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[HoN/DotA] Let's Play~!! - Page 128

Forum Index > General Games
Post a Reply
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{ToT}Strafe
Profile Blog Joined October 2004
Thailand7026 Posts
May 14 2008 16:40 GMT
#2541
rofl^-
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
May 14 2008 16:49 GMT
#2542
Battle Hunger

Afflicts a target with a terrible killing hunger. The target will take damage per second until it kills a unit.

Level 1 - 15 damage/second, lasts 10 seconds.

25% natural reduction.

Good thing we got that one level of hunger, guys.
Naib
Profile Blog Joined November 2004
Hungary4952 Posts
May 14 2008 16:55 GMT
#2543
Oh, may God have mercy on our soul the day when evanthebouncy starts theorycrafting...
Complete the cycle!
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2008-05-14 17:10:45
May 14 2008 17:04 GMT
#2544
On May 14 2008 13:06 paper wrote:
you guys are just stating the obvious

just force the enemy into running into axe's path
or pop out of the corner of trees and call

not hard! you can pull this off in every lane


and do what? you can't tower dive early as you dont have the health, you need creeps to make to most out of your counter helix, and your ms is slower than everyone elses, so lets see here, if you were going to come out of the forest on either top or bottom, they can just stay away from the forest, and mid you typically can see the river pretty well.

why the hell do you think jungling centaurs go for a quick blink dagger if they are going to gank...the same applies to axe.

uncreative rofl, theres creative and then theres retarded, if you were being creative theres no reason for you argue against blink dagger which you are doing now. you wanna be creative, make a manta and necro book and trap people against the creeps and trees, thats being creative.

Lothar's +1.4 armor is clearly a winner on a str with the second lowest str growth for all str heroes at +2-ish. Thanks for throwing away your 4k gold so the other team can completely null you with 200 gold wards or a book3
Get it by your hands...
DevAzTaYtA
Profile Blog Joined October 2002
Oman2005 Posts
May 14 2008 17:45 GMT
#2545
axe can easily make ganks before blink dagger, and even before boots (and so can centaur).
you usually focus on ganking top lane if you're scourge or bot lane if you're sent. if they are low/mid hp and decide to stray past river, GG them.
dunno about ramboing mid lane though without haste/invis rune and full health (something you should rarely have if you're jungling).

also, judicator are you half romainian by any chance?
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
May 14 2008 18:05 GMT
#2546
Sometimes he says stuff without thinking.
As I already pointed out lothar was brought up because berserker > lothar NOT because anyone was advocating lothars on axe.

Also bottom line is pretty much what Devaz just said. I would still consider blink a ' core ' item for axe though.
BlueRoyaL
Profile Blog Joined February 2006
United States2493 Posts
May 14 2008 18:28 GMT
#2547
yeah i see what you mean
taking advantage of fog of war or corners made by trees, you can easily get berserk off as they wont see you until you pop out right next to them

but for many many situations, you wont get kills without it. if there's a hero thats next to a whole bunch of creeps, you could do so much more damage with blink because you'll also call all those, whereas you didnt have one, you'd have to run up to him and hed run away, and if you get lucky you'll just call that one person

moreover, heroes like axe and centaur, blink is imba because not only is it good for ganking but it makes them really good initiators in battles. a really good initiate with axe in a big team fight can give your team enough time to cast their nukes and position themselves and win a battle.
WHAT'S HAPPENIN
[TYG]Transcend
Profile Joined March 2008
679 Posts
May 14 2008 21:35 GMT
#2548
On May 15 2008 01:49 Ack1027 wrote:
Battle Hunger

Afflicts a target with a terrible killing hunger. The target will take damage per second until it kills a unit.

Level 1 - 15 damage/second, lasts 10 seconds.

25% natural reduction.

Good thing we got that one level of hunger, guys.


It's not to kill, it's to stop them from blinking. With damage done per second, the blink will be deactivated for 14 seconds. Within those 14 seconds, a stun/slow could be cooled down. I know you're an intelligent person and DotA player, so I'm pretty sure you didn't think I meant that it kills.

