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What Was the Hardest Ever MMORPG Boss?

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FrayzZeUsher
Profile Blog Joined September 2010
United States225 Posts
October 10 2017 12:04 GMT
#1
Imo cthun in 2006 World of Warcraft. You could be hit for thousands of times of your max hp in one hit if you mess up. And many top players theorycrafted even if you played perfectly it is still impossible at the time.



Also some of the bosses from FFXI, not mechanically challenging, just tedious, fights lasting more than 18+ hours, but later got nerfed to around 2 hours per boss.

What you guys think was the hardest boss in MMORPG games?
nukkuj
Profile Blog Joined March 2010
Finland403 Posts
October 10 2017 13:44 GMT
#2
(25) Heroic Arthas was hardest boss encounter I've played. Unfortunately, Wotlk was the only wow expansion where I played all encounters, so I don't have good way to compare them to anything else. I only played ~first third of raid encounters in Vanilla and TBC and those weren't that difficult.
minnek
Profile Joined February 2012
United States6 Posts
October 10 2017 14:10 GMT
#3
In EverQuest there was Kerafyrm, who was designed to be invincible and 1-shot pretty much everyone as a kind of "interactive cinematic event", so to speak. A large group of very dedicated players managed to kill him, however. It was an incredibly impressive feat at the time, and fun to read about. https://www.kotaku.com.au/2016/08/the-surprising-and-allegedly-impossible-death-of-everquests-unkillable-dragon/

I guess it's not technically a legit "boss" since it wasn't intended to be fought head on, but it still came to mind when I read your post.
Quixote
Sermokala
Profile Blog Joined November 2010
United States13926 Posts
October 10 2017 14:39 GMT
#4
Nothings going.to approach wildstars depth of extremely difficult bosses.even after you learn the entire fight and can predict.each stage offhand. Dreadphage ohmna was bonkers even after you beat him a few.times.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
seopthi
Profile Blog Joined December 2014
391 Posts
October 10 2017 14:59 GMT
#5
For me it was unnerfed Kil'jaeden in Sunwell, but haven't gotten into the vanilla Naxx and haven't played any other mmo
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
Last Edited: 2017-10-10 15:02:19
October 10 2017 15:01 GMT
#6
Balrog in Genesis MUD. People who've been playing for 20 years had to gang up ignoring factions, take some GM's with them and only then were they able to defeat it.
Time is precious. Waste it wisely.
Velr
Profile Blog Joined July 2008
Switzerland10702 Posts
October 10 2017 16:46 GMT
#7
Prenerf Vasj and Kael'tas probably are up there if you don't look at near impossible (or in fact impossible bosses) bosses like C'thun... And at least Vasj was actually also a very cool fight.
DwD
Profile Joined January 2010
Sweden8621 Posts
Last Edited: 2017-10-10 16:59:18
October 10 2017 16:58 GMT
#8
On October 11 2017 01:46 Velr wrote:
Prenerf Vasj and Kael'tas probably are up there if you don't look at near impossible (or in fact impossible bosses) bosses like C'thun... And at least Vasj was actually also a very cool fight.



Pre nerf Kael'Thas was unkillable. Trust me I was there on the first kill The bosses kept their threat table and it kept building up even when they were dead so when they re-spawned they just killed every healer and you couldn't tank em at all.


I don't think unkillable bosses should make a list like this because its not hard its just not possible.

For me I think 4 Horsemen from WoW, you needed 8 sick geared tanks and then it was RNG if their taunt missed so they had to had a spell caster trinket with +hit on.
~ T-ARA ~ DREAMCATCHER ~ EVERGLOW ~ OH MY GIRL ~ DIA ~ BOL4 ~ CHUNGHA ~
Velr
Profile Blog Joined July 2008
Switzerland10702 Posts
October 10 2017 17:03 GMT
#9
Then Kael was nerfed twice? That fight was actually awesome too, if not for the first half of it..
Heyjoray
Profile Joined September 2015
240 Posts
October 10 2017 17:50 GMT
#10
On October 11 2017 00:01 Manit0u wrote:
Balrog in Genesis MUD. People who've been playing for 20 years had to gang up ignoring factions, take some GM's with them and only then were they able to defeat it.

