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The Official Fighting Games Topic - Page 232

Forum Index > General Games
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Prev 1 230 231 232 233 234 296 Next
New Updated Fighting Game Thread
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
October 23 2009 17:47 GMT
#4621


did we get this one yet
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
October 23 2009 18:09 GMT
#4622
i dont think so lol
And all is illuminated.
anch
Profile Blog Joined June 2006
United States5457 Posts
October 23 2009 18:09 GMT
#4623
thats so homogenius
Kingkosi
Profile Blog Joined October 2006
United States1215 Posts
October 23 2009 18:20 GMT
#4624
Saya I sent my 360 out to MS so I should be getting it back in ohh 4 weeks lol
Twitter: @KingKosi
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
October 23 2009 23:31 GMT
#4625
LOL, I've been looking for a vid with that basketball combo in it! I've seen it before, but it was on the right side of the screen (so it must've been a different vid) and I never saved the link to the vid. >_<

hearts Saya
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
Last Edited: 2009-10-24 00:40:38
October 24 2009 00:28 GMT
#4626
Yw bill, and lol kingkosi you gettin t6?

also whos going to nec, me and mc might go
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
Last Edited: 2009-10-24 00:43:44
October 24 2009 00:40 GMT
#4627
im cutting it damn close though -_-;

reposting for good measure

[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
October 24 2009 03:42 GMT
#4628
On October 24 2009 09:28 SayaSP wrote:
Yw bill, and lol kingkosi you gettin t6?

also whos going to nec, me and mc might go


ill be going too
Forever Young
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
October 24 2009 14:13 GMT
#4629
On October 24 2009 09:40 SayaSP wrote:
im cutting it damn close though -_-;

reposting for good measure

http://www.youtube.com/watch?v=dWkyjtqCORE

looool, HnK meets Arcana Heart


I might go to NEC. Unlikely, but possible.
Scooter
Profile Blog Joined November 2007
United States747 Posts
October 28 2009 03:13 GMT
#4630
Anybody playing Tekken 6? I just started out, so far I'm digging Larse and Steve Fox.
My unblocks gets yo curleh mustache wet のωの
anotak
Profile Blog Joined March 2008
United States1537 Posts
October 28 2009 06:39 GMT
#4631
been playing taken 6 for a few hours

i like it i can play as sagat his focus attack is good but i dont know why the input is b + mp instead of mp + mk my brain hurts this isn't street fighter wtf
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
October 28 2009 06:53 GMT
#4632
been playing T6 for a while...
in arcade~

Still haven't gone and purchased a copy of it for console yet.
[iHs]MCMcEmcee@UFO | のヮの
anotak
Profile Blog Joined March 2008
United States1537 Posts
Last Edited: 2009-10-28 09:04:14
October 28 2009 09:03 GMT
#4633
hey is there frame data for this game (tekken 6) somewhere
i hate having to guess if moves are unsafe or not
me and my friend were playing earlier and we were just going by if a standing 1 or 2 or a throw (or a farther move for moves that push back) could punish the move but we dont really play 3D fighters so we don't know what the fastest moves on here are exactly. If there's an easy test like Zangief's SPD or AHVB if a move is unsafe or not it'd be nice to know (if there's no frame data).

trying to learn Bruce. Is he any good? He seems like he's pretty good at controlling space and setting up favorable situations frames-wise... I could be utterly wrong though. That B+2 really reaches far though. Is it unsafe? Me and my friend couldn't find anything that punishes it. It's pretty easy to counterhit but it still seems like a solid move. Character reminds me a lot of Sagat, both in visual appearance and playstyle.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
October 28 2009 14:33 GMT
#4634
New character in Arcana Heart 3 woooo:

http://img9.imageshack.us/img9/6059/ah3q.jpg

It's a 5-year-old girl riding a jello monster.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
October 28 2009 17:12 GMT
#4635
AHAHAHAHA. damn son thats my char
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Scooter
Profile Blog Joined November 2007
United States747 Posts
October 30 2009 06:10 GMT
#4636
[image loading]


