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Active: 2090 users

CS how to bunny hop?

Forum Index > General Games
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rawrx
Profile Joined February 2006
United States380 Posts
July 29 2006 10:19 GMT
#1
title says it all ;o
Prawned
Profile Joined August 2004
United Kingdom794 Posts
July 29 2006 10:34 GMT
#2
You can't since version 1.3 (Not properly anyway)

Summary: You can't.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
July 29 2006 11:12 GMT
#3
ther are some servers that allow it i think?
DaZe
Profile Joined November 2003
Sweden2111 Posts
July 29 2006 11:30 GMT
#4
gah. I know what you mean and it can be done but its not really bunny hop, which #2 said it cant be done in versions after 1.3. However you can almost do it now adays but its impossible to describe with words imo ;o you kind of have to get the exact timing + jump a little sidewards and turn at the same time ~~ etc-_-v
westvolk
Profile Joined November 2005
United States29 Posts
Last Edited: 2006-07-29 11:46:15
July 29 2006 11:44 GMT
#5
Might want to ask this guy:
http://www.snopes.com/photos/animals/giantrabbit.asp

"Just look at those feet!"
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
July 29 2006 12:21 GMT
#6
You still can, its just not as easy.

It will take hours and hours and hours of practice. So be prepared.

Do you know how to air strafe? It is basically the same idea.

some people find it better to rebind jump to mouse3, although spacebar will still work.

first get at least a little speed, jump, and move your mouse to the right while at the same time hitting the 'd' key. Then the moment you land, do the opposite motion.

You can usually only get 2-3 bounces before stopping, but thats how people bunnyhop in 1.6. If you are doing it right, you should notice a huge acceleration on your first hop.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Heen
Profile Blog Joined November 2003
Korea (South)2178 Posts
July 29 2006 12:39 GMT
#7
Is/was it legal?
('''(G_G/'''')
backdrOp
Profile Joined November 2005
United States104 Posts
July 29 2006 12:55 GMT
#8
in addition to fusionsdf's explanation, people nowadays usually bind their mousewheel to jump (either up, down, or even both directions) and use that as jump. it really makes the timing of hitting jump as you land easier, and lets you bunnyhop repeatedly with ease.

bunnyhopping consecutively with a spacebar is kinda tricky, but it is still possible. otherwise, mousewheel is the way to go

its nothing like 1.3 bunnyhopping though
oshibori_probe
Profile Blog Joined July 2006
United States2936 Posts
July 29 2006 13:04 GMT
#9
you can bunny hop in 1.6, ill ask my friend next time I see him. There are a handful of cs gosus who know how.
Fuck KeSPA.
jacen
Profile Blog Joined April 2004
Austria3644 Posts
July 29 2006 13:06 GMT
#10
On July 29 2006 21:55 backdrOp wrote:
its nothing like 1.3 bunnyhopping though

quake world and hl1:dm bunnyhopping beats cs > beta 7.0 with a fist to the face :>


also, if you downloaded warsow (look here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=41292 ) you can start practicing bunnyhopping there. you will get much faster rewards in warsow which will keep you motivated. after you can do it there, move on to quake world or hl1:dm and then onto cs.
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
July 29 2006 14:58 GMT
#11
http://foros.3dgames.com.ar/showthread.php?t=255594

Second post explains a little. Is for natural selection, but it works the same way.

In cs is much harder to do, and you gain speed for only 2-3 jumps usually, but it can save you, helps to take cover really quick around a corner, helps reach certain places (nuke's roof) and some more stuff.
Moderator<:3-/-<
dronebabo
Profile Blog Joined December 2003
10866 Posts
Last Edited: 2006-07-29 15:38:29
July 29 2006 15:33 GMT
#12
--- Nuked ---
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
July 29 2006 15:58 GMT
#13
i use the spacebar, it's too hard to do continuously but yeah saves me every now and then and gives me something to spam
Moderatorsloppy little slug
KrAzYfoOL
Profile Blog Joined September 2005
Australia3037 Posts
July 29 2006 17:39 GMT
#14
it's like the QW (Q1) jump system, just you've gotta have better timing to try and trick the tweaked engine as bunny hopping was not meant to be done in cs
It's better to burn out than to fade away
MiLktoast
Profile Joined June 2006
United States257 Posts
July 29 2006 17:57 GMT
#15
in console type
bind mwheeldown "+jump"
or
bind mwheelup "+jump"

then run straight, start strafing left+holding forward for a second, and then jump and release your forward button. turn your mouse a little to the left, and as you're about to land, use your mouse wheel to scroll down (or up, whichever one you bound it to) and switch your stafing to the opposite direction (in this case, strafe right) and turn your mouse a little to the right.