I haven't seen any one get hunger in over a year, so I'm not sure on the range anymore, but it's pretty far if memory serves. It can prevent upcoming ganks to be thwarted by a blink. Also, probably the least likely situation, hunger can stop the oppositions initiator from blinking and, well, initiating.

+2 stats? Or something to possibly stop blink?

It's just my opinion, people with remapped hotkeys can blink pretty fast, and hunger is pretty instant with no actual animation.

*Waits for Strafe's reply* Lul.
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
Last Edited: 2008-05-14 22:01:14
May 14 2008 21:56 GMT
#2549
On May 15 2008 06:35 [TYG]Transcend wrote:
Show nested quote +
On May 15 2008 01:49 Ack1027 wrote:
Battle Hunger

Afflicts a target with a terrible killing hunger. The target will take damage per second until it kills a unit.

Level 1 - 15 damage/second, lasts 10 seconds.

25% natural reduction.

Good thing we got that one level of hunger, guys.


It's not to kill, it's to stop them from blinking. With damage done per second, the blink will be deactivated for 14 seconds. Within those 14 seconds, a stun/slow could be cooled down. I know you're an intelligent person and DotA player, so I'm pretty sure you didn't think I meant that it kills.

I haven't seen any one get hunger in over a year, so I'm not sure on the range anymore, but it's pretty far if memory serves. It can prevent upcoming ganks to be thwarted by a blink. Also, probably the least likely situation, hunger can stop the oppositions initiator from blinking and, well, initiating.

+2 stats? Or something to possibly stop blink?

It's just my opinion, people with remapped hotkeys can blink pretty fast, and hunger is pretty instant with no actual animation.

*Waits for Strafe's reply* Lul.



On May 14 2008 16:21 evanthebouncy! wrote:
I find 1 point in battlehunger is really awesome when chasing low hp heros with bottle.


Edit: The thread is full of asdf's and other kinds of short bs that wouldn't be allowed in other threads already so let's just take time to consider things before posting. I guess it was somewhat un-obvious, I admit I probably should've quoted. Regardless, I wasn't disputing 1 point is good to stop blink.
paper
Profile Blog Joined September 2004
13197 Posts
May 15 2008 01:16 GMT
#2550
i like how everyone's repeating the exact same thing as i've been saying and shinbi/judicator continue(s) to attack my views

geeeeeeez

glaring bias, much?
Hates Fun🤔
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
May 15 2008 04:07 GMT
#2551
Hence the edit note ;<
paper
Profile Blog Joined September 2004
13197 Posts
May 15 2008 05:09 GMT
#2552
i'm gonna leave the poll up for the 14th cos my internet was down.

most of the spam in this thread = testie :D
Hates Fun🤔
zizou21
Profile Joined September 2006
United States3683 Posts
May 15 2008 05:44 GMT
#2553
R O F L
its me, tasteless,s roomate LOL!
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
May 15 2008 07:03 GMT
#2554
On May 15 2008 06:56 Ack1027 wrote:
Show nested quote +
On May 15 2008 06:35 [TYG]Transcend wrote:
On May 15 2008 01:49 Ack1027 wrote:
Battle Hunger

Afflicts a target with a terrible killing hunger. The target will take damage per second until it kills a unit.

Level 1 - 15 damage/second, lasts 10 seconds.

25% natural reduction.

Good thing we got that one level of hunger, guys.


It's not to kill, it's to stop them from blinking. With damage done per second, the blink will be deactivated for 14 seconds. Within those 14 seconds, a stun/slow could be cooled down. I know you're an intelligent person and DotA player, so I'm pretty sure you didn't think I meant that it kills.

I haven't seen any one get hunger in over a year, so I'm not sure on the range anymore, but it's pretty far if memory serves. It can prevent upcoming ganks to be thwarted by a blink. Also, probably the least likely situation, hunger can stop the oppositions initiator from blinking and, well, initiating.

+2 stats? Or something to possibly stop blink?

It's just my opinion, people with remapped hotkeys can blink pretty fast, and hunger is pretty instant with no actual animation.

*Waits for Strafe's reply* Lul.



