[wow] Warlords of Draenor - Page 357
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Teoita
Italy12246 Posts
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NonY
8751 Posts
On December 22 2014 07:17 Alventenie wrote: To be fair people really put too much emphasis on this jump in everbloom. It saves less than 3 minutes in a good group because you skip a total of 6, maybe 7 or 8 pulls? I am bad at the first jump to witherbark, and it took me 2-3 minutes to get up (they eventually used a 2 person mount). Would have rather just cleared tbh. Dunno what you mean "to be fair" when you then proceed to be completely biased. You don't know how to navigate terrain and figure out jumps and so you don't like it. People who find it really easy to do and have a high success rate would rather do the skips. When people first started pugging heroics, I would do the skips, tell them how to do it, and give them a minute to try. If it was a thing that the general population could learn, then it'd be nice. But it seems like it's a thing that not enough people are good at so now I'd rather just not do them. It was worth a try though. | ||
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NonY
8751 Posts
On December 22 2014 08:09 Teoita wrote: Finally killed Imperator \o/ grats! | ||
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Teoita
Italy12246 Posts
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Targe
United Kingdom14103 Posts
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Arnstein
Norway3381 Posts
Need 3 on level 25 to do some garrison shit, but I just can't make myself do it. I used the crab trick, and was able to get 2 level 23 pets from Pandaria, but they suck so much. What's the easiest way to get good pets on a high level? | ||
Gorsameth
Netherlands21872 Posts
Its a bit of work but once you have done it you can level 3 pets to 25 every day in less then an hour. | ||
Masq
Canada1792 Posts
On December 22 2014 06:44 Firebolt145 wrote: Yeah this was the only time prot pals were a thing afaik, as healers in 2's with warriors and occasionally DK's. And there were a few 15k shields being chucked out. Also, Ring of Valor lololol S8 WOTLK I think? The only silly thing I remember is Billians Ret/Disc early on S5, with that damn mana return buff. Prot pally healing was super weak, its only redeeming quality was your unlimited mana pool from autoswing refreshing divine plea. 15-20k wasn't that uncommon, and to my recollection most people had around 25k HP. It was one of the few comps I felt needed some sort of balancing. On December 22 2014 08:17 Teoita wrote: Speaking of that damn jump, what's the trick to doing it? I can't for the life of me figure it out. Also, there's one that's way easier slightly down the same road, but you have to pull one pack of mobs first. Just do the pack to the left of the jump (while skipping the normal pack that you'd jump up on). You can simply walk up the hill. | ||
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Firebolt145
Lalalaland34495 Posts
I still cannot remember the double healer comp you're describing, and nor can any of the people I've asked so far. :/ | ||
Arnstein
Norway3381 Posts
On December 22 2014 09:20 Gorsameth wrote: Look back to earlier in this thread. I posted how to quickly get level 25 pets (flyers who are good vs aquatic) you then use these to level up a an Emerald Proto-drake and an Anubisath Idol which lets you easily do the pandaran dailies which then lets you level any pet to 25 really quick. Its a bit of work but once you have done it you can level 3 pets to 25 every day in less then an hour. Sorry, forgot about that! And thanks for the help, this seems like something that can be done in an evening! | ||
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Kipsate
Netherlands45349 Posts
Prot Holy was also decent with double healer due to the offensive power it has, a Hoj+Avenger Shield+Bladestorm with another healer/purger/priest was deadly. | ||
Alventenie
United States2147 Posts
On December 22 2014 08:13 NonY wrote: Dunno what you mean "to be fair" when you then proceed to be completely biased. You don't know how to navigate terrain and figure out jumps and so you don't like it. People who find it really easy to do and have a high success rate would rather do the skips. When people first started pugging heroics, I would do the skips, tell them how to do it, and give them a minute to try. If it was a thing that the general population could learn, then it'd be nice. But it seems like it's a thing that not enough people are good at so now I'd rather just not do them. It was worth a try though. What I was trying to say is that if it takes the average person 2-3 minutes (Which I will admit I am not that good at break terrain, but its not something I practice a lot), you could have used those 2-3 minutes to clear the way to the boss, or as stated, clear to the part where you dont have to be good at jumping into a wall and can just walk up the hill. I wouldn't consider that bias, I would consider that weighing the options of your groups abilities. Spend 2-3 minutes getting up this little crack, or spend 2-3 minutes clearing mobs. Both are options and people can be good at one or the other, or both. Did I eventually get that jump for witherbark, yes, but it took us longer than just traditionally clearing, I would say so yes. I would say that too many people try this jump because every Everbloom group tries it, albeit I am a very very small sample set compared to the rest of the game so it could just be my interactions in the instance. As a side note however, I would consider being able to do this important for CM if you have it routed out because then you are fighting for time and being good at it speeds up your clear time if you want gold. | ||
