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Active: 1706 users

SC developer joins SAGA

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Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2007-02-07 23:26:49
February 07 2007 23:25 GMT
#1
Saga Hires Former Starcraft Developer
Dana Massey posted on 5 Feb 2007, 03:11 PM

Making an RTS? Making an MMORTS? Why not hire someone who worked for Blizzard's benchmark RTS Starcraft. Saga announced today that they've added just such a person in the form of former Brood Wars lead programmer Dallan Christensen.

SAGA team led by Starcraft: Brood War's Lead Programmer

Orem, UT, January 10, 2007 - SAGA (www.playsaga.com) is a new Massively-Multiplayer Online Real-time Strategy (MMORTS) game from Wahoo Studios. The development team has been led for over a year by veteran programmer Dallan Christensen, best known for his role as lead programmer on Starcraft: Brood War.

"It's been a challenge, but the concept has huge potential," says Dallan, sporting a hunting cap, lit only by the glow of a half-dozen computer screens. "We're blazing a lot of trails, doing a lot of things that have never been done before in the RTS genre. But at this point we're pretty much there-we've succeeded in delivering the SAGA game design we set out to achieve."


http://www.warcry.com/news/view/68408-Saga-Hires-Former-Starcraft-Developer

Interesting. I wonder when he left Blizzard though.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
d4d
Profile Blog Joined June 2004
Switzerland1066 Posts
February 07 2007 23:44 GMT
#2
mmorts, sounds like something I heard before. Mankind anyone ?
luck is not a factor
TL+ Member
Sir.Kimmel
Profile Blog Joined May 2006
United States785 Posts
February 07 2007 23:53 GMT
#3
sigh up for the closed alpha.. I did..

I figure they are making an mmorts based on a guy from Blizzard...

the people here... quite a bit of experience with RTS..... whos better to test than Teamliquid.net exactly.
Lets throw in Canada into the mix and we can rename our country to Camerico. --Klogon
Rigodon666
Profile Joined November 2006
Canada183 Posts
February 08 2007 00:28 GMT
#4
I feel that we will never see this game. The exposure is non existant, and the community is about the size of a 3 square meter room.

The concept is good, but it will never comes out.
I'll call the guy who will call Nada
pirate cod
Profile Blog Joined August 2004
810 Posts
February 08 2007 00:35 GMT
#5
Concept is basically like a card game where instead of having to pay for a monthly fee as in other MMPORGs you have to pay for your army. No thanks.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2007-02-08 00:45:27
February 08 2007 00:45 GMT
#6
Seems like it could be fun =]

I'll sign up for the alpha I guess! Idea seems kinda similiar to http://www.ballerium.com
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Mora
Profile Blog Joined October 2002
Canada5235 Posts
February 08 2007 01:17 GMT
#7
Shattered Galaxy was an awesome game imo, i hope they make an even better MMORTS.

Ultimately though, within 10 years (at the latest) we're going to have several MMORTS to choose from.
Happiness only real when shared.
seedcapital
Profile Joined October 2006
United States72 Posts
February 08 2007 02:03 GMT
#8
Need screenshots.

I think that the booster pack idea is a good idea.

BUT, I don't think that many SC players would be willing to shell out money every month (or whenever their timetable has units released) to stay on the forefront.

I feel that this game is much more along the lines of a MMORPG than a true RTS. Just as Huxley (MMOFPS) is far from being Q3/Q4/CS, I think that the MMORTS genre will appeal to a more casual player than the ones that watch OGN/MBC.
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
Last Edited: 2007-02-08 02:30:27
February 08 2007 02:30 GMT
#9
Booster pack sounds gay, IMHO. To macro like Oov all I need to do is write a check... Granted, my signature does take some pen micro, but still.
My psychiatrist says I have deep-seated Ragneuroses :(
mnm
Profile Blog Joined August 2003
United States4493 Posts
February 08 2007 02:45 GMT
#10
mmorts wtf o.O. how does that work?
http://www.teamliquid.net/store http://www.teamliquid.net/gallery/
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
Last Edited: 2007-02-08 05:18:55
February 08 2007 05:18 GMT
#11
screen shots
[image loading]

[image loading]

[image loading]


....i wonder if these represent the final product - i sure hope not
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
February 08 2007 05:35 GMT
#12
Well read, sir.
ModeratorFather of bunnies
anch
Profile Blog Joined June 2006
United States5457 Posts
February 08 2007 05:47 GMT
#13
at first, i read the name SAGA and SC developers, I thought it would be a space sci-fi RTS.
So I signed up, hoping to get another kick out of Shatter Galaxies.
But after seeing the 2 SS, this is like meh... bronze age AoE???
[angst]chraej
Profile Joined January 2006
1445 Posts
Last Edited: 2007-02-08 07:13:01
February 08 2007 07:11 GMT
#14
how does this work? can someone explain how it can be massively multiplayer?

is it simply a large amount of people ffa/teams?

