Tom Clancy's Division - Page 8
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Pandemona
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Charlie Sheens House51456 Posts
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DickMcFanny
Ireland1076 Posts
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m4ini
4215 Posts
And Pandemona, the story is rather short, but if you played Hellgate: London, you know how it works. It's an MMO(ish) game, maxlevel = daily, weekly and monthly missions, farm gear, DZ. ![]() | ||
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Pandemona
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Charlie Sheens House51456 Posts
I going to try get main story completed this weekend. It makes me said i didn't play destiny though as i think i would have liked that ![]() All in on the division haha | ||
m4ini
4215 Posts
After you get level 30, you unlock a new difficulty (Challenge Mode), and from there it's pretty much farming the main story missions on all kinds of difficulty, which also are dailies (Daily = a certain mission on hard) which rewards you phoenix credits - which you can buy blueprints for in the DZ and BoO (once the special vendor is unlocked). | ||
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Pandemona
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Charlie Sheens House51456 Posts
Np thanks ! | ||
{CC}StealthBlue
United States41117 Posts
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m4ini
4215 Posts
Pretty much any mission in the game is, by definition, single player. Same will go for the DLC. It's just they're like ten times more fun in coop. Don't like the spread on Vector 45 much; running a Midas (the uzi look-alike yellow) with a bunch of crit dmg and crit chance modifiers and shit's ridiculous. That might be also based on the fact that the Midas is the most idiotic weapon ever been put in a online game. A weapon that can reduce signature skills (15 minute cooldowns) to pretty much permanent-active is just dumb. Summit1g just had a groupfight in DZ with the enemy group using three Midas. It wasn't even a fight, just really, really dumb. Not blaming you for using it, though, i might too if i had one. Thankfully, it's already confirmed that it will be hotfixed, and the talent will be removed/replaced. | ||
Salazarz
Korea (South)2591 Posts
On March 12 2016 09:42 m4ini wrote: I'd argue that there is no real "singleplayer". Or real "multiplayer" apart from the DZ. Pretty much any mission in the game is, by definition, single player. Same will go for the DLC. It's just they're like ten times more fun in coop. That might be also based on the fact that the Midas is the most idiotic weapon ever been put in a online game. A weapon that can reduce signature skills (15 minute cooldowns) to pretty much permanent-active is just dumb. Summit1g just had a groupfight in DZ with the enemy group using three Midas. It wasn't even a fight, just really, really dumb. Not blaming you for using it, though, i might too if i had one. Thankfully, it's already confirmed that it will be hotfixed, and the talent will be removed/replaced. I only caught up to the ridiculous signature skill reduction talent last night haha, I mean even without that I like the gun, much more so than the vector. | ||
Faruko
Chile34169 Posts
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bluzi
4703 Posts
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Pandemona
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Charlie Sheens House51456 Posts
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Gorsameth
Netherlands21507 Posts
It is what has held me off from getting the game actually. None of my friends play it and without the endgame I don't consider it worth the money. | ||
m4ini
4215 Posts
On March 13 2016 05:36 Gorsameth wrote: I think you will run into problems with the end game as a solo players. Dark zone solo is asking to get killed by rogues while trying to extract and you need people to do pve endgame with Challenge difficulty and Incursions (whatever they will be). It is what has held me off from getting the game actually. None of my friends play it and without the endgame I don't consider it worth the money. Except no one is pvp-ing in high lvl DZ, because it's the dumbest thing one could do in the game. Sidenote: 37 hours played, just finished the main missions + side missions. Guess it comes down to what you expect for money, i don't really share the "i need 200 hours playtime for 15 bucks, otherwise not worth" opinion. If that's your thing, that's fine though. Even while rushing and ignoring everything, it takes 14 hours to get to lvl 30 (first 30 14 hours after release). And he didn't touch any of the side stuff. That being said, the game is so much more fun in coop, and the matchmaker seems to do decent. As long as you're not completely anti-social, you decide to play alone, rather than being forced to. | ||
Gorsameth
Netherlands21507 Posts
