[HoN/DotA] Let's Play~!! - Page 128
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{ToT}Strafe
Thailand7026 Posts
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Ack1027
United States7873 Posts
Afflicts a target with a terrible killing hunger. The target will take damage per second until it kills a unit. Level 1 - 15 damage/second, lasts 10 seconds. 25% natural reduction. Good thing we got that one level of hunger, guys. | ||
Naib
Hungary4843 Posts
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Judicator
United States7270 Posts
On May 14 2008 13:06 paper wrote: you guys are just stating the obvious just force the enemy into running into axe's path or pop out of the corner of trees and call not hard! you can pull this off in every lane and do what? you can't tower dive early as you dont have the health, you need creeps to make to most out of your counter helix, and your ms is slower than everyone elses, so lets see here, if you were going to come out of the forest on either top or bottom, they can just stay away from the forest, and mid you typically can see the river pretty well. why the hell do you think jungling centaurs go for a quick blink dagger if they are going to gank...the same applies to axe. uncreative rofl, theres creative and then theres retarded, if you were being creative theres no reason for you argue against blink dagger which you are doing now. you wanna be creative, make a manta and necro book and trap people against the creeps and trees, thats being creative. Lothar's +1.4 armor is clearly a winner on a str with the second lowest str growth for all str heroes at +2-ish. Thanks for throwing away your 4k gold so the other team can completely null you with 200 gold wards or a book3 | ||
DevAzTaYtA
Oman2005 Posts
you usually focus on ganking top lane if you're scourge or bot lane if you're sent. if they are low/mid hp and decide to stray past river, GG them. dunno about ramboing mid lane though without haste/invis rune and full health (something you should rarely have if you're jungling). also, judicator are you half romainian by any chance? | ||
Ack1027
United States7873 Posts
As I already pointed out lothar was brought up because berserker > lothar NOT because anyone was advocating lothars on axe. Also bottom line is pretty much what Devaz just said. I would still consider blink a ' core ' item for axe though. | ||
BlueRoyaL
United States2493 Posts
taking advantage of fog of war or corners made by trees, you can easily get berserk off as they wont see you until you pop out right next to them but for many many situations, you wont get kills without it. if there's a hero thats next to a whole bunch of creeps, you could do so much more damage with blink because you'll also call all those, whereas you didnt have one, you'd have to run up to him and hed run away, and if you get lucky you'll just call that one person moreover, heroes like axe and centaur, blink is imba because not only is it good for ganking but it makes them really good initiators in battles. a really good initiate with axe in a big team fight can give your team enough time to cast their nukes and position themselves and win a battle. | ||
[TYG]Transcend
679 Posts
On May 15 2008 01:49 Ack1027 wrote: Battle Hunger Afflicts a target with a terrible killing hunger. The target will take damage per second until it kills a unit. Level 1 - 15 damage/second, lasts 10 seconds. 25% natural reduction. Good thing we got that one level of hunger, guys. It's not to kill, it's to stop them from blinking. With damage done per second, the blink will be deactivated for 14 seconds. Within those 14 seconds, a stun/slow could be cooled down. I know you're an intelligent person and DotA player, so I'm pretty sure you didn't think I meant that it kills. I haven't seen any one get hunger in over a year, so I'm not sure on the range anymore, but it's pretty far if memory serves. It can prevent upcoming ganks to be thwarted by a blink. Also, probably the least likely situation, hunger can stop the oppositions initiator from blinking and, well, initiating. +2 stats? Or something to possibly stop blink? It's just my opinion, people with remapped hotkeys can blink pretty fast, and hunger is pretty instant with no actual animation. *Waits for Strafe's reply* Lul. | ||
Ack1027
United States7873 Posts
On May 15 2008 06:35 [TYG]Transcend wrote: It's not to kill, it's to stop them from blinking. With damage done per second, the blink will be deactivated for 14 seconds. Within those 14 seconds, a stun/slow could be cooled down. I know you're an intelligent person and DotA player, so I'm pretty sure you didn't think I meant that it kills. I haven't seen any one get hunger in over a year, so I'm not sure on the range anymore, but it's pretty far if memory serves. It can prevent upcoming ganks to be thwarted by a blink. Also, probably the least likely situation, hunger can stop the oppositions initiator from blinking and, well, initiating. +2 stats? Or something to possibly stop blink? It's just my opinion, people with remapped hotkeys can blink pretty fast, and hunger is pretty instant with no actual animation. *Waits for Strafe's reply* Lul. On May 14 2008 16:21 evanthebouncy! wrote: I find 1 point in battlehunger is really awesome when chasing low hp heros with bottle. Edit: The thread is full of asdf's and other kinds of short bs that wouldn't be allowed in other threads already so let's just take time to consider things before posting. I guess it was somewhat un-obvious, I admit I probably should've quoted. Regardless, I wasn't disputing 1 point is good to stop blink. | ||