+ Show Spoiler +
fail.
My unblocks gets yo curleh mustache wet のωの
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
October 30 2009 20:32 GMT
#4637
On October 28 2009 18:03 anotak wrote:
hey is there frame data for this game (tekken 6) somewhere
i hate having to guess if moves are unsafe or not
me and my friend were playing earlier and we were just going by if a standing 1 or 2 or a throw (or a farther move for moves that push back) could punish the move but we dont really play 3D fighters so we don't know what the fastest moves on here are exactly. If there's an easy test like Zangief's SPD or AHVB if a move is unsafe or not it'd be nice to know (if there's no frame data).

trying to learn Bruce. Is he any good? He seems like he's pretty good at controlling space and setting up favorable situations frames-wise... I could be utterly wrong though. That B+2 really reaches far though. Is it unsafe? Me and my friend couldn't find anything that punishes it. It's pretty easy to counterhit but it still seems like a solid move. Character reminds me a lot of Sagat, both in visual appearance and playstyle.


Bruce is really good. Borderline top tier by some accounts. HUGE wall carries off any launch on top of strong juggles, good pokes, etc. etc.

Japan has frame data :V Arcadia has been putting T6BR frame data (a few characters per issue, mostly like a "top 20" list of moves) if you know someone who has a subscription or who can get good scans. Inatekken wiki has stuff too, but I dunno what the link is... plus it's not complete or always completely accurate.

Fastest move in the game is Yoshi's flash (punishes -6 but no range)... otherwise, fastest move for most characters will be 10F (jabs, Ganryu headbutt); as of T6, 8F jabs are gone so 10F is the fastest non-flash move available.

Some general thresholds to keep in mind:
-10, jabs.
-12, in T6/BR lots of characters got beefy -12 punishers and a lot of old -12 punishers got buffed.
-14, a few beefy punishes here; most dangerous is EWGF and the like, though most characters don't get a launch till...
-15, standard launch punish. Hopkicks and generic df+2, along with random character specific launchers (Jin d+3+4, for example).

For crouch blocking, ws+4 is the generic fastest punish. -12/-13 or so you start seeing some beefier punishes for better punish characters (Kazuya twin pistons, Steve ws+12). Full crouch punishers are a lot less standardized... IIRC it's something like -11 or so is ws+4, -15 is hopkick, -19+ is uf,N+4 hopkick or CC, launcher. And everything in between is whatever your character has.

Tekken is the kind of game where most things are -frames on block, but not necessarily punishable.
[iHs]MCMcEmcee@UFO | のヮの
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
Last Edited: 2009-10-31 19:39:30
October 31 2009 19:38 GMT
#4638
On October 30 2009 15:10 Scooter wrote:
[image loading]


+ Show Spoiler +
fail.


that's fucked up
And all is illuminated.
anotak
Profile Blog Joined March 2008
United States1537 Posts
November 01 2009 21:45 GMT
#4639
On October 31 2009 05:32 MCMcEmcee wrote:
Show nested quote +
On October 28 2009 18:03 anotak wrote:
hey is there frame data for this game (tekken 6) somewhere
i hate having to guess if moves are unsafe or not
me and my friend were playing earlier and we were just going by if a standing 1 or 2 or a throw (or a farther move for moves that push back) could punish the move but we dont really play 3D fighters so we don't know what the fastest moves on here are exactly. If there's an easy test like Zangief's SPD or AHVB if a move is unsafe or not it'd be nice to know (if there's no frame data).

trying to learn Bruce. Is he any good? He seems like he's pretty good at controlling space and setting up favorable situations frames-wise... I could be utterly wrong though. That B+2 really reaches far though. Is it unsafe? Me and my friend couldn't find anything that punishes it. It's pretty easy to counterhit but it still seems like a solid move. Character reminds me a lot of Sagat, both in visual appearance and playstyle.


