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[HoN/DotA] Let's Play~!! - Page 596

Forum Index > General Games
Post a Reply
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paper
Profile Blog Joined September 2004
13196 Posts
October 30 2009 20:53 GMT
#11901
BACK AT THE TOP
Hates Fun🤔
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
Last Edited: 2009-10-30 22:01:43
October 30 2009 21:25 GMT
#11902
BACK AT THE... o shi-

hah some fool thought he could simply spam his way to 1000 pages, http://www.teamliquid.net/forum/viewmessage.php?topic_id=104698
@QxGDarkCell ._.
paper
Profile Blog Joined September 2004
13196 Posts
October 30 2009 22:03 GMT
#11903
what a silly fool

doesn't he know that he has to disguise a spam thread as something else?
Hates Fun🤔
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
October 30 2009 23:20 GMT
#11904
Can't really blame the kid. Shit's tried in basically all forums but seldom does it actually work.

This is the first thread I thought of when I saw that thread, heh.
Chains none
bhp255
Profile Joined July 2008
United States600 Posts
October 30 2009 23:21 GMT
#11905
On October 31 2009 06:25 xDark.Carnivalx wrote:
BACK AT THE... o shi-

hah some fool thought he could simply spam his way to 1000 pages, http://www.teamliquid.net/forum/viewmessage.php?topic_id=104698

lololololoololololololol
Following Okazaki's steps to becoming a Fuuko Master
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
October 30 2009 23:38 GMT
#11906
On October 30 2009 13:12 MYM.Testie wrote:
There was a thread darkcell, I guess you missed it, but it explained that =/= does not equal !=
or something like that.
.. seeing as I can't explain it very well, I must have missed it too.


Way to be informative testie!

Either way though, != is only "not equal" in some programming languages. You might as well use <>. In fact, there are p.l. that actually use =/=.

In mathematics - Father of all - people use ≠ , which is most easily represented by =/=. So, tell whoever made that thread that mathematics, once again, tells everything else they can suck it.
Im not a n00b, I just play like one.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
October 30 2009 23:42 GMT
#11907
http://www.teamliquid.net/forum/viewmessage.php?topic_id=104698 WILL THIS THREAD WIN?

..and then I would, ya know, check em'. (Aka SpoR)
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
October 30 2009 23:44 GMT
#11908
On October 31 2009 08:42 CharlieMurphy wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=104698 WILL THIS THREAD WIN?


no it wont. BUT MY POST WILL

On October 31 2009 06:25 xDark.Carnivalx wrote:
BACK AT THE... o shi-

hah some fool thought he could simply spam his way to 1000 pages, http://www.teamliquid.net/forum/viewmessage.php?topic_id=104698
@QxGDarkCell ._.
739
Profile Blog Joined May 2009
Bearded Elder29904 Posts
October 31 2009 00:41 GMT
#11909
Sheesh, You're all baddies.
Sand Wraith FTW !
Uh, oh, I'm so good :\ sucks my team is bad :3
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
parkin
Profile Blog Joined July 2007
1087 Posts
October 31 2009 00:43 GMT
#11910
Sand Wraith is balls to the wall awesome!
mostly harmless
CompX
Profile Blog Joined October 2008
Canada216 Posts
October 31 2009 02:25 GMT
#11911
I am back! And finally got HoN beta key, after so long -_-

man, I am tiny the stone GIANT!! ┌██┘
Insane
Profile Blog Joined November 2003
United States4991 Posts
October 31 2009 03:10 GMT
#11912
On October 31 2009 08:38 CubEdIn wrote:
Show nested quote +
On October 30 2009 13:12 MYM.Testie wrote:
There was a thread darkcell, I guess you missed it, but it explained that =/= does not equal !=
or something like that.
.. seeing as I can't explain it very well, I must have missed it too.


Way to be informative testie!

Either way though, != is only "not equal" in some programming languages. You might as well use <>. In fact, there are p.l. that actually use =/=.

In mathematics - Father of all - people use ≠ , which is most easily represented by =/=. So, tell whoever made that thread that mathematics, once again, tells everything else they can suck it.

