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Nintendo Switch Thread - Page 117

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Faruko
Profile Joined April 2013
Chile34173 Posts
November 13 2018 12:39 GMT
#2321
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
byte-Curious
Profile Joined October 2018
Mexico107 Posts
Last Edited: 2018-11-13 12:42:12
November 13 2018 12:41 GMT
#2322
Good lord, Diablo 3 is such a good fit for the console.

There are some niggles (for instance, my GF who played with me lost 5 levels worth of progress due to not having an online account, and the fact that you need paid online to backup your safes), but simply the fact that I don't have to play online makes this twice as good as the PC version.

Oh, and some builds straight up don't work as well.
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
November 16 2018 04:21 GMT
#2323
anyone bought pokemon? immediate thoughts?

im on the fence rn
Skol
Unleashing
Profile Joined March 2011
Denmark14978 Posts
November 16 2018 04:35 GMT
#2324
I mean yeah i bought it but stores aren't opening for another few hours and i have work today, so a bit hard to make any comments yet
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Gahlo
Profile Joined February 2010
United States35174 Posts
November 16 2018 09:48 GMT
#2325
Same.
Faruko
Profile Joined April 2013
Chile34173 Posts
November 16 2018 12:44 GMT
#2326
If switch sells 13m this year alone (forecast is 20m, so far it's like 5.5m but holiday incoming and the big hits) they will surpass the PS4 at the same timeframe (second year)

i think they'll hit the 20m this year, meaning 37m in April 2019, Smash and Pokemon are really strong
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Gahlo
Profile Joined February 2010
United States35174 Posts
November 16 2018 13:52 GMT
#2327
On November 16 2018 21:44 Faruko wrote:
If switch sells 13m this year alone (forecast is 20m, so far it's like 5.5m but holiday incoming and the big hits) they will surpass the PS4 at the same timeframe (second year)

i think they'll hit the 20m this year, meaning 37m in April 2019, Smash and Pokemon are really strong

Nintendo's own site is showing the Switch at 22.86m lifetime at the end of September.
https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html
Faruko
Profile Joined April 2013
Chile34173 Posts
November 16 2018 16:03 GMT
#2328
20m fiscal year

they sold 17m last year
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Sadist
Profile Blog Joined October 2002
United States7328 Posts
November 16 2018 19:42 GMT
#2329
Anyone have a problem with their Left shoulder button not working on the joycon? Im gonna send mine in to Nintendo under warranty. I did some research and found quite a few complaints online ;( im nervous about sending the whole system in the mail. I called Nintendo and they mentioned needing to send the system with the joycon to verify its not a system issue. I dont have another left Joycon to verify if its a problem with the joycon or system. I suspect its the joycon based on what i read online.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Gahlo
Profile Joined February 2010
United States35174 Posts
November 16 2018 21:17 GMT
#2330
On November 17 2018 01:03 Faruko wrote:
20m fiscal year

they sold 17m last year

Lifetime

https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html
Unleashing
Profile Joined March 2011
Denmark14978 Posts
November 16 2018 21:57 GMT
#2331
Been playing let's go for a while, it's okay, but the capture shit is just not engaging.
Really would prefer old capture mechanic, in general i feel like this would've been a very fun kanto remake without the dumb hand-holding and phone gimmicks.

Not a terrible game, i'm enjoying it, it just could be so much more.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Frolossus
Profile Joined February 2010
United States4779 Posts
November 17 2018 02:14 GMT
#2332
i'm having a blast with it so far.


it finally cuts 20+ years of fat from the franchise. the new wild pokemon locations and increased incentive to capture wild pokemon means actually using new compositions.

Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
November 17 2018 02:46 GMT
#2333
The only thing that held me back was the pokeball catching hand motion mechanic. Guess I can overlook that.
Skol
Gahlo
Profile Joined February 2010
United States35174 Posts
November 17 2018 03:33 GMT
#2334
I will say, not having wild battles felt weirder that I expected it to. I caught myself thinking "I haven't been in a battle yet." Literally seconds before the first one starts. Trying to make this thing last instead of blowing through it by staying up one night, so maybe that will level out once trainers becomes more common.

Also, I think my Nidoran is bugged. Her poison sting isn't showing up as SE against anything it should. =[
KobraKay
Profile Joined March 2010
Portugal4396 Posts
Last Edited: 2018-11-17 10:28:27
November 17 2018 09:18 GMT
#2335
Do you guys think Nintendo will reach that number? I was thinking about that projection the other day and I realised that there should be a lot of people like me who thought of buying a switch when this game was out, but opted not to since in the last month or so, rumours about an improved switch for the summer increased.

