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Nintendo Switch Thread - Page 123

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Faruko
Profile Joined April 2013
Chile34173 Posts
December 10 2018 15:19 GMT
#2441
at first i was getting a bunch of free for all when i preferred 1v1, now that my gsp is higher i've been getting much more constant 1v1 matches
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Gahlo
Profile Joined February 2010
United States35174 Posts
December 10 2018 22:11 GMT
#2442
On December 10 2018 23:59 xDaunt wrote:
Show nested quote +
On December 10 2018 23:45 TheYango wrote:
Fighting games: the only genre where someone would actually call simple, intuitive controls a bad thing.

*Cough* Starcraft / Starcraft 2 / MBS *Cough*

I dunno, people laud BW for its difficulty because it controls like jank at times.
Artisreal
Profile Joined June 2009
Germany9235 Posts
December 10 2018 23:59 GMT
#2443
His point is though, that the "improvements" introduced with SC2 were considered only as such in quotes and as dumbing down and destroying the game, by the community.
passive quaranstream fan
TheYango
Profile Joined September 2008
United States47024 Posts
December 11 2018 05:13 GMT
#2444
That's more a "TL" or "BW" thing than an "RTS" thing, but point taken.
Moderator
andrewlt
Profile Joined August 2009
United States7702 Posts
December 12 2018 17:44 GMT
#2445
Marvel Ultimate Alliance 3 looks like MCU + Wolverine. Might be interesting though. It's the sort of game I pick up at a discount to play casually.
Faruko
Profile Joined April 2013
Chile34173 Posts
December 14 2018 19:44 GMT
#2446
While im not sold on the system itself

online has been pretty decent and last update actually made my preferred choice be more consistent, im getting much more constant 1v1s
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Tal
Profile Blog Joined May 2004
United Kingdom1018 Posts
December 27 2018 11:55 GMT
#2447
On December 10 2018 01:36 xDaunt wrote:
Show nested quote +
On December 09 2018 20:12 Tal wrote:
As someone who's only briefly played the previous Smash games, is this a decent place to start?

Reviews look good, and would be nice to have another party game apart from Mario Kart, but seems to be a LOT of characters and past game references.

(As a TL'er I love high skill-cap competitive games etc etc.)

Just get it. Smash Brothers is one of the main reasons to own a Nintendo system, if not THE reason.


Sold by yours and the other comments. I got it, it's good.
It is what you read when you don't have to that determines what you will be when you can't help it.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 07 2019 19:05 GMT
#2448
What...?

Nintendo president Shuntaro Furukawa has hinted that the hard- and software developer may move away from home console design in the future to ensure the developer remains flexible to the changing demands of the entertainment business.

"We aren't really fixated on our consoles," Furukawa told Nikkei (via, and translated by, Nintendo Everything). "At the moment we're offering the uniquely developed Nintendo Switch and its software - and that's what we're basing how we deliver the 'Nintendo experience' on. That being said, technology changes. We'll continue to think flexibly about how to deliver that experience as time goes on.

"It has been over 30 years since we started developing consoles. Nintendo's history goes back even farther than that, and through all the struggles that they faced the only thing that they thought about was what to make next. In the long-term, perhaps our focus as a business could shift away from home consoles - flexibility is just as important as ingenuity."

Asked about how Nintendo intends to adapt to "fluctuations" in the industry, Furukawa added he was "thinking about little ways we can reduce that kind of instability" and said he'd "like to increase" Nintendo's smartphone game development to secure "a continuous stream of revenue". "We're also dabbling in theme parks and movies - different ways to have our characters be a part of everyday life. I'm anticipating a strong synergy like that," he said.

"I don't want our developers to think too much along the lines of 'what should I do if we fail?'" he added. "My most important role is to facilitate an environment in which they can demonstrate their own abilities. I'm not a pro developer myself, so I leave the actual development to leaders that can tell what a good game is and what isn't."

The Nintendo Switch is the fastest-selling video game system in the US this generation. From launch in March 2017, through to November 2018, Nintendo's hybrid console sold more than 8.7 million units.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
Last Edited: 2019-01-07 19:17:56
January 07 2019 19:17 GMT
#2449
he'd "like to increase" Nintendo's smartphone game development to secure "a continuous stream of revenue". "We're also dabbling in theme parks and movies - different ways to have our characters be a part of everyday Life. I'M anticipating a strong synergy like that," he said.


is this an out of season april fools joke?
https://www.twitch.tv/argsabbath/
DarkPlasmaBall
Profile Blog Joined March 2010
United States46400 Posts
Last Edited: 2019-01-07 19:26:39
January 07 2019 19:23 GMT
#2450
On January 08 2019 04:17 LG)Sabbath wrote:
Show nested quote +
he'd "like to increase" Nintendo's smartphone game development to secure "a continuous stream of revenue". "We're also dabbling in theme parks and movies - different ways to have our characters be a part of everyday Life. I'M anticipating a strong synergy like that," he said.


is this an out of season april fools joke?


