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the changelog is HUGE i just finished reading through it 6 new heroes, 3 for sent and 3 for scourge
me and five friends just played a few 3v3 ih games with the new ones, it's hella weird. i was thinking "is this dota?" while playing it
The pitlord has an ability that i swear to god was made for backdooring creates a portal anywhere on the map where you can go through. any heroes can go through. so cast it from your well into their base and when your team runs away back through it, they cant follow or they'll die from the well - _-;;
the templar assassin is sucha good chaser it's insane, creates traps that slow you down hella from a range of 2000 if i remember correctly.
and then all of a sudden you're seeing hella zombies owning your towers in one lane.. what the fuck... yeah.
what do you guys think of it? i still see a lotta people sticking with 43b
btw the storm panda thing (forget the name) is so tyte haha level 4 shield thing that blocks up to 600 damage from spells his ulti is a grappling hook (lightning muhaha) that pulls you to somewhere quickly and all close units around it also, cd: 35 pretty nice escape tool or chasing tool ;D definately a battle intel hero from what ive played of him thus far his strength growth is insane too, only 1 or 2 below his intel the whole time i think
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oomgomgomgmg im at work im so excited to go home and play
omgomgomgogmomg1!!!1 this day is going to take forever now ; 0
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yeah man dude play the storm panda guy first he's just so cool he has this passive skill where at level 4, every 5 attacks you do like a mini purge effect on the unit and deals +75 dmg to it and units around it so nice for farming and your other skill is 80% increase attack speed but drains mana, but definately makes you a battle intel hp growth is insane, not as good as ogre magis i dun think, gotta see again ;p
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damn, i gotta get back into dota. Maybe with these new chars, I'll give it a try.
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ahhhhhhhhhh
checking it out now, thank's for posting
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errrr...why can't i see any of the new heroes (or heroes for that matter) at dota-allstars.com??? neway, those heroes mentioned sound grewvy (and kinda imba at the same time)...can't wait to try 'em out
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United States7166 Posts
one of the coolest parts of dota was how creative and interesting they made the heroes, so I'll try it out
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tt the heroes make the entire game imbalanced:p
they are WAAAAAAAAAAAAAY to strong
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On June 04 2007 02:07 {ToT}Strafe wrote: tt the heroes make the entire game imbalanced:p
they are WAAAAAAAAAAAAAY to strong
yeah seriously haha MASSIVE nerf needed next patch, next patch needed asap ;p i've already played like 10 games today with the new heroes and the heroes dominating the games are usually the new ones
undying.... omg. imbaaa.
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just played dark seer
O M F G R A P E !!!!!!!!
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Ok, can anyone see the total imbaness of Huskar ulti + Necrolyte ulti? It's like instant kill...
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actually i was reading back through the new hero suggestions that people created a while back ago, some of them are the ones that they added in this patch man.. these 6 new heroes add so much more options to the game.
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Yeah, I played with two of my friends at midnight; the new version is incredibly rigged. I can't imagine Templar Assassin being THIS OVERPOWERED; WTF. Grab S&Y and the game is over; she is a pushing + chasing beast. I mean, her attack power rivals Furion's :O
Carry -> Domination = Templar Assassin
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T_T_T_T SUCH PUB HEROES ... I WANT TO CRY
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Beyonder
Netherlands15103 Posts
Also there's nothing better than attacking with 5 on a public game and then portalling all your friends to the enemies' fountain.
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tinker is just as rigged ;o now stop complaining! :p
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On June 04 2007 07:48 Beyonder wrote:Templar Assassin is indeed insane. I had a lot of fun trapping people, owning em up with Stygian. 
yeah seriously, i'm thinking she's the strongest new hero they released i can think of so many fun things to try SnY is definately a good item on her, you just cant run away
her ability to go invisible then strike back with +200 dmg and -10 armor or so for 10 seconds (i kinda forget, have to go back home and check) is really strong first off, it lets you go invisible anytime = you wont die, or gives you enough time for allies to come rescue you ~20 seconds of invis and since the invis effect wears off if you move or attack, itd be funny to get lothars, go right next to them, then use it haha ;p
and frekin +60 dmg for 5 or so attacks? and negates the next 3 attacks? imba, your free relic right there
On June 04 2007 08:18 yisun518 wrote: tinker is just as rigged ;o now stop complaining! :p
tinker is not quite half as rigged, HoD = gg to tinker, TA would rape the shit outta tinker i guarantee it
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17066 Posts
Templar Assassin is the gayest piece of shit ever. It's even gayer than Huskarr, who basically has an instawin nuke against most low hp int/agi heroes when combined with allied nukes.
