|
I actually found a rock paper shotgun interview with gog that seems to answer my question. http://www.rockpapershotgun.com/2013/02/13/many-questions-system-shock-2-comes-to-gog/
+ Show Spoiler +RPS: You have updated the Night Dive website to read: “System Shock franchise to resurface with GOG/Steam release”. What is your involvement in the release and is the digital version an update, with high-res textures etc, or a straight re-release?
Kick: Night Dive Studios secured the license to distribute the game, and made the initial modifications to allow the game to run on most current operating systems.
Rambourg: There are some user-made mods out there which do phenomenal work on the game’s stability, but none of them were quite perfect, so we took the game to our expert techninjas to analyse and swat the remaining bugs. It was some work to get it done, but as this is a game that we’ve wanted to release for four-plus years, it was also definitely a labour of love.
Kick: This release is the original version in all its glory. Fans will be able to apply the mods they know and love, and hopefully we may see some new mods from the community in the future.
Rambourg: We definitely hope that having a legal source for this ground-breaking game will spur more interest from the community.
RPS: Can you go into any detail on the difficulty of ensuring the game works on modern PCs? It has been a common reason for people to keep old machines running.
Rambourg: As we mentioned, there are a number of community-made efforts that help a lot with stability on newer systems; they’ve pointed the way for us, and the game runs pretty much flawlessly on Windows XP, Vista, 7, and 8. Our most recent build has gone through all of our test team PCs without a hitch, and the game is definitely polished up and ready for its time in the limelight again.
So it sounds like it's original version but has some improvements ("community-made efforts ... pointed the way"), and is still moddable.
|
On February 15 2013 00:32 Kahzaar wrote:Show nested quote +On February 02 2013 05:47 AnomalySC2 wrote:On February 02 2013 05:37 Kahzaar wrote:On February 02 2013 05:01 AnomalySC2 wrote:On February 02 2013 04:46 Kahzaar wrote:One of my favourite games along with Bioshock and I recommend anyone who haven't played it to get it. Recently bought Anachronox on GOG, another cyberpunk rpg by Ion Storm. I haven't tried it yet but it seems deus ex-esque. On February 02 2013 03:57 AnomalySC2 wrote: Brilliant game. I'd also highly recommend everyone try out System Shock 2 (with graphics mods). I bought System Shock on ebay but could never get it to work properly on windows 7 even with lots of patches and various fixes. Although it's unlikely, I hope that GOG can some day get their hands on the rights and release a working version of it. It's possible to get SS2 working on Win 7, I've done it, but it was a huge pain in the ass. Totally worth it though. Try this http://www.ttlg.com/forums/showthread.php?t=128197 I did use those and I could technically play it; but my problem was that if I saved my game in certain rooms, the file became corrupted and I had to start over from an older save. So I had to write down every room that it was possible to save in and had to trial and error every new room I came to which ruined a lot of the immersion. Really awesome game though when it worked Man that sucks. Yeah it's definitely one of the best games I've ever played, I wish someone would remake it so bad. It's definitely up there with Deus Ex. Sorry to derail this thread from Deus Ex but something awesome just happened. System Shock 2 is now available on GOG! :D http://www.gog.com/gamecard/system_shock_2
That is amazing news! I'm going to buy it just to support it lol. I really wish Irrational Games (ken levine ftw) somehow got a hold of the license and made a SS3 or a complete reboot. Yeah, I can dream.......
|
God, playing Deus Ex with a stealth style can be so annoying.. What's up with how random the baton is? 80% of the time, sneaking up on them, aiming up and hitting their back oneshots them... sometimes though, they just turn around and shoot you. Especially weird since the DX wiki claims the baton should always be a oneshot if you come from behind.
|
On February 16 2013 05:38 Tobberoth wrote: God, playing Deus Ex with a stealth style can be so annoying.. What's up with how random the baton is? 80% of the time, sneaking up on them, aiming up and hitting their back oneshots them... sometimes though, they just turn around and shoot you. Especially weird since the DX wiki claims the baton should always be a oneshot if you come from behind.
I'm not sure whats up with that. Of all the 3 times I've played through the game (2 of which were pure stealth all the way through) I never ran into that problem. Once you get the sword you definitely want have that problem, heh.
|
I just finished my first playthrough of Deus Ex, and I have to say that unfortunately, I'm kind of underwhelmed. Hearing so many people praise this game and regard it as one of the best video games ever, perhaps my expectations were too high. Granted, it was a nice game. In particular, I liked having the game respond to my actions (e.g. NPCs would remark if you were aggressive in the last mission), and I can appreciate the multitude of different ways to overcome the obstacles at hand. This last point seems to be what makes this game so amazing for many people. For example, if a door is locked with a keycode, there's probably 1 or 2 ways to obtain the code within the level (either talk to someone or find a log, or even both). Otherwise, you can bypass the lock with multitools. Yet another option would be to look for a vent that hopefully leads to the other side of the door. Of course, getting past this door may be only one of the ways to accomplish your task, so you may decide to ignore it completely. This kind of choice is neat and I did like it. However, it didn't make this game the groundbreaking masterpiece I was led to believe it was.
