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[HoN/DotA] Let's Play~!! - Page 712

Forum Index > General Games
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Elegance
Profile Blog Joined February 2009
Canada917 Posts
January 11 2010 23:28 GMT
#14221
On January 12 2010 08:25 CharlieMurphy wrote:
for a seconf i thought he was making a small riddle about his PSR by writing DCLXVI = 1566 right? but then I realized that isn't that low and he was just signing his post cause that is his ID.

Hmm, never woulda thought of it that way... amazing
Power of Ze
Elemenope
Profile Blog Joined March 2006
Burkina Faso1704 Posts
January 11 2010 23:41 GMT
#14222
On January 12 2010 08:25 CharlieMurphy wrote:
for a seconf i thought he was making a small riddle about his PSR by writing DCLXVI = 1566 right? but then I realized that isn't that low and he was just signing his post cause that is his ID.


...
In DotA you could
DCLXVI
Profile Blog Joined August 2009
United States729 Posts
January 11 2010 23:49 GMT
#14223
...
DCLXVI = 666
psr is 1286 now but w/e
I am still trying to make up for the terrible stats I had for my first 50 or so games, since I never played dota and just jumped into the game without reading any sort instructions on how to play. That and I only play games with people 50-150 psr higher than me...
I can already see the ending
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
January 12 2010 00:30 GMT
#14224
On January 11 2010 03:06 deconduo wrote:
Show nested quote +
On January 11 2010 02:57 CharlieMurphy wrote:
hey thre is something i have been meaning to address. I have this issue with hon where the screen will flicker and sometimes have these crazy lines in the graphics making it ugly and hard to see when I have background windows open. This makes it impossible to listen to music, How do I fix this?


Try running it in exclusive mode/not in exclusive mode.

didn't work T_T
..and then I would, ya know, check em'. (Aka SpoR)
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-01-12 00:59:03
January 12 2010 00:57 GMT
#14225
most graphic oddness can be solved by turning on V sync
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
Last Edited: 2010-01-12 01:06:49
January 12 2010 01:06 GMT
#14226
On January 11 2010 16:08 Nitrogen wrote:
this is a reminder to myself to make a video of an epic tiny toss




yeah i didn't know those were there.

and i meant to toss lmnop LOL (dk)
UNFUCK YOURSELF
paper
Profile Blog Joined September 2004
13196 Posts
January 12 2010 01:15 GMT
#14227
rofl he was like ¬¬
Hates Fun🤔
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
January 12 2010 01:16 GMT
#14228
a little bit after that lmnop started spamming "u mad?"
UNFUCK YOURSELF
Elemenope
Profile Blog Joined March 2006
Burkina Faso1704 Posts
January 12 2010 01:22 GMT
#14229
u mad?
In DotA you could
semantics
Profile Blog Joined November 2009
10040 Posts
January 12 2010 03:02 GMT
#14230
update was done now
+ Show Spoiler [changelog] +
Version 0.1.63
--------------
General

- REPLAYS!
- Added ramp models to show where the ramps are more clearly on Caldavar
- Added ingame loading tips
- Added a delay between hero voice responses for move, attack and select sounds. (default 3 seconds)
- Volume tweaks on a lot of heroes and abilities
- Endless sound tweaks to heroes and impacts
- New music track
- Bajillidan tooltip fixes
- Fixed Ranged Super Creep health
- Added a lot (like 12-15) new LODs for lower end systems
- /gameinfo now returns "Other Options: None" if there are none, previously it just showed "Other Options:"
- Changed the creep gold for supercreeps to 1/2 the gold of normal creeps
- Added a team message when a walking or flying courier is purchased by a team member
- Added a team message indicating when a team member buys back
- Added a new customized Legion/Hellbourne message and alert ping indicating when a melee/ranged barracks is destroyed
- Added a fence in the forest to stop ancient creep pulling on the Hellbourne side
- Player disconnects and player timeouts are now differentiated to the server
- Tweaked Purge Creep AI so it doesn't purge creeps anymore, just heroes that are close to it
- Warbeast's Wolves, Tempest's Elementals, and Puzzlebox Minions are now Summoned units and will be hurt by Purge effects
- Fixed the tooltip for locking someone because it said "star" instead of "icon"
- Fixed an issue with the Health/Manabar tooltip in the options window
- Added a new Hellbourne building to the base
- Fixed the Kongor exploit spot because of a prop
- French stringtables updated (Thanks to Magissia)
- Fixed a significant exploit with map fog
- Kongor now gets the ability to run through buildings, trees, and cliffs to return home.
* This fixes many many issues with him getting stuck in weird places.
- Kongor can no longer attack towers
- Added a new jukespot in the Hellbourne jungle
- Fixed the Antlore Healers from acting insane

