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[wow] Warlords of Draenor - Page 385

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Gorsameth
Profile Joined April 2010
Netherlands22609 Posts
January 09 2015 15:48 GMT
#7681
yeah you kinda need to be able to skip previous raid tiers or new players/alts get screwed hard. The vanilla wow way looks nice but it is very punishing for new players.

People leaving from the top, because of natural reasons, and almost no one coming back in from the bottom because they need to clear raids no one else is doing anymore means you bleed your raid community dry.
It ignores such insignificant forces as time, entropy, and death
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2015-01-09 15:58:30
January 09 2015 15:57 GMT
#7682
On January 10 2015 00:25 nikj wrote:
Show nested quote +
On January 09 2015 23:59 Teoita wrote:
6.1 won't be next raid tier, it'll be more world content likely.

Regaring gearing they can either release new 5man stuff that's harder and has better ilvl like they did in wrath and cata, release world content that gives entry level gear like they did in mop, or a combination of both.

Also i think it's more likely that next tier will be 660-670 LFR, which is still a stupid number, dps will skyrocket etc etc. The fact that the very first step of the legendary procs 10% extra main stat doesn't help number inflation...it's like they didn't notice that a lvl 90 in 580 gear does about as much damage as a lvl 100 in 645 because of how broken some SoO level gear was.


If the BRF LFR gear gives more ilvl than normal HM that will be kind of sad... But wouldn't be suprised really because the requirement for the LFR version of BRF is ilvl 635 min.


to be fair its not as if normal Highmaul poses any difficulty outside of is the raid leader gonna ninja all the loot. Its basically as much of a afk fest as LFR is.

On January 10 2015 00:48 Gorsameth wrote:
yeah you kinda need to be able to skip previous raid tiers or new players/alts get screwed hard. The vanilla wow way looks nice but it is very punishing for new players.

People leaving from the top, because of natural reasons, and almost no one coming back in from the bottom because they need to clear raids no one else is doing anymore means you bleed your raid community dry.


BC had a great solution for this with isle of quel danas. However people bitch about actually doing stuff outside of raids these days so its never gonna happen.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
January 09 2015 16:05 GMT
#7683
BC was kind of the start of catchup dungeons, with increasingly good badge of justice gear and Zul Aman.

I feel like normal HM pugs have a lower success rate (discouting imperator becuase lol imperator pugs) than SoO LFR did, but i've only been in a couple of them so i might just have been unlucky.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Noocta
Profile Joined June 2010
France12578 Posts
January 09 2015 16:13 GMT
#7684
They can add catchup dongeons, but this time we don't have a badge / justice thing going on ( which I think should have existed, apexis aren't enough ) which make things a bit more complicated I guess.

I actually still don't understand why there's literally zero usefulness to do heroics dungeons after you outgear 630 stuff.
50 garrison ressources as a daily is like, whatever, I have 7000 of the stuff.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2015-01-09 16:16:22
January 09 2015 16:14 GMT
#7685
On January 10 2015 01:05 Teoita wrote:
BC was kind of the start of catchup dungeons, with increasingly good badge of justice gear and Zul Aman.

I feel like normal HM pugs have a lower success rate (discouting imperator becuase lol imperator pugs) than SoO LFR did, but i've only been in a couple of them so i might just have been unlucky.

Just like 5 mans heroic highmaul is easier than normal

mainly because most people who can play the game already skip doing normal.

Hell if the heroic 5 mans gave like 250 or 500 apexis crystals it would make 5 mans worth doing again just to grind up the super expensive items.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
January 09 2015 16:16 GMT
#7686
Yeah the apexis mechanic sucks. I don't understand why they got rid of gear from valor/badges tbh.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2015-01-09 16:25:37
January 09 2015 16:22 GMT
#7687
On January 10 2015 01:16 Teoita wrote:
Yeah the apexis mechanic sucks. I don't understand why they got rid of gear from valor/badges tbh.

Trying to force people into raids I guess? but they've just made raids waaay too easy with 3/4 difficulties being a joke and the fourth being locked out for most people due to server locks so the progression feels really weird compared to previous expansions.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2015-01-09 16:27:29
January 09 2015 16:25 GMT
#7688
Gear from valor badges was a thing since tbc that lasted until i think 5.2 or 5.3 (not sure i came back during 5.4) and then they just removed in during 5.4, not WoD. That's what really confuses me.

I'm fine with blizzard getting people to raid and giving the random baddies one or two difficulties that they can expect to clear, i just don't get why they would change a system that's always worked very well (vendor gear from badges avaiable from both 5mans, raids and rep both to catch up and encourage people to run 5man stuff) to the shitty ilvl upgrades of siege to apexis crystals now.

