• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:49
CET 02:49
KST 10:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets0$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)12Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822
StarCraft 2
General
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns Spontaneous hotkey change zerg Chinese SC2 server to reopen; live all-star event in Hangzhou SC2 All-Star Invitational: Jan 17-18
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1841 users

DayZ Standalone - Page 33

Forum Index > General Games
Post a Reply
Prev 1 31 32 33 34 35 47 Next All
Excludos
Profile Blog Joined April 2010
Norway8230 Posts
January 19 2014 14:55 GMT
#641
On January 19 2014 23:34 Blackrobe wrote:
This week I tried to be the friendly survivor and not KoS...

After running in to a ton of people, I would estimate:

90+% chance of KoS
5+% chance of ignoring each other
<5% chance of friendly contact.

It was actually quite depressing...


Yeah. People are too damn murderhappy in this game. I feel like there should be some kind of penalty, but nothing so big the threat of being shot stops completely. The bandit skins is sortof a good idea, at least it will let you know if whoever you're facing is likely to shoot you. But on the other hand it does eat into the realism bit.

Maybe something like zombies being more likely to chase you or see you from further away would be nice? Won't do much now, but could be troublesome enough once they start increasing the numbers.
Disengaged
Profile Joined July 2010
United States6994 Posts
January 19 2014 16:25 GMT
#642
On January 19 2014 23:55 Excludos wrote:
Show nested quote +
On January 19 2014 23:34 Blackrobe wrote:
This week I tried to be the friendly survivor and not KoS...

After running in to a ton of people, I would estimate:

90+% chance of KoS
5+% chance of ignoring each other
<5% chance of friendly contact.

It was actually quite depressing...


Yeah. People are too damn murderhappy in this game. I feel like there should be some kind of penalty, but nothing so big the threat of being shot stops completely. The bandit skins is sortof a good idea, at least it will let you know if whoever you're facing is likely to shoot you. But on the other hand it does eat into the realism bit.

Maybe something like zombies being more likely to chase you or see you from further away would be nice? Won't do much now, but could be troublesome enough once they start increasing the numbers.


They already see you from miles anyway so why not add a little more
KadaverBB
Profile Blog Joined June 2009
Germany25657 Posts
January 19 2014 16:27 GMT
#643
I don't trust anybody, why would I. It's just a stupid risk to take. Everyone dies!
AdministratorLaws change depending on who's making them, but justice is justice
Excludos
Profile Blog Joined April 2010
Norway8230 Posts
January 19 2014 16:56 GMT
#644
On January 20 2014 01:27 KadaverBB wrote:
I don't trust anybody, why would I. It's just a stupid risk to take. Everyone dies!


Not trusting is one thing, sparing someone's life in an obvious way to have them shoot you in the back afterwards is just being a complete asshat
Broetchenholer
Profile Joined March 2011
Germany1948 Posts
January 20 2014 00:43 GMT
#645
Today was a good day in the apocalypse. I got a backpack. I was also able to eat some beans after i chopped the lid off with my axe. So, i thought, after pillaging all them little towns, let's go big. Let's go to a military base. Time to find a gun. Found the nouthern airfield and checked for stuff, but everything was gone. Until, in the last barrack, i found two corpses.. full with stuff. So much stuff. As they were shot before let laying there, everything was ruined, but i figure, it doesn't really matter that all is ruined. Now i got a question. One of the guys had 4 conserves on himself. The way i read about it, your energy depot is so big, that you basically can't ever be wrong if you eat everything until your stomach is full. Why would you hold onto that stuff, especially if inventory space is rare?

And another question, when the server restarts, do all the corpses vanish, or do items stay for a set time? And how often do these servers reset usually?
Excludos
Profile Blog Joined April 2010
Norway8230 Posts
January 20 2014 06:33 GMT
#646
On January 20 2014 09:43 Broetchenholer wrote:
Today was a good day in the apocalypse. I got a backpack. I was also able to eat some beans after i chopped the lid off with my axe. So, i thought, after pillaging all them little towns, let's go big. Let's go to a military base. Time to find a gun. Found the nouthern airfield and checked for stuff, but everything was gone. Until, in the last barrack, i found two corpses.. full with stuff. So much stuff. As they were shot before let laying there, everything was ruined, but i figure, it doesn't really matter that all is ruined. Now i got a question. One of the guys had 4 conserves on himself. The way i read about it, your energy depot is so big, that you basically can't ever be wrong if you eat everything until your stomach is full. Why would you hold onto that stuff, especially if inventory space is rare?

