• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:21
CET 11:21
KST 19:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Tenacious Turtle Tussle StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
Let's talk about Metropolis BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest Foreign Brood War BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Fighting Spirit mining rates Current Meta Game Theory for Starcraft How to stay on top of macro?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Path of Exile ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1024 users

[RTS] OpenRA (Tiberian Dawn, Red Alert, Dune 2000)

Forum Index > General Games
Post a Reply
1 2 Next All
SoScared
Profile Joined January 2016
Norway29 Posts
February 06 2016 17:14 GMT
#1
[image loading]

OpenRA is an open-source remake of the classic Command & Conquer franchise, including Tiberian Dawn (C&C), Red Alert and Dune 2000. Future mods will include Tiberian Sun and Red Alert 2.

http://www.openra.net/

The game client has been in development since 2009 by a small group of developers, code contributors and a community of players helping to tweak and balance the mods. The main focus has been on delivering a cross-platform multiplayer to allow players to quickly host and join games as well as playing skirmish matches against the A.I.

All the mods has been altered as to having more of the original game's infrastructure in use for skirmish and online play. It also features some of the original campaign missions and will eventually have the full original campaign available in the single player mode.
SoScared
Profile Joined January 2016
Norway29 Posts
February 06 2016 17:33 GMT
#2
Since July 2015 the Red Alert mod's multiplayer has evolved to the point of having a friendly but highly competetive 1v1 scene as the game's core gameplay has pretty much settled. There's also been surge in hosted tournaments, e.g. an ongoing Tiberian Dawn League and a planned Cross-mod tournament next month with a price pool! For anyone looking for a new RTS platform to practice and honoring their strategy skills or just want to compete on the classic C&C franchise, I highly recommend checking out OpenRA.

Community forum: http://www.sleipnirstuff.com/forum/viewforum.php?f=82

Also, look to FiveAces and my own youtube channel to get a peak into the current meta.

glhf!
NonY
Profile Blog Joined June 2007
8751 Posts
February 06 2016 17:59 GMT
#3
When I played it, competitive Red Alert (and by that I just mean getting rank 1 on Westwood's official ladder -- IDK what people on other ladders or tournaments were doing) mostly consisted of both players getting tanks and harassing harvesters or fighting head on, using the waypoint command (Q key) to move and shoot at the same time, trying to dodge your opponent's fire while trying to time your shots to land when your target briefly stops moving. Skimming through some youtube videos, that's obviously not what competitive players are doing now. Why isn't that strategy good now?
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Reaps
Profile Joined June 2012
United Kingdom1280 Posts
February 06 2016 18:06 GMT
#4
Yea would like to know that also, i too got rank 1 a few times on the Official ladder when Westwood was running things although i was mainly a 2v2 clan player, will never forget Red Alert 2, had so many memories from that game, shame i lost contact with all the friends i made.
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
Last Edited: 2016-02-06 22:29:54
February 06 2016 18:13 GMT
#5
On February 07 2016 02:59 NonY wrote:
When I played it, competitive Red Alert (and by that I just mean getting rank 1 on Westwood's official ladder -- IDK what people on other ladders or tournaments were doing) mostly consisted of both players getting tanks and harassing harvesters or fighting head on, using the waypoint command (Q key) to move and shoot at the same time, trying to dodge your opponent's fire while trying to time your shots to land when your target briefly stops moving. Skimming through some youtube videos, that's obviously not what competitive players are doing now. Why isn't that strategy good now?



Unit stats in OpenRA are different than the original Red Alert to balance the game.

Edit: and ofc the explanation from SoScared below me.
If you cannot win with 100 apm, win with 100 cpm.
SoScared
Profile Joined January 2016
Norway29 Posts
February 06 2016 19:57 GMT
#6
On February 07 2016 02:59 NonY wrote:Why isn't that strategy good now?


The biggest change from the old game mechanics is production. Building more production facilities in the original cut your production by something like 50% per structure and eventually you built a tank in 4-5 seconds, resulting in competetive games boiling down to massive tank spamming. There was little incentive to go any other route. In OpenRA the production bonus is nerfed significantly, making you look for options - infantry, aircraft and navy.
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
Last Edited: 2016-02-06 20:06:35
February 06 2016 20:03 GMT
#7
OpenRA is lots of fun, I exclusively played the CnC mod, balancing some maps ("Manufacturing Consent v2.36") and making some others ("Towers Cross" and "Towers Plus"). I'm bound to come back once Tiberian Sun's out.

