[HoN/DotA] Let's Play~!! - Page 596
Forum Index > General Games |
paper
13196 Posts
| ||
Dark.Carnival
United States5095 Posts
hah some fool thought he could simply spam his way to 1000 pages, http://www.teamliquid.net/forum/viewmessage.php?topic_id=104698 | ||
paper
13196 Posts
doesn't he know that he has to disguise a spam thread as something else? | ||
LordWeird
United States3411 Posts
This is the first thread I thought of when I saw that thread, heh. | ||
bhp255
United States600 Posts
On October 31 2009 06:25 xDark.Carnivalx wrote: BACK AT THE... o shi- hah some fool thought he could simply spam his way to 1000 pages, http://www.teamliquid.net/forum/viewmessage.php?topic_id=104698 lololololoololololololol | ||
CubEdIn
Romania5359 Posts
On October 30 2009 13:12 MYM.Testie wrote: There was a thread darkcell, I guess you missed it, but it explained that =/= does not equal != or something like that. .. seeing as I can't explain it very well, I must have missed it too. Way to be informative testie! Either way though, != is only "not equal" in some programming languages. You might as well use <>. In fact, there are p.l. that actually use =/=. In mathematics - Father of all - people use ≠ , which is most easily represented by =/=. So, tell whoever made that thread that mathematics, once again, tells everything else they can suck it. | ||
CharlieMurphy
United States22895 Posts
| ||
Dark.Carnival
United States5095 Posts
On October 31 2009 08:42 CharlieMurphy wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=104698 WILL THIS THREAD WIN? no it wont. BUT MY POST WILL On October 31 2009 06:25 xDark.Carnivalx wrote: BACK AT THE... o shi- hah some fool thought he could simply spam his way to 1000 pages, http://www.teamliquid.net/forum/viewmessage.php?topic_id=104698 | ||
![]()
739
Bearded Elder29903 Posts
Sand Wraith FTW ! Uh, oh, I'm so good :\ sucks my team is bad :3 | ||
parkin
1079 Posts
| ||
CompX
Canada216 Posts
| ||
![]()
Insane
United States4991 Posts
On October 31 2009 08:38 CubEdIn wrote: Way to be informative testie! Either way though, != is only "not equal" in some programming languages. You might as well use <>. In fact, there are p.l. that actually use =/=. In mathematics - Father of all - people use ≠ , which is most easily represented by =/=. So, tell whoever made that thread that mathematics, once again, tells everything else they can suck it. If you look at the amount of code which has been written, by far the largest by a significant margin would use != for not equals. | ||
![]()
Zelniq
United States7166 Posts
| ||
Kenny
United States678 Posts
| ||
![]()
Zelniq
United States7166 Posts
-------------- General (Gameplay) - A new spectator interface awaits those who like to watch - Victory or Defeat arcade text and announcer yell now plays when a team concedes - Can no longer give illusions items - Shops now have all items hotkeyed - Several heroes now have enhanced visual effects when they hold a Staff of the Master * Done so far: Thunderbringer, Magmus, Swiftblade, Moon Queen, Nymphora, Pyromancer, Plague Rider - Banning draft now has a wait time before and after the banning phase - A kick vote can now only be called by teammates and must be unanimous to pass (needs 9/10 in a full game) - Lifetime should now show up for allied gadgets - Fix the 'popping' of heroes on the minimap when they enter or exit stealth - Control groups of multiple units tweaked slightly including better sight of which unit is selected - Using a bound hotkey or clicking the hero portrait now selects the hero even when dead - Right clicking a friendly unit issues a follow_guard command, attacking enemies near the target unit - Post Game Stats Screen tweaked slightly - Remake now disbands the game. No stats are recorded. This is a temp fix to some other remake issues until we resolve them. * K/D/A column will no longer cut off longer numbers * Should no longer display 0's when a team concedes * Can now sort by column by clicking the column name Items - Fixed Behemoth's Heart to increase the damage of Agility heroes by 10% instead of 20% - Barrier Idol's passive effect no longer stays around forever - Doombringer should now clear ownership when someone holding it dies. For real this time. I'm serious... - Assassin's Shroud now breaks stealth when a spell finishes casting, not when it starts New Hero - Corrupted Disciple, inspired by DotA's Razor Heroes Devourer - Devour's max channel range increased to 400 (from 260) Maliken: - Sword throw projectile speed decreased to 700 (from 800) - Life Essence will no longer heal Maliken when attacking structures - Possession no longer lowers maliken's attack cool down time (previously it lowered from 1.7 seconds to 1.4) - Possession mana cost increased to 150 (from 100) Pandamonium: - Cannonball no longer deals extra damage in a 400 radius. Instead, only units within stun range (200 radius) are damaged. Total damage dealt remains the same. Puppetmaster: - Whiplash's bonus damage is now dealt via a critical strike * This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike. Rampage - Stampede should no longer randomly drop vision on the charged target - Horned Strike's push now destroys trees - Casting Favor of Sol no longer stuns Rampage for a second Scout: - Disarm's bonus damage is now dealt via a critical strike * This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike. Swiftblade - Counterattack can no longer proc of spells Vindicator - Sage's Lore is no longer removable by Attack Abilities Wretched Hag - Flash of Darkness is now 800,900,1000,1150 range (from 700,850,1000,1150) - Bat Blast will now apply Haunt's Haunted state when cast. The strength of the Haunted state depends on the level of Haunt. | ||
![]()
Zelniq
United States7166 Posts
| ||
WhiteNights
United States252 Posts
also where to get beta key keke | ||
![]()
Zelniq
United States7166 Posts
| ||
Butigroove
Seychelles2061 Posts
On October 31 2009 15:34 Zelniq wrote: in practice mode i checked every statistitic and it seems all his skills are 100% the same as razor's, as well as his starting attributes and gain/lvl. however he has 550 range up from razor's 475 and 44-57 dmg range rather than 45-47! razor got nerfed to 475 range? ![]() | ||
![]()
Zelniq
United States7166 Posts
im too lazy to go ingame check it all | ||
| ||