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[HoN/DotA] Let's Play~!! - Page 1576

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Gummy
Profile Blog Joined October 2010
United States2180 Posts
Last Edited: 2011-10-15 07:39:44
October 15 2011 07:32 GMT
#31501
Chat server, mm, pubs all down. Login somehow still works.
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
chroniX
Profile Blog Joined January 2008
517 Posts
October 15 2011 07:49 GMT
#31502
On October 15 2011 14:23 wonderwall wrote:
Anyone know what kind of viewers the Hon Nasl matches are getting?

I don't really watch them myself. All of the hon viewing I seem to do is just watch the banning/picking, see boring heroes and someone getting outpicked and then I'll end up not watching the actual match >:


When i looked at the numbers during the showmatches and 1st regular match it was always between 4-6k.

Tonights game had only 2,5k but twitch.tv had problems with european routing. All those numbers are for the "real" event , not the EU restream.
FinestHour
Profile Joined August 2010
United States18466 Posts
October 15 2011 08:31 GMT
#31503
On October 15 2011 16:32 Gummy wrote:
Chat server, mm, pubs all down. Login somehow still works.


i knew a patch weekend with no crashing was too good to be true
thug life.                                                       MVP/ex-
Gummy
Profile Blog Joined October 2010
United States2180 Posts
Last Edited: 2011-10-15 12:13:02
October 15 2011 10:12 GMT
#31504
It's up.
Edit: Be sure to turn off selection outlines. Patch broke those.

Btw, if any of you are having trouble winning at the ~1500 MMR level, here's a replay that will demonstrate in 5 easy steps how to win a game.

1.) instapick devourer or defiler and ready. (these heroes are ideal as I'll explain later because of their incredible base movement speed)
2.) Buy a bottle.
3.) drop it at mid tower using courier.
4.) say "noob mid doesn't know how to use bottle" and queue up an afk route. I just shift and then right click on the minimap in base and just outside the base horizontally (since left right mouse movement is faster). Defiler and Devourer are great for this purpose since their slow walking speed makes a given number of clicks avoid afk detection for a longer period of time.
5.) Afk for 15 minutes.

65016533

Have been consistently winning with this strat on my troll accounts. If you're really having trouble winning at this level, give this strat a shot.
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
Manit0u
Profile Blog Joined August 2004
Poland17785 Posts
October 15 2011 17:15 GMT
#31505
On October 15 2011 16:49 chroniX wrote:
Show nested quote +
On October 15 2011 14:23 wonderwall wrote:
Anyone know what kind of viewers the Hon Nasl matches are getting?

I don't really watch them myself. All of the hon viewing I seem to do is just watch the banning/picking, see boring heroes and someone getting outpicked and then I'll end up not watching the actual match >:


When i looked at the numbers during the showmatches and 1st regular match it was always between 4-6k.

Tonights game had only 2,5k but twitch.tv had problems with european routing. All those numbers are for the "real" event , not the EU restream.


EU restream gets 3-6k viewers. Mostly ~4k (when I'm watching it the average viewer counter sits around 3.8k but I've seen much less as well as many more).
Time is precious. Waste it wisely.
Manit0u
Profile Blog Joined August 2004
Poland17785 Posts
October 15 2011 20:33 GMT
#31506
Ok guys, I need your help.

http://hondmg.com/ranked/nightreaver/

Check out my last 3-4 games. I feel like I'm doing OK but never the less, my team is always losing. It seems like it doesn't matter what I do, place wards or not, my team is always on the losing side. Is there something I need to change in my gameplay like really fast?
Time is precious. Waste it wisely.
semantics
Profile Blog Joined November 2009
10040 Posts
October 15 2011 22:13 GMT
#31507
At your level playing wards on runes isn't going to be used as much, frankly offensive wards are noted much more by players and used in order to be aggressive and gank. Else wards or not people are not going to pay attention to the map. I mostly ward to assist in pushes near a tower as it really helps people in a push. Else i'd ward in their jungle or really defensive wards if i'm behind in order mostly to help me farm not so much for the team.

At lower mmr's just calling people out to help push etc can help a lot, else you get people just roaming around willy nilly, and early game carrying a homecoming stone in order to counter gank people in lanes when they are jumping on your team mates can really change the flow. That's really the strength of the towers not that they do dmg to keep heroes away but that you can port to it and quickly defend.
Boblion
Profile Blog Joined May 2007
France8043 Posts
October 15 2011 22:53 GMT
#31508
Two noobs questions:

- What does the hero type agi / str / int means ?
Some str heroes have actually higher +agi than +str / lvl...