- Added occlude to the following. This stops the effects from playing in fog:
* Andromeda's Void Rip
* Behemoth's Heavyweight and Enrage
* Chronos' Time Leap
* Deadwood's Rotten Grasp and Tree Throw
* Defiler's Silence
* Demented Shaman's Storm Cloud
* Devourer's Hook
* Forsaken Archer's Volley
* Glacius' Tundra Blase and Downpour
* Hellbringer's Summon Malphas
* Magmus' Lava Surge and Volcanic Touch and Eruption
* Nymphora's Pod
* Pestilence's Impale
* Plague Rider's Plague Carrier
* Torturer's Chain Reaction
* Valkyrie's Leap
* Vindicator's Sage's Lore
* Voodoo's Cursed Ground
* War Beast's Metamorphisis

* Portal Key
* Kongor death effect

- Art tweaks:
* Accursed's attack, cast effects, and cast impacts
* Armadon's knockdown redone
* Chronos' attacks cleaned up
* Corrupted Disciple's new death and texture enhancements
* Dark Lady's animations redone
* Deadwood's ultimate effects sharpened
* Demented Shaman's Entangle art
* Forsaken Archer's run animation and textures on her mount
* Jeraziah's ultimate is toned down
* Madman's attacks cleaned up
* Nymphora's run, idle and portrait fixes
* Ophelia's run redone and cast animations
* Pandamonium's new death
* Predator gets an updated model
* Rampage's run/charge difference cleaned up
* Scout's electric eye and ultimate effects cleaned up
* Slither's bored animation and ultimate clarity
* Tempest's taunt redone
* Thunderbringer's attack animation
* Vindicator's death cleaned up and attacks smoothed
* Warbeast's walk animation

- Some significant enhancements and tweaks to the low end renderer
- Added a new game option to the interface panel that allows players to toggle displaying timestamps in game chat
- When in the game lobby or hero select screens, pressing shift while entering chat now updates the chat type button to display the opposite chat mode the message will be sent to
- Added a "No Leavers" icon to the game lobby to indicate if a game is "No Leavers" or not
* Updated /gameinfo to show this information as well
- Fixed an issue where players were shown a "unable to join due to leave % being too high" and unable to reconnect to games they were previously disconnected from
- /dnd now blocks incoming messages sent from buddies using the "/buddy message" command
- /afk and /dnd status is now automatically removed and set to /available when sending a /whisper
- When switching between /afk and /dnd as long as a message is specified it will now switch or update your status accordingly, instead of removing your status and toggling to /available
- /roll # now defaults to a roll between 1 and #
- Fixed a bug where the percentage of leaves in the game lobby didn't match the percentage of leaves in the view stats interface
- Fixed a crash caused by using the /matchup (/ma) command when in the hero select screen. /matchup is now only available for use during pre-match, active and end game phases
- Added a /ping command players can use in game to show their current ping
- Added a "Disconnect" button to the loading screen for cases when a player wishes to exit out before they have finished loading
- Updated match stats info screen to show the colors of the players

- Updated match replays web page to display correct icons for auto balanced game option and banning draft mode


- Added new color in chat support for each of the player colors:

* Blue ^!b

* Teal ^!t

* Purple ^!p

* Yellow ^!y

* Orange ^!o

* Pink ^!i

* Gray ^!v

* LightBlue ^!l

* DarkGreen ^!g

* Brown ^!n
* Orange ^o
* Brown(Different Brown) ^n
* Purple(Different Purple) ^p
* Teal(Different Teal) ^t

- Spectator fixes:
* Creep kill popup
* Fixes for popup message and pings
* Fix typo in spectator interface
* Fix channel and mana upkeep on info selection tooltips
* Camera centering and locking for spectators works using both info and control binds (C and V)
* Tab cycles heroes in spectator mode
* Fix double and triple ability buttons on the spectator interface
* Various other tweaks
* Hooked up z key chat history support

- Removed Christmas effects (Except the lights on the Legion tree. Because some people keep those up for a while. You know people like that I'm sure...)

