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On October 01 2015 19:02 -Archangel- wrote:Show nested quote +On October 01 2015 18:30 nanaoei wrote: unity. *groan*
I just hate that games use this T_T Unity 5 is supposed to be a good version.
Why is (or was?) unity a bad engine? People seem to whine about this everywhere, but I never know why. When I look through the games using unity at their site and wikipedia the vast majority seem to be mobile games, but the few games released for real platforms seem to be decent games, or not so decent because of game design issues rather than engine issues. I haven't had any issues with the games from the list that I've played, like Endless Space, Endless Legend, Hearthstone and Shadowrun.
Are there examples of games which would've been better with some other engine?
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On October 02 2015 21:08 kuresuti wrote:Show nested quote +On October 01 2015 19:02 -Archangel- wrote:On October 01 2015 18:30 nanaoei wrote: unity. *groan*
I just hate that games use this T_T Unity 5 is supposed to be a good version. Why is (or was?) unity a bad engine? People seem to whine about this everywhere, but I never know why. When I look through the games using unity at their site and wikipedia the vast majority seem to be mobile games, but the few games released for real platforms seem to be decent games, or not so decent because of game design issues rather than engine issues. I haven't had any issues with the games from the list that I've played, like Endless Space, Endless Legend, Hearthstone and Shadowrun. Are there examples of games which would've been better with some other engine? The common problem was long loading times and bad performance for not a lot of graphical quality. Many people reported problems with overheating and such. Some games are just less demanding, maybe the engine works better for certain type of games. But Unity 5 is supposed to be improved in many ways to combat some of the complaints that people had about v4.
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On October 02 2015 17:48 Salazarz wrote:Show nested quote +On October 01 2015 20:14 -Archangel- wrote:On October 01 2015 19:37 Salazarz wrote:On October 01 2015 19:03 -Archangel- wrote:On October 01 2015 18:56 Salazarz wrote:I love batthetech but I don't dig the choice to go turn-based at all, and honestly combat in Dragonfall was crappy enough for me to be rather pessimistic about the future of this game. MechCommander games were amazing as squad-RTS; I'd really much rather see a modern Mech Commander game than... this.  I guess you also didn't like Xcom ? The new XCOM game was a big let-down in many ways, especially if compared to the original. Still a fun game (just like Dragonfall, overall, was a fun game), but it was far from what I would have liked it to be. So you think new Xcom would work better as a real time game? Where are you getting that from? Xcom was built as a turn-based game from the start, and was very well thought-out and produced as such. This is why I had such a problem with the new Xcom game -- because they ditched a lot of great design decisions from the original game in favor of 'new' mechanics which simply don't work as well -- at least in my opinion. Like, having any type of 'cover' give a flat % modifier to whether you can be hit by a weapon or not is very dull, as is constantly seeing people literally shoot through walls etc, as is lack of different firing modes, removal of time units in favor of the 'two click' system and so on and so on. Could Xcom work as a real time game? Definitely, but it would be a very, very different game. They tried slapping on a real-time mode in Xcom Apocalypse and it didn't work very well. There were also the afterlight / aftermath / aftershock games, and the real-time approach worked much better, because the game was actually built around being played in pausable real-time from the get-go -- so of course either can be fun, just needs the right approach. Now back on topic, I am not saying that a BattleTech game won't be good because it's made turn-based instead of real-time. All I'm saying is it has a great predecessor in MechCommander 1/2, both of which were amazing games for their time and worked very well as squad-based RTS games. The logical thing to compare them against would be the DragonFall games (as those were made by the same developer), and in my opinion, combat mechanics of DragonFall are not nearly as interesting as those of MechCommander games, and wouldn't translate very well to a BattleTech game. It remains to be seen whether they will make it work or not of course, I just can't justify preordering the game without having seen any real gameplay details as, in my opinion, the combat in DragonFall games wasn't interesting enough to make a 100% combat focused game using same or similar mechanics be worthy of a pre-order. Well you complained about game being turn based and then when presented with a good example of a turn based game you bashed that as well so I assumed you think real time is superior. I wanted to get a confirmation on that.