This is not hard, this is overtuned
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 10 2017 18:56 GMT
#11
GTB before first classes hit and you only had red potions.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2017-10-10 20:16:55
October 10 2017 20:16 GMT
#12
There was a second boss fight in FFXI that was undefeated for years, Absolute Virtue. Eventually one linkshell managed to find an exploit to kill it, then that got patched and it went unkilled for years after that.
The dev's in FFXI really didn't give a shit if the players couldn't figure out the hardest bosses.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
vult
Profile Blog Joined February 2012
United States9400 Posts
October 10 2017 21:00 GMT
#13
Yeah pre-nerf 25H Lich King fight was dumb and broken..... thus the nerf later.

I would have to say that vanilla naxx putricide was hardest, though i was watching my brother fight it and not me and it looked impossible.
I used to play random, but for you I play very specifically.
Duka08
Profile Blog Joined July 2010
3391 Posts
October 10 2017 21:08 GMT
#14
On October 11 2017 06:00 vult wrote:
Yeah pre-nerf 25H Lich King fight was dumb and broken..... thus the nerf later.

I would have to say that vanilla naxx putricide was hardest, though i was watching my brother fight it and not me and it looked impossible.

Putricide was Icecrown not Naxx?
NickHotS
Profile Joined May 2014
United States105 Posts
Last Edited: 2017-10-10 21:40:22
October 10 2017 21:39 GMT
#15
The Rathe Council in Ragrax, Stronghold of the Twelve, EverQuest: Planes of Power expansion.
Godwrath
Profile Joined August 2012
Spain10126 Posts
October 10 2017 22:54 GMT
#16
On October 10 2017 23:39 Sermokala wrote:
Nothings going.to approach wildstars depth of extremely difficult bosses.even after you learn the entire fight and can predict.each stage offhand. Dreadphage ohmna was bonkers even after you beat him a few.times.

I mean, i haven't played much more MMORPGs PVE for a long time, but people talking about WoW bosses when wildstar happened not long ago is actually hilarious.
zev318
Profile Joined October 2010
Canada4306 Posts
October 10 2017 23:25 GMT
#17
probably because wildstar was/is a ded game so no one actually knows anything about it
Godwrath
Profile Joined August 2012
Spain10126 Posts
October 10 2017 23:35 GMT
#18
On October 11 2017 08:25 zev318 wrote:
probably because wildstar was/is a ded game so no one actually knows anything about it

Or about many other MMORPGs for that matter.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 10 2017 23:48 GMT
#19
Random trash in FF11 was harder than many WoW raids. Didn't raid in FF11 but my buddy did and he would pull all-nighters to do it. Pretty nuts. And you would even lose exp as you'd die - multiple times. And Everquest had some pretty insane bosses, never raided in that either though.

But I dunno, the hardest guy I faced was probably Mimiron. I only really raided in Vanilla and WotLK. Probably spent the most time wiping in BWL though. Problem at the time was, in the early days my guild barely had MC on farm so it was tough with a lot of raid members under-geared.
~ ~ <°)))><~ ~ ~
Sermokala
Profile Blog Joined November 2010
United States13926 Posts
October 11 2017 01:37 GMT
#20
I mean the difficulty of the raid bosses ended up being one of the bigger things that caused its death. thats how hard the bosses were in wildstar. I don't know how many people actualy ended up even downing a single 40 man raid boss but it was a clear minority of minorities. That was a shitty experience as they didn't have it tested that well and there were bug fixes during the 40 man raiding discovery process.

I'm pretty sure Enigma is the only guild that ever actualy beat 40 man Avatus.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Wegandi
Profile Joined March 2011
United States2455 Posts
October 11 2017 02:47 GMT
#21
On October 11 2017 05:16 Tachion wrote:
There was a second boss fight in FFXI that was undefeated for years, Absolute Virtue. Eventually one linkshell managed to find an exploit to kill it, then that got patched and it went unkilled for years after that.
The dev's in FFXI really didn't give a shit if the players couldn't figure out the hardest bosses.


Ah, AV. The memories. When Kirin first came out he was a SOB as well.
Thank you bureaucrats for all your hard work, your commitment to public service and public good is essential to the lives of so many. Also, for Pete's sake can we please get some gun control already, no need for hand guns and assault rifles for the public
vult
Profile Blog Joined February 2012
United States9400 Posts
October 11 2017 04:00 GMT
#22
On October 11 2017 06:08 Duka08 wrote:
Show nested quote +
On October 11 2017 06:00 vult wrote:
Yeah pre-nerf 25H Lich King fight was dumb and broken..... thus the nerf later.

