Also some of the bosses from FFXI, not mechanically challenging, just tedious, fights lasting more than 18+ hours, but later got nerfed to around 2 hours per boss.
What you guys think was the hardest boss in MMORPG games?
Forum Index > General Games |
FrayzZeUsher
United States225 Posts
Also some of the bosses from FFXI, not mechanically challenging, just tedious, fights lasting more than 18+ hours, but later got nerfed to around 2 hours per boss. What you guys think was the hardest boss in MMORPG games? | ||
nukkuj
Finland403 Posts
| ||
minnek
United States6 Posts
I guess it's not technically a legit "boss" since it wasn't intended to be fought head on, but it still came to mind when I read your post. ![]() | ||
Sermokala
United States13804 Posts
| ||
seopthi
390 Posts
| ||
Manit0u
Poland17231 Posts
| ||
Velr
Switzerland10633 Posts
| ||
DwD
Sweden8621 Posts
On October 11 2017 01:46 Velr wrote: Prenerf Vasj and Kael'tas probably are up there if you don't look at near impossible (or in fact impossible bosses) bosses like C'thun... And at least Vasj was actually also a very cool fight. Pre nerf Kael'Thas was unkillable. Trust me I was there on the first kill ![]() I don't think unkillable bosses should make a list like this because its not hard its just not possible. For me I think 4 Horsemen from WoW, you needed 8 sick geared tanks and then it was RNG if their taunt missed so they had to had a spell caster trinket with +hit on. | ||
Velr
Switzerland10633 Posts
| ||
Heyjoray
240 Posts
On October 11 2017 00:01 Manit0u wrote: Balrog in Genesis MUD. People who've been playing for 20 years had to gang up ignoring factions, take some GM's with them and only then were they able to defeat it. This is not hard, this is overtuned | ||
FeyFey
Germany10114 Posts
| ||
Tachion
Canada8573 Posts
The dev's in FFXI really didn't give a shit if the players couldn't figure out the hardest bosses. | ||
vult
United States9400 Posts
I would have to say that vanilla naxx putricide was hardest, though i was watching my brother fight it and not me and it looked impossible. | ||
Duka08
3391 Posts
On October 11 2017 06:00 vult wrote: Yeah pre-nerf 25H Lich King fight was dumb and broken..... thus the nerf later. I would have to say that vanilla naxx putricide was hardest, though i was watching my brother fight it and not me and it looked impossible. Putricide was Icecrown not Naxx? | ||
NickHotS
United States105 Posts
| ||
Godwrath
Spain10115 Posts
On October 10 2017 23:39 Sermokala wrote: Nothings going.to approach wildstars depth of extremely difficult bosses.even after you learn the entire fight and can predict.each stage offhand. Dreadphage ohmna was bonkers even after you beat him a few.times. I mean, i haven't played much more MMORPGs PVE for a long time, but people talking about WoW bosses when wildstar happened not long ago is actually hilarious. | ||
zev318
Canada4306 Posts
| ||
Godwrath
Spain10115 Posts
On October 11 2017 08:25 zev318 wrote: probably because wildstar was/is a ded game so no one actually knows anything about it Or about many other MMORPGs for that matter. | ||
TheFish7
United States2824 Posts
But I dunno, the hardest guy I faced was probably Mimiron. I only really raided in Vanilla and WotLK. Probably spent the most time wiping in BWL though. Problem at the time was, in the early days my guild barely had MC on farm so it was tough with a lot of raid members under-geared. | ||
Sermokala
United States13804 Posts
I'm pretty sure Enigma is the only guild that ever actualy beat 40 man Avatus. | ||
Wegandi
United States2455 Posts
On October 11 2017 05:16 Tachion wrote: There was a second boss fight in FFXI that was undefeated for years, Absolute Virtue. Eventually one linkshell managed to find an exploit to kill it, then that got patched and it went unkilled for years after that. The dev's in FFXI really didn't give a shit if the players couldn't figure out the hardest bosses. Ah, AV. The memories. When Kirin first came out he was a SOB as well. | ||
vult
United States9400 Posts
On October 11 2017 06:08 Duka08 wrote: Show nested quote + On October 11 2017 06:00 vult wrote: Yeah pre-nerf 25H Lich King fight was dumb and broken..... thus the nerf later. I would have to say that vanilla naxx putricide was hardest, though i was watching my brother fight it and not me and it looked impossible. Putricide was Icecrown not Naxx? For some reason i mixed up putricide with plaguebringer... idk what my brain has been doing lately. | ||
evilfatsh1t
Australia8614 Posts
On October 11 2017 03:56 FeyFey wrote: GTB before first classes hit and you only had red potions. is this a reference to golden thief bug from ragnarok? or a different game? ragnaroks golden thief bug is probably the weakest boss monster in the game lol | ||
Talaris
Switzerland753 Posts