But it turns out your original complaint has nothing to do with that and but with not trusting HBS to do turn based right which is a totally different thing.
I think SRR and later games were OK for what they were: RPGs with less focus on turn based combat. The base engine was built will not much money and also had to support modding and work on tablets. Then expansions gave us more of what was best with those games, varied and interesting missions and good story and characters. Combat was never the main focus of SRR games. Even with that Dragonfall and HK nicely expanded on combat and made it at least decent.
Battletech is being made with combat in mind, on a 3d engine using better tools and all the experience they gathered in last few years. Story and RPG elements are the addition here, where in SRR combat was the addition.
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Loved Mechwarrior online, sadly it has like the worst fucking devs of all time who just runs with te money. Also loved Mechcommander. Hope this does well.
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after what happened to mechwarrior tactics im very sceptical about this....
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Yeah, tactics didn't work. Turn based...these devs live in the past. After watching some of the kickstarter and how much they talk about themselves I'm very Skeptical.
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How is turn based living in the past, like that doesn't even make sense.
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As someone who grew up playing battle tech and all its dumb, dumb, dumb, rules, I am very excited. I want to be able to build an arm full of ammo, eject it and then use it as an explosive club. Yes, you could do this and it was bad ass.
And Battletech started as a turn based game. On on a table in 1984.
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On October 03 2015 04:09 tokinho wrote: Yeah, tactics didn't work. Turn based...these devs live in the past. After watching some of the kickstarter and how much they talk about themselves I'm very Skeptical. You are right. Over 3 million sales on PC for Xcom are so pathetic. And that damn Divinity Original Sin with over 900 000 sales in one year, so bad. You are right. Nobody should be making turn based games...
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On October 03 2015 04:49 Plansix wrote: As someone who grew up playing battle tech and all its dumb, dumb, dumb, rules, I am very excited. I want to be able to build an arm full of ammo, eject it and then use it as an explosive club. Yes, you could do this and it was bad ass.
And Battletech started as a turn based game. On on a table in 1984.
Hey the rules were awesome :D
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On October 03 2015 03:39 Snotling wrote: after what happened to mechwarrior tactics im very sceptical about this....
what happened with mechwarrior tactics was an atrocity, but you can be much more optimistic about this one:
1. No Free-To-Play model so the developers can concentrate on what's important. 2. Will run as an own application - not in a webbrowser. 3. The studio already kickstarted and developed multiple games in the genre, which were received very well. 4. The inventor of the original Battletech boardgame from 1984 works for them. They also have the main designer from MechCommander. 4. Those subhuman beings from IGP are no longer involved.
On October 03 2015 04:09 tokinho wrote: Yeah, tactics didn't work. Turn based...these devs live in the past. After watching some of the kickstarter and how much they talk about themselves I'm very Skeptical.
Are turn-based games considered antiquated by todays players? Why is that? It's not like real-time-based games overtook turn-based ones and no one looked back. They're just two different styles of strategy games. Maybe I'm getting old but I prefer turn-based games nowadays. I don't really want hecticness in my games anymore. Work is stressful enough.
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Loved Divinity, enjoyed Xcom... but i also like old school turn based RPG's... Legend of the Dragoon, Final Fantasy, Arc the Lad are some of my favorites....
But IDK how much I will like it for this... would LOVE to see another Mech Commander game... but Ill definitely still try this out even with it being turn based... but idk I feel like making it sort of a moba-esque micro oriented game could be really fun... but thats not happening I guess so Ill just have to be good with this.
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On October 06 2015 01:48 MaestroSC wrote: Loved Divinity, enjoyed Xcom... but i also like old school turn based RPG's... Legend of the Dragoon, Final Fantasy, Arc the Lad are some of my favorites....