I would have to say that vanilla naxx putricide was hardest, though i was watching my brother fight it and not me and it looked impossible.

Putricide was Icecrown not Naxx?


For some reason i mixed up putricide with plaguebringer... idk what my brain has been doing lately.
I used to play random, but for you I play very specifically.
evilfatsh1t
Profile Joined October 2010
Australia8649 Posts
October 11 2017 06:57 GMT
#23
On October 11 2017 03:56 FeyFey wrote:
GTB before first classes hit and you only had red potions.

is this a reference to golden thief bug from ragnarok? or a different game?
ragnaroks golden thief bug is probably the weakest boss monster in the game lol
Talaris
Profile Joined March 2011
Switzerland753 Posts
Last Edited: 2017-10-11 10:43:49
October 11 2017 10:37 GMT
#24
On October 11 2017 15:57 evilfatsh1t wrote:
Show nested quote +
On October 11 2017 03:56 FeyFey wrote:
GTB before first classes hit and you only had red potions.

is this a reference to golden thief bug from ragnarok? or a different game?
ragnaroks golden thief bug is probably the weakest boss monster in the game lol


Sounds like you didn't play the first builds before you even got classes...


yeah, later on it was the first/weakest boss monster there is,but later on you actually had skills and classes like Priests or Swordsmen... :D

That said, I'm not sure if stuff that basically was in an alpha/early beta should really count...then again, you could play it...*shrugs*
-= Jaedong // HerO // HasuObs // Unholy Alliance =-
evilfatsh1t
Profile Joined October 2010
Australia8649 Posts
October 11 2017 10:56 GMT
#25
On October 11 2017 19:37 Talaris wrote:
Show nested quote +
On October 11 2017 15:57 evilfatsh1t wrote:
On October 11 2017 03:56 FeyFey wrote:
GTB before first classes hit and you only had red potions.

is this a reference to golden thief bug from ragnarok? or a different game?
ragnaroks golden thief bug is probably the weakest boss monster in the game lol


Sounds like you didn't play the first builds before you even got classes...


yeah, later on it was the first/weakest boss monster there is,but later on you actually had skills and classes like Priests or Swordsmen... :D

That said, I'm not sure if stuff that basically was in an alpha/early beta should really count...then again, you could play it...*shrugs*

well yeah when ro was released for me classes were already there.
even in a scenario with no first classes (which like you said probably shouldnt count anyway), surely the other mvps should have been harder to kill? impossible more like it now that i think about it
Laurens
Profile Joined September 2010
Belgium4541 Posts
Last Edited: 2017-10-11 11:16:30
October 11 2017 11:16 GMT
#26
On October 11 2017 10:37 Sermokala wrote:
I mean the difficulty of the raid bosses ended up being one of the bigger things that caused its death. thats how hard the bosses were in wildstar. I don't know how many people actualy ended up even downing a single 40 man raid boss but it was a clear minority of minorities. That was a shitty experience as they didn't have it tested that well and there were bug fixes during the 40 man raiding discovery process.

I'm pretty sure Enigma is the only guild that ever actualy beat 40 man Avatus.


My guild teamed up with another to down 40-man SD in the week before the conversion to 20-man DS. We were pretty happy with that.

Unfortunately I never raided in another game, so Wildstar boss difficulty is just the standard to me

Augmentor's 20 hard mode was really hard when it just came out as well. Possibly harder than the 20-man DS bosses.
Mafe
Profile Joined February 2011
Germany5966 Posts
October 11 2017 11:48 GMT
#27
I dont think I've ever managed to beat vanilla wow van cleef with a group of the intended level and without any abuse of evade mechanics etc for the adds..........
ddengster
Profile Blog Joined January 2009
Singapore129 Posts
October 11 2017 17:11 GMT
#28
Prenerf C'thun was unkillable - I think the current WoW lead raid designer, when he was still the raid leader of Elitist Jerks once did the math and found that it was mathematically impossible. Pre-nerf Kael'Thas and pre-nerf vashj was buggy. I heard M'uru was really hard as well - adds, voidzones, and aoe attacks.