On October 11 2017 15:57 evilfatsh1t wrote: Show nested quote + On October 11 2017 03:56 FeyFey wrote: GTB before first classes hit and you only had red potions. is this a reference to golden thief bug from ragnarok? or a different game? ragnaroks golden thief bug is probably the weakest boss monster in the game lol Sounds like you didn't play the first builds before you even got classes... yeah, later on it was the first/weakest boss monster there is,but later on you actually had skills and classes like Priests or Swordsmen... :D That said, I'm not sure if stuff that basically was in an alpha/early beta should really count...then again, you could play it...*shrugs* | ||
evilfatsh1t
Australia8614 Posts
On October 11 2017 19:37 Talaris wrote: Show nested quote + On October 11 2017 15:57 evilfatsh1t wrote: On October 11 2017 03:56 FeyFey wrote: GTB before first classes hit and you only had red potions. is this a reference to golden thief bug from ragnarok? or a different game? ragnaroks golden thief bug is probably the weakest boss monster in the game lol Sounds like you didn't play the first builds before you even got classes... yeah, later on it was the first/weakest boss monster there is,but later on you actually had skills and classes like Priests or Swordsmen... :D That said, I'm not sure if stuff that basically was in an alpha/early beta should really count...then again, you could play it...*shrugs* well yeah when ro was released for me classes were already there. even in a scenario with no first classes (which like you said probably shouldnt count anyway), surely the other mvps should have been harder to kill? impossible more like it now that i think about it | ||
Laurens
Belgium4536 Posts
On October 11 2017 10:37 Sermokala wrote: I mean the difficulty of the raid bosses ended up being one of the bigger things that caused its death. thats how hard the bosses were in wildstar. I don't know how many people actualy ended up even downing a single 40 man raid boss but it was a clear minority of minorities. That was a shitty experience as they didn't have it tested that well and there were bug fixes during the 40 man raiding discovery process. I'm pretty sure Enigma is the only guild that ever actualy beat 40 man Avatus. My guild teamed up with another to down 40-man SD in the week before the conversion to 20-man DS. We were pretty happy with that. Unfortunately I never raided in another game, so Wildstar boss difficulty is just the standard to me ![]() Augmentor's 20 hard mode was really hard when it just came out as well. Possibly harder than the 20-man DS bosses. | ||
Mafe
Germany5966 Posts
| ||
ddengster
Singapore129 Posts
On October 11 2017 01:46 Velr wrote: Prenerf Vasj and Kael'tas probably are up there if you don't look at near impossible (or in fact impossible bosses) bosses like C'thun... And at least Vasj was actually also a very cool fight. On a more ironic note(with some self-plugging since this thread is all about reminiscing about raid bosses), I've been working on a RTS-MOBA Raidboss rush game called NEO Impossible Bosses, go wishlist it if you're interested! | ||
nanaoei
3358 Posts
the only heals you had were red/white pots which you saw one unlucky swordsman spamming. i believe the MVP got a tsurugi. it was not difficult at all since none of the mobs had skills until further into release, and i think GTB would rate as easier than osiris for stats. for me some of the harder bosses (since i did not play WoW) were some of the earlier fights of FFXIV since the playerbase--while they took the game seriously--was not into optimizing or were quite bad compared to now. the mechanics were simple and the numbers game hugely favored the players but the 1.5s delay creating a difference in what you saw onscreen and what actually happened to your characters threw off a lot of players. once players were better at pre-planning, pre-positioning and riding GCD's, you have the level of play that we have today. full raid tiers are cleared within a couple days of release, which is nothing short of amazing, but shows that mechanic understanding and execution will be the only gating bit. | ||
Ayaz2810
United States2763 Posts
| ||
![]()
afreecaTV.Char
United States336 Posts
| ||
rabidch
United States20288 Posts
On October 11 2017 20:16 Laurens wrote: Show nested quote + On October 11 2017 10:37 Sermokala wrote: I mean the difficulty of the raid bosses ended up being one of the bigger things that caused its death. thats how hard the bosses were in wildstar. I don't know how many people actualy ended up even downing a single 40 man raid boss but it was a clear minority of minorities. That was a shitty experience as they didn't have it tested that well and there were bug fixes during the 40 man raiding discovery process. I'm pretty sure Enigma is the only guild that ever actualy beat 40 man Avatus. My guild teamed up with another to down 40-man SD in the week before the conversion to 20-man DS. We were pretty happy with that. Unfortunately I never raided in another game, so Wildstar boss difficulty is just the standard to me ![]() Augmentor's 20 hard mode was really hard when it just came out as well. Possibly harder than the 20-man DS bosses. cant say much about other mmos but: there were a lot of reasons why 40m raiding was difficult that for the most part, didnt have much to do with the fights (the way they were meant to be) themselves.. (thanks carbine) augmentors hardmode was the probably the hardest 20m man boss on release in wildstar due to the amount of mechanics packed into a single fight--mostly the last 20%, and it remained difficult for a very very long time its also a shame what happened to wildstar... navigation core is probably one of the most interesting ideas for a raid boss fight | ||