Regarding raiding, i still think actual raiding is running stuff with a guild, in which case Mythic being limited to the individual server is perfectly fine.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Gorsameth
Profile Joined April 2010
Netherlands22609 Posts
January 09 2015 16:58 GMT
#7689
On January 10 2015 01:25 Teoita wrote:
Gear from valor badges was a thing since tbc that lasted until i think 5.2 or 5.3 (not sure i came back during 5.4) and then they just removed in during 5.4, not WoD. That's what really confuses me.

I'm fine with blizzard getting people to raid and giving the random baddies one or two difficulties that they can expect to clear, i just don't get why they would change a system that's always worked very well (vendor gear from badges avaiable from both 5mans, raids and rep both to catch up and encourage people to run 5man stuff) to the shitty ilvl upgrades of siege to apexis crystals now.

Regarding raiding, i still think actual raiding is running stuff with a guild, in which case Mythic being limited to the individual server is perfectly fine.

just a small correction. the ilvl upgrade stuff from MoP wasnt a catch up mechanic. It was a way to gradually nerf content without having to apply % buffs/debuffs like they have done in the past.
It's intended purpose was to slowly scale gear upwards and make content easier over time to limit guilds running into a wall.
It ignores such insignificant forces as time, entropy, and death
Duvon
Profile Joined October 2011
Sweden2360 Posts
January 09 2015 17:07 GMT
#7690
With LFR, is there really any wall to hit??
Nothing is impossible, only some things for some people.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
January 09 2015 17:09 GMT
#7691
On January 10 2015 00:36 Noocta wrote:
Show nested quote +
On January 10 2015 00:29 Masq wrote:
I personally like the progression of Heroics > Raid#1 > Raid#2 >...


If you're late at the party, finding people for Raid 1 when most people are doing raid 2 is gonna be a pretty big issue.


See Vanilla, BC, and Wrath for examples, and we no longer have Valor gear to bridge the gap.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
January 09 2015 17:10 GMT
#7692
On January 10 2015 02:07 Duvon wrote:
With LFR, is there really any wall to hit??

Yes I've seen people auto run into them several times
Gorsameth
Profile Joined April 2010
Netherlands22609 Posts
January 09 2015 17:15 GMT
#7693
On January 10 2015 02:07 Duvon wrote:
With LFR, is there really any wall to hit??

its not about LFR its about for example being stuck 5/7 hc where ilvl upgrades will allow the raid to increase its ilvl without additional items and let you get past the boss because of that extra damage/healing.
It ignores such insignificant forces as time, entropy, and death
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2015-01-09 17:28:50
January 09 2015 17:26 GMT
#7694
On January 10 2015 02:07 Duvon wrote:
With LFR, is there really any wall to hit??


What does LFR have to do with guilds progressing in actual raiding content (which LFR isn't)?

edit: i won't remember Wrath being that problematic for catching up in gear, especially after the ToC patch when they added the first 5man. I took a break after release, came back around Ulduar, and i had no problem getting back into raiding or gearing up an alt.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Duvon
Profile Joined October 2011
Sweden2360 Posts
January 09 2015 19:41 GMT
#7695
I meant in the sense that there is no restriction on "experiencing content" like there were in WotLK, when catchup made its entrée.
Nothing is impossible, only some things for some people.
Gorsameth
Profile Joined April 2010
Netherlands22609 Posts
January 09 2015 19:52 GMT
#7696
On January 10 2015 04:41 Duvon wrote:
I meant in the sense that there is no restriction on "experiencing content" like there were in WotLK, when catchup made its entrée.
When a guild is stuck on boss X for weeks and they cannot make progress they will quit. The guild will die and while some may find a new home elsewhere your also going to lose a % permanently. That's why they used to nerf raids over time and later introduced the ilvl upgrades. To keep guilds slowly progressing which lowers the loss of players.

It has nothing to do with different difficulty levels or experiencing content. Its about keeping players on the progress train because your likely to lose them if they fall off.

It ignores such insignificant forces as time, entropy, and death
Duvon
Profile Joined October 2011
Sweden2360 Posts
January 09 2015 20:33 GMT
#7697
Oh yeah, I forgot the business aspect.
Nothing is impossible, only some things for some people.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
January 09 2015 20:49 GMT
#7698
Badge of justice fine, valor I wasnt a fan of.
WriterXiao8~~
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
January 09 2015 21:00 GMT
#7699
I don't see the difference between farming 70 badges in hcs and farming 2k valor in hcs tbh
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2015-01-09 21:08:39
January 09 2015 21:08 GMT
#7700
Maybe its been too long but valor was gated behind dailies and raids, justice was as much as you could. And for alts and catching up i prefer the latter.
WriterXiao8~~
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