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[HoN/DotA] Let's Play~!! - Page 510

Forum Index > General Games
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Antifate
Profile Blog Joined August 2004
United States415 Posts
August 31 2009 03:55 GMT
#10181
This is hot.



Just need a viable HotD hero, haha.

No one is taller than the last man standing.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
August 31 2009 04:11 GMT
#10182
holy shit
that post alone might make me go play a few games
axe hotd ftmfw
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
randombum
Profile Blog Joined April 2007
United States2378 Posts
August 31 2009 04:22 GMT
#10183
How exactly does that work? Since don't creeps spawn at a certain rate, if you pull at the wrong timing won't the creeps just move back in time so that the next set won't come? Or is this for when you know a creep will spawn seconds after you pull and then can mass up.

So the real question is, how do you know when to start the original pull so a new wave of neutrals spawn as they get pulled?
Alventenie
Profile Joined July 2007
United States2147 Posts
August 31 2009 04:29 GMT
#10184
On August 31 2009 13:22 randombum wrote:
How exactly does that work? Since don't creeps spawn at a certain rate, if you pull at the wrong timing won't the creeps just move back in time so that the next set won't come? Or is this for when you know a creep will spawn seconds after you pull and then can mass up.

So the real question is, how do you know when to start the original pull so a new wave of neutrals spawn as they get pulled?



7 seconds for creeps to go back to their little "box" so to say where they always have to be in.

Pullat 52/53 and creeps will be furthest from their space and check space (area checked for any units/wards to deny spawn) and creeps will spawn, others will then return to their spot.
randombum
Profile Blog Joined April 2007
United States2378 Posts
August 31 2009 04:47 GMT
#10185
Sorry, but whats 52/53?
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
August 31 2009 04:50 GMT
#10186
game timer, since creeps spawn on every minute that is the best pulling time when you are stacking ancients
UNFUCK YOURSELF
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
August 31 2009 04:51 GMT
#10187
52nd or 53rd second of every minute
SAY YES TO STIM KIDS!!! XD
paper
Profile Blog Joined September 2004
13196 Posts
August 31 2009 04:53 GMT
#10188
On August 31 2009 10:50 Judicator wrote:
Show nested quote +
On August 31 2009 10:35 paper wrote:
lez lane together rui !


okai, i setupz, u kilz, i die npnp ^^


fixed ez
Hates Fun🤔
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2009-08-31 05:03:09
August 31 2009 05:02 GMT
#10189
On August 31 2009 13:29 Alventenie wrote:
Show nested quote +
On August 31 2009 13:22 randombum wrote:
How exactly does that work? Since don't creeps spawn at a certain rate, if you pull at the wrong timing won't the creeps just move back in time so that the next set won't come? Or is this for when you know a creep will spawn seconds after you pull and then can mass up.

So the real question is, how do you know when to start the original pull so a new wave of neutrals spawn as they get pulled?



7 seconds for creeps to go back to their little "box" so to say where they always have to be in.

Pullat 52/53 and creeps will be furthest from their space and check space (area checked for any units/wards to deny spawn) and creeps will spawn, others will then return to their spot.


yeah im imagining its just that the round trip takes exactly (or pretty close to) a minute, and it has a visit to the fountain to regen the creep.. so if the first pull succeeds, then a lot of the next ones will work as well
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
randombum
Profile Blog Joined April 2007
United States2378 Posts
August 31 2009 05:11 GMT
#10190
Ah... makes sense. I've done it before on accident (Had to run away >.<).
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
August 31 2009 07:56 GMT
#10191
It's really not that hard to do manually.

like 3apm lol
beach beers buds beezies b-b-b-baaanelings
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
August 31 2009 10:11 GMT
#10192
Surely that's stacking, because pulling is pulling into your lane creeps?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Naib
Profile Blog Joined November 2004
Hungary4904 Posts
Last Edited: 2009-08-31 10:27:07
August 31 2009 10:25 GMT
#10193
Lol, I do that all the time.

P.s.: the timing is a bit different for every neutral camp / type of the map

(e.g. you have to pull satyrs a bit earlier due to purge, and dragons a bit later due to their pathing)

You can't really go wrong if you make it around :51 (which is X minute 51 second according to the game timer, creeps spawn at the full minute mark as others have already added).

Typically used (in CWs) to stack ancients for Luna / DK to farm. That's the most common at least.

