[TCG] Infinity Wars - Page 7
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sob3k
United States7572 Posts
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sob3k
United States7572 Posts
there is almost nothing you can do against these decks except hope they have awful draws. There is like no way to prevent them from getting off the combo because there is barely any removal that can hit command zone before they combo, and removal abilities trigger after come into play abilities, so if you remove lucca or heckeem the same turn they are used you lose anyway. And this is only considering the command zone and not others they have in hand. Hehkeem alone is just absurdly broken, If they make it to turn 7 there is literally nothing in the game that will save you from literally ~30 10+/10+s, and many people have multiples in a deck. Lucca is less strong but so fast there aren't any real counters. | ||
Werezerg
Germany62 Posts
also you have to look at rift run rewards a bit different. there is no infinite in this sense like in hearthstone here. the IP rewards are always the same as in constructed just that you get them at the end all together. so you basically always lose the 1000 IP fee but you get some cards and the possibility to buy the deck for it. at 9 wins you get a rare guaranteed, if you win more you dont get better cards anymore. so the only reason to play on is if you want to buy the deck. that is at least the information i have. | ||
D3su
United States5 Posts
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Salteador Neo
Andorra5591 Posts
And the IP per win is slightly lower than in constructed games. Which is 150 per win. | ||
Werezerg
Germany62 Posts
salteador you know that it is not always 150 per win right? it depends on the amount of turns/time(?) it just caps at 150, so probably that made your calculation wrong and it is the exact same amount as in constructed. also you get IP for losses as well... | ||
Wreckers
Philippines1 Post
My ingame user is: Wreckers Use this code: --deleted-- thank you ![]() User was warned for this post | ||
Two_DoWn
United States13684 Posts
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sob3k
United States7572 Posts
The deck works crazy well and can generate a few giant threats or a ton of smaller ones, so it work well vs anything, and the earlygame is always the same and really strong. Its just strong at at every stage and incredibly consistent. constructor is absurdly powerful card if you can keep it alive, it essentially gives all artificial creatures you play haste, and once you have ~5 flyers out you can randomly construct your big creature onto a new one every turn you have initiative, so its nearly impossible to target with removal or block cleverly. | ||
sob3k
United States7572 Posts
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Two_DoWn
United States13684 Posts
On March 02 2014 13:31 sob3k wrote: I went 27 wins with that deck, still cost 11k to buy, ouch. I think I'll save up and do it though, its worth. Ya its worth getting a few LP to hold on to for those decks. My 21 win deck ended up costing 450, so slightly more than a booster for 2 mass deaths, chained prince, and a summoning stone, among others. | ||
RagequitBM
Canada2270 Posts
![]() And I ran into this card that removes every copy of that card in your deck and graveyard, and it's not even a unique. Isn't that wildly overpowered? Some decks are based on one or two cards. Being able to completely crush that with a card that doesn't even cost that much seems really, really good. Anyway, I would love to devote more time into this game, but it just feels like no one plays it. So that's a little disappointing. I feel it definitely deserves more recognition. | ||
jrkirby
United States1510 Posts
My twitch stream, if anyone's interested: http://www.twitch.tv/tljrkirby | ||
freelander
Hungary4707 Posts
The synchronous turns are super interesting. Mind game potential. And the morale and commanders are interesting too. | ||
UCD2
United States109 Posts
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RuiBarbO
United States1340 Posts
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FeiLing
Germany428 Posts
The game is absolutely great. There are some bugs here and there but they're really working hard on it despite being only a handful of people behind it. I think the most important change from the major last build which hasn't been mentioned here is that they have free weekly rotating decks which you can chose to play with, so even if you are a brand new player you can chose a competitively viable deck. I've only been playing a little more than a month and basically have all the common und uncommon cards (trice) as well as many good rares just from daily free rewards (one card of random quality (have been getting 2 legendaries from that) from login, another one from playing the first 3 games of the day (instead of a card you sometime also get a booster pack = 15 cards). Then furthermore you get another free card for doing weekly quests (3 per week). Note however that every reward you get for free is soulbound (can not be traded). Important for all starters: Please play all of the campaigns as they rewards you with a shit ton of basic cards (and a free booster with random cards for every level up). Of course you can buy all booster packs for IP (Infinity Points), which are acquired by playing games or LP (Lightmare Points - which you would have to buy with real money). You really do not have to. I bought a 50-pack (50 booster packs of 15 cards each) of the newest set just from the free accumulated IP. I did buy some LP, but I only used them for cosmetic stuff (cool card backs and battlefield modifications). Also very interesting: You can buy LP from steam wallet money. That is quite insane since steam wallet money is kinda free/otherwise worthless to me (free from steam card drops, useless as I very rarely buy games on steam nowadays). For e.g. I made about 20€ steam wallet money from this years winter sale/event :D The 300 online users you are talking about aren't exactly right, as many people use the standalone client, so they aren't covered by any steam statistics. There is no doubt though that the relative small playerbase is a problem especially when you play in the middle of the night as you might have long queue times or face the same people all over again. I think they mentioned they haven't really advertised it very much as of yet as they want to polish it more before trying to go really big. I expect this to not happen before they have made the switch (might still be a while) from the current client to a totally remade one which then also cover a much better server architecture (the lack of it currently causes some bugs that rarely cause disconnects or so called endless turns). Absolutely most recent news (from tonight actually): As the new set (Order) just has been released last week and the new ladder season starting right now they also announced starting weekly competitions/tournaments for the competitive players with special themes (rulesets concerning what your deck might consists of). I've nearly abandoned Hearthstone actually due to this game. Be aware though that Infinity Wars seems very complicated when you first start it. You will need to learn all mechanics and some tricks to be able to realize that all the stuff that will crush you is not totally imbalanced. It is extremely rewarding and fun though to anticipate (simultaneous turns!) you're opponents moves by re-arranging the units on your battlefield (for e.g pulling something (or all cards) back from the attack or defense zone to the support zone to dodge spells that only effect units on the battlefield (= attack and defense zone). Card art (all animated) and soundtracks are ridiculously fantastic as well. Great game, no doubt. Here's an older vid showcasing the premium battlefields (but more importantly the Overseers of Solace Soundtrack): (note that this is from an older version; the game interface looks much more polished now). And here's a card example :D ![]() PS: Game also has hot chicks (seriously; plenty actually). PPS: You also get a free Christmas avatar and a specific card with an (awesome) Christmas Alternative Art when you play a game during Christmas (not sure how long this gift will be there, if I had to wildly guess then probably until the 31st). | ||