And another question, when the server restarts, do all the corpses vanish, or do items stay for a set time? And how often do these servers reset usually?


Reset means everything resets. Corpses, loots and zombies. Differs from server to server how often, but usually every 2-4 hours.
TheExile19
Profile Joined June 2011
513 Posts
Last Edited: 2014-01-20 06:45:12
January 20 2014 06:41 GMT
#647
On January 20 2014 09:43 Broetchenholer wrote:
Today was a good day in the apocalypse. I got a backpack. I was also able to eat some beans after i chopped the lid off with my axe. So, i thought, after pillaging all them little towns, let's go big. Let's go to a military base. Time to find a gun. Found the nouthern airfield and checked for stuff, but everything was gone. Until, in the last barrack, i found two corpses.. full with stuff. So much stuff. As they were shot before let laying there, everything was ruined, but i figure, it doesn't really matter that all is ruined. Now i got a question. One of the guys had 4 conserves on himself. The way i read about it, your energy depot is so big, that you basically can't ever be wrong if you eat everything until your stomach is full. Why would you hold onto that stuff, especially if inventory space is rare?

And another question, when the server restarts, do all the corpses vanish, or do items stay for a set time? And how often do these servers reset usually?


the thing is that inventory space isn't that big a deal because of all the items you can carry on your person outside your backpack. usually my endgame loadout backpack consists of 3-4 clips/an ammo box, a few bandages and other miscellaneous items, and the rest is food. especially as a solo player, having a huge store of food and sometimes water is important because if you get in a gunfight and survive you need to gorge yourself to begin the regen process. foraging and consuming all food/water you come across will keep the indicators off your screen but is almost never enough to regen on its own.

ideally I think the way to make backpack space matter would be to let you break down another primary entirely into large component pieces and let you carry it, allowing for a choice of primaries ala the mod. probably not a great idea now when there's all of 2 - soon to be 3 - primary options, though.
Excludos
Profile Blog Joined April 2010
Norway8230 Posts
Last Edited: 2014-01-20 08:17:52
January 20 2014 08:17 GMT
#648
On January 20 2014 15:41 TheExile19 wrote:
Show nested quote +
On January 20 2014 09:43 Broetchenholer wrote:
Today was a good day in the apocalypse. I got a backpack. I was also able to eat some beans after i chopped the lid off with my axe. So, i thought, after pillaging all them little towns, let's go big. Let's go to a military base. Time to find a gun. Found the nouthern airfield and checked for stuff, but everything was gone. Until, in the last barrack, i found two corpses.. full with stuff. So much stuff. As they were shot before let laying there, everything was ruined, but i figure, it doesn't really matter that all is ruined. Now i got a question. One of the guys had 4 conserves on himself. The way i read about it, your energy depot is so big, that you basically can't ever be wrong if you eat everything until your stomach is full. Why would you hold onto that stuff, especially if inventory space is rare?

And another question, when the server restarts, do all the corpses vanish, or do items stay for a set time? And how often do these servers reset usually?


the thing is that inventory space isn't that big a deal because of all the items you can carry on your person outside your backpack. usually my endgame loadout backpack consists of 3-4 clips/an ammo box, a few bandages and other miscellaneous items, and the rest is food. especially as a solo player, having a huge store of food and sometimes water is important because if you get in a gunfight and survive you need to gorge yourself to begin the regen process. foraging and consuming all food/water you come across will keep the indicators off your screen but is almost never enough to regen on its own.

ideally I think the way to make backpack space matter would be to let you break down another primary entirely into large component pieces and let you carry it, allowing for a choice of primaries ala the mod. probably not a great idea now when there's all of 2 - soon to be 3 - primary options, though.