- Been playing a bit of andro ( quite fun and very effective ) and i'm wondering something:
If you swap while being targeted by a ranged hero does it cancel the attack ?

fuck all those elitists brb watching streams of elite players.
wooozy
Profile Blog Joined February 2009
3813 Posts
Last Edited: 2011-10-15 23:16:40
October 15 2011 23:12 GMT
#31509
simply put, their main attribute is where their base attack comes from. an AGI hero will get damage from AGI, STR from STR, INT from INT. it is for this reason AGI heroes are often carries, since they get both attack speed and damage from AGI ("natural scaling" so to speak)

and i'm sure you know this, but:
STR = max hp/hp regen
AGI = attack speed/armor
INT = max mp/mp regen

for the most part, however, don't associate a hero's attribute type with their role though. for example, you don't play sand king/magmus as a tank just because he's STR just like you don't play vengeful spirit/andro as a carry just because she's AGI

and yes you can disjoint attacks/spells with andro's ult
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2011-10-15 23:20:37
October 15 2011 23:19 GMT
#31510
Thanks for the answer. I knew about the different roles of the heroes but i wanted to know the maths behind it
fuck all those elitists brb watching streams of elite players.
DevAzTaYtA
Profile Blog Joined October 2002
Oman2005 Posts
October 15 2011 23:35 GMT
#31511
On October 16 2011 05:33 Manit0u wrote:
Ok guys, I need your help.

http://hondmg.com/ranked/nightreaver/

Check out my last 3-4 games. I feel like I'm doing OK but never the less, my team is always losing. It seems like it doesn't matter what I do, place wards or not, my team is always on the losing side. Is there something I need to change in my gameplay like really fast?


make your primary focus the laning phase.
whenever ur autoattack is up (yes, every 0.59 secs or w/e) you should be hitting the enemy hero while avoiding being hit in return (by him, and by creeps). you can do this quite easily as any ranged hero vs any hero combo at your level because they will be afraid to be aggressive in return unless you're taking creep damage - which you shouldn't be! forget early game cs, it will come later once you have zoned out the enemy heroes.
if you do this correctly, pebbles should not be able to even get experience vs hellbringer, especially having gone hatchet first.
ideally, you should be attempting to zone out the enemy hero while also getting every cs, not over-committing to either.
Manit0u
Profile Blog Joined August 2004
Poland17785 Posts
October 16 2011 00:08 GMT
#31512
Well, this pebbles actually struck me as too good to be playing at this mmr level. He lasthitted everything and after a couple waves my cs was like 1/9 and I guess his was somewhere around that as I did deny those 9 creeps so... I'll keep zoning in mind though, so far Semantics' advice of aggressive warding is showing results
Time is precious. Waste it wisely.
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2011-10-16 02:04:14
October 16 2011 00:30 GMT
#31513
On October 16 2011 09:08 Manit0u wrote:
Well, this pebbles actually struck me as too good to be playing at this mmr level. He lasthitted everything and after a couple waves my cs was like 1/9 and I guess his was somewhere around that as I did deny those 9 creeps so... I'll keep zoning in mind though, so far Semantics' advice of aggressive warding is showing results


I'm watching your game now and the one thing right away is that at early levels you need to really be up in pebbles' face autoattacking and harassing him. He can't really kill you that early so you need to take that time to get as much harass in as possible, that'll keep him away from the creeps more often so you can last hit them as well as make him burn all his health regen. Also every single time the lane gets down to 0-1 enemy creeps you should be death boiling him every time. There's a fine line between wasting/spamming your mana and saving it, but you definitely should be using at least some of it to harass. Also on HB you should get a bottle at your first 600g if you're mid, which means even more death boil/life void harass. Don't be afraid even to get down to 0 mana right before you're about to buy your bottle and get it to yourself. I guess that's the main thing so far that I can recommend for winning mid vs pebbles is just spend your mana (when a minimum amount of creeps are there of course because of death boil).

:D
wooozy
Profile Blog Joined February 2009
3813 Posts
Last Edited: 2011-10-16 01:37:12
October 16 2011 01:23 GMT
#31514
On October 16 2011 08:19 Boblion wrote:
Thanks for the answer. I knew about the different roles of the heroes but i wanted to know the maths behind it


the math about stats as in this?

STR:
+19 max hp per 1 STR
+.03 health regen per 1 STR

AGI:
+1 attack speed per 1 AGI
+.14 armor per 1 AGI

INT:
+13 max mana per 1 INT
+.04 mana regen per 1 INT

and +1 damage per stat depending on primary attribute (+5 damage from +5 STR for a STR hero)

edit: actually i see what you're saying. honestly don't worry too much about the odd stat gain of some heroes. to keep it simple, some heroes gain more of their off stat so they have an innate ability to do what they need to do. armadon, because of his decent +INT per level, doesn't need a lot of mana regen later in the game to spam his quills. likewise, blacksmith with his amazing +STR per level is just naturally beefy and can stay in fights longer for more bullshit multicasts.
Boblion
Profile Blog Joined May 2007
France8043 Posts
October 16 2011 10:18 GMT
#31515
Thanks <3
fuck all those elitists brb watching streams of elite players.
Gummy
Profile Blog Joined October 2010
United States2180 Posts
Last Edited: 2011-10-16 12:58:00
October 16 2011 12:55 GMT
#31516
On October 16 2011 10:23 wooozy wrote:
Show nested quote +
On October 16 2011 08:19 Boblion wrote:
Thanks for the answer. I knew about the different roles of the heroes but i wanted to know the maths behind it


the math about stats as in this?