Pit lord's only use is for his ultimate. His skills pretty much suck except his AoE mass stun. He's too slow to do anything and too low HP to be a tank.
Storm fails at DPS but makes up with it with decent abilities.
I hate these new heroes.
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i think pitlord's aoe stun might be bugged, cuz when i played against it, i would only be stnned for like .5 seconds before being able to move again, isnt the duration supposed to be like 3?
do you think creating the portal next to roshan and having him follow you is possible? like create the other end at your well and have him follow and die?
what about enchantresses impetus, if you shoot that at someone and they go through the portal what happens? what if you're casting something that has an animation it has to go through to be in effect and you go throuhg the portal?
storm is a pretty good hero i think, he can fight nukers effectively with his shield, his 80% attack speed boost isnt bad with some intel items like guinsoo you can chase really easy, skadi wouldnt be bad either cuz his range is pretty far
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i dont think rosh would follow you because you have to click the portal to actually go through it. he would probably just follow you till you vanish then go back to his post.
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United States7166 Posts
haven't played dota in a long while, should i just joined public games? they often turned out to be shitty games where people leave or ruin the game, the only place I knew of to play was clan TDA, is that a good place still? i see there used to be a TL DotA clan but it hasnt had a reply for a couple years..
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Sacred Warrior is really gay and will be nerfed probably.. Undying is a gay pusher and Pit Lord is useless except to escape home.. lol.
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ahahhahaahah dark seer is a riot holy shit his ult creates so much chaos and if u get radiance, u can farm fast as hell
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is it me or are teh skill descriptions for the new heroes absolute SHIT? so frustrating..
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Dark Seer is SO overpowered. Storm and PL suck ass. When I played DS I just created a wall and dragged enemy heroes through it with vacuum, pure ownage. And imagine how much you can nuke people with it: vacuum + firestrike + nether blast + whatever... It's like spammable magnataur's ulti without the stun effect but making up for it by easier use (you can drag enemies to certain location within spell's radius). His damage and hp increase are very good (not to mention that he gets a lot of armour too), his only downside is being melee...
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Show nested quote +On June 04 2007 08:18 yisun518 wrote: tinker is just as rigged ;o now stop complaining! :p tinker is not quite half as rigged, HoD = gg to tinker, TA would rape the shit outta tinker i guarantee it
Uh right, please learn how the mechanics work before making claims like this.
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17066 Posts
On June 04 2007 16:25 Manit0u wrote: Dark Seer is SO overpowered. Storm and PL suck ass. When I played DS I just created a wall and dragged enemy heroes through it with vacuum, pure ownage. And imagine how much you can nuke people with it: vacuum + firestrike + nether blast + whatever... It's like spammable magnataur's ulti without the stun effect but making up for it by easier use (you can drag enemies to certain location within spell's radius). His damage and hp increase are very good (not to mention that he gets a lot of armour too), his only downside is being melee...
I still think Templar Assassin is more rigged.
Seriously. Negate damage and a Relic style charge along with castable insta-evade + massive additional damage = own. Poor HP is offset by agi primary (higher armor). Massive DPS with common items like Butterfly, and adding a deso means instawin.
That and Huskarr, which is another pretty ownage hero. Massive HP regen which let me tank a tower for 15 seconds without losing health at higher levels means good backdooring. High DPS and insane ultimate also help. Stackable "poison" is a decent arrow effect, though it takes up the orb slot.
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Netherlands19140 Posts
Vacuum + Wall is hylarious -.-. And the TA is kinda T_T strong, Huskarr is strong but you can dela with him like other stuffz, the TA is just so damn nasty and strong.
Still prefer Dirge myself off the new heroes, along with the old kobolds for fun factor :D. Still gogo DualDrake ftw if you gotta play seriously ;p.
