13 in the meantime, right? since i wasnt metagaming, i had no knowledge that vault 13 wasnt accesible until you complete a certain quest, so i jumped around the map, and i entered the towns i found to do easy quests / steal / loot / kill etc. why shouldnt i find san francisco that early in the game then?


Firstly, $1000 dollars is pretty easily obtained by simply doing quests in the Den or Klamath. Secondly, why would you walk all the way to San Francisco instead of going to one of the much closer cities like Redding? Thirdly, I do not believe that you could walk all the way to San Francisco, up to Navarro, and back to San Francisco without running into Enclave patrols, fire geckos, aliens, or some other encounter that is much harder than killing Metzger and his crew. At some point you should have realized that you were in a place that you are not meant to be until you are at a much higher level. If you weren't metagaming then you got extremely lucky (or unlucky I suppose) to stumble upon and survive the quest. And even afterwards you always had the choice to just not wear the armor. It is your fault for making the game easy, not the developers. Alright, that's it, I'm done arguing.


alot of these quests are bad for karma and i already needed alot of money for sulik and other things too. why would i walk all the way to san fran? because i had already been to redding and i was searching for the vault. Lol, i never saw an enclave patrol before the deathclaws in the vault got exterminated, if i run into aliens or deathclaws i simply run, however if i run into the hubbos vsing the caravaners, i wait and loot whoever dies, and if i can i kill the other team and loot them. also, lol at 'surviving' the quest. do you know how absurdly easy it is to get the second best armor in the game? it requires no fighting, not thinking, no puzzle solving, nothing pretty much. thats why it shouldnt be in the game. why should it be, if it was for higher level players it should have been scaled for higher level players ie the quest should be harder, but its absurdly easy for a low level character to obtain.

of course i could choose not to wear the armor, but just having it available without cheating detracts from the game and makes it seem like a noob route for people that dont want to work hard at getting cash or just steamrolling towns


The question is DID you or did you NOT actually find the power armor on level 1 on your first play through?. If not your point is very invalid. If you did that was unlucky I guess, but I can't imagine too many people that doesn't know where they are going finding that armor at level 1.
The thing about fallout is that it is completely open ended, you can play things in the order you like that is what makes it so great.
Random restrictions detract from that.

Btw my vote goes to BG2 or fallout 1 .. I think.
"Voice or no voice the people can always be brought to the bidding of their leaders ... All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger."
Lenwe
Profile Joined March 2008
Netherlands757 Posts
October 10 2008 14:04 GMT
#132
Baldur's Gate 2 is the game ever made imo so my vote deffinately goes to that game.
Fwmeh
Profile Joined April 2008
1286 Posts
October 10 2008 14:30 GMT
#133
Planescape.

Both happy and surprised to see it doing so well
A parser for things is a function from strings to lists of pairs of things and strings
Spinfusor
Profile Joined June 2007
Australia410 Posts
October 10 2008 15:20 GMT
#134
On October 10 2008 20:51 JohnColtrane wrote:
yeah but daggerfall was boring as fuck, its questline could be as complex as anything and morrowind still would have raped it blind

oblivion isnt such a bad game, the combat system is much better than morrowinds, if you are a higher leveling you can just swing swing swing and the other dude dies, but in oblivion at least theres more strategy like blocking and power attacks and the like

Morrowind was inferior to Daggerfall in pretty much every aspect bar graphics and art design (though the gorgeousness of Morrowind (esp. with mods) should be emphasized). There's even an interview with ex-Bethesda dev Douglas Goodall you should be able to find explaining why Morrowind was a disappointing sequel.

Oblivion was even worse since in exchange for screwing everything from Morrowind up, you merely get boring, but slightly better than Morrowind, combat. In particular, mediocre art design is a pretty bad idea for a hiking simulator.

Lastly the time limits in Daggerfall apply only to non-main quests, and certainly not the whole game.

On October 10 2008 22:49 KlaCkoN wrote:
Btw my vote goes to BG2 or fallout 1 .. I think.

You hesitate since deep down you know the horrid writing and unreactive world of BG2 make it unworthy of mention :p.
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2008-10-10 15:56:47
October 10 2008 15:54 GMT
#135
Only 7 votes for BG1 whereas it has the best vilain :
[image loading]

Sarevok > Irenecus for charisma and design.
I was really disappointed that you can't get his armor even in ToB :/
I would have liked to make a solo run with this "skin".
fuck all those elitists brb watching streams of elite players.
Spritescaper
Profile Blog Joined June 2008
United States63 Posts
Last Edited: 2008-10-11 00:10:26
October 10 2008 20:22 GMT
#136
I consider myself a fairly dedicated CRPG enthusiast and refuse to be arbitrarily restricted to a single "favorite" choice. Therefore, I'll just list and outline the few that I find to be worth mentioning.

So many great CRPG titles out there, but I'd say the Baldur's Gate series has left the most lasting impression on me overall. Good characters and story, interesting quests, memorable combat sequences, and sheer size and epic scope all combine to form one of the best experiences the CRPG genre has to offer. It's a shame Bioware never quite managed to recapture the magic of the BG games; Neverwinter Nights in particular was a massive disappointment for me.

Planescape: Torment's gameplay is lackluster at best, but this game has the best, fucking story of any CRPG that has come out in the past 9 years. No exaggeration. Extremely well developed characters and a storyline that managed to be simultaneously personal, philosophical, and emotional all at once sucked me in and never let go. (And that ending! T.T) If you're tired of the fantasy clichés and are in the market for something original, this is the game I'd recommend the most.

Honorable mention goes out to Arcanum simply for the uniqueness of its setting. A fantasy world undergoing an industrial revolution? Hell yeah! Who doesn't like steampunk?

If I actually need to explain why the Fallout games are great, then I don't need to know you.

The Gothic games were really neat. Non-linear, free-form RPGs in a living and breathing world; in other words, Morrowind and Oblivion done right. Highly recommended.
Mindcrime
Profile Joined July 2004
United States6899 Posts
October 10 2008 20:42 GMT
#137
Arcanum is made of win, but I wish it weren't so imba in favor of magic users.
That wasn't any act of God. That was an act of pure human fuckery.
iloveoil
Profile Joined June 2008
Norway171 Posts
October 10 2008 21:33 GMT
#138
KOTOR forever
Groslouser
Profile Blog Joined December 2007
France337 Posts
October 10 2008 21:43 GMT
#139
I cant believe no one mentioned might and magic 6 7 8 9 10... 180!

Or Vampire: the masquerade.
tube
Profile Blog Joined February 2008
United States1475 Posts
October 11 2008 02:32 GMT
#140
if only i had ever played a single one of these games listed in the poll, mayhaps
Two in harmony surpasses one in perfection.
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