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Dreams of Starcraft 3

Forum Index > General Games
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1 2 Next All
Mverdo
Profile Joined November 2019
24 Posts
November 06 2019 13:07 GMT
#1
https://www.pcgamer.com/it-sure-sounds-like-starcraft-2s-devs-would-like-to-make-starcraft-3/

After reading this article I started thinking to myself what I would like to see in Starcraft 3 (if it would ever get made, which is unlikely).
And I would also like to know what others are dreaming of?

My whishes would be:
- A similar campaign as the one in starcraft 2, still one of the most well crafted campaigns in any RTS.
- A sort of meta campaign comparable to Company of Heroes 2 Ardennes Assault or Dawn Of War: Dark Crusade. I think this could work very well in Starcraft, if handled properly. Not just a string of skirmishes, but some semi-random properties that change (eg. ai personality, 'weird' maps eg. floor is lava, king of the hill ...) with some persistent elements between missions (like the upgrades in the regular campaign).
- If I'm allowed to go wild: an army painter like in Dawn of War.
- Even better matchmaking in 1v1
- Controversial wish: A new race.
abuse
Profile Joined April 2011
Latvia1942 Posts
November 06 2019 14:06 GMT
#2
a new race would be nice, but I have no faith in blizzard to implement it properly.
I don't believe you.
Ej_
Profile Blog Joined January 2013
47656 Posts
November 06 2019 14:12 GMT
#3
Female hellions.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
November 06 2019 14:47 GMT
#4
i want a Diablo RTS and a Starcraft RPG
TY <3 Cure <3 Inno <3 Special <3
phyre112
Profile Joined August 2009
United States3090 Posts
November 07 2019 05:20 GMT
#5
Better storyline in the campaign. Bring us back to the vanilla/brood war days, THAT'S how you tell a story.
Yurie
Profile Blog Joined August 2010
12019 Posts
November 07 2019 07:10 GMT
#6
Going back in time or into the far future would probably be the best for the series. Think they kind of hit a wall due to all the story already told and having to be considered.
Harris1st
Profile Blog Joined May 2010
Germany7055 Posts
November 07 2019 10:05 GMT
#7
Just do a completely unrelated story 100 years later. EZ

Like Raynor's grand grand grandson and his adventures or sth along those lines if you want familiar faces
Go Serral! GG EZ for Ence. Flashbang dance FTW
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
November 07 2019 13:02 GMT
#8
Get SC1 devs to make it.
"I just pressed stimpack, and somehow I won the battle" -Flash
WombaT
Profile Blog Joined May 2010
Northern Ireland26236 Posts
November 07 2019 14:27 GMT
#9
I’m not sure where you go with the story. I’d like to see something a bit more stripped down and less ‘epic’, play splintering campaigns of the factions within the factions etc.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
BisuDagger
Profile Blog Joined October 2009
Bisutopia19305 Posts
November 07 2019 16:27 GMT
#10
On November 07 2019 23:27 Wombat_NI wrote:
I’m not sure where you go with the story. I’d like to see something a bit more stripped down and less ‘epic’, play splintering campaigns of the factions within the factions etc.


The story should shift to a chase towards a rumored technological world. All the races compete to travel across the galaxy in search of it. This would give us a campaign that can shift more easily between playing each race during one long active campaign instead of playing 1 race at a time. That will keep us on edge as to who will be played in the final mission and what dark secrets are discovered on the road to this el dorado. Also, races and heroes can strike unlikely alliances and mercs that aren't just humans can aid in the great search.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Gladness
Profile Joined June 2012
United States59 Posts
November 07 2019 16:38 GMT
#11
More character-driven storytelling. It's not that the story of SC2 was bad as such. It's that characters would shout monologues at each other, but then you'd translate a new alien book and just do whatever it told you. No matter how well the cutscenes are animated, it's hard to get invested in public readings of a lore wiki.

The story in WC3 was a pretty typical zombie apocalypse, and the characters were pretty obvious archetypes. But the story was driven by their actual interactions. No one has to tell the player that Arthas turned his back on his professional and personal responsibilities when he began the culling of Stratholm, because Uther and Jaina showed it to us by their reaction to him.