Inventory space starts being a big deal once you start hoarding medical equipment. Between ammo (usually 3 extra clips for main gun, 2 extra for pistol and a 300 round box), the pistol itself, medical stuff (maybe 2 full medical bags with random stuff + defibrillator and a couple of extra saline and iv bags), and whatever extra small stuff you need like headtorch, handcuffs and keys, compass, maps and 2-3 cans of water, you usually wont have much left for food :/ I try to carry 4 cans with me and just stuff my face whenever I find some extra I can use, depending on where I find it (I'm not stopping to stuff my face on the airfield for example, that's asking to get shot).
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
January 20 2014 11:53 GMT
#649
On January 20 2014 17:17 Excludos wrote:
Show nested quote +
On January 20 2014 15:41 TheExile19 wrote:
On January 20 2014 09:43 Broetchenholer wrote:
Today was a good day in the apocalypse. I got a backpack. I was also able to eat some beans after i chopped the lid off with my axe. So, i thought, after pillaging all them little towns, let's go big. Let's go to a military base. Time to find a gun. Found the nouthern airfield and checked for stuff, but everything was gone. Until, in the last barrack, i found two corpses.. full with stuff. So much stuff. As they were shot before let laying there, everything was ruined, but i figure, it doesn't really matter that all is ruined. Now i got a question. One of the guys had 4 conserves on himself. The way i read about it, your energy depot is so big, that you basically can't ever be wrong if you eat everything until your stomach is full. Why would you hold onto that stuff, especially if inventory space is rare?

And another question, when the server restarts, do all the corpses vanish, or do items stay for a set time? And how often do these servers reset usually?


the thing is that inventory space isn't that big a deal because of all the items you can carry on your person outside your backpack. usually my endgame loadout backpack consists of 3-4 clips/an ammo box, a few bandages and other miscellaneous items, and the rest is food. especially as a solo player, having a huge store of food and sometimes water is important because if you get in a gunfight and survive you need to gorge yourself to begin the regen process. foraging and consuming all food/water you come across will keep the indicators off your screen but is almost never enough to regen on its own.

ideally I think the way to make backpack space matter would be to let you break down another primary entirely into large component pieces and let you carry it, allowing for a choice of primaries ala the mod. probably not a great idea now when there's all of 2 - soon to be 3 - primary options, though.


Inventory space starts being a big deal once you start hoarding medical equipment. Between ammo (usually 3 extra clips for main gun, 2 extra for pistol and a 300 round box), the pistol itself, medical stuff (maybe 2 full medical bags with random stuff + defibrillator and a couple of extra saline and iv bags), and whatever extra small stuff you need like headtorch, handcuffs and keys, compass, maps and 2-3 cans of water, you usually wont have much left for food :/ I try to carry 4 cans with me and just stuff my face whenever I find some extra I can use, depending on where I find it (I'm not stopping to stuff my face on the airfield for example, that's asking to get shot).

Until they get more pistol mods such as a suppressor, and getting the suppressor working, carrying a pistol is only useful when your main gun is a mosin. At a certain point you don't need the ammo box either because of your 5 60 (or 40 even) round magazines. Defib is also currently pointless, much better to have those four slots for an epi and morphine plus saline IV.
Headtorches are some sort of massive "kill me please" beacon, you have to go into your inventory to turn them off too (unless that was changed).

Collecting yellow boxes can let you carry an extra 6 slots at least over your main inventory. Inventory space is going to be way more of a bitch when they translate movement speed into more relative energy and water usage, plus cooking, plus walkie talkies, plus stray car parts.
So, five-card stud, nothing wild... and the sky's the limit
5c0rp10n
Profile Joined September 2010
Germany342 Posts
January 20 2014 11:59 GMT
#650
would be cool if they implent some sort of craftable wagon with that you can carry your stuff.
| NaNiwa | CJ`herO |
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 20 2014 12:06 GMT
#651
On January 20 2014 20:59 5c0rp10n wrote:
would be cool if they implent some sort of craftable wagon with that you can carry your stuff.


Would be a Kill me on Sight sign though...

Would be cool if you could craft mannequins. You put them at a window and could see if someone shoots at it or something like that
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
5c0rp10n
Profile Joined September 2010
Germany342 Posts
January 20 2014 12:11 GMT
#652
On January 20 2014 21:06 FFW_Rude wrote:
Show nested quote +
On January 20 2014 20:59 5c0rp10n wrote:
would be cool if they implent some sort of craftable wagon with that you can carry your stuff.


Would be a Kill me on Sight sign though...