On March 13 2016 06:07 m4ini wrote: Except no one is pvp-ing in high lvl DZ, because it's the dumbest thing one could do in the game. Sidenote: 37 hours played, just finished the main missions + side missions. Guess it comes down to what you expect for money, i don't really share the "i need 200 hours playtime for 15 bucks, otherwise not worth" opinion. If that's your thing, that's fine though. Even while rushing and ignoring everything, it takes 14 hours to get to lvl 30 (first 30 14 hours after release). And he didn't touch any of the side stuff. Right now people are gathering gear and levels. I expect the DZ to turn full on rogue pvp in like a week As for value its far from "200h for 15 bucks". The game is 60 and without DZ and group pve content your getting far less then 1/h and that is not worth it for me. But of course this is something highly individual. "Matchmaking is decent". Ofcourse its decent, it needs to throw 4 random people together. Its not an A vs B where it needs to match opposing skills. | ||
m4ini
4215 Posts
On March 13 2016 06:12 Gorsameth wrote: Right now people are gathering gear and levels. I expect the DZ to turn full on rogue pvp in like a week As for value its far from "200h for 15 bucks". The game is 60 and without DZ and group pve content your getting far less then 1/h and that is not worth it for me. But of course this is something highly individual. 1/h.. Yeah. Anyway. Has nothing to do with gear and levels. At all. I'd urge you to actually read up on things before you state stuff that has no base in reality. People don't PvP in high level DZ, because the reward/punishment system for rogues is idiotic. Small example? If you survive a manhunt (visible on the entire map, for 600 seconds), which starts when you've killed 5 people (and that's inevitable when you go rogue, since you're defending yourself against non-rogues), you get 1600 DZ credits. Players who kill you get immense amounts of xp/credits, so they will hunt you. If you die while being rogue, you lose around 90.000 to 120.000 credits, and on top of that, you lose DZ levels (edit: and obviously all the gear you looted from the people you've killed). Summit1g yesterday lost 2,5 levels (that's 3-5 hours of grind in the DZ as a sidenote). Maybe you understand now why nobody is going rogue. You lose regardless. Going rogue is ALWAYS a loss. edit: https://www.reddit.com/r/thedivision/comments/4a1xfd/socompleting_manhunt_1600dz_dying_at_max_level87k/ In case you think i'm making stuff up. | ||
Gorsameth
Netherlands21507 Posts
On March 13 2016 06:17 m4ini wrote: 1/h.. Yeah. Anyway. Has nothing to do with gear and levels. At all. I'd urge you to actually read up on things before you state stuff that has no base in reality. People don't PvP in high level DZ, because the reward/punishment system for rogues is idiotic. Small example? If you survive a manhunt (visible on the entire map, for 600 seconds), which starts when you've killed 5 people (and that's inevitable when you go rogue, since you're defending yourself against non-rogues), you get 1600 DZ credits. Players who kill you get immense amounts of xp/credits, so they will hunt you. If you die while being rogue, you lose around 90.000 to 120.000 credits, and on top of that, you lose DZ levels (edit: and obviously all the gear you looted from the people you've killed). Summit1g yesterday lost 2,5 levels (that's 3-5 hours of grind in the DZ as a sidenote). Maybe you understand now why nobody is going rogue. You lose regardless. Going rogue is ALWAYS a loss. edit: https://www.reddit.com/r/thedivision/comments/4a1xfd/socompleting_manhunt_1600dz_dying_at_max_level87k/ In case you think i'm making stuff up. 60 bucks and less then 60 hours of content outside of group pve and dz. The math is not hard. And yes right now no one wants to pvp in the DZ because everyone wants gear. But what about in a week when people have their loot. When there is no real need for credits or buying more DZ loot? Players either log off and don't come back until another update comes out or they go pvp, because there is nothing important to lose (they have all the gear already). | ||
Salazarz
Korea (South)2591 Posts
The biggest issue with the game atm is how the economy is balanced; a lot of the resources are virtually useless so gameplay can get a little weird at times. For example, dark zone credits are basically meaningless despite being a major reward / risk interplay for rogues. By far the most important resource is Dark Zone experience but the moment you reach DZ rank 50, you can buy up every single reward available for it and then stop caring about it entirely. Judging by how quickly some stuff is getting patched, I assume the economy will receive a good look at it nearby future and it's not like the game isn't fun as it is, but yeah, it needs more polish in that regard for sure. | ||
Faruko
Chile34169 Posts
On March 13 2016 04:11 bluzi wrote: is it fun as a single player? i really want to give it a go , but if i have to get 4 pppl to play with me im done for , im an oldie with no friends that play games anymore , everyone have kids ![]() Its pretty easy to find people to play, matchmaking works really well and the groups ive been part of most of them have mics and good team work. | ||
{CC}StealthBlue
United States41117 Posts
![]() So I'm assuming there is some type of build orders to follow? | ||
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