Alventenie
United States2147 Posts
On October 12 2017 08:22 afreecaTV.Char wrote: C'Thun the guild killer. It pretty much took all of the major guilds disbanding and reforming a super guild by cherry picking the best players from each guild to down it. I didn't think he was a guild killer. He was broken in the fact that you couldn't kill him until he got nerfed. This might have dissuaded people from pushing as a guild, but he was far from crushing souls as some more recent bosses (M Gorefiend in HFC comes to mind). Even in my guild in vanilla, we killed C'thun after the nerfs in 2 raids nights (although we had substantial progress pre nerf so we weren't starting from scratch). | ||
Fprime
Canada64 Posts
| ||
Odowan Paleolithic
United States232 Posts
On October 13 2017 20:20 Fprime wrote: EVE. Should that be Mittens, Chribba, or CCP Falcon? | ||
Vindicare605
United States16055 Posts
On October 11 2017 01:58 DwD wrote: Show nested quote + On October 11 2017 01:46 Velr wrote: Prenerf Vasj and Kael'tas probably are up there if you don't look at near impossible (or in fact impossible bosses) bosses like C'thun... And at least Vasj was actually also a very cool fight. Pre nerf Kael'Thas was unkillable. Trust me I was there on the first kill ![]() I don't think unkillable bosses should make a list like this because its not hard its just not possible. For me I think 4 Horsemen from WoW, you needed 8 sick geared tanks and then it was RNG if their taunt missed so they had to had a spell caster trinket with +hit on. 4 Horsemen to me is the epitome of what was wrong with WoW's raid fights back in the day. It was a fight that literally REQUIRED months of gear farming for JUST tanks, and all the guilds that managed to do it first on each realm, did it because they poached the best geared tanks from the other competing guilds. It wasn't a complicated fight at all, it just required stupid amounts of grinding for specific gear. The only fight worse in that area was Princess Huruhan in AQ40 that I completed with my guild after farming for over a month for Nature Resist gear in Muraudon and Silithus. Yea fun fight design guys, go farm a level 45 instance for 5 weeks and downgrade all but a specific stat to get to move past a single boss. Don't get me wrong, I loved Classic WoW, but looking back a lot of their raid designs back then were punishing in a lot of really unfun ways. | ||
FreakyDroid
Macedonia2616 Posts
| ||
mortyFromRickAndMort
85 Posts
On October 14 2017 10:59 Vindicare605 wrote: Show nested quote + On October 11 2017 01:58 DwD wrote: On October 11 2017 01:46 Velr wrote: Prenerf Vasj and Kael'tas probably are up there if you don't look at near impossible (or in fact impossible bosses) bosses like C'thun... And at least Vasj was actually also a very cool fight. Pre nerf Kael'Thas was unkillable. Trust me I was there on the first kill ![]() I don't think unkillable bosses should make a list like this because its not hard its just not possible. For me I think 4 Horsemen from WoW, you needed 8 sick geared tanks and then it was RNG if their taunt missed so they had to had a spell caster trinket with +hit on. 4 Horsemen to me is the epitome of what was wrong with WoW's raid fights back in the day. It was a fight that literally REQUIRED months of gear farming for JUST tanks, and all the guilds that managed to do it first on each realm, did it because they poached the best geared tanks from the other competing guilds. It wasn't a complicated fight at all, it just required stupid amounts of grinding for specific gear. The only fight worse in that area was Princess Huruhan in AQ40 that I completed with my guild after farming for over a month for Nature Resist gear in Muraudon and Silithus. Yea fun fight design guys, go farm a level 45 instance for 5 weeks and downgrade all but a specific stat to get to move past a single boss. Don't get me wrong, I loved Classic WoW, but looking back a lot of their raid designs back then were punishing in a lot of really unfun ways. What pissed me off most about AQ40 was the absurd amounts of riding / walking you had to do. The time between tries was way too long for my liking, that's when I first quit the game. | ||
Therapist.
