On August 17 2018 02:21 {CC}StealthBlue wrote:
Will it allow offline play you think? Is there any other switch games that are online play only?
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Atreides
United States2393 Posts
August 18 2018 02:25 GMT
#2221
On August 17 2018 02:21 {CC}StealthBlue wrote: Will it allow offline play you think? Is there any other switch games that are online play only? | ||
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TheYango
United States47024 Posts
August 18 2018 04:05 GMT
#2222
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Emnjay808
United States10660 Posts
August 18 2018 04:08 GMT
#2223
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Copymizer
Denmark2096 Posts
August 18 2018 08:56 GMT
#2224
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hobbyistGamedev
33 Posts
August 19 2018 17:02 GMT
#2225
On August 18 2018 13:08 Emnjay808 wrote: I wonder how possible it is to make Diablo 2 ported on switch. Would have to be a stretched reso but I love the idea of playing d2 on the go. Would make 12 hour flights a breeze. Don't you have a laptop? That game is so lightweight, it doesn't drain the battery more than just having the browser open. | ||
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Emnjay808
United States10660 Posts
August 19 2018 21:48 GMT
#2226
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QuanticHawk
United States32091 Posts
August 22 2018 00:02 GMT
#2227
On August 10 2018 03:56 DarkPlasmaBall wrote: I just finished the main story for The Legend of Zelda: Breath of the Wild. Gorgeous game. Loved the puzzles and the problem solving. Loved the expansive world. Loved exploring it too, which made me feel better about the fact that I'm used to games that are more linear instead of open world/ sandbox-y. Amazing graphics, cinematics, dialogue, and characters. Highly, highly recommend the game. It was especially cathartic for my love of Ocarina of Time. The only two drawbacks I can see- at this point in time, having defeated Ganon: 1. I'm not sure how incentivized I am to complete the game 100%, because there don't seem to be any post-game rewards or unlocks. (Super Mario Odyssey had a ton of great incentives and benchmarks to continue the game through completion, but I don't see many additional in-game rewards I could obtain in BotW.) 2. The battles were surprisingly easy, especially Ganon. All the boss battles were letdowns. I definitely agree about all of the boss battles being pretty easy. the divine beasts are cool 'temples' but I definitely would have liked to see more expansive temples like them. great game though besides those two things. I've been slowly plugging away and trying to complete as many side quests as possible in between MK8 and Mario Tennis. | ||
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DarkPlasmaBall
United States45089 Posts
August 22 2018 13:10 GMT
#2228
On August 22 2018 09:02 QuanticHawk wrote: Show nested quote + On August 10 2018 03:56 DarkPlasmaBall wrote: I just finished the main story for The Legend of Zelda: Breath of the Wild. Gorgeous game. Loved the puzzles and the problem solving. Loved the expansive world. Loved exploring it too, which made me feel better about the fact that I'm used to games that are more linear instead of open world/ sandbox-y. Amazing graphics, cinematics, dialogue, and characters. Highly, highly recommend the game. It was especially cathartic for my love of Ocarina of Time. The only two drawbacks I can see- at this point in time, having defeated Ganon: 1. I'm not sure how incentivized I am to complete the game 100%, because there don't seem to be any post-game rewards or unlocks. (Super Mario Odyssey had a ton of great incentives and benchmarks to continue the game through completion, but I don't see many additional in-game rewards I could obtain in BotW.) 2. The battles were surprisingly easy, especially Ganon. All the boss battles were letdowns. I definitely agree about all of the boss battles being pretty easy. the divine beasts are cool 'temples' but I definitely would have liked to see more expansive temples like them. great game though besides those two things. I've been slowly plugging away and trying to complete as many side quests as possible in between MK8 and Mario Tennis. Nice! Although I loved SMO and BotW, Xenoblade Chronicles 2 was a huge disappointment for me, so now I'm moving on to Splatoon. | ||
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andrewlt
United States7702 Posts
August 22 2018 16:33 GMT
#2229
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Plansix
United States60190 Posts
August 23 2018 17:14 GMT
#2230
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hobbyistGamedev
33 Posts
August 25 2018 18:39 GMT
#2231
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andrewlt
United States7702 Posts
August 25 2018 19:29 GMT
#2232
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Purind
Canada3562 Posts
August 26 2018 11:53 GMT
#2233
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hobbyistGamedev
33 Posts
August 27 2018 09:23 GMT
#2234
On August 26 2018 04:29 andrewlt wrote: Achieved a milestone today. Had a bit of a stomach ache and this is the first time I took my Switch to the john. I take my phone and 3DS there all the time to play hearthstone and pokemon. ![]() Hope you cover up those cameras. | ||
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Plansix
United States60190 Posts
August 28 2018 17:14 GMT
#2235
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Gahlo
United States35162 Posts
August 28 2018 17:34 GMT
#2236
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Plansix
United States60190 Posts
August 28 2018 17:48 GMT
#2237
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Gahlo
United States35162 Posts
August 28 2018 19:03 GMT
#2238
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Gahlo
United States35162 Posts
August 28 2018 20:46 GMT
#2239
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TheYango
United States47024 Posts
August 28 2018 21:45 GMT
#2240
The thing about that kind of game is that it lives and dies by level design. The actual gameplay systems of Advance Wars are incredibly simple and straightforward, but that's not what actually makes it *good*. A game that attempts to capture what made Advance Wars great isn't going to do it just by copying the look, feel, and core gameplay formula. The level design is what makes or breaks the game, and that's not something you expect a developer to figure out overnight or get right on their first try. Intelligent Systems made more than a decade worth of Fire Emblem and Wars games before they made Advance Wars, and the NES iterations of both had a lot of growing pains they had to go through before they kind of had an idea what they were doing toward the end of the SNES's lifecycle. Chucklefish isn't just going to copy that and get it right on the first try. Things like enemy placement, objectives that encourage proactive play, or proper use of terrain for both functional and aesthetic appeal are very non-straightforward design elements that are incredibly difficult to do well. Tactics games are like 2d platformers. There are an uncountable number of Mario and Megaman clones on the NES and SNES, but what made the originals good isn't unique mechanics or special core gameplay elements, it's level design. | ||
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