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Stormgate/Frost Giant Megathread - Page 55

Forum Index > General Games
6702 CommentsPost a Reply
Prev 1 53 54 55 56 57 336 Next
baykma
Profile Joined November 2023
4 Posts
November 30 2023 23:16 GMT
#1081
--- Nuked ---
WombaT
Profile Blog Joined May 2010
Northern Ireland27477 Posts
November 30 2023 23:16 GMT
#1082
On December 01 2023 07:34 Fango wrote:
Show nested quote +
On December 01 2023 06:29 baykma wrote:
On December 01 2023 03:28 Waxangel wrote:
My personal feeling from playing some closed Alpha is that it FEELS a lot like SC2, for better or for worse. Personally, I feel like some of the more negative reviewers back in 2010 when StarCraft II first came out, who were going "wait, what's actually NEW?"

At the same time, I do think there was a LOT of meat left on the bone with SC2 co-op mode, and I'd be totally happy with Stormgate if just continued that lineage of co-op play. As for 1v1 competitive, I still think the door is still wide open for both success/failure.

If there was alot of "meat left" on coop or other modes, Blizzard would have further invested into them. But people werent interested, so they had to drop it eventually. Kinda like they do with Battlegrounds in Hearthstone

You really think Blizzard, especially in it's modern state, is a company that just makes whatever it's community has interest in?

From what info was available, coop was the most popular gamemode, and was largely paid content (you had to buy most of the commanders to level them up). It was very likely a profitable model. Even ladder was making money through skins and announcers, not to mention how successful the war chests were (iirc they were hitting the $800k goals in like a week, and presumably were ending somewhere in the millions).

Blizz simply dropped sc2 because it made millions, not billions.

This, 100%

Being merely profitable isn’t enough for publishers in this day and age, they want the new League or Fortnite kind of mega hit
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
baykma
Profile Joined November 2023
4 Posts
Last Edited: 2023-11-30 23:36:15
November 30 2023 23:23 GMT
#1083
--- Nuked ---
WombaT
Profile Blog Joined May 2010
Northern Ireland27477 Posts
December 01 2023 00:15 GMT
#1084
On December 01 2023 08:23 baykma wrote:
Show nested quote +
On December 01 2023 08:16 WombaT wrote:
On December 01 2023 07:34 Fango wrote:
On December 01 2023 06:29 baykma wrote:
On December 01 2023 03:28 Waxangel wrote:
My personal feeling from playing some closed Alpha is that it FEELS a lot like SC2, for better or for worse. Personally, I feel like some of the more negative reviewers back in 2010 when StarCraft II first came out, who were going "wait, what's actually NEW?"

At the same time, I do think there was a LOT of meat left on the bone with SC2 co-op mode, and I'd be totally happy with Stormgate if just continued that lineage of co-op play. As for 1v1 competitive, I still think the door is still wide open for both success/failure.

If there was alot of "meat left" on coop or other modes, Blizzard would have further invested into them. But people werent interested, so they had to drop it eventually. Kinda like they do with Battlegrounds in Hearthstone

You really think Blizzard, especially in it's modern state, is a company that just makes whatever it's community has interest in?

From what info was available, coop was the most popular gamemode, and was largely paid content (you had to buy most of the commanders to level them up). It was very likely a profitable model. Even ladder was making money through skins and announcers, not to mention how successful the war chests were (iirc they were hitting the $800k goals in like a week, and presumably were ending somewhere in the millions).

Blizz simply dropped sc2 because it made millions, not billions.

This, 100%

Being merely profitable isn’t enough for publishers in this day and age, they want the new League or Fortnite kind of mega hit

What is currently on the billion dollar list at Blizzard?

Did Old-Blizzard endlessly support "their" games? If yes, please post examples. Also post how New-Blizzard compares supporting Starcraft 2 with Old-Blizzard and "their" games

Yes, they did, are you claiming they didn’t historically?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
JimmyJRaynor
Profile Blog Joined April 2010
Canada18017 Posts
Last Edited: 2023-12-01 06:15:02
December 01 2023 05:59 GMT
#1085
2 weeks after the shit hits the fan at Kakao and Frost Giant surprises us with a KickStarter.
On November 29 2023 13:59 WombaT wrote:
I dunno about anyone else but my enthusiasm for talking about a game where I’m under an NDA not to say any meaningful things about it would wane pretty quickly. Or hell just the novelty of discussing a game that’s still in alpha and hasn’t changed a massive amount towards being shippable has waned.

Me and my buds who managed to get to check it out on a stream and had enthusiastic watching parties lost interest pretty quickly, it served as a promising taster for a hopefully appetising main course down the line.

I just think it’s a bit of a jump from an answer that’s admittedly a bit odd to the studio having big funding problems.

Maybe you’re right but I don’t think it’s much more than a gut feeling you’re going off

just spent a couple of minutes googling Kakao. Man, they are super scummy.

#1. money laundering.
https://www.koreatimes.co.kr/www/world/2023/11/501_364031.html
this CEO guy works with Kakao blockchain assets. He is being held in the USA.