there have been many similar threads about this on www.GotFrag.com - use the search engine and just type "bunny" and I'm sure you'll figure this out eventually. Bhopping really isn't very hard at all and it's kind of nice to use when you need to avoid being hit (playing awp_snowsk337 and trying to knife an awper or when you're on de_dust2 as Terrorist and you're running to A from Long A and you need to get past the gap without the AWPer near B picking you off. Bhopping makes you a pretty hard target to hit)

hope I've helped :0
gameguard
Profile Blog Joined March 2006
Korea (South)2132 Posts
July 29 2006 18:31 GMT
#16
basically milktoast got it.

you can bhop in 1.6 but you wont accelerate faster than you normally would. Its good for knifing or dodging awp shots or just being leet..''
KrAzYfoOL
Profile Blog Joined September 2005
Australia3037 Posts
July 29 2006 20:05 GMT
#17
On July 30 2006 02:57 MiLktoast wrote:
in console type
bind mwheeldown "+jump"
or
bind mwheelup "+jump"

then run straight, start strafing left+holding forward for a second, and then jump and release your forward button. turn your mouse a little to the left, and as you're about to land, use your mouse wheel to scroll down (or up, whichever one you bound it to) and switch your stafing to the opposite direction (in this case, strafe right) and turn your mouse a little to the right.

lol bunnyhoppers are the easiest things to hit
there have been many similar threads about this on www.GotFrag.com - use the search engine and just type "bunny" and I'm sure you'll figure this out eventually. Bhopping really isn't very hard at all and it's kind of nice to use when you need to avoid being hit (playing awp_snowsk337 and trying to knife an awper or when you're on de_dust2 as Terrorist and you're running to A from Long A and you need to get past the gap without the AWPer near B picking you off. Bhopping makes you a pretty hard target to hit)

hope I've helped :0
It's better to burn out than to fade away
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
July 29 2006 20:58 GMT
#18
sawa guy doing this the other day.. it worth it? Do anything spectacular? Didnt see like it did.
maoam
Profile Joined June 2006
United Kingdom444 Posts
July 29 2006 22:54 GMT
#19
The idea is that in the original HL you accelerate differently in the air, and so you can get (say) to the tunnels on de_dust more quickly than you normally would. That makes rushing strategies more powerful because you can get off some flashes and be in the site before the other team.

Never seen it done properly or to any effect in source. Also, if you are any good with an AWP you will just predict where they will land and fire off as they descend.
I oink therefore I ham.
Luhh
Profile Joined October 2003
Sweden2974 Posts
July 30 2006 00:16 GMT
#20
All of those who bunnyjump continously today uses script, which spams several jumps when you press the jumpbutton. This way, getting perfect timing is much much much easier, and if you see someone pulling off more than 3 jumps in a row without losing any speed, then he uses a script like this.

To those who disagree with me I can just say, don't bother telling anyone that you can pull it off without losing speed without a script, cuz it's just not possible. After a couple of jumps, much of your speed will be gone.

It is not allowed in most forms of competition, so I don't use it.

How to do it manually?

1) run forward
2) jump and ...
3) immediately release forward button (w) and
4) immediately press the strafebutton (a or d) and slowly turn in the same direction (with mouse, and it must be a rather slow and continous turn) you are strafing in the air.
5) just before you land release the strafebutton and
6) press jump again a split second after you landed, then repeat from 4-6.

You won't be able to travel any faster since 1.3, so the only tactical use left is to quickly get behind cover, like jumpstrafing around a corner when fleeing so that you'll be harder to hit, or pass through vents more quickly etc. On certain maps you'll be able to clear jumps otherwise not possible as well.

But as always, learn how to play default. Only crappy players relys on scripts, and variable abuse, and config tweaks.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
July 30 2006 00:44 GMT
#21
On July 30 2006 09:16 Luhh wrote:
All of those who bunnyjump continously today uses script, which spams several jumps when you press the jumpbutton. This way, getting perfect timing is much much much easier, and if you see someone pulling off more than 3 jumps in a row without losing any speed, then he uses a script like this.

To those who disagree with me I can just say, don't bother telling anyone that you can pull it off without losing speed without a script, cuz it's just not possible. After a couple of jumps, much of your speed will be gone.

It is not allowed in most forms of competition, so I don't use it.

How to do it manually?

1) run forward
2) jump and ...
3) immediately release forward button (w) and
4) immediately press the strafebutton (a or d) and slowly turn in the same direction (with mouse, and it must be a rather slow and continous turn) you are strafing in the air.
5) just before you land release the strafebutton and
6) press jump again a split second after you landed, then repeat from 4-6.

You won't be able to travel any faster since 1.3, so the only tactical use left is to quickly get behind cover, like jumpstrafing around a corner when fleeing so that you'll be harder to hit, or pass through vents more quickly etc. On certain maps you'll be able to clear jumps otherwise not possible as well.

But as always, learn how to play default. Only crappy players relys on scripts, and variable abuse, and config tweaks.