For modders:
- Added new UI_CMD(GetColorFromPosition) that returns the appropriate color from a given client/player position.
- Added a new CMD LocalChat that can be used to display chat messages in game (on the local client only).
* This will be useful for mods that print out information to the screen without having to going through an interface and for those that don't want to send information to the screen with TeamChat or AllChat (rune spawn or player spawn reminders to name a few)


Items (17)

Barbed Armor
- Cooldown increased to 20 seconds (from 15)
- Damage returned lowered to 80% (from 100%)

Courier (Flying)
- Bounty increased to 300

Firebrand
- Rebalanced and takes the +10 agi item and the +6 str item
* 15 agi
* 6 strength
* 10% ms
* 15 as
* 950 recipe
* 2400 total

Frostburn
- Stats rebalance
* 21 str
* 21 agi
* 10 damage
* 14% ms
* 25 AS
* Slow changed to 15%, down from 20% (slow now lasts 2.5 seconds, down from 3)

Frostwolf
- Same components but 200 recipe cost, 5900 total
- The slow lasts 3 seconds and is applied on both single target spellcast and attack

Harkons Blade
- Manacost per attack reduced to 50 from 100
- Recipe cost lowered from 725 to 500

Helm of the Black Legion
- Block value when on a ranged hero reduced to 20
* Brings this item in line with the other two deflection items

Icebrand
- Rebalance and takes the +10 str item and +6 agi item
* 15 str
* 6 agi
* 10 damage
* frost (15%, 1.5 second duration, down from 3)
* 950 recipe
* 2400 total

Geometers Bane
- Loses 5 int
- Recipe cost lowered by 100

Mana Battery
- Health returned per charge lowered to 12, from 15. Mana returned stays the same

Mana Potion
- Fixed a typo (No, not the energy drink)

Ghost Marchers
- Casting a spell or using an item no longer dispels the Phased effect
- Phased buff improved to 12% (from 10%)

Nullfire Blade
- Damage from the mana burned changed to 100%, from 80%

Power Supply
- Recipe cost changed to 290 from 203

Puzzlebox
- Recipe cost increased by 100
- Puzzlebox Melee will now return the proper damage on death (200,400,600 True damage)
- Added a proper name to the Haste Aura for Puzzlebox Ranged Minion

Restoration stone
- Now refreshes all items except other Restoration Stones and Shrunked Head

Tablet of Command
- Fixed it from leaving behind an invisible gadget that can block creep spawns


Heroes (42)
* Yes... 42. The answer to Life, the Universe, and Everything lies in the number of heroes we are changing. Think about it...

Accursed
- Range of Shield lowered to 400
- Shield will no longer dispel stuns
- Range of Cauterize increased to 750

Andromeda
- Aurora debuff duration increased from 15 to 20s

Arachna
- Spider will no longer spawn if she dies while it is in midair

Armadon
- Spine Burst debuff increased from 10s to 13s
- Armordillo's Spine Burst damage point reduced from 250 to 200

Behemoth
- Fissure no longer freaks out when you target yourself

Blacksmith
- Added mushroom cloud explosion for when a 4x multicast goes off
- +2 Base Intelligence
- +0.2 Intelligence Gain

Corrupted Disciple
- Base strength lowered from 21 to 19
- Movespeed lowered by 5
- Corrupted Conduit now grants vision around the target (800 AOE) as long as they stay in range/is draining damage
- Fixed Electric Tide from not doing damage on the return if killed while it is active

Deadwood
- Armor reduction from 2,3,4,5 to 1,2,3,4 when in Rotten Grasp
- Very short cast time on Rotten Grasp so an animation plays
- Initial slow from throwing a log reduced to 60% (from 80%)
- Deadwood's log is now consumed when the throw is blocked by Nullstone
- Deadwood can no longer throw a Log at Couriers
- Willowmaker can no longer target the ground

Defiler
- Fixed bug allowing players to control the spirits of Unholy Expulsion

Demented Shaman
- Fixed Storm Cloud to properly hilight just heroes in the targetting circle
- Fixed Storm Cloud to properly gain a radius increase with staff of the master

Devourer
- Hook range is now the same across all levels (1100)
- Hook now returns to the devourer if he moves (Think Maliken's Sword)
- Hook can now only drag a unit a max of 1440 units
- Hook no longer double impacts people

