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Sand king doesnt need to farm with orb o.O
Go stun stats stun stats/sand storm stun ult stun sandstorm/stats.
The sand storm is dependent on lane if you need it or not, but you need the stats so at level 3 you can do 2 stuns from full mana and about 5-7 seconds of regen (with a lane partner stun thats 2 guaranteed stuns).
From there its up to you, if you need bracers, get a few bracers + boots, or go bottle + boots and then dagger (i myself prefer persev -> boots -> dagger, mostly because late game you can get a linkens with your persev). After dagger you pretty much are done farming anyway so you just go gank and extra money goes to linkens/wards/travels.
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On January 22 2009 11:32 Butigroove wrote:17:13ish in game 5 disappointed me I wanted to see a 400 damage impet but you lucksacked out of it  20:59 teach your es to get rid of tower aggro 39:40 teach your QoP how to get rid of tower aggro.... wait..... 42:45 teal successfully gets rid of tower aggro O_o the mystery continues do you not know that trick? use an attack command on an undeniable allied creep = loss of tower aggro
:p tower aggro is pretty minor. I don't remember getting hit by the tower a few times leading to anyone's death.
lucksack? It's easy to dodge impetus and stun bolt pretty consistently o_o
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On January 22 2009 15:30 BottleAbuser wrote: So I keep saying, let's fucking use shit like lina and sven and sand king, but the guy who does our picks always ends up with like puck potm qop cm zeus and we get raped by a pugna. Exaggeration, yes, but true story. You always suggest retarded heroes (not thinking about laning/mid game synergy)! You mentioned something useful (omniknight) once!
Besides, there's no point in picking heroes that are 'good' if they can't be used right, which is why I hate using wl/sk/chen etc. And my own hero choices are always limited by the fact that I'm the best farmer and laner -_- The only competent qop/potm (read: semi-carry) users are myself and jot (haven't seen his qop much it's probably okay).
You should've seen our ass getting owned last night when I solo'd puck top (scourge) vs slardar cm and all potm/sk did was lane bottom for 20 min. How fucking hard can it be to buy tp from side shop Of course, slardar got fucking fat by 30 min and started 4-5 shotting everyone with dagger.
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BTW L, it was 0 armor until level 5 until very recently. Now it's 1 armor. They went from like, 4 to 2, to 0, to 1 now, so i don't even bother remembering anymore. All i know is that getting smacked by, say, tree is 1/4th of your life and that's pretty shitty.
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On January 23 2009 00:23 Heen wrote:Show nested quote +On January 22 2009 11:32 Butigroove wrote:17:13ish in game 5 disappointed me I wanted to see a 400 damage impet but you lucksacked out of it  20:59 teach your es to get rid of tower aggro 39:40 teach your QoP how to get rid of tower aggro.... wait..... 42:45 teal successfully gets rid of tower aggro O_o the mystery continues do you not know that trick? use an attack command on an undeniable allied creep = loss of tower aggro :p tower aggro is pretty minor. I don't remember getting hit by the tower a few times leading to anyone's death. lucksack?  It's easy to dodge impetus and stun bolt pretty consistently o_o I have died to tower hits more times than I can count  Also, I was under the impression that a blink after an impetus will stillhit you, and that you lucked out because he missed you from lower ground. Maybe I am wrong? Either way I was just nitpicking, your play is amazing 
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Few things follow and hit after a blink. Impetus is not one of them.
Death pulse follows. Depending on timing, Tinker's missiles may follow. ... I don't think anything else does.
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On January 23 2009 00:34 Heen wrote: Besides, there's no point in picking heroes that are 'good' if they can't be used right, which is why I hate using wl/sk/chen etc. And my own hero choices are always limited by the fact that I'm the best farmer and laner -_- The only competent qop/potm (read: semi-carry) users are myself and jot (haven't seen his qop much it's probably okay).
This is my biggest problem when picking lineups. The players skill do not match their heros - they do not like x heros etc... Or they are good with simple heros in good lanes, but can't coordinate a slightly less effective lane for better game control later on. Luckily, I have found a good reliable chen player for early game control and the much needed help for early-mid game which can help add a lot of versatility and really help in just so many ways strategically.
I would very much like for someone to have more than just a decent QOP, but an actual really good qop to play so that if I need to play another role, someone else can QOP. I get tired of having to pick axe on occasion for simplicity purposes. T_T
(This does not apply to certain members such as Alven who knows what to do in almost all situations).
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Obviously we want to be picking lineups like qop/potm/puck/ts/thd, after having bans like kunkka/na/sa/lina. Why lina? Because it blocks the other team from any sort of regular AOE stun. No one knows how to play puck you say? SO FUCKING WHAT
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i like puck, hes fun.
It took me a while to figure out how to play him in certain lanes, but he is definitely a versatile hero that can play in most all lanes.
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You're a fucking fag.
Was it your idea or Very's?
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Mostly mine. Although he was the one who wanted something fun to do :p I picked the heroes (4 of them are obvious though).
Man, the first time we tried that shit, scourge somehow knew and killed all of us and when the game started we were 2-3 levels behind lol. Sooooo sad
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4492 Posts
On January 26 2009 20:51 Heen wrote:Mostly mine. Although he was the one who wanted something fun to do :p I picked the heroes (4 of them are obvious though). Man, the first time we tried that shit, scourge somehow knew and killed all of us and when the game started we were 2-3 levels behind lol. Sooooo sad 
Can't watch the rep now (am at work), but from the context I assume it's a Roshan stomp before creep start?
One funny thing I like to do with this strat is just before Rosh goes down, type something like "-killroshan" or "-sentinelroshan" or whatever in all-chat. The enemy team just goes bonkers The only downside is when they all immediately quit, but if they don't they keep calling you a cheater all game long. So funny 
It sucks if the opposing team does a rune-check first thing tho, that can fuck things up.
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picking those heroes quickly = LOLWE'REROSHING
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4492 Posts
Btw, we only have a team of 4 people, and usually we can't get the remaining pub to go along with this strat. But when we just use sylla-lich-ursa-someotherrangedusuallsniper Roshan usually still falls pretty easily just before creeps arrive.
I hear there's also a version when you kill Rosh by aggroing him from above the cliff with a ranged nuke (Lina,Krob, whatever), and block his path with a melee hero below. Can only be done with Scourge tho.
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moar!1
lol@relic before 8min
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<3 mynock for the -sentinelroshan idea. We've seen pretty funny responses so far. We did this about ten times to day >_< the longest it took us to get either megacreeps or throne was 15 min. Shortest around 8:30...
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You guys played 10 times today. Without me. Fuck you.
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