It was fun to play a competitive RTS with a small player-pool and an undeveloped meta, because your own intuitions and abilities count for more, proportionally, than sheer mechanics. Now that I'm not bothered or passionate about practicing mechanics, I fall behind in any competitive RTS.

As you get older, the value/cost of your time goes way up, so the cost:benefit ratio from training RTS mechanics goes way down. Without mechanics, you can't execute strategy no matter how good your brain is. So (as with playing BW) it gets really disappointing to lose for simple reasons, which you understand and can predict, but haven't bothered to grind the motions to execute the commands fast enough (because that portion of leisure-time spent on that grind isn't worth the social cost).


If people on TL are interested to play I'll play with them. The easiest way to check availability of a quick game, is to check this page:
www.openra.net/games/
And click on one of the IP links, which will launch the game and join that server (pretty nifty!)

The game still has some bugs (glitching flying units out the top of the map, flying units can't accept queued commands) but it's quite fun, especially for nostalgia's sake, if Westwood RTS's were your first games.


I can provide CnC builds if people want a head-start.


Warning: the standards for map balance and symmetry in the OpenRA community are WAY lower than for StarCraft. Be prepared to face the most bullshit maps, and even more bullshit justifications as to why unfair maps are fine ("oh, only skill matters", "a good commander can turn a disadvantage into an advantage", "pretty maps are better than fair maps").
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
SoScared
Profile Joined January 2016
Norway29 Posts
February 06 2016 20:22 GMT
#8
Yeah unfortunately the map pool (Red Alert mod) have been under par for a RTS game. For small team games /1v1's the official map pool is lacking. There are a lot of great maps there but they haven't found their way into the official map pool yet. The past 6 months there's been a lot of new great maps making some ground that eventually will replace some of the old ones but currently these are to be found in OpenRA's resource center and the custom map tab in-game.
SoScared
Profile Joined January 2016
Norway29 Posts
February 10 2016 22:00 GMT
#9
ChunderBoy
Profile Joined August 2011
3242 Posts
February 11 2016 02:58 GMT
#10
does expanding give any advantage other than gaining more ground?
"mmr is a social construct" - tumblr
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
February 11 2016 07:36 GMT
#11
Since I only played RA2 and RA2: Yuri's Revenge for fun, I have a question. How balanced were the Soviets and the Allies?

I might give this a try when I get the motivation.
WriterMovie, 진영화 : "StarCraft will never die".
SoScared
Profile Joined January 2016
Norway29 Posts
Last Edited: 2016-02-11 16:57:07
February 11 2016 16:18 GMT
#12
On February 11 2016 11:58 ChunderBoy wrote:
does expanding give any advantage other than gaining more ground?


MCV's slightly lower production time for structures up to a 50% discount with 7 MCV's (same formula with all production fascilities). Expansions are mainly used to secure more income (ore patches/mines) and occasionally used to attempt to lock down or base-push a strategic location.
SoScared
Profile Joined January 2016
Norway29 Posts
February 11 2016 16:56 GMT
#13
On February 11 2016 16:36 c3rberUs wrote:
Since I only played RA2 and RA2: Yuri's Revenge for fun, I have a question. How balanced were the Soviets and the Allies?

I might give this a try when I get the motivation.


On OpenRA skirmish/multiplayer, Soviet and Allies are balanced pretty darned well, especially concerning the Allies/Soviets are quite specialized, including sub-factions. For some newcomers it can take some time before transitioning from Allies to Soviet because of Allies' tech advantage, easier options for turtling and playing safe. The Allied artillery for example is a different beast than that of the original, now able to out-range any other unit in the game. For the mediocre to the most experienced players it's a pretty even distribution between the factions, with macro players leaning towards Soviet and micro players towards Allies.

The RA mod's balancing for the last couple of releases has almost exclusively been about the sub faction's traits and late-game high-tier units to make them a viable option for the late game.

If you need someone to explore the game with, you should join us playing with a live-stream every Monday from 1900 GMT. We're a loose alliance of NA and European players, guests, developers, spectating and playing 1v1 matches for a few hours. Mumble: 64h.mine.nu port: 64738 Stream: http://www.twitch.tv/soscared
SoScared
Profile Joined January 2016
Norway29 Posts
Last Edited: 2016-02-23 18:05:25
February 21 2016 18:42 GMT
#14
[image loading]

Welcome back commander!

