Stormgate/Frost Giant Megathread - Page 51
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Hider
Denmark9390 Posts
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WombaT
Northern Ireland25468 Posts
On November 21 2023 09:29 Hider wrote: I agree that the next RTS will "fail" or at least not obtain more than a little niche of the overall player market. Stormgate, Immortals gates of pyre and zerospace are all too conservative in their design choices. A mixed average of Wc3 and Sc2 as opposed to investing new stuff that can "wow" in a new playerbase. A good test is this; show the average MOBA player some clips/highlights of a new RTS game. If they are not immediately drawn to it, the game has no potential. It’s a niche, but it’s a big enough niche. Gaming is just such a larger leisure activity than it used to be that there’s just more pie to go around. I’m still reserving judgement to see how things go I guess. | ||
Harris1st
Germany6933 Posts
On November 21 2023 12:02 WombaT wrote: It’s a niche, but it’s a big enough niche. Gaming is just such a larger leisure activity than it used to be that there’s just more pie to go around. I’m still reserving judgement to see how things go I guess. If you want to reach a wide (and young) audience, you have to go mobile. It's the only way IMO. Though I personally do not want dumbed down controls etc. so niche is fine for me :D | ||
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Waxangel
United States33399 Posts
https://www.reddit.com/r/Stormgate/comments/180owu3/crowdfunding_crafting_the_future_of_rts_together/ Hello, Stormgamers, Today, we want to talk about crowdfunding and why our studio will be launching a Kickstarter campaign in the near future. We’ve come a long way since Frost Giant Studios was founded and we’ve assembled a world-class development team. The technology we’ve built is truly cutting-edge, and we believe it sets Stormgate up to be the most responsive and fun-to-play RTS to date. Now, with the help of our playtesters, we’re making incredible progress in the game and will be kicking off the first stage of our closed beta testing this December. So why are we doing a Kickstarter? Is it because that’s what all the cool RTS games are doing these days? Not quite, though we love to see growing momentum for our beloved genre. We already have all the funding we need to release our game. This Kickstarter campaign will enable us to offer our players these two highly-requested “extras”: 1. A unique Collector's Edition Many have asked us to sell a Collector’s Edition of Stormgate. Quite a few of us enjoy having the Warcraft III and StarCraft II Collector’s Edition boxes on our shelves at home; they reflect our love for those games and universes. Collector’s Editions are challenging and expensive to produce and are largely a labor of love dedicated to the game’s most passionate fans and supporters. Kickstarter will give us an accurate count of exactly how many Collector’s Editions we need to make. We’ve already started the process and prototyped a Vulcan mech statue. Check out this preview video: We hope you'll love it. 2. Founder’s Packs and Beta keys There’s nothing we’d like more than to invite everyone to playtest our game. The fact is that the servers and equipment required to bring in additional testers can get expensive and we’re already at capacity. We want to reward our earliest community members by selling a Founder’s Pack with exclusive perks, including beta access as a bonus reward. Valve is an important partner for us, and their policy for Early Access games only allows us to sell Founder’s Packs with a limited number of Steam beta keys as part of a crowdfunding campaign. Through Kickstarter, we can sell Founder’s Packs and expand our beta testing program before Stormgate goes into Early Access. For those of you already playtesting and providing valuable feedback, we hope you will find the other rewards exciting and consider backing us. Let us know what you think As an independent studio, community support means everything to us. We see crowdfunding as a continuation of what we’ve been doing from the very beginning—making Stormgate together with you. Your input, passion, and support have been invaluable in getting us this far. Now it’s time for some questions! We’d value hearing from you on:
Thank you for being an integral part of our community. -Your friends at Frost Giant Studios | ||
Miragee
8509 Posts
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WombaT
Northern Ireland25468 Posts
On November 22 2023 08:27 Miragee wrote: What the fuck did I just read? So the 2 extras are: 1. They ask for money to be able to charge more money and 2. They ask for money to have people help them test for free? This is some next-level BS. It’s a small price to pay if the game lives up to what people want it to be, and if a little funding goes that little bit further plenty would be happy to fund it. Although I am curious with this move given I thought the studio was already secure funding wise for this project | ||
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Waxangel
United States33399 Posts
On November 22 2023 08:27 Miragee wrote: What the fuck did I just read? So the 2 extras are: 1. They ask for money to be able to charge more money and 2. They ask for money to have people help them test for free? This is some next-level BS. AFAIK the founders pack has cosmetics/stuff that would be microtransactions. So if you're the type of player that would have bought that stuff anyway, could just be a way to 'preorder' in a sense. | ||
iamperfection
United States9642 Posts
On November 22 2023 10:02 WombaT wrote: It’s a small price to pay if the game lives up to what people want it to be, and if a little funding goes that little bit further plenty would be happy to fund it. Although I am curious with this move given I thought the studio was already secure funding wise for this project It's just a way to make more money. That's just the way it is now in gaming. | ||
teapot_
39 Posts
For the rest it's alright, the collectibles are nice for those who care about it. Not sure why it has to be a Kickstarter, though. Perhaps just convenience (esp for legal) or marketing, but it means the buyers will cover the additional 5% for the Kickstarter share. | ||
LunarC
United States1186 Posts
On November 22 2023 08:27 Miragee wrote: What the fuck did I just read? So the 2 extras are: 1. They ask for money to be able to charge more money and 2. They ask for money to have people help them test for free? This is some next-level BS. Are you sure you read the whole thing? Because they clearly explain these are 2 things highly requested by the community, and the Kickstarter is only for making those things happen. Where is the "next-level BS"? The stuff the community asked Frost Giant to implement? Is giving people what they want considered "BS" now? Or are you saying things specifically you don't want are "BS"? | ||