If you look at the amount of code which has been written, by far the largest by a significant margin would use != for not equals.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
October 31 2009 05:23 GMT
#11913
holy fucking nerdballs
ModeratorBlame yourself or God
Kenny
Profile Blog Joined October 2004
United States678 Posts
October 31 2009 05:39 GMT
#11914
New patch! I wonder what it has in it..I can't get games on the new patch yet, servers having some trouble.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
October 31 2009 06:04 GMT
#11915
Version 0.1.51
--------------
General (Gameplay)
- A new spectator interface awaits those who like to watch
- Victory or Defeat arcade text and announcer yell now plays when a team concedes
- Can no longer give illusions items
- Shops now have all items hotkeyed
- Several heroes now have enhanced visual effects when they hold a Staff of the Master
* Done so far: Thunderbringer, Magmus, Swiftblade, Moon Queen, Nymphora, Pyromancer, Plague Rider

- Banning draft now has a wait time before and after the banning phase
- A kick vote can now only be called by teammates and must be unanimous to pass (needs 9/10 in a full game)
- Lifetime should now show up for allied gadgets
- Fix the 'popping' of heroes on the minimap when they enter or exit stealth
- Control groups of multiple units tweaked slightly including better sight of which unit is selected
- Using a bound hotkey or clicking the hero portrait now selects the hero even when dead
- Right clicking a friendly unit issues a follow_guard command, attacking enemies near the target unit
- Post Game Stats Screen tweaked slightly
- Remake now disbands the game. No stats are recorded. This is a temp fix to some other remake issues until we resolve them.
* K/D/A column will no longer cut off longer numbers
* Should no longer display 0's when a team concedes
* Can now sort by column by clicking the column name

Items
- Fixed Behemoth's Heart to increase the damage of Agility heroes by 10% instead of 20%
- Barrier Idol's passive effect no longer stays around forever
- Doombringer should now clear ownership when someone holding it dies. For real this time. I'm serious...
- Assassin's Shroud now breaks stealth when a spell finishes casting, not when it starts

New Hero
- Corrupted Disciple, inspired by DotA's Razor

Heroes

Devourer
- Devour's max channel range increased to 400 (from 260)

Maliken:
- Sword throw projectile speed decreased to 700 (from 800)
- Life Essence will no longer heal Maliken when attacking structures
- Possession no longer lowers maliken's attack cool down time (previously it lowered from 1.7 seconds to 1.4)
- Possession mana cost increased to 150 (from 100)

Pandamonium:
- Cannonball no longer deals extra damage in a 400 radius. Instead, only units within stun range (200 radius) are damaged. Total damage dealt remains the same.

Puppetmaster:
- Whiplash's bonus damage is now dealt via a critical strike
* This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike.

Rampage
- Stampede should no longer randomly drop vision on the charged target
- Horned Strike's push now destroys trees
- Casting Favor of Sol no longer stuns Rampage for a second

Scout:
- Disarm's bonus damage is now dealt via a critical strike
* This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike.

Swiftblade
- Counterattack can no longer proc of spells

Vindicator
- Sage's Lore is no longer removable by Attack Abilities

Wretched Hag
- Flash of Darkness is now 800,900,1000,1150 range (from 700,850,1000,1150)
- Bat Blast will now apply Haunt's Haunted state when cast. The strength of the Haunted state depends on the level of Haunt.
ModeratorBlame yourself or God
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
October 31 2009 06:34 GMT
#11916
in practice mode i checked every statistitic and it seems all his skills are 100% the same as razor's, as well as his starting attributes and gain/lvl. however he has 550 range up from razor's 475 and 44-57 dmg range rather than 45-47!
ModeratorBlame yourself or God
WhiteNights
Profile Blog Joined October 2009
United States252 Posts
October 31 2009 06:44 GMT
#11917
Is HoN that much better than DotA? It looks like the whole thread switched some dozen pages ago.

also where to get beta key keke
May your sky be always clear, may your smile be always bright, and may you be forever blessed for that moment of happiness which you gave to another lonely and grateful heart!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
October 31 2009 07:27 GMT
#11918
yes
ModeratorBlame yourself or God
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
October 31 2009 08:23 GMT
#11919
On October 31 2009 15:34 Zelniq wrote:
in practice mode i checked every statistitic and it seems all his skills are 100% the same as razor's, as well as his starting attributes and gain/lvl. however he has 550 range up from razor's 475 and 44-57 dmg range rather than 45-47!

razor got nerfed to 475 range?
beach beers buds beezies b-b-b-baaanelings
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
October 31 2009 08:34 GMT
#11920
or playdota.com's site is wrong
im too lazy to go ingame check it all
ModeratorBlame yourself or God
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