Our tournament officials has been hard at work organizing another OpenRA Tag Team Tournament! It will run March 5&6 and March 12&13. Thanks to the featured casters and the Gamereplays.com crew, there is a $200 pool to be split 80%-20% for first and second place respectively! Each team will fight sets of 1v1s and 2v2s for each bracket match. Brackets will be arranged randomly.

Entries close on March 2nd, 0:00 UTC so be sure to register now! You may register and find more information here.
SoScared
Profile Joined January 2016
Norway29 Posts
February 27 2016 11:29 GMT
#15
Tournament Mission Briefing
SoScared
Profile Joined January 2016
Norway29 Posts
Last Edited: 2016-03-27 11:43:58
March 21 2016 01:09 GMT
#16
[image loading]

Registration thread

Information thread

OpenRA is starting up it's own continuous Red Alert league in witch players can compete, new players can learn and good players can rise to the top. Red Alert Global League is open for everyone. If you're looking to try out a new RTS game, enjoy competition and you're a fast learner, this might be for you.

Good luck & have fun!
SoScared
Profile Joined January 2016
Norway29 Posts
Last Edited: 2016-08-28 23:58:46
March 25 2016 15:07 GMT
#17


SoScared
Profile Joined January 2016
Norway29 Posts
June 06 2016 00:26 GMT
#18
OpenRA (modern Dune 2000, Command & Conquer, C&C: Red Alert game engine) - Release 20160508

http://www.openra.net/news/release-20160508/

"Development for this release started about six months ago, and in this time 50 developers contributed a total of 1,232 commits that added more than 14,000 lines of code."
SoScared
Profile Joined January 2016
Norway29 Posts
Last Edited: 2016-08-28 23:59:36
August 28 2016 23:55 GMT
#19
[image loading]

Red Alert Global League, Season 2 - Public Registrations!
Ends Wednesday, August 31st - 23:59/11:59PM UTC


Season 2 Registrations


Season 2 Rulebook


Feel like brawling through a crowd of recruits? Some players are in for the fun, some are in for the win.

So far, 27 new players has signed up for some action, looking to fight their way up the divisions. The RA Global League is growing and so is the League's prizepool. This season has been blessed with no less than $800 that will be split among players looking to fight for the top positions in the Masters' and Minions' Division.

There's no telling where it all will stop but I can tell you where it all begins: Go register to gain access to the most prestigious event OpenRA's Red Alert has to offer. Get to know and play with some of OpenRA's top profiles and try to win some matches along the way;)

glhf!
SoScared
Profile Joined January 2016
Norway29 Posts
Last Edited: 2017-05-06 17:39:20
May 06 2017 17:34 GMT
#20
A worthy bump, OpenRA's RA mod has taken further steps in the direction of competetive play, demonstrated here by a very entertaining match cast by OpenRA's greatest commentator, FiveAces:



Also, in relation to the discussion above about the RA mod's map pool, the map pool has been completetly overhauled over the past 12 months, now offering 68 new and rebalanced official maps (and 1000's of custom maps with OpenRA's resource center: http://resource.openra.net/).
1 2 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 75
CranKy Ducklings20
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft488
SortOf 200
StarCraft: Brood War
Sea 4866
Bisu 1387
Hyuk 783
Leta 405
Sharp 240
Mini 238
Hyun 109
Rush 108
ZerO 89
Light 80
[ Show more ]
ToSsGirL 60
Killer 59
ggaemo 53
hero 50
Last 48
Mind 44
sorry 36
Shine 26
Sacsri 25
JYJ 22
soO 21
NaDa 20
910 19
HiyA 9
Terrorterran 2
Dota 2
Fuzer 152
XcaliburYe102
League of Legends
C9.Mang0330
Counter-Strike
olofmeister1265
shoxiejesuss661
Other Games
summit1g9613
singsing1724
B2W.Neo373
XaKoH 172
Mew2King77
ToD39
Dewaltoss21
Organizations
Other Games
gamesdonequick686
StarCraft: Brood War
Kim Chul Min (afreeca) 557
lovetv 2
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH234
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota256
League of Legends
• Jankos1442
• HappyZerGling144
Upcoming Events
WardiTV 2025
1h 40m
StarCraft2.fi
6h 40m
WardiTV 2025
1d 1h
RSL Revival
1d 18h
StarCraft2.fi
1d 23h
IPSL
2 days
Sziky vs JDConan
RSL Revival
2 days
Classic vs TBD
herO vs Zoun
WardiTV 2025
3 days
IPSL
3 days
Tarson vs DragOn
Wardi Open
4 days
[ Show More ]
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.