On October 11 2017 01:46 Velr wrote:
Prenerf Vasj and Kael'tas probably are up there if you don't look at near impossible (or in fact impossible bosses) bosses like C'thun... And at least Vasj was actually also a very cool fight.

On a more ironic note(with some self-plugging since this thread is all about reminiscing about raid bosses), I've been working on a RTS-MOBA Raidboss rush game called NEO Impossible Bosses, go wishlist it if you're interested!
Check out NEO Impossible Bosses, RTS-MOBA boss rush at http://neoimpossiblebosses.coder-ddeng.com
nanaoei
Profile Blog Joined May 2010
3358 Posts
October 11 2017 18:05 GMT
#29
going off the point of GTB being hard, alpha/beta RO had Osiris in the pyramid.
the only heals you had were red/white pots which you saw one unlucky swordsman spamming.
i believe the MVP got a tsurugi.
it was not difficult at all since none of the mobs had skills until further into release, and i think GTB would rate as easier than osiris for stats.

for me some of the harder bosses (since i did not play WoW) were some of the earlier fights of FFXIV since the playerbase--while they took the game seriously--was not into optimizing or were quite bad compared to now.
the mechanics were simple and the numbers game hugely favored the players but the 1.5s delay creating a difference in what you saw onscreen and what actually happened to your characters threw off a lot of players.
once players were better at pre-planning, pre-positioning and riding GCD's, you have the level of play that we have today. full raid tiers are cleared within a couple days of release, which is nothing short of amazing, but shows that mechanic understanding and execution will be the only gating bit.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 11 2017 22:24 GMT
#30
Vrtra in FFXI was top of my list for a long time. After Absolute Virtue came around, that all changed. I remember it being up for like 2 straight days on our server and never despawning because hundreds of people took turns at it as each group died. Ive never seena boss like that since. Where you could get 8 hours of sleep, go to work, log back on, and it would still be alive and actively fought. I miss that game so much man. Still haven't found an mmorpg server community like that one. You built up a reputation and people actually got to know each other because one character could be any job (class). There were no alts to speak of.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
afreecaTV.Char
Profile Joined December 2014
United States337 Posts
October 11 2017 23:22 GMT
#31
C'Thun the guild killer. It pretty much took all of the major guilds disbanding and reforming a super guild by cherry picking the best players from each guild to down it.
Former AfreecaTV Esports Manager (2014-2024)
rabidch
Profile Joined January 2010
United States20289 Posts
October 13 2017 09:03 GMT
#32
On October 11 2017 20:16 Laurens wrote:
Show nested quote +
On October 11 2017 10:37 Sermokala wrote:
I mean the difficulty of the raid bosses ended up being one of the bigger things that caused its death. thats how hard the bosses were in wildstar. I don't know how many people actualy ended up even downing a single 40 man raid boss but it was a clear minority of minorities. That was a shitty experience as they didn't have it tested that well and there were bug fixes during the 40 man raiding discovery process.

I'm pretty sure Enigma is the only guild that ever actualy beat 40 man Avatus.


My guild teamed up with another to down 40-man SD in the week before the conversion to 20-man DS. We were pretty happy with that.

Unfortunately I never raided in another game, so Wildstar boss difficulty is just the standard to me

Augmentor's 20 hard mode was really hard when it just came out as well. Possibly harder than the 20-man DS bosses.

cant say much about other mmos but:

there were a lot of reasons why 40m raiding was difficult that for the most part, didnt have much to do with the fights (the way they were meant to be) themselves.. (thanks carbine)

augmentors hardmode was the probably the hardest 20m man boss on release in wildstar due to the amount of mechanics packed into a single fight--mostly the last 20%, and it remained difficult for a very very long time

its also a shame what happened to wildstar... navigation core is probably one of the most interesting ideas for a raid boss fight
LiquidDota StaffOnly a true king can play the King.
Alventenie
Profile Joined July 2007
United States2147 Posts
October 13 2017 11:20 GMT
#33
On October 12 2017 08:22 afreecaTV.Char wrote:
C'Thun the guild killer. It pretty much took all of the major guilds disbanding and reforming a super guild by cherry picking the best players from each guild to down it.


I didn't think he was a guild killer. He was broken in the fact that you couldn't kill him until he got nerfed. This might have dissuaded people from pushing as a guild, but he was far from crushing souls as some more recent bosses (M Gorefiend in HFC comes to mind).