STR:
+19 max hp per 1 STR
+.03 health regen per 1 STR

AGI:
+1 attack speed per 1 AGI
+.14 armor per 1 AGI

INT:
+13 max mana per 1 INT
+.04 mana regen per 1 INT

and +1 damage per stat depending on primary attribute (+5 damage from +5 STR for a STR hero)

edit: actually i see what you're saying. honestly don't worry too much about the odd stat gain of some heroes. to keep it simple, some heroes gain more of their off stat so they have an innate ability to do what they need to do. armadon, because of his decent +INT per level, doesn't need a lot of mana regen later in the game to spam his quills. likewise, blacksmith with his amazing +STR per level is just naturally beefy and can stay in fights longer for more bullshit multicasts.

It would seem to me like Armadon and Blacksmith are exceptions rather than the rule. A lot of heroes are balanced by their gimped secondary stats. Most supports, for example, have extraordinarily powerful abilities but are balanced by their relatively weak survivability or escape mechanisms. To balance hard carries, as another example, starting stats tend to be weaker so it is tougher for them to do well in a lane without help.

Interestingly enough, heroes like armadon and legionnaire don't have the innate survivability a newer player might expect given their tank-like roles in most games, since their strength gains pale in comparison to some other heroes like Kraken or Devourer (with cadaver armor).
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
rabidch
Profile Joined January 2010
United States20289 Posts
October 16 2011 21:53 GMT
#31517
On October 16 2011 21:55 Gummy wrote:
Show nested quote +
On October 16 2011 10:23 wooozy wrote:
On October 16 2011 08:19 Boblion wrote:
Thanks for the answer. I knew about the different roles of the heroes but i wanted to know the maths behind it


the math about stats as in this?

STR:
+19 max hp per 1 STR
+.03 health regen per 1 STR

AGI:
+1 attack speed per 1 AGI
+.14 armor per 1 AGI

INT:
+13 max mana per 1 INT
+.04 mana regen per 1 INT

and +1 damage per stat depending on primary attribute (+5 damage from +5 STR for a STR hero)

edit: actually i see what you're saying. honestly don't worry too much about the odd stat gain of some heroes. to keep it simple, some heroes gain more of their off stat so they have an innate ability to do what they need to do. armadon, because of his decent +INT per level, doesn't need a lot of mana regen later in the game to spam his quills. likewise, blacksmith with his amazing +STR per level is just naturally beefy and can stay in fights longer for more bullshit multicasts.

It would seem to me like Armadon and Blacksmith are exceptions rather than the rule. A lot of heroes are balanced by their gimped secondary stats. Most supports, for example, have extraordinarily powerful abilities but are balanced by their relatively weak survivability or escape mechanisms. To balance hard carries, as another example, starting stats tend to be weaker so it is tougher for them to do well in a lane without help.

Interestingly enough, heroes like armadon and legionnaire don't have the innate survivability a newer player might expect given their tank-like roles in most games, since their strength gains pale in comparison to some other heroes like Kraken or Devourer (with cadaver armor).

most of it is leftover balancing in dota. bb was autopick for a time in dota because he was insanely hard to kill as well as could spam spells etc, icefrog decided that the best way to nerf him was through passive and keeping his strength on the low side. the thing about axe/legionnaire is that axe doesnt have intelligence buff that legionnaire has, makes it easier for him to manage his spells and have more chances to initiate before draining the crap mana pool he has-- also since his w spell is different from axe's. blacksmith is only tweaked from ogre magi in that he has a little bit more starting mana than ogremagi, but its only by a difference of 2 (38 mana), so it doesnt really matter. w spell has slightly worse manacost scaling.
LiquidDota StaffOnly a true king can play the King.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
October 16 2011 23:56 GMT
#31518
armadon in hon is nerfed from bristleback just by the way the game is coded
in dota, due to the way damage is calculated, vanguard reduced damage is counted towards the counter for free quills wheras in hon it is not for the spines
When in doubt, just believe in yourself and press buttons
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
October 17 2011 00:24 GMT
#31519
Lol played a really funny game yesterday; our flint dominated mid, had some really good farm with early frostwolf and geos but then our team decided to start throwing. I laned with a witch slayer (as Kraken) against a SOLO BEHEMOTH and witch just didn't understand the concept of harassment :/

They won 2 team fights that swung the experience in their favour big time; and after they tried to kong. I was so pissed off with the amount of throwing that i said fuck it, it's my turn to throw!

I dove into kongor pit with 4 heroes, chucked my ult. All of a sudden our Ra stuns in, lands all in my ult; our geomancer lands his ult and we destroy them and get a free token; push, rax and win

When throwing goes wrong .. :p

In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
FinestHour
Profile Joined August 2010
United States18466 Posts
October 17 2011 03:59 GMT
#31520
todays CM refresher deadwood worked pretty well, only problem is mana issues the whole game. 75 mana for pk, 200 for ult, 300 for refresh, 200 for another ult was pretty hefty, solved with int treads and hellflower. im sorry semantics, not a single successful int beastwood game yet :/
thug life.                                                       MVP/ex-
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