Edit: Not what's in the video, obv. That's a neat thing to figure out the timing like that. But stacking is always useful if you have HotD.
Complete the cycle!
Corr
Profile Joined January 2009
Denmark796 Posts
Last Edited: 2009-08-31 13:57:56
August 31 2009 12:24 GMT
#10194
I have an awesome strategy. It's based on scourge, second pick vs hard carry oriented lineups. (Morph, PL, etc). The only problem is that it really doesn't fit having both me, Testie and Dev. And I don't play unless Dev hosts, so :D

Edit: Awesome auto-stacking video. You're right it doesn't take that much APM. The difference is when you're doing it in highlevel games. Often you'll find that you're doing something important around the :50 mark and you'll miss your pull. Granted ancient stacking is not used that much nowadays but I plan to incorporate it in some Rhasta/Sven lineups because those two heroes are pretty good now and usually somewhat low-budget. They could get an early buff for fast items/lvl 16 while the other or two other semi-carry heroes utilize the lane farming available.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
August 31 2009 20:22 GMT
#10195
lol Dev superior host? I remember the days when Testie was a good host
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Antifate
Profile Blog Joined August 2004
United States415 Posts
Last Edited: 2009-08-31 21:01:19
August 31 2009 20:58 GMT
#10196
What the fuck. 1000 damage AoE nuke at level 7.

:O

Use KotL, bust your ulti, use illuminate, then cancel illuminate just around the time it would auto-cancel (just before 5 seconds), and TWO illuminate waves appear.

Oshitttt. This is most-likely an unintended bug, but if we're talking about lulzy strategies here, massive AoE Laguna Blade should be considered.

Works in 6.62.

http://www.playdota.com/forums/22226/about-kotls-double-wave/

There are a ton of replays there, and I've looked them through, they're legit.

Quick, get KotL every game before it's patched. :O
No one is taller than the last man standing.
paper
Profile Blog Joined September 2004
13196 Posts
September 01 2009 02:09 GMT
#10197
On September 01 2009 05:58 Antifate wrote:
What the fuck. 1000 damage AoE nuke at level 7.

:O

Use KotL, bust your ulti, use illuminate, then cancel illuminate just around the time it would auto-cancel (just before 5 seconds), and TWO illuminate waves appear.

Oshitttt. This is most-likely an unintended bug, but if we're talking about lulzy strategies here, massive AoE Laguna Blade should be considered.

Works in 6.62.

http://www.playdota.com/forums/22226/about-kotls-double-wave/

There are a ton of replays there, and I've looked them through, they're legit.

Quick, get KotL every game before it's patched. :O


i would totally do in pubs but the other aspects of playing kotl = boring as fuck

You watch the spirit's casting animation after you cast illuminate.
He will do one swipe of the stick, and his stick will light up. Then another swipe, and it will light up. Right as he is bringing his arm back down after the second swipe, and the orb on the stick is extinguishing, you press W.
I can get it like 9/10 times.

Edit: if you're not host, probably press it right at the peak of the end of the second swipe, before he starts moving his hand back down again.

AOE laguna blade = win

Hates Fun🤔
Caller
Profile Blog Joined September 2007
Poland8075 Posts
September 01 2009 02:32 GMT
#10198
On September 01 2009 11:09 paper wrote:
Show nested quote +
On September 01 2009 05:58 Antifate wrote:
What the fuck. 1000 damage AoE nuke at level 7.

:O

Use KotL, bust your ulti, use illuminate, then cancel illuminate just around the time it would auto-cancel (just before 5 seconds), and TWO illuminate waves appear.

Oshitttt. This is most-likely an unintended bug, but if we're talking about lulzy strategies here, massive AoE Laguna Blade should be considered.

Works in 6.62.

http://www.playdota.com/forums/22226/about-kotls-double-wave/

There are a ton of replays there, and I've looked them through, they're legit.

Quick, get KotL every game before it's patched. :O


i would totally do in pubs but the other aspects of playing kotl = boring as fuck

Show nested quote +
You watch the spirit's casting animation after you cast illuminate.
He will do one swipe of the stick, and his stick will light up. Then another swipe, and it will light up. Right as he is bringing his arm back down after the second swipe, and the orb on the stick is extinguishing, you press W.
I can get it like 9/10 times.

Edit: if you're not host, probably press it right at the peak of the end of the second swipe, before he starts moving his hand back down again.

AOE laguna blade = win


this works i tried it lololol
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
September 01 2009 02:44 GMT
#10199
yeah
why press W though? wtf is W?
i just click the cancel icon.. and the hotkey for it is T
O_o..
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Caller
Profile Blog Joined September 2007
Poland8075 Posts
September 01 2009 03:13 GMT
#10200
On September 01 2009 11:44 JeeJee wrote:
yeah
why press W though? wtf is W?
i just click the cancel icon.. and the hotkey for it is T
O_o..

it is T

i've found on B.net that it's mostly hit or miss, no real sense of timing to it. It was funny to watch BS rupture me though at 850 hp, only to get illuminated and die lolol
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
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