Bruce is really good. Borderline top tier by some accounts. HUGE wall carries off any launch on top of strong juggles, good pokes, etc. etc.

Japan has frame data :V Arcadia has been putting T6BR frame data (a few characters per issue, mostly like a "top 20" list of moves) if you know someone who has a subscription or who can get good scans. Inatekken wiki has stuff too, but I dunno what the link is... plus it's not complete or always completely accurate.

Fastest move in the game is Yoshi's flash (punishes -6 but no range)... otherwise, fastest move for most characters will be 10F (jabs, Ganryu headbutt); as of T6, 8F jabs are gone so 10F is the fastest non-flash move available.

Some general thresholds to keep in mind:
-10, jabs.
-12, in T6/BR lots of characters got beefy -12 punishers and a lot of old -12 punishers got buffed.
-14, a few beefy punishes here; most dangerous is EWGF and the like, though most characters don't get a launch till...
-15, standard launch punish. Hopkicks and generic df+2, along with random character specific launchers (Jin d+3+4, for example).

For crouch blocking, ws+4 is the generic fastest punish. -12/-13 or so you start seeing some beefier punishes for better punish characters (Kazuya twin pistons, Steve ws+12). Full crouch punishers are a lot less standardized... IIRC it's something like -11 or so is ws+4, -15 is hopkick, -19+ is uf,N+4 hopkick or CC, launcher. And everything in between is whatever your character has.

Tekken is the kind of game where most things are -frames on block, but not necessarily punishable.

thanks man
they'll be getting this in my university's game room soon so I will be playing it a lot because I have several hours in between my classes with nothing to do because all my friends have classes right then lol. So this game is awesome for me. Gives me a chance to learn a game that isn't my main game (SF4/ST), which in turn makes me see a different perspective back on SF. The other thing is that it helps me get over the issues I've had playing under tournament conditions: Much like the real tournament, there are smelly-ass smash players unfortunately directly beside the marvel (soon to be tekken) tv. There's DDR around the corner, the other side of me is rock band with some fat girl that comes every day and plays eye of the tiger 27 times in a row (I counted the other day) (mimics having to hear all the other games at the tournament really loud and annoying ringtones and shit), some people that walk/stand in front of the screen sometimes (thank god this doesn't happen at the tournament at least but still), people talking shit to me, having to hear people go "MAN FUCKING CABLE/IRON MAN/STORM/PSYLOCKE ASSIST/JUGGERNAUT/STRIDERDOOM/SENTINEL/CAPCOM ASSIST" behind me when I play sometimes (hearing shit like this used to put me on tilt, not anymore thanks to this), and just the general nervousness of playing people that aren't my friends, and having people watch me play that aren't my friends, and also having to put up with playing against some dude that smells like garlic and then that other dude that's constantly snorting the snot up his nose, just so many distractions, having to figure people out mentally in 99 seconds or give up my spot, the smell of the shitty food place next door.

It's just very different, I was used to playing in such a controlled environment. I used to fuck up mentally just by playing on a different TV. This is a very rarely talked about skill in placing well in tournaments...

Speaking of this topic, any of you that play with the stick on the floor, how do you deal with having to play on a very slick surface? It only happened to me before at SEB back in the summer... but I feel pretty annoyed with it still. It was very hard to play, I kept missing fireballs, and I missed my combo into ultra 3 times in the tournament because me putting in the motion made the stick slide and when my fingers did the usual motion to hit the 3 buttons I got no buttons (lol fingers in between). This is pretty bad and I can't let that happen to me again, any solutions? My friend suggested buying a doormat or something similar and taking it to the tournament just in case. I don't know how well that would work.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
November 01 2009 21:55 GMT
#4640
it would work. you could even just get one of those sticky dish rack liners and it'd work too

you know, this stuff http://images.containerstore.com/images/catalog/105935/LatticeDrawerShelfLiners_l.jpg
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
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