This is really basic, creative writing 101 kind of stuff. Maybe they should hire a college freshman to proofread their work.
Harris1st
Profile Blog Joined May 2010
Germany7055 Posts
November 07 2019 16:48 GMT
#12
On November 08 2019 01:27 BisuDagger wrote:
Show nested quote +
On November 07 2019 23:27 Wombat_NI wrote:
I’m not sure where you go with the story. I’d like to see something a bit more stripped down and less ‘epic’, play splintering campaigns of the factions within the factions etc.


The story should shift to a chase towards a rumored technological world. All the races compete to travel across the galaxy in search of it. This would give us a campaign that can shift more easily between playing each race during one long active campaign instead of playing 1 race at a time. That will keep us on edge as to who will be played in the final mission and what dark secrets are discovered on the road to this el dorado. Also, races and heroes can strike unlikely alliances and mercs that aren't just humans can aid in the great search.


It's not that I don't like the general idea but instead of technology I would do it about ressources (Maybe some deeper meaning and links to our society at the moment)
Cause let's be honest: What would Zerg want with technology? Seems really out of character.
But if the Vespene gas of the known world is all used up and there is no new gas mines to be found anywhere, now that would even drive Zerg
Go Serral! GG EZ for Ence. Flashbang dance FTW
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
November 07 2019 17:29 GMT
#13
I think RTS as we knew it is a pretty dead genre.

Has a relevant RTS game even came out since sc2?


If I was blizzard and I wanted to make a new RTS/Starcraft game I would try to make something like Team Micro Melee (a map by bill307)
https://tl.net/forum/brood-war/77601-the-new-team-micro-melee-topic

It was a hybrid of normal starcraft and team micro arena the UMS map. It would play something like dota + starcraft put together in the same game.

A hardcore RTS like starcraft probably just isn't kosher to make in current year, however, a game based on a mode like team micro melee I think could make a great splash as it hits both the RTS and MOBA genre at the same time. If I was a big game developer and I wanted to make an RTS it's certainly the direction I would go.
You're pretty when I'm drunk.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19305 Posts
Last Edited: 2019-11-07 17:51:54
November 07 2019 17:51 GMT
#14
On November 08 2019 01:48 Harris1st wrote:
Show nested quote +
On November 08 2019 01:27 BisuDagger wrote:
On November 07 2019 23:27 Wombat_NI wrote:
I’m not sure where you go with the story. I’d like to see something a bit more stripped down and less ‘epic’, play splintering campaigns of the factions within the factions etc.


The story should shift to a chase towards a rumored technological world. All the races compete to travel across the galaxy in search of it. This would give us a campaign that can shift more easily between playing each race during one long active campaign instead of playing 1 race at a time. That will keep us on edge as to who will be played in the final mission and what dark secrets are discovered on the road to this el dorado. Also, races and heroes can strike unlikely alliances and mercs that aren't just humans can aid in the great search.


It's not that I don't like the general idea but instead of technology I would do it about ressources (Maybe some deeper meaning and links to our society at the moment)
Cause let's be honest: What would Zerg want with technology? Seems really out of character.
But if the Vespene gas of the known world is all used up and there is no new gas mines to be found anywhere, now that would even drive Zerg

I envisioned that the zerg finds a sample of this technology and using it accelerates their mutations therefore ascending them in to the next tier of their evolution. That would lead to new units, abilities, and interactions.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Latham
Profile Blog Joined May 2007
9568 Posts
November 07 2019 18:00 GMT
#15
I actually enjoyed the SC2 campaigns, but I don't even know where to start on a sequel with story & characters. To me in RTSes like Warcraft and Starcraft the singleplayer campaign is equally as important as multiplayer, despite the main appeal of an RTS is obviously in multiplayer.

But with the story of Xel'Naga and Kerrigan/Zeratul being wraped up, you'd have to invent an entirely new cast of loveable characters.. maybe even a 100+ year skip to distance yourself from the established lore...

