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Nintendo Switch Thread - Page 112

Forum Index > General Games
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Atreides
Profile Joined October 2010
United States2393 Posts
August 18 2018 02:25 GMT
#2221
On August 17 2018 02:21 {CC}StealthBlue wrote:


Will it allow offline play you think? Is there any other switch games that are online play only?
TheYango
Profile Joined September 2008
United States47024 Posts
August 18 2018 04:05 GMT
#2222
Already confirmed that it will support offline play.
Moderator
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
August 18 2018 04:08 GMT
#2223
I wonder how possible it is to make Diablo 2 ported on switch. Would have to be a stretched reso but I love the idea of playing d2 on the go. Would make 12 hour flights a breeze.
Skol
Copymizer
Profile Joined November 2010
Denmark2108 Posts
August 18 2018 08:56 GMT
#2224
i'd love to play D3 on my switch but i don't wanna buy it again
~~Yo man ! MBCGame HERO Fighting !! Holy check !
hobbyistGamedev
Profile Joined August 2018
33 Posts
August 19 2018 17:02 GMT
#2225
On August 18 2018 13:08 Emnjay808 wrote:
I wonder how possible it is to make Diablo 2 ported on switch. Would have to be a stretched reso but I love the idea of playing d2 on the go. Would make 12 hour flights a breeze.


Don't you have a laptop? That game is so lightweight, it doesn't drain the battery more than just having the browser open.
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
August 19 2018 21:48 GMT
#2226
Unfortunately I have never ridden in an airplane that allowed mouse and laptop room. I’d be playing ONI and Civ for countless hours if that were the case.
Skol
QuanticHawk
Profile Blog Joined May 2007
United States32157 Posts
August 22 2018 00:02 GMT
#2227
On August 10 2018 03:56 DarkPlasmaBall wrote:
I just finished the main story for The Legend of Zelda: Breath of the Wild. Gorgeous game. Loved the puzzles and the problem solving. Loved the expansive world. Loved exploring it too, which made me feel better about the fact that I'm used to games that are more linear instead of open world/ sandbox-y. Amazing graphics, cinematics, dialogue, and characters. Highly, highly recommend the game. It was especially cathartic for my love of Ocarina of Time.

The only two drawbacks I can see- at this point in time, having defeated Ganon: 1. I'm not sure how incentivized I am to complete the game 100%, because there don't seem to be any post-game rewards or unlocks. (Super Mario Odyssey had a ton of great incentives and benchmarks to continue the game through completion, but I don't see many additional in-game rewards I could obtain in BotW.) 2. The battles were surprisingly easy, especially Ganon. All the boss battles were letdowns.


I definitely agree about all of the boss battles being pretty easy.

the divine beasts are cool 'temples' but I definitely would have liked to see more expansive temples like them.

great game though besides those two things. I've been slowly plugging away and trying to complete as many side quests as possible in between MK8 and Mario Tennis.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
DarkPlasmaBall
Profile Blog Joined March 2010
United States46399 Posts
August 22 2018 13:10 GMT
#2228
On August 22 2018 09:02 QuanticHawk wrote:
Show nested quote +
On August 10 2018 03:56 DarkPlasmaBall wrote:
I just finished the main story for The Legend of Zelda: Breath of the Wild. Gorgeous game. Loved the puzzles and the problem solving. Loved the expansive world. Loved exploring it too, which made me feel better about the fact that I'm used to games that are more linear instead of open world/ sandbox-y. Amazing graphics, cinematics, dialogue, and characters. Highly, highly recommend the game. It was especially cathartic for my love of Ocarina of Time.

The only two drawbacks I can see- at this point in time, having defeated Ganon: 1. I'm not sure how incentivized I am to complete the game 100%, because there don't seem to be any post-game rewards or unlocks. (Super Mario Odyssey had a ton of great incentives and benchmarks to continue the game through completion, but I don't see many additional in-game rewards I could obtain in BotW.) 2. The battles were surprisingly easy, especially Ganon. All the boss battles were letdowns.