Show nested quote +
On May 14 2008 16:21 evanthebouncy! wrote:
I find 1 point in battlehunger is really awesome when chasing low hp heros with bottle.


Edit: The thread is full of asdf's and other kinds of short bs that wouldn't be allowed in other threads already so let's just take time to consider things before posting. I guess it was somewhat un-obvious, I admit I probably should've quoted. Regardless, I wasn't disputing 1 point is good to stop blink.

I think even evan wasnt saying to use it to kill.
'with bottle' implies that he is trying to stop them from healing while running.
beach beers buds beezies b-b-b-baaanelings
zizou21
Profile Joined September 2006
United States3683 Posts
May 15 2008 14:52 GMT
#2555
yea battlehunter is such a sweet skill its my favorite along w doom and chain frost omgomg i always get kills that way !
its me, tasteless,s roomate LOL!
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
May 15 2008 16:12 GMT
#2556
On May 15 2008 16:03 Butigroove wrote:
Show nested quote +
On May 15 2008 06:56 Ack1027 wrote:
On May 15 2008 06:35 [TYG]Transcend wrote:
On May 15 2008 01:49 Ack1027 wrote:
Battle Hunger

Afflicts a target with a terrible killing hunger. The target will take damage per second until it kills a unit.

Level 1 - 15 damage/second, lasts 10 seconds.

25% natural reduction.

Good thing we got that one level of hunger, guys.


It's not to kill, it's to stop them from blinking. With damage done per second, the blink will be deactivated for 14 seconds. Within those 14 seconds, a stun/slow could be cooled down. I know you're an intelligent person and DotA player, so I'm pretty sure you didn't think I meant that it kills.

I haven't seen any one get hunger in over a year, so I'm not sure on the range anymore, but it's pretty far if memory serves. It can prevent upcoming ganks to be thwarted by a blink. Also, probably the least likely situation, hunger can stop the oppositions initiator from blinking and, well, initiating.

+2 stats? Or something to possibly stop blink?

It's just my opinion, people with remapped hotkeys can blink pretty fast, and hunger is pretty instant with no actual animation.

*Waits for Strafe's reply* Lul.



On May 14 2008 16:21 evanthebouncy! wrote:
I find 1 point in battlehunger is really awesome when chasing low hp heros with bottle.


Edit: The thread is full of asdf's and other kinds of short bs that wouldn't be allowed in other threads already so let's just take time to consider things before posting. I guess it was somewhat un-obvious, I admit I probably should've quoted. Regardless, I wasn't disputing 1 point is good to stop blink.

I think even evan wasnt saying to use it to kill.
'with bottle' implies that he is trying to stop them from healing while running.


Level 1 - 15 damage/second, lasts 10 seconds.
Total damage: 15*10 = 150
Minus 25% reduction = 37.5
150-37.5 = 112.5 over 10 seconds.
Take into account regen, regen items, and bottle spam I was saying for the majority of situations it's better not to get one level of battle hunger. Any time 112.5 damage will be effective over 10 seconds will certainly only be early game in which your points need to be spent on helix/berserker call/culling blade.

I usually don't do math to justfiy dota theorycraft so I apologize if the math is wrong, but the point remains. Someone with a tp scroll, which you should always have, that takes 2 seconds to teleport would escape easily.

In comparison:
Level 3 - 2.5 seconds, 15 bonus armor.
Level 3 - 15% chance to counter with 150 damage. [Instant]

You're basically restricting yourself in the HOPES that you somehow catch someone with sub 150 hp, without a tp, without any regen, and putting yourself behind in a skill point that could be better spent on something else.

Bottle can also be used in between damage hits, yes even for battle hunger.
Naib
Profile Blog Joined November 2004
Hungary4952 Posts
May 15 2008 16:22 GMT
#2557
What you say Ack is right. You forgot one thing: in TL inhouses Battle Hunger does kill. Just as evan said olololollll.
Complete the cycle!
Alventenie
Profile Joined July 2007
United States2147 Posts
May 15 2008 17:35 GMT
#2558
On May 16 2008 01:12 Ack1027 wrote:
Show nested quote +
On May 15 2008 16:03 Butigroove wrote:
On May 15 2008 06:56 Ack1027 wrote:
On May 15 2008 06:35 [TYG]Transcend wrote:
On May 15 2008 01:49 Ack1027 wrote:
Battle Hunger

Afflicts a target with a terrible killing hunger. The target will take damage per second until it kills a unit.

