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Tom Clancy's Division - Page 12

Forum Index > General Games
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m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2016-03-20 22:41:07
March 20 2016 22:35 GMT
#221
The DPS number is very deceptive, some of the stats are incredibly overvalued (especially accuracy) while others aren't valued high enough.


Agreed.

This here actually helps.

http://www.divisiondps.com/

Accuracy is basically weighted the same as +headshot damage. No idea why, but accuracy inflates the DPS massively. That's why i stated "without accuracy", i don't really see the point of acc on a Vector anyway - you're basically sticking it into the nose of the enemies, you literally can't miss anyway.

75k HP is okay for DZ, for PvE it's way too much. Like, you could/should almost half that. (we're a two, sometimes three man group - i run with roughly 45k-50k hp depending on gearmods, even threemanning the powerplant is relatively easy, twomanning all the rest)

It's all very.. early. Some things are just plain dumb, gearwise. For example my chestpiece - reckless talent. Just flat 13% damage increase, but also 10% higher "incoming damage". It dropped with -10% elite damage. It just is flat 13% damage increase (like, the "purest" of DPS stats, like weapon damage on mag). Dunno.. Some things feel "off".

edit:

Skills are rather unbalanced too. My wife plays with caduceus, 95ish k dps, 60k hp and >40k tech, smart cover with healing and ammobox - i can basically tank shotgunners in cover while headshotting for 500k with the m1.

It feels a bit like they balanced "pi mal daumen".
On track to MA1950A.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 21 2016 03:10 GMT
#222
PS4 servers down, wtf?
"Smokey, this is not 'Nam, this is bowling. There are rules."
Salazarz
Profile Blog Joined April 2012
Korea (South)2591 Posts
March 21 2016 06:00 GMT
#223
On March 21 2016 07:35 m4ini wrote:
Show nested quote +
The DPS number is very deceptive, some of the stats are incredibly overvalued (especially accuracy) while others aren't valued high enough.


Agreed.

This here actually helps.

http://www.divisiondps.com/

Accuracy is basically weighted the same as +headshot damage. No idea why, but accuracy inflates the DPS massively. That's why i stated "without accuracy", i don't really see the point of acc on a Vector anyway - you're basically sticking it into the nose of the enemies, you literally can't miss anyway.

75k HP is okay for DZ, for PvE it's way too much. Like, you could/should almost half that. (we're a two, sometimes three man group - i run with roughly 45k-50k hp depending on gearmods, even threemanning the powerplant is relatively easy, twomanning all the rest)

It's all very.. early. Some things are just plain dumb, gearwise. For example my chestpiece - reckless talent. Just flat 13% damage increase, but also 10% higher "incoming damage". It dropped with -10% elite damage. It just is flat 13% damage increase (like, the "purest" of DPS stats, like weapon damage on mag). Dunno.. Some things feel "off".

edit:

Skills are rather unbalanced too. My wife plays with caduceus, 95ish k dps, 60k hp and >40k tech, smart cover with healing and ammobox - i can basically tank shotgunners in cover while headshotting for 500k with the m1.

It feels a bit like they balanced "pi mal daumen".


I like having a higher HP pool even for pve actually, I usually move very aggressively to take out snipers, flank heavies etc and in general I tend to get most of the hate from packs which lets the rest of the group fire with more freedom, I think the extra tankiness is worth more than the extra dps I could squeeze out, at least for my playstyle. Plus I don't do much outside of PvP anymore anyway.

And yeah the balance is very wonky. It feels like Massive haven't really tested lategame stuff internally at all. Economy is really stupid, Dark Zone rewards / penalties are terrible, the way certain abilities can be stacked is dumb, certain guns are completely useless, like who in their right mind would ever even look at a Scar-H for example. Still, they seem to be patching the right things, if slowly, so I'm still pretty excited for what this game has in store.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 21 2016 16:10 GMT
#224
Patch notes:

"Smokey, this is not 'Nam, this is bowling. There are rules."
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
March 21 2016 16:15 GMT
#225
Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.


