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Mechwarrior / Battletech Kickstarter - Page 3

Forum Index > General Games
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jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
October 08 2015 21:55 GMT
#41
On October 08 2015 00:27 -Archangel- wrote:
There is a game lacking on that list, one that is widely regarded as best turn based game of all...
I will give you a benefit of the doubt and act like you just forgot it and not demean you by telling you which one. I will let you put it on the list quietly


Well, depending on who you ask, that game is either X-Com or FF Tactics, so I'm not sure which you're talking about.

I shall accept my shame. What is it?
If you can't jam with the best, then you have to slam with the rest.
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 08 2015 22:22 GMT
#42
Disgaea ! Muahahahahahahaha

or maybe Demonworld. or Heroes of Might and Magic ?
Battle isle ? MAX ?

Always loved the Demonworld magic system. Unless I rolled a critical failure.
daemir
Profile Joined September 2010
Finland8662 Posts
October 09 2015 01:12 GMT
#43
What? It's chess ofc. What else could it even be.
gTank
Profile Joined January 2011
Austria2559 Posts
October 09 2015 07:35 GMT
#44
I strongly believe it is Heroes of Might and Magic 3
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
October 09 2015 08:24 GMT
#45
Dear god, people in this topic make me want to cry

Jagged Alliance 2 with v1.13 mod
gTank
Profile Joined January 2011
Austria2559 Posts
October 09 2015 08:35 GMT
#46
Well, it is a good game but Hom3 is epic.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 09 2015 10:30 GMT
#47
darn it. I was thinking it was fallout. But would have neve guessed Jagged Alliance 2. But I only played 1.
gTank
Profile Joined January 2011
Austria2559 Posts
October 09 2015 11:05 GMT
#48
JA was so epic (at least the first one) because of the characters ^^
Was epic to play too.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
hfglgg
Profile Joined December 2012
Germany5372 Posts
October 09 2015 11:35 GMT
#49
i think we can agree that there were a ton of really good turn based games around in the past. :D
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
October 09 2015 16:33 GMT
#50
haha, I'm glad that question brought up a litany of fantastic turn based games I'd forgotten about. :D
If you can't jam with the best, then you have to slam with the rest.
HeatEXTEND
Profile Joined October 2012
Netherlands836 Posts
October 09 2015 17:22 GMT
#51
While we're at it, Master of magic, still holds up to this day !
knuckle
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
October 09 2015 17:51 GMT
#52
On October 10 2015 02:22 HeatEXTEND wrote:
While we're at it, Master of magic, still holds up to this day !

Its turn based part was basic. That game was good because of the whole package.
Same for HoMM3, turn based alone was basic compared to JA2.
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2015-10-09 21:06:39
October 09 2015 21:05 GMT
#53
So how is this related to Mechwarrior Online? At all? Same ip, different devs?

Edit: hey 1500 posts!
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Yoav
Profile Joined March 2011
United States1874 Posts
October 09 2015 21:49 GMT
#54
On October 02 2015 22:34 unkkz wrote:
Loved Mechwarrior online, sadly it has like the worst fucking devs of all time who just runs with te money. Also loved Mechcommander. Hope this does well.


MWO got better recently after they ditched IGP and published independently. Lot faster progress, really fun game.

MC was such a great game. Really curious how this turns out.
Aiobhill
Profile Joined June 2013
Germany283 Posts
October 09 2015 23:20 GMT
#55
This looks really tempting for an old man who has at least 15 books with mechs, rulesets and story background.
Axslav - apm70maphacks - tak3r
Hoender
Profile Joined March 2011
South Africa381 Posts
October 10 2015 10:52 GMT
#56
On October 10 2015 06:05 Lobotomist wrote:
So how is this related to Mechwarrior Online? At all? Same ip, different devs?

AFAIK, the same mech model models will be used. Other than they are two completely different projects made by a two completely separate companies.

I'm glad that HBS is using PGI's mech models and art. This will hopefully standardise the Battletech art for future projects and Mechwarrior Online's mech designs are really really good!

Die ou swepe sê: "daar's 'n raat vir elke kwaal," maar watse pil kou jy as die donker jou kom haal?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
October 10 2015 12:07 GMT
#57
On October 10 2015 06:05 Lobotomist wrote:
So how is this related to Mechwarrior Online? At all? Same ip, different devs?

Edit: hey 1500 posts!

This game is made by a guy behind the whole thing. MWO company is unrelated to original setting and world.
gTank
Profile Joined January 2011
Austria2559 Posts
October 10 2015 12:21 GMT
#58
It is the same IP so of course it has the same mech models and names. It all goes back to the original battletech.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Gorsameth
Profile Joined April 2010
Netherlands21652 Posts
October 10 2015 12:31 GMT
#59
On October 10 2015 21:21 gTank wrote:
It is the same IP so of course it has the same mech models and names. It all goes back to the original battletech.

I dont think they mean it like that.
They are using the actual ingame models from MWO (wireframes/meshes/skins) which reduces development time/cost
It ignores such insignificant forces as time, entropy, and death
Hoender
Profile Joined March 2011
South Africa381 Posts
October 10 2015 16:14 GMT
#60
On October 10 2015 21:31 Gorsameth wrote:
Show nested quote +
On October 10 2015 21:21 gTank wrote:
It is the same IP so of course it has the same mech models and names. It all goes back to the original battletech.

I dont think they mean it like that.
They are using the actual ingame models from MWO (wireframes/meshes/skins) which reduces development time/cost

Yeah exactly. I was specifically referring to how MWO interpreted the mechs, compared to previous interpretations. I really like Flying Debris's work. IMO their mechs look a lot more "meaty" and a lot more realistic than the older games' and even battletech's interpretations.
Die ou swepe sê: "daar's 'n raat vir elke kwaal," maar watse pil kou jy as die donker jou kom haal?
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