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Destiny 2 - PC/Xbox/PS4 - Page 72

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letsye made a form to share info - http://www.teamliquid.net/forum/games/523467-destiny-2-pc-xbox-ps4?page=9#165

eieio also made a PC clan, PM him here or add him in-game: eieio#11967

Clan: https://www.bungie.net/en/ClanV2/Index?groupId=2871144
JimmyJRaynor
Profile Blog Joined April 2010
Canada17891 Posts
November 21 2020 15:56 GMT
#1421
i'm having an absolute fucking blast. the story is great. i understand what is going on. my gf and i are working so many hours lately that we can't put in as much time as we'd like.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
February 02 2021 15:08 GMT
#1422
So we're just gonna ignore the Darkness that swallowed up Mars etc...?

"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
February 18 2021 15:45 GMT
#1423
Well then... Only thing missing is for Bungie to start buying studios to bring under its' control.

Today, Bungie, creator of Halo and current developer of Destiny 2, has announced a massive expansion as the result of rapid growth since its split from Activision.

A press release out today cites a number of coming changes to Bungie, all them seeming to be good news for both the company, and fans of its games.

Here are the highlights about what’s taking place over the coming next few years:

Bungie is doing a massive redesign and expansion of its Bellevue HQ in Washington which will take its size from 84,000 square feet to 208,000. This is to allow for future growth but also recent hires. Last report was that a quarter of Bungie employees had never set foot in Bungie HQ because they were all hired during the pandemic as the studio staffed up rapidly.

Bungie will also open a studio internationally, over in Amsterdam, which will be mainly about publishing and marketing. That will happen in 2022.

Bungie is bringing on new high-up hires while retaining their old crew, and forming two distinct teams going forward. Luke Smith and Mark Noseworthy will continue to run the Destiny universe with its “highly engaged fanbase,” giving players hope that Destiny content will continue indefinitely past Lightfall, the announced 2022 expansion.

They are also forming separate teams for its new incubation projects, though none are officially announced here. They plan to release their first non-Destiny IP before 2025, so we are talking long, long term plans here. They say “at least” one new IP before then.

Under a section called “Bungie welcomes entertainment and media expertise to board of directors” they announce the addition of Pamela Kaufman, President of Global Consumer Products for ViacomCBS, to the board. No specific projects are mentions, but the heavy implication here is that Bungie may be looking to bring its IPs (Destiny, most obviously) to non-games media like TV or film.

There is always some trepidation about how Bungie is doing with its somewhat shrinking Destiny playercount over time, and yet the game is still very, very large and features an active fanbase that is clearly spending enough on expansions, seasons and Eververse transactions to partially fund this. Bungie has also gotten outside investment as well, like $100 million from NetEase back in June 2018.

Regardless, this all only seems like good news for both Bungie and Destiny fans, with that series seeming like it has a potentially unlimited lifespan, alongside other IPs Bungie is working on. I’ve said for a while now that it seems clear Bungie wants to be BioWare or Blizzard in their primes with multiple IPs in their arsenal, and this is the road you take to get there. Exciting stuff.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
February 25 2021 20:55 GMT
#1424
Sunsetting has ended.

"Smokey, this is not 'Nam, this is bowling. There are rules."
JimmyJRaynor
Profile Blog Joined April 2010
Canada17891 Posts
Last Edited: 2021-03-11 16:16:26
March 11 2021 16:07 GMT
#1425
i'm enjoying this season. When massive armies join the fight there is some teleporting of enemies. The problem varies from barely noticeable, to annoying to almost unplayable at times. Bungie explained they've never put this many enemies into a fight at one time and its causing network traffic problems that are leading to this buggy behaviour. For me, the last week or so the teleporting has stopped.

I was dissatisfied with the buggy teleporting that happened for a few weeks in the past. However , if working through this issues means we can have larger scale fights.. i'm all for it.

Lono/SNTR is an annoying drone on the microphone, However, Bungie did him dirty. Its funny how some Destiny focused creators are starting to "branch out" after seeing what happened to SNTR. Its a wise move to diversify and not allow any single private company to hold your professional fate in their hands.

As much as I love MS development tools .. I've never banked my entire career and C#//Visual Studio//ASP.NET//SQL-Server. I've always done a fair amount of xBase and LAMP development in case MS changes its licensing rules for SQL Server and ends up screwing my little niche into the ground. Relating this back to Destiny: its a bad move for any content creator to base their entire business on a Bungie game.

Any how, I'm loving these larger scale battles. The story is pedestrian standard sci-fi war story stuff.. but its kinda cool.