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Templar Assassin ain't that great. Harass early and she's done as she doesn't farm that well in the beginning and has low hp. Basically lane against her as you would lane against a PA, keep her down for the first half of the game and she'll be basically useless for the second. Although I will say that her ult is a bit rigged with that casting range, and I'm sure it'll be nerfed. If you play high level games the best heroes outta the new ones are basically pit lord, dark seer for his ult, and sacred warrior. The Panda's interesting as well. There's gonna be a whole lotta nerfs in the coming new patch.
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I love when DotA is imba, then you proove that it isnt by actually having skill.
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here's a fact: undying sucks
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I'd really like some kind of cap on the range of PL's portal ult or preventing it from being used right into the other side's base like what they did for Furion. From what I understand, you can't just tele right into the other side's base with Furion to backdoor so why the hell would they let PL bring his whole team to backdoor? It makes no sense.
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On June 04 2007 22:37 KOFgokuon wrote: here's a fact: undying sucks
Are you sure? In almost every game players are able to push early game with him like crazy
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On June 05 2007 00:16 DarkYoDA wrote:Are you sure? In almost every game players are able to push early game with him like crazy
That's why you get some AoE hero and his pushes are screwed. This zombies have only 450 hp so they're not unstoppable.
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can someone explain to me how the assassin's ww work?
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17066 Posts
On June 04 2007 21:34 Hydrolisko wrote: Templar Assassin ain't that great. Harass early and she's done as she doesn't farm that well in the beginning and has low hp. Basically lane against her as you would lane against a PA, keep her down for the first half of the game and she'll be basically useless for the second. Although I will say that her ult is a bit rigged with that casting range, and I'm sure it'll be nerfed. If you play high level games the best heroes outta the new ones are basically pit lord, dark seer for his ult, and sacred warrior. The Panda's interesting as well. There's gonna be a whole lotta nerfs in the coming new patch.
That's why I'm expecting her to be massively fed and lane with someone like Enchantress or Viper.
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On June 05 2007 06:22 zizou21 wrote: can someone explain to me how the assassin's ww work?
Basically u hit the hotkey, and she disappears instantly. it's like shadowmeld for nightelves in actual wc3. either you stay invisible for 20 seconds (i think), or your next attack will do an additional 200 damage and the target will lose 10 armor for a set period of time
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What sucks even more about the Pit Lord's ult: I played a game versus a sentinel Pit Lord + Storm Spirit (new panda) where the PL created his ult portal back to the sentinel fountain and the panda used his ultimate to drag my hero along with his through the portal. I was dead in less than 2 seconds...
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so u can uncloak, go across the map and hit someone for 200 bonus dmg ?
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On June 05 2007 07:47 soybomb wrote: What sucks even more about the Pit Lord's ult: I played a game versus a sentinel Pit Lord + Storm Spirit (new panda) where the PL created his ult portal back to the sentinel fountain and the panda used his ultimate to drag my hero along with his through the portal. I was dead in less than 2 seconds...
HAHAHA I THINK I DID THAT ^_^_^_^_^
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On June 05 2007 07:52 zizou21 wrote: so u can uncloak, go across the map and hit someone for 200 bonus dmg ?
no with shadowmeld you can't move if you move you're visible again
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On June 05 2007 07:52 zizou21 wrote: so u can uncloak, go across the map and hit someone for 200 bonus dmg ?
You meld, wait, when enemy is in range your attack will deal 200! dmg and give him -10 armour, if he's out of range it's screwed.
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After having beta tested 6.44 and playing many TDA/League matches with 6.44, I can say this about the 6 new heroes.
I'll rate them in order of imbalance, first, 1 being most and 6 being least imbalanced.
1) Sacred Warrior 2) Undying 3) Dark Seer 4) Pit Lord 5) Storm Spirit 6) Templar Assassin
Sacred Warrior can just do too much. The regen skill is REALLY nice when you're on off time between creep waves, the ult synergises with your Berserker's Blood very nicely, giving you 6 out of the 7 bonuses immediately, and Burning Spear does a lot of damage if stacked properly. Not to mention the imbalance in being a ranged Strength hero itself.