Even in my guild in vanilla, we killed C'thun after the nerfs in 2 raids nights (although we had substantial progress pre nerf so we weren't starting from scratch).
Fprime
Profile Joined April 2010
Canada64 Posts
October 13 2017 11:20 GMT
#34
EVE.
"Her name is Brienne." -Ser Jaime Lannister
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
October 13 2017 20:40 GMT
#35
On October 13 2017 20:20 Fprime wrote:
EVE.

Should that be Mittens, Chribba, or CCP Falcon?
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
October 14 2017 01:59 GMT
#36
On October 11 2017 01:58 DwD wrote:
Show nested quote +
On October 11 2017 01:46 Velr wrote:
Prenerf Vasj and Kael'tas probably are up there if you don't look at near impossible (or in fact impossible bosses) bosses like C'thun... And at least Vasj was actually also a very cool fight.



Pre nerf Kael'Thas was unkillable. Trust me I was there on the first kill The bosses kept their threat table and it kept building up even when they were dead so when they re-spawned they just killed every healer and you couldn't tank em at all.


I don't think unkillable bosses should make a list like this because its not hard its just not possible.

For me I think 4 Horsemen from WoW, you needed 8 sick geared tanks and then it was RNG if their taunt missed so they had to had a spell caster trinket with +hit on.


4 Horsemen to me is the epitome of what was wrong with WoW's raid fights back in the day.

It was a fight that literally REQUIRED months of gear farming for JUST tanks, and all the guilds that managed to do it first on each realm, did it because they poached the best geared tanks from the other competing guilds.

It wasn't a complicated fight at all, it just required stupid amounts of grinding for specific gear. The only fight worse in that area was Princess Huruhan in AQ40 that I completed with my guild after farming for over a month for Nature Resist gear in Muraudon and Silithus.

Yea fun fight design guys, go farm a level 45 instance for 5 weeks and downgrade all but a specific stat to get to move past a single boss.

Don't get me wrong, I loved Classic WoW, but looking back a lot of their raid designs back then were punishing in a lot of really unfun ways.
aka: KTVindicare the Geeky Bartender
FreakyDroid
Profile Joined July 2012
Macedonia2616 Posts
October 14 2017 02:33 GMT
#37
Nightmare Shandra Manaya in Tera. First legit clear was 3 months after release. Even with 2 tears above the required gear and 2 years later people were still wiping like crazy.
Smile, tomorrow will be worse
mortyFromRickAndMort
Profile Blog Joined September 2017
85 Posts
October 14 2017 11:02 GMT
#38
On October 14 2017 10:59 Vindicare605 wrote:
Show nested quote +
On October 11 2017 01:58 DwD wrote:
On October 11 2017 01:46 Velr wrote:
Prenerf Vasj and Kael'tas probably are up there if you don't look at near impossible (or in fact impossible bosses) bosses like C'thun... And at least Vasj was actually also a very cool fight.



Pre nerf Kael'Thas was unkillable. Trust me I was there on the first kill The bosses kept their threat table and it kept building up even when they were dead so when they re-spawned they just killed every healer and you couldn't tank em at all.


I don't think unkillable bosses should make a list like this because its not hard its just not possible.

For me I think 4 Horsemen from WoW, you needed 8 sick geared tanks and then it was RNG if their taunt missed so they had to had a spell caster trinket with +hit on.


4 Horsemen to me is the epitome of what was wrong with WoW's raid fights back in the day.

It was a fight that literally REQUIRED months of gear farming for JUST tanks, and all the guilds that managed to do it first on each realm, did it because they poached the best geared tanks from the other competing guilds.

It wasn't a complicated fight at all, it just required stupid amounts of grinding for specific gear. The only fight worse in that area was Princess Huruhan in AQ40 that I completed with my guild after farming for over a month for Nature Resist gear in Muraudon and Silithus.

Yea fun fight design guys, go farm a level 45 instance for 5 weeks and downgrade all but a specific stat to get to move past a single boss.

Don't get me wrong, I loved Classic WoW, but looking back a lot of their raid designs back then were punishing in a lot of really unfun ways.