+ haha, this is obviously a pre alpha game @ most of the character models.

+ seems like a very complex system, maybe too complex.
An open mind is like a fortress with its gates unbarred and unguarded
Polis
Profile Joined January 2005
Poland1292 Posts
Last Edited: 2007-02-08 07:40:11
February 08 2007 07:38 GMT
#15
Just putting all players on one big ass map and have them fight sc style would create mess. I didn't find nothing specific about the game only that you build defensive structures and can attack other defense structures, so one idea that comes to me is that it could be something like ogame + rts but I am not sure exactly on haw they plan to do it I got many different ideas all that have some cons and pros. As for the defending I guess that you just build structures and pc controls it (since I don't see haw it can be done otherwise, you may be able to just attack online players but that would be very limiting, and bad for more reasons).
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
Last Edited: 2007-02-08 07:54:39
February 08 2007 07:53 GMT
#16
I was thinking about this on the way home from work today, and the "booster pack" income model makes no sense.

-Every lost battle has a double negative effect. You're losing in the game, plus you know that you're also going to have to pay more just to stay in the game.
-Only hardcore players are going to form your income base. Because eventually it will get worked out that you need to spend x amount to be competitive, and that's going to turn off people considering playing the game.
-How much you spend has a relative effect on your success. Rather than having a flat monthly fee where players' success would be determined by skill level, you instead are differentiating players based on how much they are willing to pay, and that's really gay.
My psychiatrist says I have deep-seated Ragneuroses :(
Polis
Profile Joined January 2005
Poland1292 Posts
Last Edited: 2007-02-08 08:09:53
February 08 2007 08:08 GMT
#17
Oh yeah that sound horribole, they should just take fee, buying advantage for real world money in game is bad. It is not that monthly fee are so bad if servers cost but they just are to big (monthly fee).
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
February 08 2007 12:15 GMT
#18
It sounds like Travian with 3D graphics and a monthly fee.
But Garimto was always more than just a Protoss...
Liquid`Zephyr
Profile Blog Joined October 2006
United States996 Posts
February 08 2007 13:42 GMT
#19
On February 08 2007 08:25 Physician wrote:
Interesting. I wonder when he left Blizzard though.

head of starcraft programming probably isnt a valued position anymore
Team LiquidPoorUser
Ilvy
Profile Joined September 2002
Germany2445 Posts
February 08 2007 14:15 GMT
#20
He was not really a Blizzard only guy

http://ign64.ign.com/articles/070/070972p1.html

Games Credited

Advent Rising (2005), Majesco Entertainment Company
Justice League: Injustice for All (2002), Midway
Tom Clancy's Rainbow Six (1999), Red Storm Entertainment, Inc.
StarCraft: Brood War (1998), Blizzard Entertainment Inc.
mnm
Profile Blog Joined August 2003
United States4493 Posts
February 08 2007 22:58 GMT
#21
check mobygames.. the imdb of video games

http://www.mobygames.com/developer/sheet/view/developerId,63420/

Advent Rising (2005), Majesco Entertainment Company
Justice League: Injustice for All (2002), Midway
Tom Clancy's Rainbow Six (1999), Red Storm Entertainment, Inc.
StarCraft: Brood War (1998), Blizzard Entertainment Inc.

^_^ im in mobygames too but its incomplete cuz ubi doesn't give credit to web marketing =[
http://www.teamliquid.net/store http://www.teamliquid.net/gallery/
HungerForMore
Profile Joined September 2006
Afghanistan420 Posts
February 09 2007 08:19 GMT
#22
if they are going to make an mmorts game, they should make it like the game Sacrifice (if anyone remembers), where you control a person in a 3rd person view, and then make units and gather stuff. It was a cool game, but really hard though .

But judging from those screen, it looks like the suck!
Savior 4 Life
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