Undying is really absurd too. The zombies it creates are on par with Furion's Treants or KotL's Ignis Fatuus summons, except a lot more spammable and a lot more numerous. Combine that with the Life Tap skill and that results in an excellent nuke. Heartstopper Aura was taken from an older Necrolyte so I don't see too much wrong with that (except that it should activate less often) and Plague is like Penitence on steroids.
Dark Seer is a glass cannon, but a very good one at that. Ion Shell is amazing for early game farming and harassing if you do it right - especially if you cast it on one of your own creeps. Vacuum is like Magnataur's ult, which is kind of absurd for being a regular skill with an almost non-existent cooldown. It's great for running away too. If a hero's chasing you, open a Vacuum behind him and boom, run farther. Speaking of running, Surge is sooooo much better than Purge I won't even get into it. 6.5 out of 9 seconds of 522 speed at level 4 is kind of imbalanced. Who needs Boots? And the ult is really nice (especially combined with Undying etc.) and it's well done, but can be overwhelming and I think the wall lasts a tad too long.
Pit Lord's ult is what puts him at #4. That and his Pit of Malice. Pit of Malice is like Earthbind on Steroids, combined with skills that force units to move (Greater Bash, Reverse Polarity, Vacuum) makes it very formidable indeed. Rain of Fire does HUGE DPS in an area which synergises very well with Pit of Malice. His Dark Portal skill isn't that great for backdooring, really. It doesn't last long enough that you can deal much damage, and if it runs out and a few heroes are left in their base, well, they're fucked. You have to be cautious. I like using it to facilitate ganks or to get a quick ride home (for example right after we've finished Roshan). The Corpse Explosion skill is nice too. A nice throwback to the D2 Necromancer of fame.
Storm Spirit is as much of an Int hero as Visage is an Int hero, really. They're both Agi heroes wrapped in Intelligence shells. With a Guinsoo's and around level 20, you can essentially leave your Electric Rave on all the time, which is like a constant Strafe (kind of absurd). Barrier is good if you're facing a very nuke heavy team (I love it when facing Tinker early on. What a pain.) Overload is good like Auto-Fire is good - it doesn't do too much but it's nice to have because it'll make opponents think twice about coming near you. His ult is great. At level 3 it's like Blink for you and your friends all into the opponent (which can really screw them up, surrounded by heroes all of a sudden). Storm Spirit has absurdly high DPS at higher levels and you may want to build him as an Agi hero over an Int hero.
Templar Assassin, I feel, is the most balanced of all the heroes. Change the casting range of Psionic Traps from 2000 to 1250 or 1000 and she'd be great. Refraction is very useful (and a note, it's not 6 attacks. It's 6 forms of damage. The negative damage you receive from Burning Spear, Shadow Strike, etc. each count as a separate damage tick for Refraction. Makes it not-so-useful against the likes of Viper, Venomancer (haha, Zerg vs. Protoss rivalry again)) Meld is great when used in tandem with Lothar's (if you Meld out of Lothar's, they can't see you, but if you Lothar's out of Meld, they can for a split second.) [Note: Meld has a 60 minute duration so if you're going to idle somewhere, better be back in an hour!] It's a good form of damage (but slightly bugged now since levels 2-4 don't do armor reduction). Psi Blades are a nice passive and change her from an almost-melee hero to a half-ranged hero. The 100% cleave/splash is nice and it gets you free kills sometimes when you're denying creeps or just pushing. Psionic Traps require some strategy to use properly. Lay a few down at opportune areas and let them go when a hero walks in the trap's sight range. Also, lay traps at the rune-respawning areas and at Roshan so you know if enemy's are there.
That's all I have to say.
Templar Assassin is my new favorite hero <3~
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On June 05 2007 14:08 KOFgokuon wrote:Show nested quote +On June 05 2007 07:52 zizou21 wrote: so u can uncloak, go across the map and hit someone for 200 bonus dmg ? no with shadowmeld you can't move if you move you're visible again
Which I find makes it an incredibly silly skill...  I killed many TA just by waiting there and someone arrives with a ward
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I disagree with you with all my heart. Templar assassin is the most imbalanced of them all.
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I thought you didn't play dota anymore?
TA is indeed rigged to shit, I'd probably place her at a tie for 2nd or at 3rd for most imbalanced. Refraction's 6 hit invulnerability is decent but what really makes it ownage is the +60 [ aka relic ] damage you get from it and her agi gain is ridiculous. Not to mention you can use around 3-5 of your 11 max traps to be wards anywhere on the map.
