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Dwarf Fortress - Addiction in ASCII - Page 64

Forum Index > General Games
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Qbek
Profile Blog Joined April 2011
Poland12923 Posts
April 16 2014 07:52 GMT
#1261
!!FUN!! even.

I wish DF was playable without massive rebinding on a laptop keyboard without numpad >.>
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
April 16 2014 08:04 GMT
#1262
It should be coming out soon. they said that they're working on the last feature now.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
April 16 2014 10:15 GMT
#1263
this is the trademark "soon"
Most likely bugs will make DF2014 unplayable for at least another year, before finally there is any point in switching over... And mods will take even longer to adapt... so yeah.... Don't see myself playing DF2014 anytime soon

and @qbek: what dou you have to rebind? I play on a laptop, and never ever need a numpad...
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
Last Edited: 2014-04-16 10:36:32
April 16 2014 10:36 GMT
#1264
So you use shift to navigate with +/- ? I do half the things in DF with numpad (+/-, enter, 8 2 4 6 directions)

Then again i often use numpad enter as normal enter if my left hand is far to the left of the keyboard and i have right hand on mouse.
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
]343[
Profile Blog Joined May 2008
United States10328 Posts
Last Edited: 2014-04-18 19:58:25
April 17 2014 02:19 GMT
#1265
I actually have an embarrassing question: if I have a bridge which goes upright, how do I tell it's upright?? Is it not possible to tell with the standard ASCII tiles? (I have bridges to wall my fort, and the only way I can tell if they're up or not is by checking depot access.... -_-)
Writer
Millitron
Profile Blog Joined August 2010
United States2611 Posts
April 17 2014 03:59 GMT
#1266
On April 17 2014 11:19 ]343[ wrote:
I actually have an embarrassing question: if I have a bridge which goes upright, how do I tell it's upright?? Is it not possibl tlele to with the standard ASCII tiles? (I have bridges to wall my fort, and the only way I can tell if they're up or not is by checking depot access.... -_-)

If the bridge is only 1 tile wide in the dimension it is supposed to raise in, it looks identical raised and lowered. If you always make the bridge at least 2 or more tiles large in that dimension, it will appear different raised and lowered.

So if it raises to the north, it can be any number of tiles left-to-right, but should be at least 2 tiles up-and-down.
Who called in the fleet?
]343[
Profile Blog Joined May 2008
United States10328 Posts
Last Edited: 2014-04-17 04:09:15
April 17 2014 04:08 GMT
#1267
crap, I guess that would work (maybe I should rebuild my drawbridges); thanks!

DF wiki says to try building a building on it; if it says "blocked," it's up, and if it says "building present," it's lowered. Seemed to work so maybe I'll just stay lazy q_q
Writer
]343[
Profile Blog Joined May 2008
United States10328 Posts
April 19 2014 03:13 GMT
#1268
I have a question about animal training: I caught some Giant Peach-Faced Lovebirds, trained them until -Trained- while they were in cages, and then put them on chains to let them breed. However, one has reverted completely to wild, and now I can't see it on the z -> Animals menu; how can I re-train it? (Also, do previously trained animals become trapavoid? The wiki claims so)
Writer
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
April 19 2014 03:46 GMT
#1269
Animals that go completely wild can't be trained unless they are in a cage. Since they were previously trained they are now trap immune (like all friendlies). Unfortunately your only real option is to just kill it.

Keeping animals trained now is very difficult. I advise turning on animal training for all your dwarfs so one will always be on hand to train. There are some bugs, I've had one similar to the bee hive collection bug where a dwarf will stand still until they die because of some messed up animal training order.

If you're going to be training animals for breeding, keep a close eye on their training level and the job manager for if a dwarf has picked up the job, a failure results in a worthless animal.
]343[
Profile Blog Joined May 2008
United States10328 Posts
Last Edited: 2014-04-19 05:44:43
April 19 2014 04:19 GMT
#1270
Ah, that sucks

luckily their children became domesticated, so I guess I can kill them :/

edit: lolol so a Titan showed up on my map; I have an inner drawbridge, an outer drawbridge, and trade depot in between. Elven traders were in the trade depot when I put up both drawbridges.

... The elves went insane. I opened up the outer drawbridge in hopes they'd manage to leave, but to no avail. Then I tried to close the drawbridge, but as usual dwarves are idiots, so the titan got in and killed the elves.

Now a human caravan is around... !!fun!!

edit 2: now a goblin invasion force is here YESSSSS

edit 3: wow these humans are imba

first killed titan, then killed (with help of my traps) all the goblins wtf

now I can trade ^_^
Writer
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
April 19 2014 05:52 GMT
#1271
I've been organizing cock fights with my sizable chicken stock. a 2x1 pen/pasture surrounded by glass blocks in the middle of the dining/statue garden/ meeting area. the roosters are brought in and they fight to the death eventually. the surviving rooster gets to go back to the hens and populate the next generation.

hens are really op with the meat and eggs they produce while not needing actual pasture.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
]343[
Profile Blog Joined May 2008
United States10328 Posts
April 19 2014 09:05 GMT
#1272
I wasn't aware that chickens actually fought each other

also, the bloodied humans refused to trade :/
Writer
Resisty
Profile Joined December 2011
United States375 Posts
April 19 2014 09:07 GMT
#1273
Any group of animals will start fighting each other in a pasture if it's small enough since they need their personal space or something.
Humans are greedy, therefore they are human.
Millitron
Profile Blog Joined August 2010
United States2611 Posts
April 19 2014 16:41 GMT
#1274
Most of the time it doesnt matter. They dont seem to fight seriously.

