People leaving from the top, because of natural reasons, and almost no one coming back in from the bottom because they need to clear raids no one else is doing anymore means you bleed your raid community dry.
[wow] Warlords of Draenor - Page 385
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Gorsameth
Netherlands21873 Posts
People leaving from the top, because of natural reasons, and almost no one coming back in from the bottom because they need to clear raids no one else is doing anymore means you bleed your raid community dry. | ||
Drazerk
United Kingdom31255 Posts
On January 10 2015 00:25 nikj wrote: If the BRF LFR gear gives more ilvl than normal HM that will be kind of sad... But wouldn't be suprised really because the requirement for the LFR version of BRF is ilvl 635 min. to be fair its not as if normal Highmaul poses any difficulty outside of is the raid leader gonna ninja all the loot. Its basically as much of a afk fest as LFR is. On January 10 2015 00:48 Gorsameth wrote: yeah you kinda need to be able to skip previous raid tiers or new players/alts get screwed hard. The vanilla wow way looks nice but it is very punishing for new players. People leaving from the top, because of natural reasons, and almost no one coming back in from the bottom because they need to clear raids no one else is doing anymore means you bleed your raid community dry. BC had a great solution for this with isle of quel danas. However people bitch about actually doing stuff outside of raids these days so its never gonna happen. | ||
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Teoita
Italy12246 Posts
I feel like normal HM pugs have a lower success rate (discouting imperator becuase lol imperator pugs) than SoO LFR did, but i've only been in a couple of them so i might just have been unlucky. | ||
Noocta
France12578 Posts
I actually still don't understand why there's literally zero usefulness to do heroics dungeons after you outgear 630 stuff. 50 garrison ressources as a daily is like, whatever, I have 7000 of the stuff. | ||
Drazerk
United Kingdom31255 Posts
On January 10 2015 01:05 Teoita wrote: BC was kind of the start of catchup dungeons, with increasingly good badge of justice gear and Zul Aman. I feel like normal HM pugs have a lower success rate (discouting imperator becuase lol imperator pugs) than SoO LFR did, but i've only been in a couple of them so i might just have been unlucky. Just like 5 mans heroic highmaul is easier than normal mainly because most people who can play the game already skip doing normal. Hell if the heroic 5 mans gave like 250 or 500 apexis crystals it would make 5 mans worth doing again just to grind up the super expensive items. | ||
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Teoita
Italy12246 Posts
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Drazerk
United Kingdom31255 Posts
On January 10 2015 01:16 Teoita wrote: Yeah the apexis mechanic sucks. I don't understand why they got rid of gear from valor/badges tbh. Trying to force people into raids I guess? but they've just made raids waaay too easy with 3/4 difficulties being a joke and the fourth being locked out for most people due to server locks so the progression feels really weird compared to previous expansions. | ||
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Teoita
Italy12246 Posts
I'm fine with blizzard getting people to raid and giving the random baddies one or two difficulties that they can expect to clear, i just don't get why they would change a system that's always worked very well (vendor gear from badges avaiable from both 5mans, raids and rep both to catch up and encourage people to run 5man stuff) to the shitty ilvl upgrades of siege to apexis crystals now. Regarding raiding, i still think actual raiding is running stuff with a guild, in which case Mythic being limited to the individual server is perfectly fine. | ||
Gorsameth
Netherlands21873 Posts
On January 10 2015 01:25 Teoita wrote: Gear from valor badges was a thing since tbc that lasted until i think 5.2 or 5.3 (not sure i came back during 5.4) and then they just removed in during 5.4, not WoD. That's what really confuses me. I'm fine with blizzard getting people to raid and giving the random baddies one or two difficulties that they can expect to clear, i just don't get why they would change a system that's always worked very well (vendor gear from badges avaiable from both 5mans, raids and rep both to catch up and encourage people to run 5man stuff) to the shitty ilvl upgrades of siege to apexis crystals now. Regarding raiding, i still think actual raiding is running stuff with a guild, in which case Mythic being limited to the individual server is perfectly fine. just a small correction. the ilvl upgrade stuff from MoP wasnt a catch up mechanic. It was a way to gradually nerf content without having to apply % buffs/debuffs like they have done in the past. It's intended purpose was to slowly scale gear upwards and make content easier over time to limit guilds running into a wall. | ||
Duvon
Sweden2360 Posts
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deth2munkies
United States4051 Posts
On January 10 2015 00:36 Noocta wrote: If you're late at the party, finding people for Raid 1 when most people are doing raid 2 is gonna be a pretty big issue. See Vanilla, BC, and Wrath for examples, and we no longer have Valor gear to bridge the gap. | ||
Drazerk
United Kingdom31255 Posts
On January 10 2015 02:07 Duvon wrote: With LFR, is there really any wall to hit?? Yes I've seen people auto run into them several times | ||
Gorsameth
Netherlands21873 Posts
On January 10 2015 02:07 Duvon wrote: With LFR, is there really any wall to hit?? its not about LFR its about for example being stuck 5/7 hc where ilvl upgrades will allow the raid to increase its ilvl without additional items and let you get past the boss because of that extra damage/healing. | ||
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Teoita
Italy12246 Posts
On January 10 2015 02:07 Duvon wrote: With LFR, is there really any wall to hit?? What does LFR have to do with guilds progressing in actual raiding content (which LFR isn't)? edit: i won't remember Wrath being that problematic for catching up in gear, especially after the ToC patch when they added the first 5man. I took a break after release, came back around Ulduar, and i had no problem getting back into raiding or gearing up an alt. | ||
Duvon
Sweden2360 Posts
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Gorsameth
Netherlands21873 Posts
On January 10 2015 04:41 Duvon wrote: When a guild is stuck on boss X for weeks and they cannot make progress they will quit. The guild will die and while some may find a new home elsewhere your also going to lose a % permanently. That's why they used to nerf raids over time and later introduced the ilvl upgrades. To keep guilds slowly progressing which lowers the loss of players.I meant in the sense that there is no restriction on "experiencing content" like there were in WotLK, when catchup made its entrée. It has nothing to do with different difficulty levels or experiencing content. Its about keeping players on the progress train because your likely to lose them if they fall off. | ||
Duvon
Sweden2360 Posts
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Kipsate
Netherlands45349 Posts
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Teoita
Italy12246 Posts
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Kipsate
Netherlands45349 Posts
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