United States207 Posts
Additionally, ZMTZ would occasionally BANISH his highest aggro target to a jail cell (one of 4 jail cells). This jail cell would be LOCKED when the player was put into it and would need to be UNLOCKED by a class that can pick locks (Rogue/Bard). If the player was not out of the cell within 10 seconds, then there would be many unkillable adds spawned in the cell that would kill the victim in the cell, leaving you down one tank. So, in addition to having rogues ready to unlock jail cells so your main tank can return to the fight, you actually need at least several main tanks ready to rotate in and take aggro on ZMTZ when he banishes whoever the current main tank is. This on its own required a lot of coordination to even keep a successful tank rotation going. This is not a boss you can burn down either, since 90% of your DPS classes can do LITERALLY NOTHING to the boss, since he's only able to be harmed by pet damage. So also in this fight there were 4 totem monsters who constantly summoned adds. They ranged in level I believe anywhere from 64-70. The only class who could charm these mobs was the Enchanter and they could only charm a maximum of level 64 mobs in this generation. So, while the main crew is dealing with ZMTZ, you need a SECOND crew tanking and charming these spawned adds. And of course, you can only charm the weakest one of these adds and there's no guaruntee he'll be spawned on any given add cycle. You'll be there awhile. Finally, ZMTZ casts an AOE DOT that affects everyone, draining their mana and their HP at a very, very fast rate, making it very difficult to sustain a long fight against this boss. He will also kill the charmed add pretty quickly, so you will need a constant flow of adds for the enchanter to charm. Overall, this fight was a nightmare requiring a massive amount of coordination to succeed at. This mob was the gatekeeper to final raid of the expansion (note also that this is near the end of a very long and arduous raid progression that only the most dedicated players would even reach). He dropped a key that could be used to spawn a raid instance for your guild's raid for the final area. He was so hard that in generation, multiple guilds would team up to take him down and then ONE guild would get the ONE key he dropped. So now the guilds would be required to team up REPEATEDLY to take him down so that every guild could get an instance key. Now, the Gates of Discord expansion only ran from February 2004 to September 2004. I'm not sure the numbers, but very few guilds actually completed this expansion in this time frame. In September 2004, Omens of War released which increased the player level cap from 65 to 70. This greatly increased the power of all players and made GoD much more completable. Enchanters could now charm up to level 70 with the release of this expansion, so there were much more, stronger raid pets available to much, MUCH more quickly DPS ZMTZ down. I remember this boss being a total nightmare. This is NOT being accurately relived on the currently Live progression servers either, by the way. Since 2004, player HP and other stats have been substantially increased, causing players to be overall stronger and more tanky. Veteran Reward abilities also exist which give players a serious edge in tankiness, healing, and DPS for a short period of time once per day. Definitely worth using on this boss. Overall, I've never seen anything quite like this boss. I'll always remember facing in-generation ZMTZ. | ||
F1rstAssau1t
1341 Posts
| ||
Golgotha
Korea (South)8418 Posts
| ||
IskatuMesk
Canada969 Posts
| ||
| ||
![]() StarCraft 2 StarCraft: Brood War Dota 2 Counter-Strike Super Smash Bros Other Games Organizations Other Games StarCraft 2 StarCraft: Brood War
StarCraft 2 • practicex StarCraft: Brood War![]() • Kozan • Migwel ![]() • AfreecaTV YouTube • sooper7s • intothetv ![]() • IndyKCrew ![]() • LaughNgamezSOOP League of Legends Other Games |
PiG Sty Festival
Clem vs herO
MaNa vs Bunny
Hatchery Cup
PassionCraft
Circuito Brasileiro de…
BSL Season 20
JDConan vs KameZerg
StRyKeR vs ZeTy
SOOP Duel Series
SOOP Global
ByuN vs herO
SHIN vs Cure
Sparkling Tuna Cup
PiG Sty Festival
Circuito Brasileiro de…
[ Show More ] BSL Season 20
Hawk vs perroflaco
Dienmax vs Jumper
SOOP Duel Series
Afreeca Starleague
Snow vs Rain
Afreeca Starleague
Soulkey vs Rush
GSL Code S
Cure vs sOs
Reynor vs Solar
GSL Code S
Maru vs TriGGeR
Rogue vs NightMare
The PondCast
|
|