[HoN/DotA] Let's Play~!! - Page 995
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ahswtini
Northern Ireland22203 Posts
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JeeJee
Canada5652 Posts
there is just nuggets of interesting information everywhere so fine apparently people knew that heroes like tort can see further at night by default but did you know all damage in hon works like a dot? what are the implications of this.. well consider early levels, tower vs ranged creep you need either 3 tower hits or 2 tower hits + 2 hero hits to kill it consequently, if you didn't hit the ranged creep ahead of time, and the tower is firing its 3rd hit, you're sol, right? Think again. if you hit at the same frame as the tower from the server's point of view, even though the creep has more hp than you can possibly kill in one hit, you still have a chance to get the lasthit (based on an RNG) Fascinating stuff. likewise of course, you also have a chance to lose a lasthit to something that can't possibly deal enough damage to kill it if it hits at the same time as you. i guess the practical implications of this are -you always have a chance to get a lasthit even if you can't possibly deal enough damage so always go for it -it's always possible to deny yourself as devourer -it's always possible to fuck up denying allies from dots (most notably slither's) | ||
Judicator
United States7270 Posts
On July 20 2010 06:04 rabidch wrote: the only reason losing to doom at mid is when you're at 6 and and hes at 6 lets say he has level 1 lvl? doom and lvl 1 scorched and he uses all his spells on you which is more than enough to kill SF without a strength power treads edit: oh yeah and sf having no chicken fffffffffffffuuuu This is true, but if the SF is smart, he should have gotten the fuck out, sitting in a lane against a level 6 Doom as an AGI is screaming kill me. | ||
D8ms
Canada88 Posts
The damage are not DoT like, however if two simultaneous source of damage occurs on the same frame, there is a weighted chance that either can get the kill. I believe HoN runs at 20 fps, so timing a hit along with the tower or anything alike would require both hits to be within 0.05s | ||
JeeJee
Canada5652 Posts
On July 20 2010 10:32 D8ms wrote: Shinbi The damage are not DoT like, however if two simultaneous source of damage occurs on the same frame, there is a weighted chance that either can get the kill. I believe HoN runs at 20 fps, so timing a hit along with the tower or anything alike would require both hits to be within 0.05s well the damage can't be instant in that scenario therefore it is over time =) admittedly, over a very short period of time and yes you're right you just need to be within 1/20th of a second. it's not gonna be consistent due to lag, but it's not so hard that it's not worth doing imo.. at least based on my trials (especially since i didn't even bother lasthitting ranged creeps in that scenario because i never imagined damage would work like this) | ||
D8ms
Canada88 Posts
On July 20 2010 10:43 JeeJee wrote: well the damage can't be instant in that scenario therefore it is over time =) admittedly, over a very short period of time and yes you're right you just need to be within 1/20th of a second. it's not gonna be consistent due to lag, but it's not so hard that it's not worth doing imo.. at least based on my trials (especially since i didn't even bother lasthitting ranged creeps in that scenario because i never imagined damage would work like this) I suppose if you want to think of it like that, it would also be correct... But all damage before the last hit are instantaneous | ||
Fruscainte
4596 Posts
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Pokebunny
United States10654 Posts
On July 20 2010 13:18 Fruscainte wrote: Is HoN really that good? I've seen some gameplay and it looks a little too dark with a lot of flashy effects that blur up the screen. It looks amazing, graphically and gameplay but is it really that much of a leap from LoL for the 30 bucks? And do I need to buy champions like in LoL with in-game currency or do I get a bunch automatically? I tried LoL a bit a few days ago and was very unimpressed. The graphics in HoN are very clear, interface very intuitive, and online features far surpassing other games. All heroes are available to anyone, the 30$ is a one-time fee that covers everything you'll ever need to be as good as you want. One thing in LoL that discouraged me was things like this - there are no runebooks, everyone gets the same heroes to play from, and everyone starts off the game equally (none of those spells that you pick two of each game to use - I forget what they're called). | ||
JeeJee
Canada5652 Posts
finally my search is over i found a player-color changing mod i can finally tell the difference between lb/grey/pink on the minimap and be able to tell dg/brown apart from the minimap terrain thank god playing sent won't suck as much anymore | ||