Also if you set about 4 traps in a line and use hide spam you can rape anyone after the armor reduction. Psi blades is not that great from what I've seen but it still increases her range.
A lot of the new heroes just seem like really advanced and upgraded new heroes to me and TA seems to take the place of Bounty hunter. Except she's actually good even in team battles.
And this is all without considering items.
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i dont i played 5 games because of the new patch
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people always get crazy when new heroes come out, saying they are totally imba and what not
i even remember people saying spiritbreaker was really imba when it came
and im not saying that these heroes arent imba (havent even played them), im just saying that people usually overreact and exaggerate new heroes abilities
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nice post tacat
i agree that sacred warrior is the strongest one, but i would put TA higher definately
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Pit Lord's ulti is great for team pushes: 1. 4 heroes push bottom line and 1 pushes top 2. When bottom tower is down, portal to top, take down tower
It's really annoying on lower levels because enemy team won't have enough mobility and will be forced to carry scrolls all the time. But apart from his ult I don't find him so cool.
Dark Seer has most of his skills a bit too strong, especially his ult which causes severe chaos during pushes.
Storm's ulti + Centaur Warchief/Magnataur/Sandking/Leviathan/Treant and imagine how much chaos you cause since your guys don't need dagger any more (also notice how Storm's ult drags enemy units to him on the end of the path).
Huskar, well, not much to say here, in one game I was below half hp, full hp SK attacked me, impale, ulti etc. and when I killed him (was just standing there) I had more hp than before his attack.
TA traps as wards are VERY nice.
Dirge me no like, his only good thing are this zombies and they're too easy to stop (unless you let him farm meka/cuirass/vladimir/basilius, they become quite annoying then).
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On June 06 2007 05:17 Manit0u wrote: Pit Lord's ulti is great for team pushes: 1. 4 heroes push bottom line and 1 pushes top 2. When bottom tower is down, portal to top, take down tower
It's really annoying on lower levels because enemy team won't have enough mobility and will be forced to carry scrolls all the time. But apart from his ult I don't find him so cool.
Dark Seer has most of his skills a bit too strong, especially his ult which causes severe chaos during pushes.
Storm's ulti + Centaur Warchief/Magnataur/Sandking/Leviathan/Treant and imagine how much chaos you cause since your guys don't need dagger any more (also notice how Storm's ult drags enemy units to him on the end of the path).
Huskar, well, not much to say here, in one game I was below half hp, full hp SK attacked me, impale, ulti etc. and when I killed him (was just standing there) I had more hp than before his attack.
TA traps as wards are VERY nice.
Dirge me no like, his only good thing are this zombies and they're too easy to stop (unless you let him farm meka/cuirass/vladimir/basilius, they become quite annoying then).
Use 3 to delay bottom, double gank the pitlord at top, then two top come back and 5on4 the bottom. Assuming they pull it off perfectly. 
Depends on the lineups too ofc
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After playing more games, I've found myself inclined to agree.
Templar Assassin is overpowered much in the way that Geomancer is overpowered. Also known as not. Geomancer and Templar Assassin are both overpowered in the sense that they can be amazing when they're used well, but using them well requires a lot of skill. Templar Assassin requires much skill to be used properly - proper judging of distance for meld, making sure your traps go off properly, etc. Both heroes are easily countered as well - they lack HP both being Agi heroes with a higher Int gain than Str gain and are glass cannons.
It's for this reason that I don't think much about Templar Assassin will be changed in .44b or whatever. Geomancer was even buffed from when he started - Templar Assassin may be nerfed a tiny bit but she'll be a great, nice balanced hero later on.
Protoss for the win! Death to those damned Venomancers!
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would love to catch up with some of you guys for some team games etc i play on east but wouldnt be opposed of making an account on west
i dont suck and i'm so sick of pickups
i'd be willing to use vent/teamspeak too if nessecary
anyone willing to share info?
-update
i live in EST and play mostly from 6pm-whenever
and alot on the weekends when i can.
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2k casting range free detection is like imba. can replace eyes somewhat ;o
autopick necro to counter sacred warrior in the same sense that you pick him to counter morphling rigrawl.