But IDK how much I will like it for this... would LOVE to see another Mech Commander game... but Ill definitely still try this out even with it being turn based... but idk I feel like making it sort of a moba-esque micro oriented game could be really fun... but thats not happening I guess so Ill just have to be good with this.
Please no, we don't need another MOBA, especially not with mechs.
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On October 06 2015 14:17 gTank wrote:Show nested quote +On October 06 2015 01:48 MaestroSC wrote: Loved Divinity, enjoyed Xcom... but i also like old school turn based RPG's... Legend of the Dragoon, Final Fantasy, Arc the Lad are some of my favorites....
But IDK how much I will like it for this... would LOVE to see another Mech Commander game... but Ill definitely still try this out even with it being turn based... but idk I feel like making it sort of a moba-esque micro oriented game could be really fun... but thats not happening I guess so Ill just have to be good with this. Please no, we don't need another MOBA, especially not with mechs. As someone who doesn't even play MOBAs really but loves MECH games, a MOBA Mech game would be fun :D
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On October 06 2015 14:17 gTank wrote:Show nested quote +On October 06 2015 01:48 MaestroSC wrote: Loved Divinity, enjoyed Xcom... but i also like old school turn based RPG's... Legend of the Dragoon, Final Fantasy, Arc the Lad are some of my favorites....
But IDK how much I will like it for this... would LOVE to see another Mech Commander game... but Ill definitely still try this out even with it being turn based... but idk I feel like making it sort of a moba-esque micro oriented game could be really fun... but thats not happening I guess so Ill just have to be good with this. Please no, we don't need another MOBA, especially not with mechs.
Mech commander wasnt a moba... i want something like a Mech Commander Arena where you get to customize your team/squad of mechs, and go into battles with other players who control their squad/mechs.
something like there is a weight limit per match, and you can either use multiple small mechs or 1 big slow mech, whatever meets the weight requirements.
Like a RTS arena without the base bulding
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Kyrgyz Republic1462 Posts
OMG a turn-based Mechcommander game?! Insta-backed, thank you very much!
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On October 07 2015 06:13 MaestroSC wrote:Show nested quote +On October 06 2015 14:17 gTank wrote:On October 06 2015 01:48 MaestroSC wrote: Loved Divinity, enjoyed Xcom... but i also like old school turn based RPG's... Legend of the Dragoon, Final Fantasy, Arc the Lad are some of my favorites....
But IDK how much I will like it for this... would LOVE to see another Mech Commander game... but Ill definitely still try this out even with it being turn based... but idk I feel like making it sort of a moba-esque micro oriented game could be really fun... but thats not happening I guess so Ill just have to be good with this. Please no, we don't need another MOBA, especially not with mechs. Mech commander wasnt a moba... i want something like a Mech Commander Arena where you get to customize your team/squad of mechs, and go into battles with other players who control their squad/mechs. something like there is a weight limit per match, and you can either use multiple small mechs or 1 big slow mech, whatever meets the weight requirements. Like a RTS arena without the base bulding If they reach the 2.5 mil $ goal you will get just that but in turn based.
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A Battletech MOBA would be god-awful. Turn based games are definitely not dead. Some of the finest games ever made were turn based. Battletech as a concept is all about tactics, and a turn based system is the only way to translate it into a computer game accurately. Mechcommander was fun, don't get me wrong, but it's not Battletech.
Great turn based games:
X-com literally every D&D CRPG FF Tactics Fire Emblem Advance Wars HBS' own Shadowrun games
I know we're on a website devoted to a real time strategy game, but give me a break.
Edit: Also, Jordan looks *hilarious* in that flight jacket picture for the new update. Not sure if he's posing but his expression made me lol.
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There is a game lacking on that list, one that is widely regarded as best turn based game of all... I will give you a benefit of the doubt and act like you just forgot it and not demean you by telling you which one. I will let you put it on the list quietly
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