What pissed me off most about AQ40 was the absurd amounts of riding / walking you had to do. The time between tries was way too long for my liking, that's when I first quit the game.
Therapist.
Profile Joined January 2009
United States207 Posts
October 17 2017 14:01 GMT
#39
Zun`Muram Tkarish Zyk (ZMTZ) in EverQuest: Gates of Discord in generation was tough. This boss could only be hurt by summoned pets or charmed monsters. But, no summoned pets could do any reasonable amounts of damage to it. Realistically, he had to be harmed by a charmed monster. ZMTZ himself did tons of damage and took a maximally geared tank with many healers chain healing him to survive.

Additionally, ZMTZ would occasionally BANISH his highest aggro target to a jail cell (one of 4 jail cells). This jail cell would be LOCKED when the player was put into it and would need to be UNLOCKED by a class that can pick locks (Rogue/Bard). If the player was not out of the cell within 10 seconds, then there would be many unkillable adds spawned in the cell that would kill the victim in the cell, leaving you down one tank.

So, in addition to having rogues ready to unlock jail cells so your main tank can return to the fight, you actually need at least several main tanks ready to rotate in and take aggro on ZMTZ when he banishes whoever the current main tank is. This on its own required a lot of coordination to even keep a successful tank rotation going.

This is not a boss you can burn down either, since 90% of your DPS classes can do LITERALLY NOTHING to the boss, since he's only able to be harmed by pet damage.

So also in this fight there were 4 totem monsters who constantly summoned adds. They ranged in level I believe anywhere from 64-70. The only class who could charm these mobs was the Enchanter and they could only charm a maximum of level 64 mobs in this generation. So, while the main crew is dealing with ZMTZ, you need a SECOND crew tanking and charming these spawned adds. And of course, you can only charm the weakest one of these adds and there's no guaruntee he'll be spawned on any given add cycle. You'll be there awhile.

Finally, ZMTZ casts an AOE DOT that affects everyone, draining their mana and their HP at a very, very fast rate, making it very difficult to sustain a long fight against this boss. He will also kill the charmed add pretty quickly, so you will need a constant flow of adds for the enchanter to charm.

Overall, this fight was a nightmare requiring a massive amount of coordination to succeed at. This mob was the gatekeeper to final raid of the expansion (note also that this is near the end of a very long and arduous raid progression that only the most dedicated players would even reach). He dropped a key that could be used to spawn a raid instance for your guild's raid for the final area.

He was so hard that in generation, multiple guilds would team up to take him down and then ONE guild would get the ONE key he dropped. So now the guilds would be required to team up REPEATEDLY to take him down so that every guild could get an instance key.

Now, the Gates of Discord expansion only ran from February 2004 to September 2004. I'm not sure the numbers, but very few guilds actually completed this expansion in this time frame. In September 2004, Omens of War released which increased the player level cap from 65 to 70. This greatly increased the power of all players and made GoD much more completable. Enchanters could now charm up to level 70 with the release of this expansion, so there were much more, stronger raid pets available to much, MUCH more quickly DPS ZMTZ down.

I remember this boss being a total nightmare.

This is NOT being accurately relived on the currently Live progression servers either, by the way. Since 2004, player HP and other stats have been substantially increased, causing players to be overall stronger and more tanky. Veteran Reward abilities also exist which give players a serious edge in tankiness, healing, and DPS for a short period of time once per day. Definitely worth using on this boss.

Overall, I've never seen anything quite like this boss. I'll always remember facing in-generation ZMTZ.
F1rstAssau1t
Profile Joined November 2010
1341 Posts
October 19 2017 04:50 GMT
#40
Mythic Gorefiend gave me nightmares.
#1 Kloggmosexual | Gambit 4 lyfe! | DiamondGOD | #iBelieve
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
October 19 2017 05:01 GMT
#41
Personally l, the hardest fight in my game career was the tentacle boss in ulduar 25man. Wow. It was a private server and this guy was buffed like hell. So many damn clouds and the disease that spread was 100 times worse. Complete chaos. Took my guild a month to clear. We were only the 4th guild to do so.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
October 19 2017 15:06 GMT
#42
Ultraxion (World of Warcraft) was by far the hardest boss I've ever played. I could play perfect, and someone else in the raid would still fail to click the giant glowing button in the middle of the screen during the half-hour they have to click it, die, and force me to redo the fight anyways.
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