Is Zavala gonna get killed or what? He is starting to annoy me any way. I like how they are doing a "slow burn" on whether or not he'll get assassinated.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
JimmyJRaynor
Profile Blog Joined April 2010
Canada17891 Posts
March 12 2021 15:24 GMT
#1426
Pretty nice Season of the Chosen summary by the host of the "Fireteam Chat" show on IGN.


For casuals like me these kinds of lore summary videos are great. Destin does a great job of editing stuff down to the essentials.

Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
JimmyJRaynor
Profile Blog Joined April 2010
Canada17891 Posts
Last Edited: 2021-03-16 17:02:56
March 16 2021 15:44 GMT
#1427
I play with people who live in Washington DC and they never noticed any enemy teleporting during large fights. I'm wondering if they are closer to the server than I am?

For me, the teleporting enemies now occurs very rarely. the teleporting made the experience kinda MEH for a few weeks. That is over now. I can tolerate losing a degree of polish and the fighting through some bugginess if it is for an ambitious purpose. KUDOS to Bungie for being ambitious and creating large army fights.

Bungie is walking a long tight rope here. I hope they can keep it up.

I`d love to see Bungie continue to push with bigger and bigger fights all the way up to Planetside2 levels of combat.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 11 2021 04:35 GMT
#1428
Just a heads up you only have a couple of hours to delete your shaders before the new season starts.
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 26 2021 11:37 GMT
#1429
"Smokey, this is not 'Nam, this is bowling. There are rules."
digmouse
Profile Blog Joined November 2010
China6331 Posts
May 26 2021 16:44 GMT
#1430
Anyone here got day one emblems? I only did a normal clear on day one, took us 9 hours.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
tehh4ck3r
Profile Joined August 2013
Magrathea7086 Posts
May 26 2021 18:26 GMT
#1431
I tapped out after 12 hours for a day 1 normal clear, the rest of the group went on and got a clear after 14-15 hours. We gave up on challenge mode
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
pretalkeutreach
Profile Joined June 2021
1 Post
Last Edited: 2021-06-03 13:13:47
June 03 2021 13:12 GMT
#1432
--- Nuked ---
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2021-07-08 04:01:33
July 08 2021 03:54 GMT
#1433


edit: The logo in the tweet aligns perfectly with the Pyramid statue.
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
August 23 2021 14:21 GMT
#1434
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
August 24 2021 16:06 GMT
#1435
"Smokey, this is not 'Nam, this is bowling. There are rules."
JimmyJRaynor
Profile Blog Joined April 2010
Canada17891 Posts
Last Edited: 2021-08-26 13:58:52
August 26 2021 13:56 GMT
#1436
I wish Bungie still had the marketing budget they did in 2013; I think the return of Mara Sov could've used Led Zeppelin's "Stairway to Heaven". That woulda been so fucking cool.

About 2 years ago i repeatedly requested more content; to be fair to Bungie i stated i was willing to pay more money for additional content. By some weird coincidence this is exactly what is going on now.

The price per year of this game continues to rise... and i just keep on paying.
OK, Bungie. Take my money.

Here is a really good lore recap for Season of the Splicer.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
lestye
Profile Blog Joined August 2010
United States4243 Posts
September 10 2021 16:34 GMT
#1437
Has Led Zeppelin licensed Stairway before? i know its a meme at this point.

But yeah, not sure if it was the marketing budget or Activisions marketing department in general, but 1, Taken King and 2's marketing was so fucking cool. I think Activision skimped out on Forsaken's marketing.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
October 07 2021 19:53 GMT
#1438
Tangled Shore is now being vaulted.

https://www.bungie.net/en/News/Article/50752
"Smokey, this is not 'Nam, this is bowling. There are rules."
lestye
Profile Blog Joined August 2010
United States4243 Posts
October 12 2021 19:00 GMT
#1439
I got back into Destiny 2 this season. I'm REALLY glad they are moving away from trying to make everything a Gates of AQ moment. I know I missed a lot content but luckily this season is super long.

One thing I dont like about Destiny rn is.....elemental association with armor seems like its a bit much...especially in a game without good inventory management.

Honestly I know im not enjoying the RPG side of Destiny as much as I'd like because im more focused on getting my light level up rather than finding the best perks for a particular build.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2021-10-19 23:11:54
October 19 2021 23:10 GMT
#1440
Haha! fuck. you.



Bungie can kiss any potential new players good fucking bye with such a decision. Never mind there is no guarantee that it will not be vaulted in the future.
"Smokey, this is not 'Nam, this is bowling. There are rules."
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