Just wondering, Neal, what would be the chance of success of Vincent jumping through the window straight to the tavern's door, outside, when he heard his friend running downstairs ? Not that it would make sense since he knew nothing about the assassin yet, but still am wondering if that's doable...
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Cynry
810 Posts
Just wondering, Neal, what would be the chance of success of Vincent jumping through the window straight to the tavern's door, outside, when he heard his friend running downstairs ? Not that it would make sense since he knew nothing about the assassin yet, but still am wondering if that's doable... | ||
Simberto
Germany11342 Posts
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HotShizz
France710 Posts
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daemir
Finland8662 Posts
On February 26 2013 20:02 Simberto wrote: Jumping out of a window is easy. Landing is the tricky part. Landing is always the easiest part, it happens automatically. Gravity and all. A controlled landing on the other hand... :p | ||
Cynry
810 Posts
I guess something like DEX if the landing is controlled or not, and maybe then CON to check if any injury happens ? | ||
Simberto
Germany11342 Posts
On February 26 2013 22:42 Cynry wrote: Oh come on, of course I wasn't wondering about the window part, even an anorexic elf could do that. Nah, more about the technical part of the landing, what kind of roll and result would succeed and all that. I guess something like DEX if the landing is controlled or not, and maybe then CON to check if any injury happens ? I don't know, people overestimate how dangerous jumping out of windows is. I clearly remember jumping down from first story windows when i was in 7th grade, without any previous window-jumping knowledge at all, and i didn't get hurt. | ||
Koibu0
United States513 Posts
On February 26 2013 19:49 Cynry wrote: Haha yes that was funny as hell ^^ Just wondering, Neal, what would be the chance of success of Vincent jumping through the window straight to the tavern's door, outside, when he heard his friend running downstairs ? Not that it would make sense since he knew nothing about the assassin yet, but still am wondering if that's doable... Post questions in the DM in the reddit thread please. On February 26 2013 20:40 HotShizz wrote: imma just throw out there that for an 8 foot tall half ogre, 420 lbs sounds pretty fit actually. gotta imagine he's got a bit of ogre muscle. Then, you compare him to Shaq who is what 7'1" and 325lbs or André the Giant, who was 7'4" and like 475 supposedly. don't sell yourself short on those 420 lbs dude, might be pretty cut ^^ Maybe, but he only has 12 strength - Shaq probably has 15 - which means he doesn't have a lot of muscle mass. | ||
N1mrod
Germany64 Posts
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Tadatomo
84 Posts
But I think 2.5 still uses the 18/xx system, doesn't it? JF probably was allowed to add 4 or 6 to his str roll for playing a half ogre. So he rolled an 8 or 6. So he is indeed a weaker than average half ogre. A real ogre would be way way stronger. A strong ogre would be 21 or higher. That's only a bit stronger than a silverback gorilla would be. AD&D had a bench press number associated with the str number. It's on the character sheets. They got rid of that later to simplify. So JF's character is tall and heavy, but besides that it doesn't amount to much. So many random people from the street would beat JF's half ogre in an armwrestling competition (females don't get a str penalty). Size already has the associated str bonus which he got from being a half ogre. So you can't say he should be stronger than 12 because of his size. He is 12 str because of his size/weight. So yes, being so weak for his size is a character trait and sticks out for him. He either rolled really low, used his lowest stat for str, or he wasn't given enough of a bonus for being a half ogre by the DM. | ||
Cynry
810 Posts
+ Show Spoiler + These rolls... | ||
Koibu0
United States513 Posts
On February 27 2013 07:23 Tadatomo wrote: A strength of 8 to 9 would be an average human. Now D&D adventurers are more talented that average humans. So 10 to 11 is a more normal number. It used to be that 18 was the highest possible for a human. So the strongest powerlifters and strongman are in the 17-19 range. Higher than that would be considered supernatural. But I think 2.5 still uses the 18/xx system, doesn't it? JF probably was allowed to add 4 or 6 to his str roll for playing a half ogre. So he rolled an 8 or 6. So he is indeed a weaker than average half ogre. A real ogre would be way way stronger. A strong ogre would be 21 or higher. That's only a bit stronger than a silverback gorilla would be. AD&D had a bench press number associated with the str number. It's on the character sheets. They got rid of that later to simplify. So JF's character is tall and heavy, but besides that it doesn't amount to much. So many random people from the street would beat JF's half ogre in an armwrestling competition (females don't get a str penalty). Size already has the associated str bonus which he got from being a half ogre. So you can't say he should be stronger than 12 because of his size. He is 12 str because of his size/weight. So yes, being so weak for his size is a character trait and sticks out for him. He either rolled really low, used his lowest stat for str, or he wasn't given enough of a bonus for being a half ogre by the DM. A few things: 1) We didn't do racial bonuses/penalties for stats. Normally I do it, but in this super streamlined version, we cut them out. I didn't want to deal with players trying to min-max everything via chat and without books in front of them. I also picked out their weapons and armor, and optimized their characters for them after they rolled and assigned stats. Side note: Normally, half ogres add +2 to str. 2) Average stats for a human/elf/dwarf/etc are 10.5 across the board. PCs are normal people that choose adventuresome lives. For our campaign, I had them roll 4d6, drop the lowest for roll to give them an edge over average people. 