Of course you would need a squad to protect you.
| NaNiwa | CJ`herO |
Broetchenholer
Profile Joined March 2011
Germany1948 Posts
January 20 2014 12:15 GMT
#653
So, does anybody know, whether the servers are gonna stay the same? Meaning, an abundance of different 40 player servers which are privately hosted? When i saw the first videos of the game, i thought it would be more of an mmo, which is kind of held back by these player limits. What are you doing if your server is full, start a new char? What are you doing if your server died down and is empty? A persistent universe seems not to fit that well into that server-architecture.
Excludos
Profile Blog Joined April 2010
Norway8230 Posts
Last Edited: 2014-01-20 12:25:09
January 20 2014 12:24 GMT
#654
On January 20 2014 21:15 Broetchenholer wrote:
So, does anybody know, whether the servers are gonna stay the same? Meaning, an abundance of different 40 player servers which are privately hosted? When i saw the first videos of the game, i thought it would be more of an mmo, which is kind of held back by these player limits. What are you doing if your server is full, start a new char? What are you doing if your server died down and is empty? A persistent universe seems not to fit that well into that server-architecture.


We know that servers are not going to stay the same. We don't know specifics though, but player limit will be raiser, and I believe its planned to be modable.

Character is client stored, so you can jump between servers as you want. This is intended. Character is not, or going to be, server bound.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 20 2014 12:34 GMT
#655
Is it possible to "create" a server with password so you don't have random server hopper and only your friends that can come there ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Excludos
Profile Blog Joined April 2010
Norway8230 Posts
Last Edited: 2014-01-20 12:50:58
January 20 2014 12:46 GMT
#656
On January 20 2014 21:34 FFW_Rude wrote:
Is it possible to "create" a server with password so you don't have random server hopper and only your friends that can come there ?


Not right now. I believe its suppose to be possible at some point, probably with isolated character to prevent cheating.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 20 2014 12:55 GMT
#657
On January 20 2014 21:46 Excludos wrote:
Show nested quote +
On January 20 2014 21:34 FFW_Rude wrote:
Is it possible to "create" a server with password so you don't have random server hopper and only your friends that can come there ?


Not right now. I believe its suppose to be possible at some point, probably with isolated character to prevent cheating.


Oh ok but it's in their books. That's cool.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
RiZu
Profile Joined February 2012
Singapore5715 Posts
Last Edited: 2014-01-20 14:18:50
January 20 2014 14:15 GMT
#658
Just bought DayZ today and it had been really addictive so far. The only flaw for me is that I get dizzy whenever I am accelerating while under the effect of being thirsty or sick and also never man fight a zombie with fists.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2014-01-20 15:16:15
January 20 2014 15:09 GMT
#659
i bought it but run at 16fps on "ok looking" quality
im the kinda person who doesnt mind playing at 16fps so long as a game looks good and is immersive
however i will probably be useless in a fight lol
game looks really bad if i lower settings (runs much faster if i reduce resolution but is so blurry its just like going out in the real world without my glasses whilst being hideously shortsighted )

my specs are:
SSD hd
duo 3.2ghz
radeon hd 4780 (very low memory but i turn textures on high and theres no problem anyway)
dell ultrasharp 1900p
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
January 20 2014 16:47 GMT
#660
Is there ever a plan to fix animations so things look in sync?
It looks better now then in old DayZ but it is still not good enough.
Also zombies need to be more dangerous so to promote players working together.
Also the game needs clans and being able to have clan markings so people don't shoot clan members on sight.

With clans players can form raider groups or police groups or anything.

When are vehicles coming like in old DayZ?
Prev 1 31 32 33 34 35 47 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 10h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft611
White-Ra 147
CosmosSc2 48
RuFF_SC2 8
StarCraft: Brood War
Britney 12209
Artosis 769
Shuttle 242
Sharp 83
NaDa 34
GoRush 20
Dota 2
NeuroSwarm14
League of Legends
C9.Mang0301
Counter-Strike
summit1g7507
Coldzera 1569
Super Smash Bros
hungrybox349
PPMD68
Other Games
tarik_tv6369
B2W.Neo206
XaKoH 170
Maynarde129
Liquid`Ken8
Organizations
Other Games
gamesdonequick2900
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• HeavenSC 58
• davetesta22
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki26
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22329
Other Games
• imaqtpie1982
• Shiphtur205
Upcoming Events
WardiTV Invitational
10h 11m
PiGosaur Cup
23h 11m
WardiTV Invitational
1d 10h
The PondCast
2 days
OSC
2 days
OSC
3 days
All Star Teams
4 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
4 days
All Star Teams
5 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
5 days
[ Show More ]
OSC
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-01-12
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.