[HoN/DotA] Let's Play~!! - Page 968
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rabidch
United States20288 Posts
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ahswtini
Northern Ireland22206 Posts
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Pokebunny
United States10654 Posts
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rabidch
United States20288 Posts
iceiceice on the very left + Show Spoiler + looks like he wants to win | ||
OmgIRok
Taiwan2699 Posts
lets gogo play some kunkka | ||
OmgIRok
Taiwan2699 Posts
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Pokebunny
United States10654 Posts
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OmgIRok
Taiwan2699 Posts
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Superbia
Netherlands8889 Posts
On July 03 2010 04:14 OmgIRok wrote: it gives me an advertisement to buy the game and then u can't close it Activate your account here: http://www.heroesofnewerth.com/cs.php (first option). | ||
ahswtini
Northern Ireland22206 Posts
edit: nevermind apparently it has | ||
Antifate
United States415 Posts
Damn, his grip no longer hits creeps. Crazy ganker. He's looking like Pebbles and Dev combined. :O:O | ||
hideo
Canada1641 Posts
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tYsopz
Norway215 Posts
Rampage - All Magic damage changed to Physical - Stampede Reworked * 9001 Range * Same mechanic, charges target unit * Gains 15/20/25/30 Movespeed per second * Gains Treewalking after 4 seconds * Does not gain Magic Immunity and no reveal state is placed on enemies * When Rampage gets within 450 units of his target, he pounces on them almost instantly * Causes a Stun and Pushback upon impact instead of just a stun * Movespeed boost retained for 3s after impact - Might of the Herd Reworked * No longer has a team aura * 50 Manacost * Gives self 4/6/8/10% Movespeed * Gains 3/6/9/12% of movespeed in attack damage * On use, stomps the ground every second for 1/2/3/4 seconds, applying Herded (-15 Movespeed) to all enemies in the radius for 5 seconds. This stacks. - Horned Strike Reworked * 10/9/8/7 second cooldown * Still stuns and pushes back the target on attack. 100 Physical damage at all levels * While in cooldown, one second is subtracted for every 1000 units traveled by Rampage - Favor of Sol removed - New Ultimate: The Chains that Bind * Rampage can use chains he carries around to grab an enemy hero, stunning them and dragging them behind himself for a limited time * 200 Range * 175/200/225 Manacost * 105/90/75 second cooldown * Binds the target to Rampage for 3/3.5/4 seconds and the target will be dragged behind him as he moves * Rampage is Disarmed while dragging someone and the dragged target will take 20/30/40% of the distance they are dragged in Physical damage * If Rampage and the target he is dragging get separated by more than 500 units the chains are broken Did S2 just drastically dumb down and nerf rampage or it just what it looks like? I think the old rampage was pretty awesome. | ||
plated.rawr
Norway1675 Posts
The new rampage sounds kinda fun. I can just imagine him charging in on someone, popping shrunken, then dragging them back to his friends to be killed in a second. 5v4 ftw. | ||
Nitrogen
United States5345 Posts
too many active skills | ||
paper
13196 Posts
On July 03 2010 06:13 Nitrogen wrote: should dumb down leoric imo too many active skills Even if they replaced his stun with a passive bash, he'd STILL have too many active skills. | ||
Insane Lane
United States397 Posts
batrider on a rhino | ||
rabidch
United States20288 Posts
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Nitrogen
United States5345 Posts
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Judicator
United States7270 Posts
On July 03 2010 06:42 Nitrogen wrote: i loved reading the concept heroes on da because half of them were retardedly imbalanced carry heroes, and like the other 49% were just really stupid heroes with no synergy at all. Azeroth Policeman would like a word with you. ![]() | ||
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