#2. under several different investigations by Korea's Fair Trade Commission
https://www.koreaboo.com/news/kakao-entertainment-responds-allegations-slandered-competing-idol-groups-amid-investigation-fair-trade-commission/

#3. jail time for a Kakao executive for manipulating stock prices. Bae Jae-hyun charged and arrested
https://www.reuters.com/article/kakao-arrest/executive-of-south-koreas-kakao-arrested-over-share-purchases-idUKL4N3BP1Y2/

#4. a $220 million crypto scam.
https://cryptonews.com/news/s-korean-prosecutors-to-probe-ex-kakao-ceo-over-crypto-embezzlement-allegations.htm
The Kakao employee claims to 'invest' in some company using venture capital funds. the company does not exist. the employee claims the company failed and pockets the cash.
Prosecutors will probe the tech giant’s founder and former CEO Kim Beom-su and fellow Kakao executives.

Kim and others have been accused of embezzlement and breach of trust.

The executives have also been accused of conducting fraudulent transactions, in violation of the terms of the Capital Markets Act.


#5. Kakao Games profits down 48% as the founder of Kakao vows for better checks and balances to prevent more scams.
https://pulsenews.co.kr/view.php?sc=30800028&year=2023&no=858276

Kakao is fucked and Frost Giant is scrambling for funding.

Why didn't our "friends" at Frost Giant let us know they were pivoting off of Kakao because they are scum?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
_Spartak_
Profile Joined October 2013
Turkey464 Posts
December 01 2023 06:25 GMT
#1086
I am sure the million or so Frost Giant makes in Kickstarter will help Kakao Games lol

Kickstarter campaigns aren't planned and put together in 2 weeks. The Kickstarter account for Stormgate was created in June.
JimmyJRaynor
Profile Blog Joined April 2010
Canada18017 Posts
Last Edited: 2023-12-01 06:33:48
December 01 2023 06:30 GMT
#1087
On December 01 2023 15:25 _Spartak_ wrote:
I am sure the million or so Frost Giant makes in Kickstarter will help Kakao Games lol

i will go into more detail so you can understand. Frost Giant is getting money from Kakao. That money supply is being threatened and so Frost Giant needs to get money some place else. The KickStarter money is NOT going to be given to Kakao.
On December 01 2023 15:25 _Spartak_ wrote:
Kickstarter campaigns aren't planned and put together in 2 weeks. The Kickstarter account for Stormgate was created in June.

profits at Kakao have been falling for the last year. June is only 5 months ago.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
_Spartak_
Profile Joined October 2013
Turkey464 Posts
December 01 2023 06:37 GMT
#1088
It doesn't matter. The agreement was concluded 2 years ago. So unless Kakao goes bankrupt, there is no risk of them not getting the money. They may have already got all the money for all we know. Regardless, like I said the Kickstarter account for Stormgate was created in June, so this has been planned for a long time and is not a reaction to anything about Kakao Games. Your commitment to spreading doom and gloom about the game is almost admirable but this one is easily proven to be false. Better luck next time.
JimmyJRaynor
Profile Blog Joined April 2010
Canada18017 Posts
Last Edited: 2023-12-01 06:48:26
December 01 2023 06:45 GMT
#1089
On December 01 2023 15:37 _Spartak_ wrote:
It doesn't matter. The agreement was concluded 2 years ago. So unless Kakao goes bankrupt, there is no risk of them not getting the money. They may have already got all the money for all we know. Regardless, like I said the Kickstarter account for Stormgate was created in June, so this has been planned for a long time and is not a reaction to anything about Kakao Games. Your commitment to spreading doom and gloom about the game is almost admirable but this one is easily proven to be false. Better luck next time.

so you are speculating. cool. based on kakao's track record its possible no one knows where teh money is. LOL.
On December 01 2023 15:37 _Spartak_ wrote:
It doesn't matter. The agreement was concluded 2 years ago.

the agreement is not "concluded". it is an ongoing partnership and Kakao has ownership via Series A funding.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
WombaT
Profile Blog Joined May 2010
Northern Ireland27477 Posts
December 01 2023 06:46 GMT
#1090
If their funding was at threat we’d be seeing a general Kickstarter and not one aimed purely at the kinds of folks who’d buy Collector’s Editions of other games
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
JimmyJRaynor
Profile Blog Joined April 2010
Canada18017 Posts
Last Edited: 2023-12-01 06:56:08
December 01 2023 06:51 GMT
#1091
On December 01 2023 15:37 _Spartak_ wrote:
Your commitment to spreading doom and gloom about the game is almost admirable but this one is easily proven to be false.

FALLACY: appeal to motive.
stick to the facts i present.
On December 01 2023 15:46 WombaT wrote:
If their funding was at threat we’d be seeing a general Kickstarter and not one aimed purely at the kinds of folks who’d buy Collector’s Editions of other games

they said the game is funded. everything is great. LOL.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Fleetfeet
Profile Blog Joined May 2014
Canada2847 Posts
December 01 2023 07:59 GMT
#1092
On December 01 2023 15:51 JimmyJRaynor wrote:
Show nested quote +
On December 01 2023 15:37 _Spartak_ wrote:
Your commitment to spreading doom and gloom about the game is almost admirable but this one is easily proven to be false.

