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https://www.pcgamer.com/it-sure-sounds-like-starcraft-2s-devs-would-like-to-make-starcraft-3/
After reading this article I started thinking to myself what I would like to see in Starcraft 3 (if it would ever get made, which is unlikely). And I would also like to know what others are dreaming of?
My whishes would be: - A similar campaign as the one in starcraft 2, still one of the most well crafted campaigns in any RTS. - A sort of meta campaign comparable to Company of Heroes 2 Ardennes Assault or Dawn Of War: Dark Crusade. I think this could work very well in Starcraft, if handled properly. Not just a string of skirmishes, but some semi-random properties that change (eg. ai personality, 'weird' maps eg. floor is lava, king of the hill ...) with some persistent elements between missions (like the upgrades in the regular campaign). - If I'm allowed to go wild: an army painter like in Dawn of War. - Even better matchmaking in 1v1 - Controversial wish: A new race.
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a new race would be nice, but I have no faith in blizzard to implement it properly.
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i want a Diablo RTS and a Starcraft RPG
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Better storyline in the campaign. Bring us back to the vanilla/brood war days, THAT'S how you tell a story.
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Going back in time or into the far future would probably be the best for the series. Think they kind of hit a wall due to all the story already told and having to be considered.
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Just do a completely unrelated story 100 years later. EZ
Like Raynor's grand grand grandson and his adventures or sth along those lines if you want familiar faces
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Northern Ireland23745 Posts
I’m not sure where you go with the story. I’d like to see something a bit more stripped down and less ‘epic’, play splintering campaigns of the factions within the factions etc.
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Bisutopia19152 Posts
On November 07 2019 23:27 Wombat_NI wrote: I’m not sure where you go with the story. I’d like to see something a bit more stripped down and less ‘epic’, play splintering campaigns of the factions within the factions etc.
The story should shift to a chase towards a rumored technological world. All the races compete to travel across the galaxy in search of it. This would give us a campaign that can shift more easily between playing each race during one long active campaign instead of playing 1 race at a time. That will keep us on edge as to who will be played in the final mission and what dark secrets are discovered on the road to this el dorado. Also, races and heroes can strike unlikely alliances and mercs that aren't just humans can aid in the great search.
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More character-driven storytelling. It's not that the story of SC2 was bad as such. It's that characters would shout monologues at each other, but then you'd translate a new alien book and just do whatever it told you. No matter how well the cutscenes are animated, it's hard to get invested in public readings of a lore wiki.
The story in WC3 was a pretty typical zombie apocalypse, and the characters were pretty obvious archetypes. But the story was driven by their actual interactions. No one has to tell the player that Arthas turned his back on his professional and personal responsibilities when he began the culling of Stratholm, because Uther and Jaina showed it to us by their reaction to him.
This is really basic, creative writing 101 kind of stuff. Maybe they should hire a college freshman to proofread their work.
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On November 08 2019 01:27 BisuDagger wrote:Show nested quote +On November 07 2019 23:27 Wombat_NI wrote: I’m not sure where you go with the story. I’d like to see something a bit more stripped down and less ‘epic’, play splintering campaigns of the factions within the factions etc.
The story should shift to a chase towards a rumored technological world. All the races compete to travel across the galaxy in search of it. This would give us a campaign that can shift more easily between playing each race during one long active campaign instead of playing 1 race at a time. That will keep us on edge as to who will be played in the final mission and what dark secrets are discovered on the road to this el dorado. Also, races and heroes can strike unlikely alliances and mercs that aren't just humans can aid in the great search.
It's not that I don't like the general idea but instead of technology I would do it about ressources (Maybe some deeper meaning and links to our society at the moment) Cause let's be honest: What would Zerg want with technology? Seems really out of character. But if the Vespene gas of the known world is all used up and there is no new gas mines to be found anywhere, now that would even drive Zerg
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Vatican City State1872 Posts
I think RTS as we knew it is a pretty dead genre.
Has a relevant RTS game even came out since sc2?
If I was blizzard and I wanted to make a new RTS/Starcraft game I would try to make something like Team Micro Melee (a map by bill307) https://tl.net/forum/brood-war/77601-the-new-team-micro-melee-topic
It was a hybrid of normal starcraft and team micro arena the UMS map. It would play something like dota + starcraft put together in the same game.
A hardcore RTS like starcraft probably just isn't kosher to make in current year, however, a game based on a mode like team micro melee I think could make a great splash as it hits both the RTS and MOBA genre at the same time. If I was a big game developer and I wanted to make an RTS it's certainly the direction I would go.
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Bisutopia19152 Posts
On November 08 2019 01:48 Harris1st wrote:Show nested quote +On November 08 2019 01:27 BisuDagger wrote:On November 07 2019 23:27 Wombat_NI wrote: I’m not sure where you go with the story. I’d like to see something a bit more stripped down and less ‘epic’, play splintering campaigns of the factions within the factions etc.