This solves the debate going on earlier
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
March 21 2016 16:35 GMT
#226
hope they do add a memorial to bullet king
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
TheEmulator
Profile Blog Joined July 2010
28095 Posts
March 21 2016 17:08 GMT
#227
Get ur mother fucking purples today folks!
Administrator
Salazarz
Profile Blog Joined April 2012
Korea (South)2591 Posts
March 21 2016 17:36 GMT
#228
Players dropping medkits/ammo on death is LOVE, number one reason I die as rogue right now is simply because I run out of medkits :p
TheEmulator
Profile Blog Joined July 2010
28095 Posts
March 21 2016 17:44 GMT
#229
I feel like they touched on most of the major issues so I am happy. It just depends on how much they actually increase things like drop rates, etc.
Administrator
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2016-03-21 18:03:28
March 21 2016 17:47 GMT
#230
Patchnotes are actually not bad, i like it.

Some things are still dumb, but many things i was pissed off by (no point in doing DZ06, or challenge mode for gear) might be fixed depending on how they adjusted the droprate. Going almost 40 hours without a yellow drop with 200ish scavenging is just not what i expect.

We'll see. The one thing that constantly annoys me though, they didn't fix. Why the hell, if you fast travel, do you get thrown into safe houses, but in front of your base? That small tunnel where you just walk (or vault into, then walk, in my case) is just obnoxious.

I mean, i do understand why they're doing it (if you vault, the base sometimes doesn't load fast enough - on SSD/980ti) - but there must be a better way than having me walk constantly there. -.-

I like having a higher HP pool even for pve actually, I usually move very aggressively to take out snipers, flank heavies etc and in general I tend to get most of the hate from packs which lets the rest of the group fire with more freedom, I think the extra tankiness is worth more than the extra dps I could squeeze out, at least for my playstyle. Plus I don't do much outside of PvP anymore anyway.

And yeah the balance is very wonky. It feels like Massive haven't really tested lategame stuff internally at all. Economy is really stupid, Dark Zone rewards / penalties are terrible, the way certain abilities can be stacked is dumb, certain guns are completely useless, like who in their right mind would ever even look at a Scar-H for example. Still, they seem to be patching the right things, if slowly, so I'm still pretty excited for what this game has in store.


Yeah, i flank rather often too. But the things that kill you in that case (shotgun-willies) will down you either way - if you get closer than 20m to a sniper, he puts it away anyway. Or you could just threetap them, that's the easiest way (they only have around 1,3mil HP). I certainly don't have a problem flanking (depending on the map at least), more important than hitpoints is to know where and what kind of enemies spawn. Which is btw something i'd love to see, randomized groups of enemies - like Lexington, i know where and what enemy spawns when, i'd rather have randomized types (instead of rikers, maybe cleaners etc). I do understand that they can't really change the "reinforcement-positions", but changing the enemy type and class would already put at least some diversity in. At least i play very different against cleaners, compared to rikers.

And yeah, things like SCAR-H, Police MK17 etc, pretty much any semi-auto marksman rifle is pointless. One can argue that a bolt action makes sense in certain situations, of which the M44 is the best - which means that there's a whole two rifles in the game usable. M1 and M44. All the other ones, regardless of talents, are worse.

Don't get me started on things like the Midas - yes, they adressed it rather quick by hotfixing/deactivating the talent, but how can a designer look at that gun and be like "damn, that looks good". Pretty much any player knew that it would be gamebreaking when he first saw it.