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On June 05 2007 07:58 Equinox_kr wrote:Show nested quote +On June 05 2007 07:47 soybomb wrote: What sucks even more about the Pit Lord's ult: I played a game versus a sentinel Pit Lord + Storm Spirit (new panda) where the PL created his ult portal back to the sentinel fountain and the panda used his ultimate to drag my hero along with his through the portal. I was dead in less than 2 seconds... HAHAHA I THINK I DID THAT ^_^_^_^_^
is this even possible? i was under the impression that "walking through" the portal did nothing and you needed to click on it
the reason i ask is because when i played pitlord i put my portal in some redicously odd places that were very hard to get to and even though i could walk through in multiple times i had a hard time clicking on the face of the portal to actually port
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I'm surprised that no one started a new thread about .44b coming out  I'll put the changelog here not to spam dota topics all over sng forum part.
6.44b Changelog: ================ * Fixed Pit of Malice tooltip * Fixed issue with Templar taking Geomancer's spot as an Agi hero in -allagi * Fixed a bug with Storm's Overload that made its attack counter inaccurate at higher attack speeds * Fixed the issue that caused a checksum error to appear * Killing a courier's image no longer announces the message as if it was real * Fixed a bug with respawning that would respawn you faster if you had boughtback right before dying again * Clarified Plague tooltip * Fixed Cleave, Scattershot and various other spells from affecting Psionic Traps * Fixed Boots of Travel working on Psionic Traps * Fixed Vacuum from working on various exploitable areas * Improved Plague visual effect * Nerfed Plague damage amplification by 5% and changed the duration from 7/9/11 to 7/8/9 seconds * Reduced Reverse Polarity mana cost and cd per level * Lowered hp/armor on Raise Dead summons and increased bounty a little * Fixed a bug that caused Plague to slow more than intended and said in the tooltip * Displayed the player name when a tower is denied instead of his team name * Clarified Life Break tooltip * Nerfed str gain on Dirge * Reduced Dirge model size very slightly * Fixed Electric Rave from triggering Essence Aura, CotS * Fixed Plague from giving the kill credit to the Dirge instead of the damage dealer * Improved Luna base damage * Fixed some issues with Meld * Clarified Soul Rip tooltip * Inner Vitality manacost is the same at all levels now (a nerf) * Rebalanced Dark Portal. Aside from stat changes such as manacost/channeltime/duration, it cannot be cast from/to base and you can only transport through it once, not back and forth. * Reduced the pause effect on vacuum considerably * Added visual effect to transporting units through Dark Portal * Changed the Storm soundset * Fixed misc other minor issues
* Inner Vitality manacost is the same at all levels now (a nerf)
Wow, it doesn't nerf Huskar a lot imo. Just on lower levels when he doesn't have enough mana
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17066 Posts
On June 06 2007 08:41 rS]taCat wrote: After playing more games, I've found myself inclined to agree.
Templar Assassin is overpowered much in the way that Geomancer is overpowered. Also known as not. Geomancer and Templar Assassin are both overpowered in the sense that they can be amazing when they're used well, but using them well requires a lot of skill. Templar Assassin requires much skill to be used properly - proper judging of distance for meld, making sure your traps go off properly, etc. Both heroes are easily countered as well - they lack HP both being Agi heroes with a higher Int gain than Str gain and are glass cannons.
It's for this reason that I don't think much about Templar Assassin will be changed in .44b or whatever. Geomancer was even buffed from when he started - Templar Assassin may be nerfed a tiny bit but she'll be a great, nice balanced hero later on.
Protoss for the win! Death to those damned Venomancers!
Don't forget though, she does that six attack invincibility which, granted, won't do much in a gank, but is extremely helpful otherwise.
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Mana Burn hurts TA alot, at least when I played against her, just couldn't abuse the invis as much.
I am not sure if mana still gets burned during her invincibility period.
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Ok, here's a new revelation I've seen.