I definitely agree about all of the boss battles being pretty easy.

the divine beasts are cool 'temples' but I definitely would have liked to see more expansive temples like them.

great game though besides those two things. I've been slowly plugging away and trying to complete as many side quests as possible in between MK8 and Mario Tennis.


Nice! Although I loved SMO and BotW, Xenoblade Chronicles 2 was a huge disappointment for me, so now I'm moving on to Splatoon.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
andrewlt
Profile Joined August 2009
United States7702 Posts
August 22 2018 16:33 GMT
#2229
I'm finally playing Octopath Traveler. It is scratching my old-school JRPG itch even though it does contain annoyances from being old school.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2018-08-23 17:14:40
August 23 2018 17:14 GMT
#2230
PSA: Hollow Knight on sale for $9.90 on Switch, for those looking to sink 50 hours into a truly great game.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
hobbyistGamedev
Profile Joined August 2018
33 Posts
August 25 2018 18:39 GMT
#2231
Hollow Knight and DKC: TF are the only games I play right now.
andrewlt
Profile Joined August 2009
United States7702 Posts
August 25 2018 19:29 GMT
#2232
Achieved a milestone today. Had a bit of a stomach ache and this is the first time I took my Switch to the john. I take my phone and 3DS there all the time to play hearthstone and pokemon.
Purind
Profile Blog Joined April 2004
Canada3562 Posts
August 26 2018 11:53 GMT
#2233
Haven't done that yet, but when Pokemon 2019 come out and I start breeding, I probably will
Trucy Wright is hot
hobbyistGamedev
Profile Joined August 2018
33 Posts
August 27 2018 09:23 GMT
#2234
On August 26 2018 04:29 andrewlt wrote:
Achieved a milestone today. Had a bit of a stomach ache and this is the first time I took my Switch to the john. I take my phone and 3DS there all the time to play hearthstone and pokemon.


Hope you cover up those cameras.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 28 2018 17:14 GMT
#2235
Into the Breach is out for the Switch as of today. We are blessed.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Gahlo
Profile Joined February 2010
United States35174 Posts
August 28 2018 17:34 GMT
#2236
Decent game, albeit a bit limited and frustrating at times.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 28 2018 17:48 GMT
#2237
I love that game for its short play time, puzzle like elements and clean design.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Gahlo
Profile Joined February 2010
United States35174 Posts
August 28 2018 19:03 GMT
#2238
I just really hate some of the mech groups.
Gahlo
Profile Joined February 2010
United States35174 Posts
August 28 2018 20:46 GMT
#2239
Looks like RIP Wargroove for 2018. Oh well, maybe next year. =\
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2018-08-28 21:49:17
August 28 2018 21:45 GMT
#2240
I actually think Wargroove is set up to massively underperform people's expectations.

The thing about that kind of game is that it lives and dies by level design. The actual gameplay systems of Advance Wars are incredibly simple and straightforward, but that's not what actually makes it *good*. A game that attempts to capture what made Advance Wars great isn't going to do it just by copying the look, feel, and core gameplay formula. The level design is what makes or breaks the game, and that's not something you expect a developer to figure out overnight or get right on their first try. Intelligent Systems made more than a decade worth of Fire Emblem and Wars games before they made Advance Wars, and the NES iterations of both had a lot of growing pains they had to go through before they kind of had an idea what they were doing toward the end of the SNES's lifecycle. Chucklefish isn't just going to copy that and get it right on the first try. Things like enemy placement, objectives that encourage proactive play, or proper use of terrain for both functional and aesthetic appeal are very non-straightforward design elements that are incredibly difficult to do well.

Tactics games are like 2d platformers. There are an uncountable number of Mario and Megaman clones on the NES and SNES, but what made the originals good isn't unique mechanics or special core gameplay elements, it's level design.
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