Your favorite RPG (PC) - Page 7
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JohnColtrane
Australia4813 Posts
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sundance
Slovakia3201 Posts
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JohnColtrane
Australia4813 Posts
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Spinfusor
Australia410 Posts
On October 10 2008 06:19 0xDEADBEEF wrote: I feel the Elder Scrolls series is going downhill though, Oblivion was rather disappointing (though some mods, again, make it much better) and TES 5 is coming only 2 or 3 years after Oblivion... and Bethesda is also working on Fallout 3... I'm not sure if that's a good sign. And of course they're rather console-centric these days. Daggerfall: http://www.uesp.net/dagger/images/quest.gif Morrowind: http://www.uesp.net/morrow/quest/images/questmap.gif The decline of TES is quite established. On October 09 2008 23:27 WiljushkA wrote:motb's story is the one that black isle/obsidian keep re-telling over and over, which doesnt mean its bad, just familiar ![]() ![]() I can understand that Chris Avellone's style of writing may be familiar, but the stories themselves are, imo, quite distinct. of course i could choose not to wear the armor, but just having it available without cheating detracts from the game and makes it seem like a noob route for people that dont want to work hard at getting cash or just steamrolling towns You can choose to beat Morrowind in 10 minutes, but it would be optimistic to hold that against it. | ||
JohnColtrane
Australia4813 Posts
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NiGoL
1868 Posts
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JohnColtrane
Australia4813 Posts
oblivion isnt such a bad game, the combat system is much better than morrowinds, if you are a higher leveling you can just swing swing swing and the other dude dies, but in oblivion at least theres more strategy like blocking and power attacks and the like | ||
Polis
Poland1292 Posts
How is morrowind less boring then daggerfal? | ||
JohnColtrane
Australia4813 Posts
the map isnt big, you get something like 13 years of play time before the game ends, so the map is really small for the time you get to play it. i wandered all over every box so i found all possible locations apart from the hidden questy ones | ||
Polis
Poland1292 Posts
On October 10 2008 21:17 JohnColtrane wrote: i got sick of all the bugs and the plotline was just shit, i think i ended up getting killed by the mantella thing in the end. fucking lame. morrowind had nicer things to look at, more stuff like artifacts, better quests, it was 3rd, etc. daggerfall was big but it was just a mass of nothing It has less skills, as for quest all I got was fed-ex or get me to place x but I didn't play it for long. On October 10 2008 21:17 JohnColtrane wrote:the map isnt big, you get something like 13 years of play time before the game ends, so the map is really small for the time you get to play it. i wandered all over every box so i found all possible locations apart from the hidden questy ones Damn that is some morrowind players syndrome? I would never assume that best gameplay that game offers is to go over mostly empty terrain. Still lvl 1 character finding nevaro? How long would it take, will all those reloads? It would be broken if it were easy to find in some beginning location but it is the first time I hear about somebody finding power armour at begging when playing the game for first time. | ||
KlaCkoN
Sweden1661 Posts
On October 10 2008 12:38 JohnColtrane wrote: alot of these quests are bad for karma and i already needed alot of money for sulik and other things too. why would i walk all the way to san fran? because i had already been to redding and i was searching for the vault. Lol, i never saw an enclave patrol before the deathclaws in the vault got exterminated, if i run into aliens or deathclaws i simply run, however if i run into the hubbos vsing the caravaners, i wait and loot whoever dies, and if i can i kill the other team and loot them. also, lol at 'surviving' the quest. do you know how absurdly easy it is to get the second best armor in the game? it requires no fighting, not thinking, no puzzle solving, nothing pretty much. thats why it shouldnt be in the game. why should it be, if it was for higher level players it should have been scaled for higher level players ie the quest should be harder, but its absurdly easy for a low level character to obtain. of course i could choose not to wear the armor, but just having it available without cheating detracts from the game and makes it seem like a noob route for people that dont want to work hard at getting cash or just steamrolling towns The question is DID you or did you NOT actually find the power armor on level 1 on your first play through?. If not your point is very invalid. If you did that was unlucky I guess, but I can't imagine too many people that doesn't know where they are going finding that armor at level 1. The thing about fallout is that it is completely open ended, you can play things in the order you like that is what makes it so great. Random restrictions detract from that. Btw my vote goes to BG2 or fallout 1 .. I think. | ||
Lenwe
Netherlands757 Posts
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Fwmeh
1286 Posts
Both happy and surprised to see it doing so well | ||
Spinfusor
Australia410 Posts
On October 10 2008 20:51 JohnColtrane wrote: yeah but daggerfall was boring as fuck, its questline could be as complex as anything and morrowind still would have raped it blind oblivion isnt such a bad game, the combat system is much better than morrowinds, if you are a higher leveling you can just swing swing swing and the other dude dies, but in oblivion at least theres more strategy like blocking and power attacks and the like Morrowind was inferior to Daggerfall in pretty much every aspect bar graphics and art design (though the gorgeousness of Morrowind (esp. with mods) should be emphasized). There's even an interview with ex-Bethesda dev Douglas Goodall you should be able to find explaining why Morrowind was a disappointing sequel. Oblivion was even worse since in exchange for screwing everything from Morrowind up, you merely get boring, but slightly better than Morrowind, combat. In particular, mediocre art design is a pretty bad idea for a hiking simulator. Lastly the time limits in Daggerfall apply only to non-main quests, and certainly not the whole game. On October 10 2008 22:49 KlaCkoN wrote: Btw my vote goes to BG2 or fallout 1 .. I think. You hesitate since deep down you know the horrid writing and unreactive world of BG2 make it unworthy of mention :p. | ||
Boblion
France8043 Posts
![]() ![]() Sarevok > Irenecus for charisma and design. I was really disappointed that you can't get his armor even in ToB :/ I would have liked to make a solo run with this "skin". | ||
Spritescaper
United States63 Posts
So many great CRPG titles out there, but I'd say the Baldur's Gate series has left the most lasting impression on me overall. Good characters and story, interesting quests, memorable combat sequences, and sheer size and epic scope all combine to form one of the best experiences the CRPG genre has to offer. It's a shame Bioware never quite managed to recapture the magic of the BG games; Neverwinter Nights in particular was a massive disappointment for me. Planescape: Torment's gameplay is lackluster at best, but this game has the best, fucking story of any CRPG that has come out in the past 9 years. No exaggeration. Extremely well developed characters and a storyline that managed to be simultaneously personal, philosophical, and emotional all at once sucked me in and never let go. (And that ending! T.T) If you're tired of the fantasy clichés and are in the market for something original, this is the game I'd recommend the most. Honorable mention goes out to Arcanum simply for the uniqueness of its setting. A fantasy world undergoing an industrial revolution? Hell yeah! Who doesn't like steampunk? If I actually need to explain why the Fallout games are great, then I don't need to know you. The Gothic games were really neat. Non-linear, free-form RPGs in a living and breathing world; in other words, Morrowind and Oblivion done right. Highly recommended. | ||
Mindcrime
United States6899 Posts
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iloveoil
Norway171 Posts
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Groslouser
France337 Posts
Or Vampire: the masquerade. | ||
tube
United States1475 Posts
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