But. All that being said. For me personally, Division is a good game and i will continue playing it for now - but honestly, Lexington etc get stale now. The reason diablo worked was the randomized stuff. It's just going through the motions at the moment, like lexington upper floor first room. Threetap pumpgunner in the middle path, threetap the pumpgunner running towards on the left, shoot granaten-guenther through the window and let them come one by one. And it's always the same.
On track to MA1950A.
Faruko
Profile Joined April 2013
Chile34172 Posts
March 21 2016 18:01 GMT
#231
Im bullying Bullet King today
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
m4ini
Profile Joined February 2014
4215 Posts
March 21 2016 18:03 GMT
#232
On March 22 2016 03:01 Faruko wrote:
Im bullying Bullet King today


Royally?
On track to MA1950A.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
March 21 2016 20:12 GMT
#233
think i killed buffet king and his entourage a while ago
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
m4ini
Profile Joined February 2014
4215 Posts
March 21 2016 20:25 GMT
#234
On March 22 2016 05:12 ahswtini wrote:
think i killed buffet king and his entourage a while ago


You can use other world bosses too. Bullet King was just the most convenient.

There's a map on reddit with the others.

Also:

https://www.reddit.com/r/thedivision/comments/4bbhj3/official_hamishbode_just_confirmed_on_stream_that/

Vendors not restocking blueprints is intended.
On track to MA1950A.
Faruko
Profile Joined April 2013
Chile34172 Posts
March 21 2016 20:42 GMT
#235
Well, the phoenix credits buff will not be coming this patch as there are stabiity issues (it was updated in the patch notes page)
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Salazarz
Profile Blog Joined April 2012
Korea (South)2591 Posts
March 21 2016 21:56 GMT
#236
On March 22 2016 05:42 Faruko wrote:
Well, the phoenix credits buff will not be coming this patch as there are stabiity issues (it was updated in the patch notes page)


That's kinda dumb. How does changing the amount of credits dropped even cause stability problems?;;
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
March 21 2016 22:15 GMT
#237
that sucks. hopefully the increased highend droprate and highend locked chests change goes through
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2016-03-22 11:48:30
March 22 2016 11:43 GMT
#238
Nope. Apparently it didn't. DZ Chests still drop blues. I can only assume that droprates weren't touched either.

Bullet King wasn't fixed. Fast travel to safe houses in DZ doesn't work (was announced).

And the most retarded thing of them all: there's no penalty for going rogue anymore. You don't lose anything.

Basically, nothing changed. Except that they fucked up DZ balance too now, because teams are starting to kill each other for XP since there's no backlash. And it's unplayable because everyone just shoots on sight, turned into a deathmatch arena. Well done.

What. the. fuck.

edit: they just announced on their stream that the pc-patch somehow "bricked". Hardly any changes were applied. That's something i've never heard of before. oO
On track to MA1950A.
Faruko
Profile Joined April 2013
Chile34172 Posts
Last Edited: 2016-03-22 12:47:51
March 22 2016 12:43 GMT
#239
Ok i was reading some stuff and find a decent reason to get another character

daily missions for each character, that means 60 or 100+ if done in hard phoenix credits a day, maybe even 90-120 if you create even more characters.

(Phoenix credits are shared)
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2016-03-22 13:10:22
March 22 2016 13:02 GMT
#240
On March 22 2016 21:43 Faruko wrote:
Ok i was reading some stuff and find a decent reason to get another character

daily missions for each character, that means 60 or 100+ if done in hard phoenix credits a day, maybe even 90-120 if you create even more characters.

(Phoenix credits are shared)


Material farming would be another reason. You can buy/farm purples/yellows on your main character, send it to your level 6 (or 10, if you need electronics) toon, sell them on the toon, buy blue whateveryouneeds with the toon, put them back in the stash, deconstruct with main character. Voila, 6 yellow electronics for 20k credits or something.

Works decently well.

edit

We will restart all game servers at 2 PM CET | 1 PM UTC | 9 AM EDT | 6 AM PDT. Downtime: 15 minutes. No rollback of character data.


edit2: bit scarier news, but "unofficial/unconfirmed".

https://www.reddit.com/r/thedivision/comments/4bhai4/hamishbode_practically_confirmed_weekly_lockouts/

Weekly lockouts would pretty much mean the end to the game for me.
On track to MA1950A.
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