I wish DF was playable without massive rebinding on a laptop keyboard without numpad >.>
Dwarf Fortress - Addiction in ASCII - Page 64
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Qbek
Poland12923 Posts
I wish DF was playable without massive rebinding on a laptop keyboard without numpad >.> | ||
Sermokala
United States13677 Posts
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mahrgell
Germany3941 Posts
Most likely bugs will make DF2014 unplayable for at least another year, before finally there is any point in switching over... And mods will take even longer to adapt... so yeah.... Don't see myself playing DF2014 anytime soon and @qbek: what dou you have to rebind? I play on a laptop, and never ever need a numpad... | ||
Qbek
Poland12923 Posts
Then again i often use numpad enter as normal enter if my left hand is far to the left of the keyboard and i have right hand on mouse. | ||
]343[
United States10328 Posts
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Millitron
United States2611 Posts
On April 17 2014 11:19 ]343[ wrote: I actually have an embarrassing question: if I have a bridge which goes upright, how do I tell it's upright?? Is it not possibl tlele to with the standard ASCII tiles? (I have bridges to wall my fort, and the only way I can tell if they're up or not is by checking depot access.... -_-) If the bridge is only 1 tile wide in the dimension it is supposed to raise in, it looks identical raised and lowered. If you always make the bridge at least 2 or more tiles large in that dimension, it will appear different raised and lowered. So if it raises to the north, it can be any number of tiles left-to-right, but should be at least 2 tiles up-and-down. | ||
]343[
United States10328 Posts
DF wiki says to try building a building on it; if it says "blocked," it's up, and if it says "building present," it's lowered. Seemed to work so maybe I'll just stay lazy q_q | ||
]343[
United States10328 Posts
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SnK-Arcbound
United States4423 Posts
Keeping animals trained now is very difficult. I advise turning on animal training for all your dwarfs so one will always be on hand to train. There are some bugs, I've had one similar to the bee hive collection bug where a dwarf will stand still until they die because of some messed up animal training order. If you're going to be training animals for breeding, keep a close eye on their training level and the job manager for if a dwarf has picked up the job, a failure results in a worthless animal. | ||
]343[
United States10328 Posts
luckily their children became domesticated, so I guess I can kill them :/ edit: lolol so a Titan showed up on my map; I have an inner drawbridge, an outer drawbridge, and trade depot in between. Elven traders were in the trade depot when I put up both drawbridges. ... The elves went insane. I opened up the outer drawbridge in hopes they'd manage to leave, but to no avail. Then I tried to close the drawbridge, but as usual dwarves are idiots, so the titan got in and killed the elves. Now a human caravan is around... !!fun!! edit 2: now a goblin invasion force is here YESSSSS edit 3: wow these humans are imba first killed titan, then killed (with help of my traps) all the goblins wtf now I can trade ^_^ | ||
Sermokala
United States13677 Posts
hens are really op with the meat and eggs they produce while not needing actual pasture. | ||
]343[
United States10328 Posts
also, the bloodied humans refused to trade :/ | ||
Resisty
United States375 Posts
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Millitron
United States2611 Posts
Only big, hooved animals really do enough damage to hurt or kill each other. On April 19 2014 14:52 Sermokala wrote: I've been organizing cock fights with my sizable chicken stock. a 2x1 pen/pasture surrounded by glass blocks in the middle of the dining/statue garden/ meeting area. the roosters are brought in and they fight to the death eventually. the surviving rooster gets to go back to the hens and populate the next generation. hens are really op with the meat and eggs they produce while not needing actual pasture. Pigs too. They take longer to set up and get a sizable population, but they make more meat, bones, and hooves. Also they can be milked. | ||
Chocolate
United States2350 Posts
On April 19 2014 13:19 ]343[ wrote: Ah, that sucks luckily their children became domesticated, so I guess I can kill them :/ edit: lolol so a Titan showed up on my map; I have an inner drawbridge, an outer drawbridge, and trade depot in between. Elven traders were in the trade depot when I put up both drawbridges. ... The elves went insane. I opened up the outer drawbridge in hopes they'd manage to leave, but to no avail. Then I tried to close the drawbridge, but as usual dwarves are idiots, so the titan got in and killed the elves. Now a human caravan is around... !!fun!! edit 2: now a goblin invasion force is here YESSSSS edit 3: wow these humans are imba first killed titan, then killed (with help of my traps) all the goblins wtf now I can trade ^_^ If I remember correctly, the elves with think that you killed them (they died while at your fort), so prepare for some !fun! up ahead. I'm excited for all the new crops in this next version. Toady added so many | ||
]343[
United States10328 Posts
On April 20 2014 04:25 Chocolate wrote: If I remember correctly, the elves with think that you killed them (they died while at your fort), so prepare for some !fun! up ahead. I'm excited for all the new crops in this next version. Toady added so many I thought this would happen as well, but the next group of elven traders were happy to trade with me I dunno what happened lol | ||
Chocolate
United States2350 Posts
You lucked out. Any enemy that can fire arrows is a bitch to deal with | ||
Millitron
United States2611 Posts
On April 20 2014 14:08 ]343[ wrote: I thought this would happen as well, but the next group of elven traders were happy to trade with me I dunno what happened lol Elves are bugged currently to never go to war with you. It's an easy fix, one line in a RAW somewhere, but you have to do it yourself. | ||
Xapti
Canada2473 Posts
ex. mining 1, hauling 2 = don't ever haul unless you have no mining work to do. Is diagonal waterflow stopping upwards pressure a bug, or somehow intentional? I thought it was dumb; if it's intentional, why? I feel weird about things like Quantum StockPiles and Atom Smashing too. I know it's a single player game so people can just choose to not use them, but I don't like having something set in stone that you either can or can't do. Are there specific changes in 2014 that people are looking forward to or know about? I don't know anything about it (nor do I know much at all about DF) | ||
Millitron
United States2611 Posts
On April 21 2014 16:48 Xapti wrote: Does the game have the function to prioritize jobs per dwarf? That seems like one key function I was amazed that didn't seem to be in the game when I saw it. ex. mining 1, hauling 2 = don't ever haul unless you have no mining work to do. Is diagonal waterflow stopping upwards pressure a bug, or somehow intentional? I thought it was dumb; if it's intentional, why? I feel weird about things like Quantum StockPiles and Atom Smashing too. I know it's a single player game so people can just choose to not use them, but I don't like having something set in stone that you either can or can't do. Are there specific changes in 2014 that people are looking forward to or know about? I don't know anything about it (nor do I know much at all about DF) by default, there is some priority built in, but you can't tweak it, and its often really dumb. Give Food/Water is weighted really low, leading to hospitalized dwarves dying of thirst way too often. The dfhack plugin has some tools to allow you to tweak priorities. Diagonal waterflow stopping pressure is indeed a bug. I Always thought of Quantum Stockpiles as being like stacking things. It's kinda dumb that 5 bones take up as much space as a statue. I agree about Atom Smashing when it comes to crushing enemies, but I think its fine for waste disposal. Until they add an easier way to start and control fires, there's no good way to avoid getting buried in trash other than Atom Smashing. | ||
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