No not crotch shooting, surprisingly it doesn't do enough damage even if so. I am talking about crouching to shoot/spray. Do you employ this method into your CS:GO repertoire? A lot of professional players do it. There are pros and cons to it of course. What are your opinions of it?
Pros -Less recoil on spray -More accurate tapping(?) -Resets momentum similar to counter strafing
My opinion: We are taught to always aim for the head while moving/shooting/peaking, so if you were to engage someone and imagine them having to adjust their aim/spray to when you crouch; the first few bullets might miss. Fire fights are usually over in splits seconds so anything that helps you win the fight is worth it.
Cons -Easier to get headshotted from sprays: Normally your head is small enough so it is roughly difficult to get shot in the head. If you were to crouch, most of your torso would be blocked by your head. For someone who is spraying regularly, aim for body shots to kill, then there is an increased chance of getting sprayed in the head while in a firefight. *Also you are more wider target so getting sprayed in general is easier. -If you get used to crouch shooting/spraying it might be difficult to shoot "headshot" spots (Cache B Site, Mid White Box). As if you spray their heads will be out of sight.
I find myself crouch shooting more than what i would like to do. Yes it is easier to spray but the main issue i have is that if i crouch spray, i have to commit to the fight whereas if i don't, i can dis-engage and rework the map elsewhere.
Yes I also have the unfortunate habit of loving to spray and loving to crouch and commit while I am at it. I would say it is useful and if you have an idea of where they are strafe into crouch peaking people stops the insta headshot. I also like to do a little shimmy where I start my spray, crouch and move a little to the left or right, and stand back up in a new spot.
When I am using a deagle and just holding an angle I prefer to crouch as well because it reduces the spread of the gun by quite a bit. I think you should always noscope short-medium distances while crouched too.
The take away is don't use it too much or you're extremely easy to exploit by a player who will just repeak you after you stop spraying or after your spray becomes not lethal to run into. In the open it is useful while moving because it is easy to control while making your opponent adjust slightly which is enough to win some battles.
I try not to do it. I cringe every time I see it in lower ranks because they do it so much. It makes them so much easier to hit because they essentially become still targets.
It has it's place, but if you're DMG and below try not to do it.
The only times i crouch is when defending an angle (and not always :p), most people keep their aim at "possible stand up head level" for a quick headshot, if they dont know im crouching they have to aim and the shoot, that extra time gives me a lot to work with.
Otherwise i dont do it, if you can aim, the extra difference when crouching wont really matter.
I am not the best player (GN4), but I almost never crouch. This may be one of my errors in play, as I do end up losing a lot of spray battles because I try to be the better player in every situation. If I don't hit the first 2-3 shots as a headshot, and my spray doesn't connect to finish it, why bother crouching to win a fight that I shouldn't.
Of course this would be different if I played in a league/on a competitive team, but I'd rather always practice to always land the shots that I need to land.
On July 25 2015 21:15 Sterlymobile wrote: Pros -Less recoil on spray -More accurate tapping(?)
This was true in 1.6, but not in CSGO. Crouching does not lower your spray recoil. The only part of "lowering recoil" is the dropping of your crosshair because you crouch, but not because it tightens the spray of bullets itself.
I pretty much instinctively crouch every time I engage an opponent now, for better or worse, most likely from the habit of doing it all the time in 1.6.
Shooting initially, followed by crouching after the 4th-5th bullet will help your recoil, and at the same time mess up the opponent because they're (supposed to be) aiming at your head and you suddenly just crouched.
Essentially we're looking at it wrong. Crouching has nothing to do with shooting and everything to do with movement. Crouching is about sacrificing mobility to move your head and making it harder to predict where to pre-aim spots. It's used for reasons which are similar to how people will jump of a corner to avoid having their head at crosshair height.
Being crouched makes you easier to spray down, but if you suddenly crouch in the middle of a fight your opponent may have been moving his crosshair to your head when your model was standing, which is jarring for him. So outside of the obvious lower profile for certain spots, it's also about adding irregularity to the game. There are spots, like I'm thinking long A on Dust2, that'd be just stupid if people couldn't crouch. I can just imagine friberg in the pit and someone pop flashes him out, he just 1 tap 5 guys because he just has to move his crosshair from left to right.
Obviously it wouldn't be that easy but we'd have a lot of those types of clips where a lot of people would be lined up and predictable.
On July 26 2015 12:18 Djzapz wrote: Essentially we're looking at it wrong. Crouching has nothing to do with shooting and everything to do with movement. Crouching is about sacrificing mobility to move your head and making it harder to predict where to pre-aim spots. It's used for reasons which are similar to how people will jump of a corner to avoid having their head at crosshair height.
Being crouched makes you easier to spray down, but if you suddenly crouch in the middle of a fight your opponent may have been moving his crosshair to your head when your model was standing, which is jarring for him. So outside of the obvious lower profile for certain spots, it's also about adding irregularity to the game. There are spots, like I'm thinking long A on Dust2, that'd be just stupid if people couldn't crouch. I can just imagine friberg in the pit and someone pop flashes him out, he just 1 tap 5 guys because he just has to move his crosshair from left to right.
Obviously it wouldn't be that easy but we'd have a lot of those types of clips where a lot of people would be lined up and predictable.
you said basically everything I was coming in here to say.
On July 26 2015 10:47 porkRaven wrote: It doesn't lessen the recoil is reduces weapon spread. + Show Spoiler +
https://youtu.be/S2OtMQI9IQo?t=44s
Just tested it myself.
Red = AK, standing Blue = AK, crouched Orange = Galil, standing Green = Galil, crouched
Looks the same to me.
You're too close for spread to make a huge difference. Just turn on weapon_debug_spread_show and you can see how it makes a small difference to how high inaccuracy gets, and how quickly it recovers. In the end, it's more about movement, though.
i crouch shoot alot, i just remember doing it so much when i played 1.6 and source and it helped. but i feel in global offensive it's kind of opposite, it doesn't make a difference and people headshot me easier. it feels useless when you're close up with an opponent like 3-8 meters distance
The main downside of crouch shooting is that you're immobile and therefore a very easy target. Good to use to dodge the first headshot if you're confident you can kill your target quickly (close range), really really bad from afar in my opinion. From then it's a situational choice of course. Also spamming duck during pistol rounds because ADADADduckADADDduckADADADduck is imba as hell.
On July 27 2015 03:00 Nimix wrote: Good to use to dodge the first headshot if you're confident you can kill your target quickly (close range), really really bad from afar in my opinion.
Pretty much this. I somehow manage to crouch into a headshot almost everytime i do it. I really should try to never crouch infight.
On July 26 2015 10:47 porkRaven wrote: It doesn't lessen the recoil is reduces weapon spread. + Show Spoiler +
https://youtu.be/S2OtMQI9IQo?t=44s
Just tested it myself.
Red = AK, standing Blue = AK, crouched Orange = Galil, standing Green = Galil, crouched
Looks the same to me.
You're too close for spread to make a huge difference. Just turn on weapon_debug_spread_show and you can see how it makes a small difference to how high inaccuracy gets, and how quickly it recovers. In the end, it's more about movement, though.