FALLACY: appeal to motive.
stick to the facts i present.
Show nested quote +
On December 01 2023 15:46 WombaT wrote:
If their funding was at threat we’d be seeing a general Kickstarter and not one aimed purely at the kinds of folks who’d buy Collector’s Editions of other games

they said the game is funded. everything is great. LOL.


Hey, can you stop posting? You ignore valid pushback against your ideas and keep pursuing the narrative you hope to construct. Appeals to fallacy fall short when you've shown no effort of good faith yourself.

There have been several reasonable suggestions for what the kickstarter might represent, yet you spend your time googling an investor looking for data to help support your imagination. Try engaging the actual conversation!
coluusa
Profile Joined December 2023
1 Post
December 01 2023 09:25 GMT
#1093
--- Nuked ---
grwesdfss
Profile Joined December 2023
3 Posts
Last Edited: 2023-12-01 09:44:33
December 01 2023 09:44 GMT
#1094
--- Nuked ---
grwesdfss
Profile Joined December 2023
3 Posts
Last Edited: 2023-12-01 09:45:07
December 01 2023 09:44 GMT
#1095
--- Nuked ---
grwesdfss
Profile Joined December 2023
3 Posts
December 01 2023 09:45 GMT
#1096
--- Nuked ---
AmericanUmlaut
Profile Blog Joined November 2010
Germany2598 Posts
December 01 2023 11:06 GMT
#1097
The irony of Jimmy coming back at anyone with "so you are speculating" is fucking hilarious.

For real, dude, if you want to do some kind of beautiful mind/tinfoil hat conspiracy theory nonsense, fine, but just keep it to yourself. Your posts are foolish and your personality is tiresome. I don't think anyone enjoys having you in this conversation.
The frumious Bandersnatch
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
December 01 2023 11:50 GMT
#1098
When I first read that stormgate would like to make the snappiest RTS engine I was imagining great things.

One fact that makes Bw engine better than Sc2 engine was that in Bw, different units have different turning rates (turn as in rotate during movement, not latency settings), in Sc2 everything had the same uniform speed of turning around.

But what do you get with all that snappiness and being able to float through water or whatever, when the end result is this?
[image loading]


Maybe it was indeed atrocious that going up a ramp is taking skill, time, and luck in Sc1 but fixing that is not equal to greater responsivity
The heart's eternal vow
WombaT
Profile Blog Joined May 2010
Northern Ireland27477 Posts
December 01 2023 15:07 GMT
#1099
On December 01 2023 16:59 Fleetfeet wrote:
Show nested quote +
On December 01 2023 15:51 JimmyJRaynor wrote:
On December 01 2023 15:37 _Spartak_ wrote:
Your commitment to spreading doom and gloom about the game is almost admirable but this one is easily proven to be false.

FALLACY: appeal to motive.
stick to the facts i present.
On December 01 2023 15:46 WombaT wrote:
If their funding was at threat we’d be seeing a general Kickstarter and not one aimed purely at the kinds of folks who’d buy Collector’s Editions of other games

they said the game is funded. everything is great. LOL.


Hey, can you stop posting? You ignore valid pushback against your ideas and keep pursuing the narrative you hope to construct. Appeals to fallacy fall short when you've shown no effort of good faith yourself.

There have been several reasonable suggestions for what the kickstarter might represent, yet you spend your time googling an investor looking for data to help support your imagination. Try engaging the actual conversation!

I mean, at least have the decency to respond to the guy on the podcast you theorised based on you know?

I see no need for the thread to be endless cheerleading by any means but a bit of back-and-forth would be nice
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
WombaT
Profile Blog Joined May 2010
Northern Ireland27477 Posts
December 01 2023 15:12 GMT
#1100
On December 01 2023 20:50 PVJ wrote:
When I first read that stormgate would like to make the snappiest RTS engine I was imagining great things.

One fact that makes Bw engine better than Sc2 engine was that in Bw, different units have different turning rates (turn as in rotate during movement, not latency settings), in Sc2 everything had the same uniform speed of turning around.

But what do you get with all that snappiness and being able to float through water or whatever, when the end result is this?
[image loading]


Maybe it was indeed atrocious that going up a ramp is taking skill, time, and luck in Sc1 but fixing that is not equal to greater responsivity

Is that actually something to do with the engine itself or unit behaviour that SC2’s designers settled on?

Unless I’m mistaken I don’t see why you couldn’t have all the snappiness and responsiveness while also having units with variable turn rates too?

If memory serves WC3 had quite a bit of variability there while being full 3D, siege units turned rather slowly. And stuff like that I definitely think should be in any current gen title.

I think both for aesthetic reasons it feels better that giant machines of war respond differently to a light skirmisher, but also in a gameplay sense it adds distinctiveness and interaction potential.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
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