Only big, hooved animals really do enough damage to hurt or kill each other.

On April 19 2014 14:52 Sermokala wrote:
I've been organizing cock fights with my sizable chicken stock. a 2x1 pen/pasture surrounded by glass blocks in the middle of the dining/statue garden/ meeting area. the roosters are brought in and they fight to the death eventually. the surviving rooster gets to go back to the hens and populate the next generation.

hens are really op with the meat and eggs they produce while not needing actual pasture.

Pigs too. They take longer to set up and get a sizable population, but they make more meat, bones, and hooves. Also they can be milked.
Who called in the fleet?
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
April 19 2014 19:25 GMT
#1275
Pigs, poultry, carnivores, apes, etc. all lack the grazer tag, which is why they are good. All you have to do is stick them in a room or pasture underground
On April 19 2014 13:19 ]343[ wrote:
Ah, that sucks

luckily their children became domesticated, so I guess I can kill them :/

edit: lolol so a Titan showed up on my map; I have an inner drawbridge, an outer drawbridge, and trade depot in between. Elven traders were in the trade depot when I put up both drawbridges.

... The elves went insane. I opened up the outer drawbridge in hopes they'd manage to leave, but to no avail. Then I tried to close the drawbridge, but as usual dwarves are idiots, so the titan got in and killed the elves.

Now a human caravan is around... !!fun!!

edit 2: now a goblin invasion force is here YESSSSS

edit 3: wow these humans are imba

first killed titan, then killed (with help of my traps) all the goblins wtf

now I can trade ^_^

If I remember correctly, the elves with think that you killed them (they died while at your fort), so prepare for some !fun! up ahead.

I'm excited for all the new crops in this next version. Toady added so many
]343[
Profile Blog Joined May 2008
United States10328 Posts
April 20 2014 05:08 GMT
#1276
On April 20 2014 04:25 Chocolate wrote:
If I remember correctly, the elves with think that you killed them (they died while at your fort), so prepare for some !fun! up ahead.

I'm excited for all the new crops in this next version. Toady added so many


I thought this would happen as well, but the next group of elven traders were happy to trade with me

I dunno what happened lol
Writer
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
April 20 2014 05:15 GMT
#1277
Maybe they were from a different elven civilization?
You lucked out. Any enemy that can fire arrows is a bitch to deal with
Millitron
Profile Blog Joined August 2010
United States2611 Posts
April 20 2014 15:56 GMT
#1278
On April 20 2014 14:08 ]343[ wrote:
Show nested quote +
On April 20 2014 04:25 Chocolate wrote:
If I remember correctly, the elves with think that you killed them (they died while at your fort), so prepare for some !fun! up ahead.

I'm excited for all the new crops in this next version. Toady added so many


I thought this would happen as well, but the next group of elven traders were happy to trade with me

I dunno what happened lol

Elves are bugged currently to never go to war with you.

It's an easy fix, one line in a RAW somewhere, but you have to do it yourself.
Who called in the fleet?
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2014-04-21 08:12:43
April 21 2014 07:48 GMT
#1279
Does the game have the function to prioritize jobs per dwarf? That seems like one key function I was amazed that didn't seem to be in the game when I saw it.
ex. mining 1, hauling 2 = don't ever haul unless you have no mining work to do.

Is diagonal waterflow stopping upwards pressure a bug, or somehow intentional? I thought it was dumb; if it's intentional, why?

I feel weird about things like Quantum StockPiles and Atom Smashing too.

I know it's a single player game so people can just choose to not use them, but I don't like having something set in stone that you either can or can't do.

Are there specific changes in 2014 that people are looking forward to or know about? I don't know anything about it (nor do I know much at all about DF)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Millitron
Profile Blog Joined August 2010
United States2611 Posts
April 21 2014 19:16 GMT
#1280
On April 21 2014 16:48 Xapti wrote:
Does the game have the function to prioritize jobs per dwarf? That seems like one key function I was amazed that didn't seem to be in the game when I saw it.
ex. mining 1, hauling 2 = don't ever haul unless you have no mining work to do.

Is diagonal waterflow stopping upwards pressure a bug, or somehow intentional? I thought it was dumb; if it's intentional, why?

I feel weird about things like Quantum StockPiles and Atom Smashing too.

I know it's a single player game so people can just choose to not use them, but I don't like having something set in stone that you either can or can't do.

Are there specific changes in 2014 that people are looking forward to or know about? I don't know anything about it (nor do I know much at all about DF)

by default, there is some priority built in, but you can't tweak it, and its often really dumb. Give Food/Water is weighted really low, leading to hospitalized dwarves dying of thirst way too often. The dfhack plugin has some tools to allow you to tweak priorities.

Diagonal waterflow stopping pressure is indeed a bug.

I Always thought of Quantum Stockpiles as being like stacking things. It's kinda dumb that 5 bones take up as much space as a statue.

I agree about Atom Smashing when it comes to crushing enemies, but I think its fine for waste disposal. Until they add an easier way to start and control fires, there's no good way to avoid getting buried in trash other than Atom Smashing.
Who called in the fleet?
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