Refraction acts every time Lanaya would take more than 5 damage. This makes its invincibility nigh useless against creep waves, or in large battles (which Lanaya should not be getting into, for that matter). This can be mitigated by getting a Vanguard, which I've found is an AMAZING item on this hero, which really surprised me when I first tried it out. It's now on my list of items to get first, before my Lothar's Edge but after my Boots. Besides that, Meld's armour reduction now works properly on levels 2 3 and 4. I'm still in a debate with myself as to whether Skadi or Stygian is a better item for this hero - she farms well, but I'm not sure if the extra cost for Skadi is worth it when Stygian does so much for her already.
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Having just played a REALLY good templar assassin, I have concluded that it is an incredibly strong hero in the right hands and insanely annoying -_-
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no shit HappyFeet. I just went 39-3 with Templar Assassin, word!
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I know I could test this myself but atm I'm not on a computer that can play it, does Radiance use up the templar assassins 6 invincibility hits?
Yea Strafe but my team still won because we had better teamwork, I was Drow and went something like 38-6, and the templar assassin on the other team was like 35-9 or something.
Too bad our Meepo was 1-19 and had boots of speed + headdress of rejuvenation at 67 minutes into the game. I thought it was quite funny so I screenshotted it. Luckily the opponents had a crappy player too so it was more like a 4v4 with two bumbling idiots on the sidelines
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Netherlands19140 Posts
nothing funnier then a TA yesterday vs my jakiro who just went invis in front of me and im like you gotta be kidding me.
Dual breath pyro icepath dual *dead*, sigh noobs ;/
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United States7166 Posts
where do you guys play dota? just public games, or inhouse with friends, or some private dota clan?!
im tired of pubs who leave/feed, I wan't something better
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I play versus a few friends on Hamachi, but they're really casual gamers, so it's hard to get a good game going.
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United States7166 Posts
can I play with you?
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Don't get Vanguard on TA, a Bottle would do more for you early game. A quick Q for the TA (have yet to play her) players, does Axe's ult still go through her invincibility phase, same with Brain Sap? I am assuming the move's mechanic is the same way as LoA's Burrowed Time, in which case I already answered my own question but just to make sure.
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On June 15 2007 11:12 Zelniq wrote:where do you guys play dota? just public games, or inhouse with friends, or some private dota clan?! im tired of pubs who leave/feed, I wan't something better 
clan tda
if you have a ladder icon, ur fine and just start playing ( join the games in the brackets posted by the bots every few minutes or type /w tdabot !getgames )
if not, get safelisted at www.dota-allstars.com
look for tda section and apply or something
25 wins is easier imo
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On June 15 2007 12:40 Yogurt wrote:Show nested quote +On June 15 2007 11:12 Zelniq wrote:where do you guys play dota? just public games, or inhouse with friends, or some private dota clan?! im tired of pubs who leave/feed, I wan't something better  clan tda if you have a ladder icon, ur fine and just start playing ( join the games in the brackets posted by the bots every few minutes or type /w tdabot !getgames ) if not, get safelisted at www.dota-allstars.comlook for tda section and apply or something 25 wins is easier imo
in warcraft 3? no it isnt. plus it takes forever
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if ur not patient enough to get 25 icons, most likely ur not a patient player in dota, and just leaves ;o
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joining tda is prohibitively hard if your as lazy as me or don't know how to play normal wc3
so i just joined a clan for a short term solution. but tl.net should definitely start a dota channel some day!
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On June 15 2007 16:01 yisun518 wrote: if ur not patient enough to get 25 icons, most likely ur not a patient player in dota, and just leaves ;o
Dota is nothing at all like Warcraft 3 melee. You can be a great Dota player and have absolutely no idea how to play Melee whatsoever. I, for example, want to play less public games but I am just way too bad at and don't want to take the time to play melee, so I mostly just Hamachi with friends these days since those are always fun games
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On June 15 2007 18:37 HappyFeetO_O wrote:Show nested quote +On June 15 2007 16:01 yisun518 wrote: if ur not patient enough to get 25 icons, most likely ur not a patient player in dota, and just leaves ;o Dota is nothing at all like Warcraft 3 melee. You can be a great Dota player and have absolutely no idea how to play Melee whatsoever. I, for example, want to play less public games but I am just way too bad at and don't want to take the time to play melee, so I mostly just Hamachi with friends these days since those are always fun games
im in the same boat as you but i dont have any friends who play dota. :/ all of them play WoW
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