This would almost be a sure buy for me now if it wasnt for those rumours and the notion that in a few months time, my Nintendo would be outdated and potentially limited regarding future titles...
CJ Fighting! (--.--)
Gahlo
Profile Joined February 2010
United States35174 Posts
November 17 2018 09:51 GMT
#2336
If Nintendo's numbers are right and that was lifetime, no, I don't think they'll hit 20m just for this year. Sure, Pokemon and Smash are big - but that's underplaying how big Zelda and Mario were.
Purind
Profile Blog Joined April 2004
Canada3562 Posts
November 17 2018 18:49 GMT
#2337
I don't really have a desire to go back to the old capture mechanic. The new one isn't the most engaging thing in the world, but I like it far more than the old way of doing wild battles. TWave, False Swipe, maybe a Roto power, then mash A 80 million times as you toss Pokeball after pokeball.

I can see how the new method is more frustrating if you can't get used to the motion controls, but as far as an engagement goes, it's not any worse than the old way

I agree with Gahlo about the "feel" of not having battles over long stretches. I guess the feel they were going for was your journey being like just going outside and playing, while we're used to the typical RPG "solve all your problems through violence" so it just feels weird when we're not fighting

On November 17 2018 18:51 Gahlo wrote:
If Nintendo's numbers are right and that was lifetime, no, I don't think they'll hit 20m just for this year. Sure, Pokemon and Smash are big - but that's underplaying how big Zelda and Mario were.


There's also the fact that a lot of the people who are getting Smash already got a Switch last year for Mario and Zelda

I think they were kinda counting on Labo to be a bigger hit. Labo and Let's Go were really their way of getting non-gamers to get a Switch

There's also a chunk of Pokemon fans that love USUM but are not fully on-board with Let's Go, so they'll have to wait another year to basically get the entire Pokemon fanbase onto the Switch. But Nintendo must have known that and factored that into their 20 million estimate
Trucy Wright is hot
Faruko
Profile Joined April 2013
Chile34173 Posts
November 18 2018 07:25 GMT
#2338
On November 17 2018 06:17 Gahlo wrote:
Show nested quote +
On November 17 2018 01:03 Faruko wrote:
20m fiscal year

they sold 17m last year

Lifetime

https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html

Dude i know, they need like 14m for the rest of the year, they had 7m on first holiday with supply issues, between smash, pokemon and mario party, they pretty much have something for anyone.

And early 2019 has New Super Mario Bros U Deluxe which will move quite a bit of hardware too

It might be close but i think they hit 20m
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Faruko
Profile Joined April 2013
Chile34173 Posts
November 18 2018 09:53 GMT
#2339
Also, just for the record, Smash sold bettet than all Mario games after N64

Melee > Sunshine; Brawl > Galaxy 1; SmashWiiU > 3D World
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2018-11-18 15:28:08
November 18 2018 15:27 GMT
#2340
On November 17 2018 11:14 Frolossus wrote:
i'm having a blast with it so far.


it finally cuts 20+ years of fat from the franchise. the new wild pokemon locations and increased incentive to capture wild pokemon means actually using new compositions.




I'm on the fence about it. Though I will say my partner has never played a Pokemon game before and I think they're really enjoying it.


I like no random battles, divorcing capture chances from your poke party is nice (no more sleep abuse or whatever) and it makes exploring less of a chore. Throwing the poke-balls isn't particularly engaging, but it's fine enough for me.

The Eevee/Pikachu and walking with a poke-buddy mechanics are nice touches and make for fun engagement.

What I don't like though is it feels a little... lazy of a swap? I love the changes, but they didn't really account for them. Pokemon is never about the challenge... but it's an issue here.

There's a weird combination of no random battles, catching pokemon at full HP, and on person pokebox. For things like the routes they're almost impossible to faint on unless you somehow enter a battle at a huge disadvantage. If your pokemon start getting tired/weak you can just catch some randoms and put them in your party. Or failing that you can just walk to a pokecenter and back and with no random battles there's no risk of fainting on the way back or getting your pokemon weak on the way back out.

So ok, all the challenge has to be within a single trainer fight then because even before potions you can always get your team to full health between fights. But then they didn't adjust the trainers much for that either. You still only see 1-2 pokemon on the trainer's side for quite awhile (though caveat I'm only at Mt. Moon) so it's pretty trivial to knock them out.

So last thing on top of that is XP is really really forgiving. You get a ton of XP for capturing pokemon (which you can do quite a lot of) and you get a ton for battles. Over leveling your starter or early pokemon is really easy to do even without trying. Even with making efforts for that to not happen a lot of the pokemon I use still end up much higher level than the trainers.

I'm also a little disappointed at no hold items, it's not a big deal but I've never played gen 2+ so I was looking forward to seeing that stuff maybe.
----

So I'm really enjoying it as a revisit to gen 1 and that's all great, but I wish they made more tweaks to adjust for not having random encounters. Just simple things like making the trainer battles a little more difficult or cutting the XP gain so your pokemon don't over level as much. It's not a great feeling when your high speed Eevee starter one shots everything except Brock's Onix for the first few hours of the game.
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