paper
13196 Posts
geeeeeeez glaring bias, much? | ||
Ack1027
United States7873 Posts
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paper
13196 Posts
most of the spam in this thread = testie :D | ||
zizou21
United States3683 Posts
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Butigroove
Seychelles2061 Posts
On May 15 2008 06:56 Ack1027 wrote: Edit: The thread is full of asdf's and other kinds of short bs that wouldn't be allowed in other threads already so let's just take time to consider things before posting. I guess it was somewhat un-obvious, I admit I probably should've quoted. Regardless, I wasn't disputing 1 point is good to stop blink. I think even evan wasnt saying to use it to kill. 'with bottle' implies that he is trying to stop them from healing while running. | ||
zizou21
United States3683 Posts
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Ack1027
United States7873 Posts
On May 15 2008 16:03 Butigroove wrote: I think even evan wasnt saying to use it to kill. 'with bottle' implies that he is trying to stop them from healing while running. Level 1 - 15 damage/second, lasts 10 seconds. Total damage: 15*10 = 150 Minus 25% reduction = 37.5 150-37.5 = 112.5 over 10 seconds. Take into account regen, regen items, and bottle spam I was saying for the majority of situations it's better not to get one level of battle hunger. Any time 112.5 damage will be effective over 10 seconds will certainly only be early game in which your points need to be spent on helix/berserker call/culling blade. I usually don't do math to justfiy dota theorycraft so I apologize if the math is wrong, but the point remains. Someone with a tp scroll, which you should always have, that takes 2 seconds to teleport would escape easily. In comparison: Level 3 - 2.5 seconds, 15 bonus armor. Level 3 - 15% chance to counter with 150 damage. [Instant] You're basically restricting yourself in the HOPES that you somehow catch someone with sub 150 hp, without a tp, without any regen, and putting yourself behind in a skill point that could be better spent on something else. Bottle can also be used in between damage hits, yes even for battle hunger. | ||
Naib
Hungary4843 Posts
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Alventenie
United States2147 Posts
On May 16 2008 01:12 Ack1027 wrote: Level 1 - 15 damage/second, lasts 10 seconds. Total damage: 15*10 = 150 Minus 25% reduction = 37.5 150-37.5 = 112.5 over 10 seconds. Take into account regen, regen items, and bottle spam I was saying for the majority of situations it's better not to get one level of battle hunger. Any time 112.5 damage will be effective over 10 seconds will certainly only be early game in which your points need to be spent on helix/berserker call/culling blade. I usually don't do math to justfiy dota theorycraft so I apologize if the math is wrong, but the point remains. Someone with a tp scroll, which you should always have, that takes 2 seconds to teleport would escape easily. In comparison: Level 3 - 2.5 seconds, 15 bonus armor. Level 3 - 15% chance to counter with 150 damage. [Instant] You're basically restricting yourself in the HOPES that you somehow catch someone with sub 150 hp, without a tp, without any regen, and putting yourself behind in a skill point that could be better spent on something else. Bottle can also be used in between damage hits, yes even for battle hunger. As far as i know, bottle does not tick before hunger so it is ineffective against it. Hunger ticks every second, and bottle regens once per second, so if you hit bottle after you take damage from hunger 1 second, it ticks before bottle does. Hunger is imho a pretty bad skill, but recently i have been getting it from 17-20 after ult 3 because its actually a decent spell to force an opponent to attack before a team battle or when you gank them and they have to attack you because of call. its essentially just extra damage that you cause without much hassle. | ||
BlueRoyaL
United States2493 Posts
especially if you're jungling (which you should in most cases), the solo lane next to the jungle is probably gonna need a bit of ganking once in a while, and sometimes you may not be able to kill them fully but with battle hunger you can use it as the finishing spell, or force their team to deny the hero. i would definitely recommend stats over hunger though because the extra mana is more helpful imo depends on your playstyle i guess, but definitely not more than one level of hunger early game | ||
paper
13196 Posts
especially when your asshole lane partner takes your last hits with his higher damage | ||
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