The story should shift to a chase towards a rumored technological world. All the races compete to travel across the galaxy in search of it. This would give us a campaign that can shift more easily between playing each race during one long active campaign instead of playing 1 race at a time. That will keep us on edge as to who will be played in the final mission and what dark secrets are discovered on the road to this el dorado. Also, races and heroes can strike unlikely alliances and mercs that aren't just humans can aid in the great search. It's not that I don't like the general idea but instead of technology I would do it about ressources (Maybe some deeper meaning and links to our society at the moment) Cause let's be honest: What would Zerg want with technology? Seems really out of character. But if the Vespene gas of the known world is all used up and there is no new gas mines to be found anywhere, now that would even drive Zerg I envisioned that the zerg finds a sample of this technology and using it accelerates their mutations therefore ascending them in to the next tier of their evolution. That would lead to new units, abilities, and interactions.
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I actually enjoyed the SC2 campaigns, but I don't even know where to start on a sequel with story & characters. To me in RTSes like Warcraft and Starcraft the singleplayer campaign is equally as important as multiplayer, despite the main appeal of an RTS is obviously in multiplayer.
But with the story of Xel'Naga and Kerrigan/Zeratul being wraped up, you'd have to invent an entirely new cast of loveable characters.. maybe even a 100+ year skip to distance yourself from the established lore...
I dunno where they could go with gameplay... Warcraft 3 style with heroes and smaller more microable armies? Company of Heroes style with more tactical gameplay that revolves around objectives and not so much resource management / base building? Something like Warhammer 40K (the First one) with a little bit of everything involved? Heroes, Resource capturing, base building, unit customisation (heavy bolters vs flamethrowers vs melee)?
I have absolutely no idea personally, where they could go with the RTS genre to revitalize it.
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Bisutopia19152 Posts
On November 08 2019 03:00 Latham wrote: I actually enjoyed the SC2 campaigns, but I don't even know where to start on a sequel with story & characters. To me in RTSes like Warcraft and Starcraft the singleplayer campaign is equally as important as multiplayer, despite the main appeal of an RTS is obviously in multiplayer.
But with the story of Xel'Naga and Kerrigan/Zeratul being wraped up, you'd have to invent an entirely new cast of loveable characters.. maybe even a 100+ year skip to distance yourself from the established lore...
I dunno where they could go with gameplay... Warcraft 3 style with heroes and smaller more microable armies? Company of Heroes style with more tactical gameplay that revolves around objectives and not so much resource management / base building? Something like Warhammer 40K (the First one) with a little bit of everything involved? Heroes, Resource capturing, base building, unit customisation (heavy bolters vs flamethrowers vs melee)?
I have absolutely no idea personally, where they could go with the RTS genre to revitalize it. I always envisioned an RTS MMO. Imagine a WoW sized world, but utilizing the co-op gameplay as for what you control. Your main character would be Zagara, but you would actual have hatcheries in home territories and you can make an army to take with you throughout the zone. The food cap would be smaller so Zagara is a good example having only 100(or 50) food supply. Your buildings and tech resets across zone, but you get to keep specific upgrades earned by your hero level or by completing tech missions. So entering a new zone you'd have basically your hero to clear and setup new mining locations. Then you can build up your force to take out with you on missions.
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My dream would be to see SC3 somewhere in the next decade. With focus on more modern/less traditional ways of gaming while still maintaining its high competitive value.
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The SC2 story may have been shit, but the mission design was brilliant.
I wouldn't mind a new IP, that way it won't be weighed down by the story and lore of SC1 and 2.
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On November 07 2019 22:02 InFiNitY[pG] wrote: Get SC1 devs to make it. Rob Pardo left and was un-personed by ATVI. Pardo hired a bunch of Blizzard designers for his new company. I'd say Pardo and ATVI execs are bitter enemies right now.
On November 08 2019 05:46 Sbrubbles wrote: The SC2 story may have been shit, but the mission design was brilliant. I wouldn't mind a new IP, that way it won't be weighed down by the story and lore of SC1 and 2. meh, i liked the SC2 story.
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On November 08 2019 06:49 JimmyJRaynor wrote:Rob Pardo left and was un-personed by ATVI. Pardo hired a bunch of Blizzard designers for his new company. I'd say Pardo and ATVI execs are bitter enemies right now. Show nested quote +On November 08 2019 05:46 Sbrubbles wrote: The SC2 story may have been shit, but the mission design was brilliant. I wouldn't mind a new IP, that way it won't be weighed down by the story and lore of SC1 and 2. meh, i liked the SC2 story.
I was kidding kind of. Merely pointing out that I trust none of the devs left at blizzard to create a worthy succesor to sc1.
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