I dunno where they could go with gameplay... Warcraft 3 style with heroes and smaller more microable armies? Company of Heroes style with more tactical gameplay that revolves around objectives and not so much resource management / base building? Something like Warhammer 40K (the First one) with a little bit of everything involved? Heroes, Resource capturing, base building, unit customisation (heavy bolters vs flamethrowers vs melee)?

I have absolutely no idea personally, where they could go with the RTS genre to revitalize it.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
BisuDagger
Profile Blog Joined October 2009
Bisutopia19305 Posts
November 07 2019 18:58 GMT
#16
On November 08 2019 03:00 Latham wrote:
I actually enjoyed the SC2 campaigns, but I don't even know where to start on a sequel with story & characters. To me in RTSes like Warcraft and Starcraft the singleplayer campaign is equally as important as multiplayer, despite the main appeal of an RTS is obviously in multiplayer.

But with the story of Xel'Naga and Kerrigan/Zeratul being wraped up, you'd have to invent an entirely new cast of loveable characters.. maybe even a 100+ year skip to distance yourself from the established lore...

I dunno where they could go with gameplay... Warcraft 3 style with heroes and smaller more microable armies? Company of Heroes style with more tactical gameplay that revolves around objectives and not so much resource management / base building? Something like Warhammer 40K (the First one) with a little bit of everything involved? Heroes, Resource capturing, base building, unit customisation (heavy bolters vs flamethrowers vs melee)?

I have absolutely no idea personally, where they could go with the RTS genre to revitalize it.

I always envisioned an RTS MMO. Imagine a WoW sized world, but utilizing the co-op gameplay as for what you control. Your main character would be Zagara, but you would actual have hatcheries in home territories and you can make an army to take with you throughout the zone. The food cap would be smaller so Zagara is a good example having only 100(or 50) food supply. Your buildings and tech resets across zone, but you get to keep specific upgrades earned by your hero level or by completing tech missions. So entering a new zone you'd have basically your hero to clear and setup new mining locations. Then you can build up your force to take out with you on missions.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Jan1997
Profile Blog Joined April 2013
Norway671 Posts
November 07 2019 20:05 GMT
#17
My dream would be to see SC3 somewhere in the next decade. With focus on more modern/less traditional ways of gaming while still maintaining its high competitive value.
Do something today that your future self will be thankful for.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
November 07 2019 20:46 GMT
#18
The SC2 story may have been shit, but the mission design was brilliant.

I wouldn't mind a new IP, that way it won't be weighed down by the story and lore of SC1 and 2.
Bora Pain minha porra!
JimmyJRaynor
Profile Blog Joined April 2010
Canada17246 Posts
Last Edited: 2019-11-07 21:50:33
November 07 2019 21:49 GMT
#19
On November 07 2019 22:02 InFiNitY[pG] wrote:
Get SC1 devs to make it.

Rob Pardo left and was un-personed by ATVI. Pardo hired a bunch of Blizzard designers for his new company. I'd say Pardo and ATVI execs are bitter enemies right now.
On November 08 2019 05:46 Sbrubbles wrote:
The SC2 story may have been shit, but the mission design was brilliant.
I wouldn't mind a new IP, that way it won't be weighed down by the story and lore of SC1 and 2.

meh, i liked the SC2 story.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
November 07 2019 22:02 GMT
#20
On November 08 2019 06:49 JimmyJRaynor wrote:
Show nested quote +
On November 07 2019 22:02 InFiNitY[pG] wrote:
Get SC1 devs to make it.

Rob Pardo left and was un-personed by ATVI. Pardo hired a bunch of Blizzard designers for his new company. I'd say Pardo and ATVI execs are bitter enemies right now.
Show nested quote +
On November 08 2019 05:46 Sbrubbles wrote:
The SC2 story may have been shit, but the mission design was brilliant.
I wouldn't mind a new IP, that way it won't be weighed down by the story and lore of SC1 and 2.

meh, i liked the SC2 story.


I was kidding kind of. Merely pointing out that I trust none of the devs left at blizzard to create a worthy succesor to sc1.
"I just pressed stimpack, and somehow I won the battle" -Flash
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