Most Main+ players can bunnyhop without scripts, and one of my friends can do it almost continuously (again you dont get the acceleration you did in 1.3). It just takes hours upon hours of practice.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
July 30 2006 00:54 GMT
#22
bind mwheeldown +jump in console

gl hf ~
Follow me on twitter: CallMeTasteless
dronebabo
Profile Blog Joined December 2003
10866 Posts
July 30 2006 02:11 GMT
#23
--- Nuked ---
maoam
Profile Joined June 2006
United Kingdom444 Posts
July 30 2006 03:00 GMT
#24
There aren't many places (in CSS maps) that you need bunnyhop to reach. The only one I can think of is the crate at B on cbble.
I oink therefore I ham.
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
July 30 2006 03:47 GMT
#25
On July 30 2006 11:11 Zooey wrote:
cal-i players can do a lot of them at once
for the redrock jump at nuke u dont need to bunnyhop,where else do u need it to reach places?


But you need to do a (i dont know the english name for it) special movement before the jump to gain momentum. Most good bhoppers do this trick before begging to bunny hop to jump further...
Moderator<:3-/-<
jacen
Profile Blog Joined April 2004
Austria3644 Posts
July 30 2006 04:37 GMT
#26
On July 30 2006 09:16 Luhh wrote:
How to do it manually?

1) run forward
2) jump and ...
3) immediately release forward button (w) and
4) immediately press the strafebutton (a or d) and slowly turn in the same direction (with mouse, and it must be a rather slow and continous turn) you are strafing in the air.
5) just before you land release the strafebutton and
6) press jump again a split second after you landed, then repeat from 4-6.


3) is wrong no?
bunnyhopping is done without moveforward in qw, hl1 and cs.
the way you described only works in q2, q3 and q4 (doom3, prey).
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
dronebabo
Profile Blog Joined December 2003
10866 Posts
Last Edited: 2006-07-30 05:24:50
July 30 2006 04:57 GMT
#27
--- Nuked ---
dronebabo
Profile Blog Joined December 2003
10866 Posts
July 30 2006 05:26 GMT
#28
--- Nuked ---
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
July 30 2006 05:32 GMT
#29
On July 30 2006 13:57 Zooey wrote:
Show nested quote +
On July 30 2006 12:47 IntoTheWow wrote:
On July 30 2006 11:11 Zooey wrote:
cal-i players can do a lot of them at once
for the redrock jump at nuke u dont need to bunnyhop,where else do u need it to reach places?


But you need to do a (i dont know the english name for it) special movement before the jump to gain momentum. Most good bhoppers do this trick before begging to bunny hop to jump further...

no u can just go on the roof right before the redrock (not hte highest) and run straight then strafe a bit right and jump strafing right and eventually turning perpendicular to the red rock
[image loading]


unless thats what u mean


Advanced Gliding
Due to the fact that gliding's speed is created solely on the jump's approach, you will not be accelerating in midair... but at this point, nothing is preventing you from using bhop aircontrol mechanics to further your initial glide jump before you hit the ground. After having made the turn+jump for your Glide, ease off your 'Forward' key, switch to your opposite strafe, and make a very gradual bhop mouse arc before you land. (Fig.2) From here you, can move into a regular full bhop motion to maintain and further increase your speed.


What you are doing to reach the redrock is Glide, which is that turny jump
Moderator<:3-/-<
dronebabo
Profile Blog Joined December 2003
10866 Posts
Last Edited: 2006-07-30 06:47:06
July 30 2006 06:46 GMT
#30
--- Nuked ---
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
July 30 2006 07:11 GMT
#31
Well, you make like a littler turn before the first jump... thats the gliding one. : o
Moderator<:3-/-<
AzNxRaVeR
Profile Joined June 2004
United States211 Posts
Last Edited: 2006-07-30 12:42:00
July 30 2006 12:41 GMT
#32
Make sure you are playing on a CS server that has the bunnyhop mod installed, and then use the instructions that Luhh posted to bunnyhop.
kekeke
jacen
Profile Blog Joined April 2004
Austria3644 Posts
July 30 2006 15:35 GMT
#33
On July 30 2006 14:26 Zooey wrote:
no, hes completely right, u read it wrong.
he means release the forward button when u are in the air then start strafing, not using it again.

ups

my bad :>
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
jacen
Profile Blog Joined April 2004
Austria3644 Posts
July 30 2006 15:37 GMT
#34
On July 30 2006 15:46 Zooey wrote:
eh i dont call jumping once a bunnyhop. i always thought of bunnyhopping as jumping consecutively

and you are right.
the thing on the pic is a "circlestrafe" or a "circlejump"

it uses the same phyics glitch, but its not quite the same if you look at it closely.
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
July 31 2006 10:16 GMT
#35
strafe jumping is the same thing as bunnyhopping

its the same concept, bunnyhopping is strafejumping over and over again

theres nothing to it, it just takes practice
Follow me on twitter: CallMeTasteless
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