What's funny about it? Nintendo has always been focused on being a family brand and one that has a versatility that's appealing to its community- not just as a video game console. The Wii functionality and the Switch functionality both were attempts at being revolutionary; Pokemon Go and the soon-to-come Nintendo/ Japan/ Universal theme park are attempts at integrating Nintendo characters and a general love for Nintendo outside of a stereotypical video game. Nintendo is always trying new things... most work reasonably well, and some don't (e.g., Virtual Boy). They're not afraid to take risks and dream bigger than just the thing plugged into your television. They don't just care about making a machine with parts as strong as what the PlayStations and Xboxes have... that's not the Nintendo modus operandus.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Gahlo
Profile Joined February 2010
United States35174 Posts
January 07 2019 21:14 GMT
#2451
On January 08 2019 04:05 {CC}StealthBlue wrote:
What...?

Show nested quote +
Nintendo president Shuntaro Furukawa has hinted that the hard- and software developer may move away from home console design in the future to ensure the developer remains flexible to the changing demands of the entertainment business.

"We aren't really fixated on our consoles," Furukawa told Nikkei (via, and translated by, Nintendo Everything). "At the moment we're offering the uniquely developed Nintendo Switch and its software - and that's what we're basing how we deliver the 'Nintendo experience' on. That being said, technology changes. We'll continue to think flexibly about how to deliver that experience as time goes on.

"It has been over 30 years since we started developing consoles. Nintendo's history goes back even farther than that, and through all the struggles that they faced the only thing that they thought about was what to make next. In the long-term, perhaps our focus as a business could shift away from home consoles - flexibility is just as important as ingenuity."

Asked about how Nintendo intends to adapt to "fluctuations" in the industry, Furukawa added he was "thinking about little ways we can reduce that kind of instability" and said he'd "like to increase" Nintendo's smartphone game development to secure "a continuous stream of revenue". "We're also dabbling in theme parks and movies - different ways to have our characters be a part of everyday life. I'm anticipating a strong synergy like that," he said.

"I don't want our developers to think too much along the lines of 'what should I do if we fail?'" he added. "My most important role is to facilitate an environment in which they can demonstrate their own abilities. I'm not a pro developer myself, so I leave the actual development to leaders that can tell what a good game is and what isn't."

The Nintendo Switch is the fastest-selling video game system in the US this generation. From launch in March 2017, through to November 2018, Nintendo's hybrid console sold more than 8.7 million units.


Source

Clickbait and overreaction.
Purind
Profile Blog Joined April 2004
Canada3562 Posts
January 07 2019 23:19 GMT
#2452
"We may or may not do conventional home consoles depending on what makes sense" doesn't really tell us anything. It can mean literally anything. It could be a conventional console, it could be mobile, it could be streaming, it could be a chip that you insert into your brain and you scan Amiibos into it and play games that way.
Trucy Wright is hot
TheYango
Profile Joined September 2008
United States47024 Posts
January 08 2019 02:22 GMT
#2453
The Switch already isn't a "conventional home console". All that's really saying is that the Switch portable-home console concept might not be a one-off thing, which anyone who's been paying attention to how well the Switch has done would already expect.
Moderator
Faruko
Profile Joined April 2013
Chile34173 Posts
January 08 2019 12:02 GMT
#2454
Also, of course you need to embrace the mobile market, it makes money and thats something all the big 3 traditional companies are missing hugely.

Nintendo is making ways on it but it needs a bit more, even sony tried but failed misserably (there's an uncharted mobile game btw)
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Gahlo
Profile Joined February 2010
United States35174 Posts
January 08 2019 12:18 GMT
#2455
Pokemon Go is still... going strong.(that felt awful)
Archeon
Profile Joined May 2011
3272 Posts
Last Edited: 2019-01-08 13:05:16
January 08 2019 12:49 GMT
#2456
The mobile market is desirable for Nintendo for multiple reasons. There's Pokémon Go, of which Nintendo gets a 19% cut and which still accounted for ~7% of their revenue in mid 2016. But Nintendo also has experience with touchscreens, mobile development, adding weird features into their games and they have strong brands which they already make multiple game types off. The demographics also fits Nintendo's target audience better than home consoles nowadays.