Miragee
8509 Posts
On November 22 2023 10:02 WombaT wrote: It’s a small price to pay if the game lives up to what people want it to be, and if a little funding goes that little bit further plenty would be happy to fund it. Although I am curious with this move given I thought the studio was already secure funding wise for this project To me it sounds like the extra funding through kickstarter doesn't go into development of the game - because that is already fully funded - but into creating a collectors edition and adding more servers for the beta tests. On November 23 2023 01:24 LunarC wrote: Are you sure you read the whole thing? Because they clearly explain these are 2 things highly requested by the community, and the Kickstarter is only for making those things happen. Where is the "next-level BS"? The stuff the community asked Frost Giant to implement? Is giving people what they want considered "BS" now? Or are you saying things specifically you don't want are "BS"? Yes, I did. This is clearly PR speak. Nobody knows what they mean by "the community asked for this". How many people is that? What exactly did they ask for? A collectors edition and beta keys in general or the ability to pay for them upfront? The company is just saying this because it sounds better, as in it doesn't sound as greedy on the surface. Now, I think it's ok for people to ask for beta keys or a collectors edition and I don't think collector's editions are generally a bad thing. In fact, this is not what I called "next level BS". What I called "next level BS" is the arguments they are using to make a case for giving them more money now. The collector's edition are a way for them to make more money. If they want to create one, do it, show it to people and charge when people know what they are buying. As for the beta keys: It was mentioned before, but selling beta keys for a f2p game is rich... | ||
_Spartak_
Turkey399 Posts
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JimmyJRaynor
Canada16711 Posts
On November 22 2023 06:43 Waxangel wrote: Thank you for being an integral part of our community. -Your friends at Frost Giant Studios hey Frost Giant. I am not your friend. On November 22 2023 16:32 teapot_ wrote: Yeah selling beta keys for a f2p is a bit rich. "We're already at capacity" FOMO $$ For the rest it's alright, the collectibles are nice for those who care about it. Not sure why it has to be a Kickstarter, though. Perhaps just convenience (esp for legal) or marketing, but it means the buyers will cover the additional 5% for the Kickstarter share. hey there teapot_ , good seeing you pal! our "friends at Front Giant " are running out of money. LOL if they had money they wouldn't be using kickstarter. | ||
Harris1st
Germany6933 Posts
And selling beta keys or early access isn't anything new. It's been done a million times and yes for F2P titles as well. And they still haven't exactly told which parts of the game actually are F2P and which are B2P. I'm not interested in either of these points so I don't buy in. Period. But you make it out like this is shady business or whatever and it really isn't. It's just our new normal, we (gamers) have brought on ourselves by repeatedly pre-ordering shit, falling for microtransactions and lootboxes | ||
Nirli
Bulgaria371 Posts
Selling beta access is just plain bad, doesn't matter if X other companies are doing it. The studio making this is giving major NuBlizzard vibes while trying to paint themselves as the opposite. Talk about history repeating itself. | ||
JimmyJRaynor
Canada16711 Posts
On November 23 2023 21:25 Harris1st wrote:But you make it out like this is shady business or whatever and it really isn't. It's just our new normal, we (gamers) have brought on ourselves by repeatedly pre-ordering shit, falling for microtransactions and lootboxes I don't think it is outright, explicitly deceptive. It is an indicator of disorganization. Less than three weeks ago everyone was celebrating a piece of software that "exceeded expectations" during extensive testing. They announced their future testing plans for December. Now, with December one week away they need money. Frost Giant is employing a live service monetization model with "content for years to come" ...etc etc. Live Service games are dropping like flies. So even if there is no malicious intent the result can be the same. The game can just disappear. Is there a LAN version of this game? The Road to Hell is paved with good intentions. | ||
Hider
Denmark9390 Posts
I have to assume they still think they can gather the interest of many new players to the genre and by it being F2P those players will be more likely to try it out. | ||
Fleetfeet
Canada2558 Posts
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WombaT
Northern Ireland25468 Posts
On November 24 2023 01:41 Hider wrote: If Stormgate only targets a niche market, many of whom will want to pay upfront, I don't even understand why they want to make it F2P. I have to assume they still think they can gather the interest of many new players to the genre and by it being F2P those players will be more likely to try it out. This would be my worry, F2P is higher risk, higher reward model when you’d (likely) have a lot of the audience targeted happy to buy a retail copy. As well as it not being the easiest genre to monetise in traditional F2P ways On the flip side if the game is to be a real, true success in revitalising/keeping competitive RTS as a going, reasonably large success that is contingent on bringing completely new RTS players into the fold and you probably need to go F2P to do this | ||
Hider
Denmark9390 Posts
On November 24 2023 04:29 WombaT wrote: This would be my worry, F2P is higher risk, higher reward model when you’d (likely) have a lot of the audience targeted happy to buy a retail copy. As well as it not being the easiest genre to monetise in traditional F2P ways On the flip side if the game is to be a real, true success in revitalising/keeping competitive RTS as a going, reasonably large success that is contingent on bringing completely new RTS players into the fold and you probably need to go F2P to do this I agree; do you think the game will be interesting to a decent percentage of the MOBA playerbase? To the contrary, they could probably sell 1M+ copies at retail price, which might be good enough assuming they have much less overhead than AAA companies. | ||
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