Level 1 - 15 damage/second, lasts 10 seconds.

25% natural reduction.

Good thing we got that one level of hunger, guys.


It's not to kill, it's to stop them from blinking. With damage done per second, the blink will be deactivated for 14 seconds. Within those 14 seconds, a stun/slow could be cooled down. I know you're an intelligent person and DotA player, so I'm pretty sure you didn't think I meant that it kills.

I haven't seen any one get hunger in over a year, so I'm not sure on the range anymore, but it's pretty far if memory serves. It can prevent upcoming ganks to be thwarted by a blink. Also, probably the least likely situation, hunger can stop the oppositions initiator from blinking and, well, initiating.

+2 stats? Or something to possibly stop blink?

It's just my opinion, people with remapped hotkeys can blink pretty fast, and hunger is pretty instant with no actual animation.

*Waits for Strafe's reply* Lul.



On May 14 2008 16:21 evanthebouncy! wrote:
I find 1 point in battlehunger is really awesome when chasing low hp heros with bottle.


Edit: The thread is full of asdf's and other kinds of short bs that wouldn't be allowed in other threads already so let's just take time to consider things before posting. I guess it was somewhat un-obvious, I admit I probably should've quoted. Regardless, I wasn't disputing 1 point is good to stop blink.

I think even evan wasnt saying to use it to kill.
'with bottle' implies that he is trying to stop them from healing while running.


Level 1 - 15 damage/second, lasts 10 seconds.
Total damage: 15*10 = 150
Minus 25% reduction = 37.5
150-37.5 = 112.5 over 10 seconds.
Take into account regen, regen items, and bottle spam I was saying for the majority of situations it's better not to get one level of battle hunger. Any time 112.5 damage will be effective over 10 seconds will certainly only be early game in which your points need to be spent on helix/berserker call/culling blade.

I usually don't do math to justfiy dota theorycraft so I apologize if the math is wrong, but the point remains. Someone with a tp scroll, which you should always have, that takes 2 seconds to teleport would escape easily.

In comparison:
Level 3 - 2.5 seconds, 15 bonus armor.
Level 3 - 15% chance to counter with 150 damage. [Instant]

You're basically restricting yourself in the HOPES that you somehow catch someone with sub 150 hp, without a tp, without any regen, and putting yourself behind in a skill point that could be better spent on something else.

Bottle can also be used in between damage hits, yes even for battle hunger.


As far as i know, bottle does not tick before hunger so it is ineffective against it. Hunger ticks every second, and bottle regens once per second, so if you hit bottle after you take damage from hunger 1 second, it ticks before bottle does.

Hunger is imho a pretty bad skill, but recently i have been getting it from 17-20 after ult 3 because its actually a decent spell to force an opponent to attack before a team battle or when you gank them and they have to attack you because of call. its essentially just extra damage that you cause without much hassle.
BlueRoyaL
Profile Blog Joined February 2006
United States2493 Posts
May 15 2008 18:22 GMT
#2559
i'm not a big fan of hunger but it has its uses sometimes imho

especially if you're jungling (which you should in most cases), the solo lane next to the jungle is probably gonna need a bit of ganking once in a while, and sometimes you may not be able to kill them fully but with battle hunger you can use it as the finishing spell, or force their team to deny the hero. i would definitely recommend stats over hunger though because the extra mana is more helpful imo

depends on your playstyle i guess, but definitely not more than one level of hunger early game
WHAT'S HAPPENIN
paper
Profile Blog Joined September 2004
13197 Posts
Last Edited: 2008-05-15 19:21:04
May 15 2008 19:20 GMT
#2560
battle hunger in lag = gg you

especially when your asshole lane partner takes your last hits with his higher damage
Hates Fun🤔
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