Personally I don't like smartphones as gaming devices since I don't like touchscreen controls and the monetization, but I'm not Nintendo's main audience. I'm 100% sure that a slightly altered Mario Party on smartphone would be a sure seller, the only thing they'd have to figure out is how they make ppl pay for playing.
low gravity, yes-yes!
Gahlo
Profile Joined February 2010
United States35174 Posts
January 08 2019 13:04 GMT
#2457
On January 08 2019 21:49 Archeon wrote:
The mobile market is desirable for Nintendo for multiple reasons. There's Pokémon Go, of which Nintendo gets a 19% cut and which still had massive impact on their revenue. But Nintendo also has experience with touchscreens, mobile development, adding weird features into their games and they have strong brands which they already make multiple game types off. The demographics also fits Nintendo's target audience better than home consoles nowadays.

Personally I don't like smartphones as gaming devices since I don't like touchscreen controls and the monetization, but I'm not Nintendo's main audience. I'm 100% sure that a slightly altered Mario Party on smartphone would be a sure seller, the only thing they'd have to figure out is how they make ppl pay for playing.

Well that's easy. New characters, new boards, new games, character skins. Pretty standard stuff, really. It's kind of bizarre to me that I haven't heard anything about DLC for SMP.
Archeon
Profile Joined May 2011
3272 Posts
Last Edited: 2019-01-08 13:10:04
January 08 2019 13:08 GMT
#2458
On January 08 2019 22:04 Gahlo wrote:
Show nested quote +
On January 08 2019 21:49 Archeon wrote:
The mobile market is desirable for Nintendo for multiple reasons. There's Pokémon Go, of which Nintendo gets a 19% cut and which still had massive impact on their revenue. But Nintendo also has experience with touchscreens, mobile development, adding weird features into their games and they have strong brands which they already make multiple game types off. The demographics also fits Nintendo's target audience better than home consoles nowadays.

Personally I don't like smartphones as gaming devices since I don't like touchscreen controls and the monetization, but I'm not Nintendo's main audience. I'm 100% sure that a slightly altered Mario Party on smartphone would be a sure seller, the only thing they'd have to figure out is how they make ppl pay for playing.

Well that's easy. New characters, new boards, new games, character skins. Pretty standard stuff, really. It's kind of bizarre to me that I haven't heard anything about DLC for SMP.

Would work for console, but smartphone-games usually have a build in way to get money from their customers without providing additional content. The devs have to get the money for the development from somewhere after all.

Like how you buy Pokéballs for Pokémon go, there's usually a resource that's required to play the game and that's hard to come by unless you buy it.
low gravity, yes-yes!
Simberto
Profile Blog Joined July 2010
Germany11977 Posts
January 08 2019 14:23 GMT
#2459
On January 08 2019 21:49 Archeon wrote:
The mobile market is desirable for Nintendo for multiple reasons. There's Pokémon Go, of which Nintendo gets a 19% cut and which still accounted for ~7% of their revenue in mid 2016. But Nintendo also has experience with touchscreens, mobile development, adding weird features into their games and they have strong brands which they already make multiple game types off. The demographics also fits Nintendo's target audience better than home consoles nowadays.

Personally I don't like smartphones as gaming devices since I don't like touchscreen controls and the monetization, but I'm not Nintendo's main audience. I'm 100% sure that a slightly altered Mario Party on smartphone would be a sure seller, the only thing they'd have to figure out is how they make ppl pay for playing.


I generally like that idea of smartphone gaming. It seems reasonable that if you carry a powerful computer with you at all times, it might as well run games for you while you sit in the train.

However, i absolutely despise the current practice of mobile games. Nintendo already manages to make people pay good money for games that are played on the go, so i hope they find a way to prove that there is a market for actually good games that people buy and then play, as opposed to things that claim to be free games, but which are actually very expensive digital crack cocaine.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2019-01-08 16:32:43
January 08 2019 16:29 GMT
#2460
I'm just thankful Nintendo stayed away from predatory monetization in their Switch games. When I was playing Xenoblade Chronicles 2, there were a lot of times when I wondered how much more money they would have made if they had allowed to buy core crystals or some BS like that (there is a typically "gacha" mechanic in XC2 but you can't use your wallet, essentially :D).

They also could have sold exclusive clothing packs in Splatoon separately.

Thank goodness they're very old school in that way too (for their consoles at least). I played Fire Emblem Heroes for a while and eventually quit on mobile gaming altogether, I just can't bear the usual business model. I'm guessing most people can handle it better than I can, but it's especially egregious to me when there is a competition aspect in the game.
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