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On October 08 2015 00:27 -Archangel- wrote:There is a game lacking on that list, one that is widely regarded as best turn based game of all... I will give you a benefit of the doubt and act like you just forgot it and not demean you by telling you which one. I will let you put it on the list quietly 
Well, depending on who you ask, that game is either X-Com or FF Tactics, so I'm not sure which you're talking about.
I shall accept my shame. What is it?
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Disgaea ! Muahahahahahahaha
or maybe Demonworld. or Heroes of Might and Magic ? Battle isle ? MAX ?
Always loved the Demonworld magic system. Unless I rolled a critical failure.
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What? It's chess ofc. What else could it even be.
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I strongly believe it is Heroes of Might and Magic 3
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Dear god, people in this topic make me want to cry 
Jagged Alliance 2 with v1.13 mod
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Well, it is a good game but Hom3 is epic.
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darn it. I was thinking it was fallout. But would have neve guessed Jagged Alliance 2. But I only played 1.
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JA was so epic (at least the first one) because of the characters ^^ Was epic to play too.
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i think we can agree that there were a ton of really good turn based games around in the past. :D
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haha, I'm glad that question brought up a litany of fantastic turn based games I'd forgotten about. :D
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While we're at it, Master of magic, still holds up to this day !
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On October 10 2015 02:22 HeatEXTEND wrote: While we're at it, Master of magic, still holds up to this day ! Its turn based part was basic. That game was good because of the whole package. Same for HoMM3, turn based alone was basic compared to JA2.
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So how is this related to Mechwarrior Online? At all? Same ip, different devs?
Edit: hey 1500 posts!
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On October 02 2015 22:34 unkkz wrote: Loved Mechwarrior online, sadly it has like the worst fucking devs of all time who just runs with te money. Also loved Mechcommander. Hope this does well.
MWO got better recently after they ditched IGP and published independently. Lot faster progress, really fun game.
MC was such a great game. Really curious how this turns out.
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This looks really tempting for an old man who has at least 15 books with mechs, rulesets and story background.
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On October 10 2015 06:05 Lobotomist wrote: So how is this related to Mechwarrior Online? At all? Same ip, different devs?
AFAIK, the same mech model models will be used. Other than they are two completely different projects made by a two completely separate companies.
I'm glad that HBS is using PGI's mech models and art. This will hopefully standardise the Battletech art for future projects and Mechwarrior Online's mech designs are really really good!
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On October 10 2015 06:05 Lobotomist wrote: So how is this related to Mechwarrior Online? At all? Same ip, different devs?
Edit: hey 1500 posts! This game is made by a guy behind the whole thing. MWO company is unrelated to original setting and world.
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It is the same IP so of course it has the same mech models and names. It all goes back to the original battletech.
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On October 10 2015 21:21 gTank wrote: It is the same IP so of course it has the same mech models and names. It all goes back to the original battletech. I dont think they mean it like that. They are using the actual ingame models from MWO (wireframes/meshes/skins) which reduces development time/cost
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On October 10 2015 21:31 Gorsameth wrote:Show nested quote +On October 10 2015 21:21 gTank wrote: It is the same IP so of course it has the same mech models and names. It all goes back to the original battletech. I dont think they mean it like that. They are using the actual ingame models from MWO (wireframes/meshes/skins) which reduces development time/cost Yeah exactly. I was specifically referring to how MWO interpreted the mechs, compared to previous interpretations. I really like Flying Debris's work. IMO their mechs look a lot more "meaty" and a lot more realistic than the older games' and even battletech's interpretations.
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