Pokebunny
United States10654 Posts
On July 20 2010 13:24 JeeJee wrote: oh god finally my search is over i found a player-color changing mod i can finally tell the difference between lb/grey/pink on the minimap thank god You are so, so late. I've been using one for months. | ||
Fruscainte
4596 Posts
On July 20 2010 13:21 Pokebunny wrote: I tried LoL a bit a few days ago and was very unimpressed. The graphics in HoN are very clear, interface very intuitive, and online features far surpassing other games. All heroes are available to anyone, the 30$ is a one-time fee that covers everything you'll ever need to be as good as you want. One thing in LoL that discouraged me was things like this - there are no runebooks, everyone gets the same heroes to play from, and everyone starts off the game equally (none of those spells that you pick two of each game to use - I forget what they're called). Do they actively add new heroes like Riot does? | ||
JeeJee
Canada5652 Posts
On July 20 2010 13:25 Pokebunny wrote: You are so, so late. I've been using one for months. yeah i know i'm not that well-versed in mods are you using montis' ? | ||
semantics
10040 Posts
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Shikyo
Finland33997 Posts
EDIT: Pokebunny clearly hasn't played enough LoL | ||
OmgIRok
Taiwan2699 Posts
On July 20 2010 13:48 Shikyo wrote: So has anyone tried a Vindicator carry? harkons -> hellflower should work pretty well, don't you think. EDIT: Pokebunny clearly hasn't played enough LoL Harkons is like way late game isn't it? Vindicator carry is like int treads, 3 nulls, sheepstick, + frostfield and he already has his little orb O_o Hellflower doesn't help his survivability, and he has a silence too >.> not to mention curse of the silent (dunno hon name) | ||
Pokebunny
United States10654 Posts
On July 20 2010 13:26 Fruscainte wrote: Do they actively add new heroes like Riot does? Yeah, I think there are 66ish atm - final total is going to be 72 I think | ||
Shikyo
Finland33997 Posts
On July 20 2010 14:04 OmgIRok wrote: Harkons is like way late game isn't it? Vindicator carry is like int treads, 3 nulls, sheepstick, + frostfield and he already has his little orb O_o Hellflower doesn't help his survivability, and he has a silence too >.> not to mention curse of the silent (dunno hon name) Harkons doesn't stack with his orb? EDIT: well they fail-port heroes from dota but because of the differences stuff like Tundra and Gladiator are both completely shitty so they kind of fail there. Although I liked the Gauntlet and the Balphagore, even though Gauntlet is ridiculously overpowered. | ||
Pokebunny
United States10654 Posts
On July 20 2010 13:48 Shikyo wrote: So has anyone tried a Vindicator carry? harkons -> hellflower should work pretty well, don't you think. EDIT: Pokebunny clearly hasn't played enough LoL Shikyo clearly hasn't played enough HoN. First of all, yes, it has been done. Second of all, harkons doesn't stack with his orb, I don't claim to know much about LoL, I played about five games and those things stood out to me. | ||
OmgIRok
Taiwan2699 Posts
On July 20 2010 14:13 Shikyo wrote: Harkons doesn't stack with his orb? EDIT: well they fail-port heroes from dota but because of the differences stuff like Tundra and Gladiator are both completely shitty so they kind of fail there. Although I liked the Gauntlet and the Balphagore, even though Gauntlet is ridiculously overpowered. I'm not completely sure about the orbs not stacking cause in HoN, every orb used to stack and whatnot, but they patched it and I don't know now :p But yeah hellflower is kind of a bad item for vindi | ||
Gandalf
Pakistan1905 Posts
On July 20 2010 13:18 Fruscainte wrote: Is HoN really that good? I've seen some gameplay and it looks a little too dark with a lot of flashy effects that blur up the screen. It looks amazing, graphically and gameplay but is it really that much of a leap from LoL for the 30 bucks? And do I need to buy champions like in LoL with in-game currency or do I get a bunch automatically? I played quite a lot of LoL before I found out about HoN. I uninstalled LoL a while back because I find HoN significantly superior in every single way. I find the whole summoner system very gimmicky, and the fact that there are duplicate heroes in a lot of games annoying. Plus HoNs interface is soooooo much superior, pvp.net or whatever its called is a clearly inferior product. If you're starting to get bored of LoL, or want to play a superior albeit much harder game, do try HoN. You wont have issues with battle clarity by the time you've played 50-100 games. Its actually harder discerning stuff in vods cuz of the low quality, but in the game itself, everything is crystal clear. For the 30 bucks you get everything in the game, plus any future content S2 might add. No microtransactions or anything. | ||
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