Engineer
- Cooldown of the keg increased to 14s base
- Shield will now properly dispels buffs when someone leaves the area (It was dispelling debuffs before, which was incorrect)
- Tinker reworked
-----------------------------
Passive:
Decrease cooldown and manacost of keg by -7/14/21/28%

Active:
Range: 450
Mana Cost: 25
Cooldown: 15.0 Seconds
Duration: 15.0 Seconds
No longer channeling

Towers
+/- 10/20/30/40 Attack Speed
+/-3/5/7/9 Armor

Catapults
+/-10/20/30/40 Attack Speed
+/-20/40/60/80% damage
- 66% damage taken for allies
Blows up enemy catapults at end of the debuff if they are still alive

Steam Turret
+ 10/20/30/40 Damage
------------------------------

Forsaken Archer
- Base Agility lowered by 1
- Attack projectile speed slowed down from 1200 to 1050
- Fixed Split Fire so it reduces damage correctly
- DoT from Skeletons lowered to 4/8/12/16
- Piercing Arrows has the damage it does reduced based on the targets it hits. 10% per target in the line

Glacius
- Ice Imprisonment can now be cast on allies, immobilizing them but reducing all damage they take by 20,40,60,80% for the duration

Hammerstorm
- Galvanize cast time removed

Hellbringer
- Fixed the hilarious tooltip bug (Unholy Shackles was named Unholy Sfles)
- 10,20,30,40% on the health from Life Void
- Boil now 'chains' to 1,2,3,4 nearby targets (so 2,3,4,5 total hit by it) and applies the boil to all of them instantly. Numbers stay the same
- Fixed a bug that was causing Deathboil, when refreshed and re-cast on a target that already had the debuff, to continue to scale up its damage over the renewed length of the debuff. Instead, after the DoT ticks for 80 damage it will reset back to 10 damage and start increasing again

Jeraziah
- Adds the cast time back on Sol's Blessing (.5 seconds)

Kraken
- No longer runs in place after charging (but he did look hilarious)

Legionnaire
- Decapitate cast point lowered from 330 to 300

Madman
- Stalk cooldown +1s at all levels
- Invulnerability from Barrel Roll removed

Magebane
- Flash cooldown now at 12/10/8/6 (+1 second at levels 2,3,4)

Magmus
- Invulnerability from Lava Surge removed

Moon Queen
- +2 Base Strength
- +0.2 Strength Gain
- +2 base int
- +5 base damage
- Moon Finale no longer requires points in Moon Beam
- Multi-Strike is now a toggle ability that changes between bouncing to all units or just heroes

Night Hound
- When in his own Smoke Bomb, the Night Hound is ignored by creeps and towers
- Night Hound cannot attack towers while in his own Smoke Bomb

Nymphora
- Fixed her correctly having effects bones (oops...)
- Increased base strength by 2
- Base damage changed from 38-49 to 45-52
- Cast range of Pod increased to 750
- Nymphora's Zeal now returns to her as she runs (Think Maliken's Sword)
- She gains charges for attackspeed/movespeed as Nymphora's Zeal hits enemies, not on it's death
- Grace of the Nymph now restores the mana over 4 seconds instead of instantly. Mana return dispels on damage

Ophelia
- Level 4 Command now grants controlled units 4 Magic Armor

Pandamonium
- .1 cast time added to cannonball (.3 total). Flight time reduced to compensate
- New death effect
- Cooldown of Face Smash changed to 120,100,80

Pebbles
- Fixed stun duration to be 2 seconds instead of 1.75

Plague Rider
- Fixed a typo with his tooltip for Extinguish

Predator
- Fixed a bug that was causing him to kill people while under the effects of Puppet Show

Puppetmaster
- Whiplash damage increase lowered to 5/10/15/20%

Rampage
- Stampede cooldown to 25s (from 40s)
- Favor of Sol cooldown to 60s (from 75s)
- Fixed order queue being cleared by a Horned Strike

Sand Wraith
- Dissipate damage changed to Magic damage (from True)

Scout
- Fixed toggling off the ability giving charges to mana battery

Slither
- Attack Range increased by 50
- Anyone under the effects of the Toxicity have health regen disabled (40,60,80,100% health regen reduction)
* Runes of the Blight changed to "healing" so that the Toxicity does not disable them
- Poison Spray increased cast and effect range by 200, radius stays the same
- Toxin Wards can now be laid in a 'burst' style with a long cooldown. (Think Panda's Flurry but with laying 3 wards in a short time)
- Wards now have collision and slow poison (10%) again
- Poison Burst is now un-removable
- Now gains 3 seconds of clearvision around himself when using his ult