RuiBarbO
United States1340 Posts
On December 21 2014 15:03 FeiLing wrote: Community manager is doing a weekly stream (http://www.twitch.tv/infinitywarstcg) every Saturday night (10 pm gmt / iwt) [iwt is the infinity wars (server) time]. Should be Saturday afternoons for the US. Obviously not next week due to Christmas. The game is absolutely great. There are some bugs here and there but they're really working hard on it despite being only a handful of people behind it. I think the most important change from the major last build which hasn't been mentioned here is that they have free weekly rotating decks which you can chose to play with, so even if you are a brand new player you can chose a competitively viable deck. I've only been playing a little more than a month and basically have all the common und uncommon cards (trice) as well as many good rares just from daily free rewards (one card of random quality (have been getting 2 legendaries from that) from login, another one from playing the first 3 games of the day (instead of a card you sometime also get a booster pack = 15 cards). Then furthermore you get another free card for doing weekly quests (3 per week). Note however that every reward you get for free is soulbound (can not be traded). Important for all starters: Please play all of the campaigns as they rewards you with a shit ton of basic cards (and a free booster with random cards for every level up). Of course you can buy all booster packs for IP (Infinity Points), which are acquired by playing games or LP (Lightmare Points - which you would have to buy with real money). You really do not have to. I bought a 50-pack (50 booster packs of 15 cards each) of the newest set just from the free accumulated IP. I did buy some LP, but I only used them for cosmetic stuff (cool card backs and battlefield modifications). Also very interesting: You can buy LP from steam wallet money. That is quite insane since steam wallet money is kinda free/otherwise worthless to me (free from steam card drops, useless as I very rarely buy games on steam nowadays). For e.g. I made about 20€ steam wallet money from this years winter sale/event :D The 300 online users you are talking about aren't exactly right, as many people use the standalone client, so they aren't covered by any steam statistics. There is no doubt though that the relative small playerbase is a problem especially when you play in the middle of the night as you might have long queue times or face the same people all over again. I think they mentioned they haven't really advertised it very much as of yet as they want to polish it more before trying to go really big. I expect this to not happen before they have made the switch (might still be a while) from the current client to a totally remade one which then also cover a much better server architecture (the lack of it currently causes some bugs that rarely cause disconnects or so called endless turns). Absolutely most recent news (from tonight actually): As the new set (Order) just has been released last week and the new ladder season starting right now they also announced starting weekly competitions/tournaments for the competitive players with special themes (rulesets concerning what your deck might consists of). I've nearly abandoned Hearthstone actually due to this game. Be aware though that Infinity Wars seems very complicated when you first start it. You will need to learn all mechanics and some tricks to be able to realize that all the stuff that will crush you is not totally imbalanced. It is extremely rewarding and fun though to anticipate (simultaneous turns!) you're opponents moves by re-arranging the units on your battlefield (for e.g pulling something (or all cards) back from the attack or defense zone to the support zone to dodge spells that only effect units on the battlefield (= attack and defense zone). Card art (all animated) and soundtracks are ridiculously fantastic as well. Great game, no doubt. Here's an older vid showcasing the premium battlefields (but more importantly the Overseers of Solace Soundtrack): https://www.youtube.com/watch?v=IMTcS0XUf1M (note that this is from an older version; the game interface looks much more polished now). And here's a card example :D ![]() PS: Game also has hot chicks (seriously; plenty actually). PPS: You also get a free Christmas avatar and a specific card with an (awesome) Christmas Alternative Art when you play a game during Christmas (not sure how long this gift will be there, if I had to wildly guess then probably until the 31st). Well dang, that answered the last part of my question Yeah, I've been screwing around with the draft and the unranked constructed and it's been fun so far although I still don't really know what I'm doing (although I did beat all the campaigns and stuff at least). Took me a while to figure out what the deal was with all the Aletas, though. Also, feels like there are a lot of cool combinations you can do with this game, especially given the commander "pick three characters to always have at your disposal at the start" dynamic. It's like, man this one card is really good if only I could guarantee having it every turn oh wait I sort of can. | ||
FeiLing
Germany428 Posts
The idea about the Commanders is pretty neat. Makes your deck quite consistent (if you stay around the minimum of 40 cards in your deck rather than the maximum of 100) as you do not have to hope to draw them early. Also card draw is less important in this game than for e.g. in HS as there is the trading post (within a match) that lets you draw a card for 5 resources or reshuffle a card you don't need right now and draw another one for 3 resources. And as you said, it might take a while to figure out all these mechanics, but they make the game truly special and much more skill-based than other PS: I also love how you can buy (with LP or IP) a deck you drafted afterwards for the same amount the boosters would have cost (except that your drafted foil legendary for e.g. is guaranteed this way) minus a certain amount for every win you made with it (can turn into completely free). | ||
RuiBarbO
United States1340 Posts
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