Masq
Canada1792 Posts
On December 22 2014 10:33 Kipsate wrote: Prot healing was also strong because it had 100% crit chance on that shield that you apply to other people. Prot Holy was also decent with double healer due to the offensive power it has, a Hoj+Avenger Shield+Bladestorm with another healer/purger/priest was deadly. Holy paladins also had the +50% crit FoL buff on sacred shield. I had rank1 and glad as holy paladin for all of wotlk, and from my experience prot healing was vastly inferior in pretty much every situation. As far as its popularity, it wasn't super fotm by any means, but that doesn't lessen its strength. It was a unique comp that required certain PvE gear pieces. Pretty sure the same team I'm thinking was top5 of tournament realm using normal mode PvE instead of heroic (vastly reducing the prot pally damage). Can't think of their name though.. | ||
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Kipsate
Netherlands45349 Posts
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Noocta
France12578 Posts
12sec traps might be ridiculous, but moonkin / lock / healer comps literally rolled over us. They killed us all three at the same time by barely doing anything. A bunch of cleaves just trained our war and we couldn't do much about it, it was that great. I really don't understand exactly which spec to use for this comp anymore. Glad + beast ? Fury + surv ? Which healer ? Pal ? Druid ? I really feel for warriors, they seem in a bad place. I kinda wish I could play HLD, sounds insanely good actually. | ||
caelym
United States6421 Posts
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DCRed
Finland435 Posts
On December 22 2014 11:29 Alventenie wrote: What I was trying to say is that if it takes the average person 2-3 minutes (Which I will admit I am not that good at break terrain, but its not something I practice a lot), you could have used those 2-3 minutes to clear the way to the boss, or as stated, clear to the part where you dont have to be good at jumping into a wall and can just walk up the hill. I wouldn't consider that bias, I would consider that weighing the options of your groups abilities. Spend 2-3 minutes getting up this little crack, or spend 2-3 minutes clearing mobs. Both are options and people can be good at one or the other, or both. Did I eventually get that jump for witherbark, yes, but it took us longer than just traditionally clearing, I would say so yes. I would say that too many people try this jump because every Everbloom group tries it, albeit I am a very very small sample set compared to the rest of the game so it could just be my interactions in the instance. As a side note however, I would consider being able to do this important for CM if you have it routed out because then you are fighting for time and being good at it speeds up your clear time if you want gold. It's not just few mobs you can skip. You can pretty much skip all trash in everbloom if you know the route. Right where you do the first jump you do second one which lets you go to protectors, after which you can skip xeri'tac, or avoid the spider and go inside the cave and kill him. The very first pack in the instance and trash before Sol are the only one you need to clear. This saves you more than few minutes if you skip everything, and there's usually at least one person who can do the jumps and then just get everyone else up by having 2 seated mount. You can't actually do this in CM because you need to kill certain amount of mobs and this way you have no way enough. I feel like it's only common practice to learn the fastest routes, even if you are not hc mythic raider, it does save your avg pug a lot of time. | ||
Cyro
United Kingdom20318 Posts
On December 22 2014 05:46 Capped wrote: True that. They fixed everything up for me pretty quickly after the livechat, didnt wait more than 1h30. Unbanned and character boost was waiting for me. Made a human pally on Defias brotherhood with the boost ^_^ Not coming to raid with me then? ![]() What I was trying to say is that if it takes the average person 2-3 minutes (Which I will admit I am not that good at break terrain, but its not something I practice a lot), you could have used those 2-3 minutes to clear the way to the boss I don't think i've cleared that trash since launch week, i just jump up in about 3-5 seconds and then use 2-person mount if anyone doesn't know how to jump and can't learn in ~10-20 seconds | ||
Cixah
United States11285 Posts
Why didn't anyone tell me DK's were so awesome? | ||
Boonbag
France3318 Posts
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