Soulstealer
- Soul Burst debuff increased from 2 seconds to 5 seconds

Swiftblade
- Reduced Blade Frenzy cooldown from 30 to 30/28/26/24
- Swiftblade is no longer disarmed while spinning at level 4 of Blade Frenzy
* This includes attacking anything like heroes and units while spinning
- Blade Frenzy now dispels all buffs and debuffs on start
- When Blade Frenzy is active at level 4, Swiftblade has -55 Attackspeed
- Now has unitwalking when ulting so he doesn't block people

Thunderbringer
- Attack animation impact point from 633 to 500

Torturer
- Movement speed increased by 5
- Agonizing Bonds now pulls anyone hit by the chains towards the target of the chains, even while the target moves
- Impalement will no longer hit gadgets or semi-pets

Voodoo
- +1 base armor

Witch Slayer
- Graveyard can now target allied units
- Fixed a typo in his story

Wretched Hag
- Sonar Scream now hits invisible units and units in the fog
- +5 base int, base damage stays the same
L
Profile Blog Joined January 2008
Canada4732 Posts
January 12 2010 03:46 GMT
#14231
The tinker rework on eng seems to be a huge, huge buff to playing eng as a pusher. towers have 15 armor, and he can drop that to 6.

Additionally, a single point in tinker lets him last hit every catapult he wants for 25 mana.

Pretty interesting change.

Moon Queen's changes are huge too.
The number you have dialed is out of porkchops.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
January 12 2010 03:57 GMT
#14232
backwards compatible replays are so nice. no more version switcher every time i want to watch a replay
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
semantics
Profile Blog Joined November 2009
10040 Posts
January 12 2010 04:14 GMT
#14233
On January 12 2010 12:57 oneofthem wrote:
backwards compatible replays are so nice. no more version switcher every time i want to watch a replay

ionno how to even do replays
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
January 12 2010 04:22 GMT
#14234
bring up the game stats with the game id in-game and if the game has replay saved on server there should be a working download replay link. then after you download it go to the replays option in your main menu.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
semantics
Profile Blog Joined November 2009
10040 Posts
January 12 2010 05:24 GMT
#14235
Tablet of cmd needs a to push you further like 800 or 1000 imo so its more useful i mean blink goes further thats lame
Alventenie
Profile Joined July 2007
United States2147 Posts
January 12 2010 05:32 GMT
#14236
On January 12 2010 14:24 Virtue wrote:
Tablet of cmd needs a to push you further like 800 or 1000 imo so its more useful i mean blink goes further thats lame


tablet of command also doesnt have a 3 second timer that you cant use it after being hit, is applicable to allies and enemies, through bkb and stops channeling spells. It really is not even used the same way blink is.
semantics
Profile Blog Joined November 2009
10040 Posts
January 12 2010 06:10 GMT
#14237
On January 12 2010 14:32 Alventenie wrote:
Show nested quote +
On January 12 2010 14:24 Virtue wrote:
Tablet of cmd needs a to push you further like 800 or 1000 imo so its more useful i mean blink goes further thats lame


tablet of command also doesnt have a 3 second timer that you cant use it after being hit, is applicable to allies and enemies, through bkb and stops channeling spells. It really is not even used the same way blink is.

oh hum it goes though magic immune that acutlly has more worth then i put on it then
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
January 12 2010 06:14 GMT
#14238
Tablet is a pretty good item now. I've actually seen quite a few games won and lost because of it now. One particularly epic one was our behemoth got initiated on by pharoah as the other team was pushing, but our ally pushed him out of the mummies. He then waited the 3 seconds on his dagger and was able to ult right in the middle of their push. Was probably the most baller use i've seen of it so far other than the rare times it interrupts a tempest ult. ;p
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
January 12 2010 06:23 GMT
#14239
what about using it to initiate with medusa's STONE GAZE?

where is judicator
UNFUCK YOURSELF
semantics
Profile Blog Joined November 2009
10040 Posts
January 12 2010 06:24 GMT
#14240
another update lol
Version 0.1.64
--------------
- Fixed the crash that happened when you have a mod installed
- Fixed the Hellbourne Meatball building so it cannot be attacked by the Hellbourne
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