3) A full blood ogre has 18/100 strength. The monstrous manual says they get +6 damage on weapon attacks, and that corresponds with 18/100. 19 Str. has the foot note of Hill Giant, 20 Str. is a Stone Giant, 21 Str is a Frost Giant, etc. 4) The monstrous manual tells us that half ogres are 7-8 feet tall, 315 to 425lb, and get +2 to damage, giving them 18 strength. JP is 8' tall and 420lb, but with MASSIVELY lower strength. Convert all that lost muscle to fat, which is less dense than muscle Also, why does everybody keep saying we're playing 2.5? This is a house ruled 2nd. I think 2.5 means we would be using the player options books, and I'm using using them for weapons, critical hit tables and spells. Combat options are used as a guide, but we're not using any class changes, race changes, or character point systems. We are using the 1995 version of the core books, but the changes in there, without the player options books, are so slight, you could hardly call that 2.5. | ||
quirinus
Croatia2489 Posts
On February 26 2013 03:16 Koibu0 wrote: Neal. With an A. Neal. Haha, sorry, you must get that a lot. xD It's hard to see the names properly on the default quality (360p, forgot to increase it), so I guess that's why I missed it. Would be awesome if you could say what they missed with the goblins and the orb after all this, but I guess DMs usually don't do that. Edit: nvm, checked out the Reddit thread, the answer's there, gonna read it now. :D You're doing an awesome job, thank you! :D | ||
Ded808
Australia116 Posts
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Sithril
Slovakia169 Posts
On February 23 2013 23:14 Lysteria wrote: D&D in itself is far from being the most interesting Tabletop RPG, but with a good game master and players, it's possible to keep it entertaining yeah. :p What other good tabletop RPGs are out there? Why do you think they are more fun? | ||
Simberto
Germany11342 Posts
On February 27 2013 23:06 Sithril wrote: What other good tabletop RPGs are out there? Why do you think they are more fun? Even though i am not the one who was asked, i'll still answer. There are at least dozens out there. Shadowrun, Warhammer, Savage Worlds, Cyberpunk 2020, Eclipse Phase, Transhuman Space, GURPS in various variations, WoD stuff like Vampire, Werewolf, Mage, Cthulhu, Cthulhutech, Mechwarrior, Paranoia, dozens of larger local DnD clones that have evolved into something different ( the german one would be DSA, don't know about other languages) plus lots of obscure indie stuff. All of those have a following that loves them and different pros and cons. Usually the important question is which setting you want to play in, and then go from there. Most systems have some kind of annoying mechanic that your group won't like, but you can easily remedy that with houserules. Pretty often a cool setting comes with an annoying ruleset, but often times there are ways around that when someone transplanted one setting into another ruleset. In my personal opinion, if the rules get too complex, they tend to get in the way of playing for little gain. You don't really need to have 3 pages of tables defining specific modifier for any actions you could take, that shit just gets into the way of playing. The best way to play is taking the setting you want to play, then use the simplest ruleset you can find for that and cut off anything unnessessary. However, some people really like those detailed simulation where there is a rule for everything. There are systems out there that have rules determining where the enemy head lands if you behead a guy, or systems which have an incredibly fleshed out world with dozens of cities which are defined down to each single house. | ||
Tadatomo
84 Posts
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Deadlift
United States358 Posts
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Charger
United States2405 Posts
On February 28 2013 04:01 Deadlift wrote: Is it plausible/realistic to have some situations where some of the players have their audio muted for the call? For example, when Abigail was attacked in her room could you have muted the audio for the other players so they did not know what was going on until they were actually woken up? By JP hearing that situation IRL he was sort of forced into NOT attacking the person who entered Abigail's room because he didn't want his character's decision to be based on what he knew IRL. If JP was cut off from the audio until his character woke up so the first thing he sees is someone sneaking into Abigail's room, his character might have actually just attacked the intruder instead of letting them go because it is part of his character's nature. Oh yeah this is a good question. It could also be used for the side chat you all do sometimes which takes much longer to type out than it would be to simply mute everyone except that player and the DM for a few seconds. I like this idea a lot. | ||
Tadatomo
84 Posts
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Charger
United States2405 Posts
On February 28 2013 04:29 Tadatomo wrote: The challenge of the game is to roleplay your character. I'd rather see real decision making and real actions based on what they know in the game than artificial decisions if/when possible. It's not fun to watch JP HAVE to make a certain decision to avoid 'cheating'. If that's less challenging then I guess so be it, I think it would be more entertaining. It's all still roleplaying. | ||
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