I found the inventory system to be cumbersome, the story lackluster, and the voice acting as poor as the dated graphics. However, the most disappointing aspect of the game for me was the gameplay. Unfortunately, this point is hard for me to define and articulate. All I can really say is that I didn't find the combat all that fun, certainly not as fun as the best game of all time ought to have. This may have something to do the the stupid AI and something to do with my personal playstyle. Nevertheless, the gameplay left much to be desired, and it is this point that has the biggest impact whether or not I enjoy a game.
Perhaps if I play through the game again, I would be able to appreciate some more of its nuances. Looking online, I had no idea that + Show Spoiler +you could save Paul, you could save Jock, you could kill Anna Nevarre in the airplane and I'm sure there are many other examples like these. However, Deus Ex's choices outshine its gameplay, and while the gameplay was okay, I have a hard time seeing Deus Ex as anything other than a fun 10 year old game.
|
I couldn't agree more about the inventory system. Was a pain in the ass. I thought the story was fine, though seemingly rushed at points.
I recently played it for the first time and I do think it is an objectively great game, which would have been utterly amazing back in the day.
However it certainly doesn't hold up as well as other greats like HL2 and BG2, as far as graphics, gameplay and/or story.
|
Re: original post, the GEP gun is for scrubs.
|
Its the open-ended objectives, level design, and character development that made Deus Ex great. The mission where + Show Spoiler + you are in the science research facility and there are robots outside and you need to free the scientists, it's been a while, I cant remember the exact level, that mission had so many ways of completing it. Still stuck in my mind 10 years after playing it.
It is one of those games which doesn't stand the test of time that well. It feels quite dated due to a weird interface and (even for the time) bad graphics.
|
I would say that Deus Ex's greatness stems primarily from its level design. The game is renowned for allowing multiple ways to accomplish its objectives. This comes from different pathways to reach the objectives, different items scattered throughout the levels to allow the player the progress, etc. Skills and augmentations then allow the player to enhance their abilities towards the paths they prefer. Personally, I like combat, so I leveled up the rifles and heavy weapons pretty fast and augmented myself with projectile defense and regenerating health. This made me a practical death-spewing bullet sponge. However, I couldn't open every last locked door and container, which meant I went looking for a vent or a log with a key code to progress. This interesting dynamic is primarily due to the level design.
In contrast, look at The Elder Scrolls: Morrowind (my personal favorite game). One may argue that the player has just as many options in this game as well. You can simply walk through a dungeon killing everything in sight with your giant battleaxe, take out foes from a distance with either a bow or magic, allow conjured allies to fight for you, sneak through the dungeon and avoid the confrontation altogether, or even levitate through the dungeon and hope none of the enemies have ranged attacks. The difference is that the "levels" in Morrowind (i.e. dungeons/caves/wilderness) are a lot less dynamic than those in Deus Ex. In Morrowind, there's usually one path to the objective, and you choose how to proceed on that path. In Deus Ex, you have multiple ways to reach your objective, and you choose which path to take, as well as how to proceed on it. Thinking back, I can probably concede that Deus Ex had the best level design of any first-person game that I can remember playing.
On February 22 2013 16:56 ControlMonkey wrote:Its the open-ended objectives, level design, and character development that made Deus Ex great. The mission where + Show Spoiler + you are in the science research facility and there are robots outside and you need to free the scientists, it's been a while, I cant remember the exact level, that mission had so many ways of completing it. Still stuck in my mind 10 years after playing it.
Lol it did? I must have missed them. All I did was + Show Spoiler +GEP gun all the robots to bits. Easy peezy. How else could you do it?
|
On February 22 2013 07:41 Beamer wrote:I just finished my first playthrough of Deus Ex, and I have to say that unfortunately, I'm kind of underwhelmed. Hearing so many people praise this game and regard it as one of the best video games ever, perhaps my expectations were too high. Granted, it was a nice game. In particular, I liked having the game respond to my actions (e.g. NPCs would remark if you were aggressive in the last mission), and I can appreciate the multitude of different ways to overcome the obstacles at hand. This last point seems to be what makes this game so amazing for many people. For example, if a door is locked with a keycode, there's probably 1 or 2 ways to obtain the code within the level (either talk to someone or find a log, or even both). Otherwise, you can bypass the lock with multitools. Yet another option would be to look for a vent that hopefully leads to the other side of the door. Of course, getting past this door may be only one of the ways to accomplish your task, so you may decide to ignore it completely. This kind of choice is neat and I did like it. However, it didn't make this game the groundbreaking masterpiece I was led to believe it was. I found the inventory system to be cumbersome, the story lackluster, and the voice acting as poor as the dated graphics. However, the most disappointing aspect of the game for me was the gameplay. Unfortunately, this point is hard for me to define and articulate. All I can really say is that I didn't find the combat all that fun, certainly not as fun as the best game of all time ought to have. This may have something to do the the stupid AI and something to do with my personal playstyle. Nevertheless, the gameplay left much to be desired, and it is this point that has the biggest impact whether or not I enjoy a game. Perhaps if I play through the game again, I would be able to appreciate some more of its nuances. Looking online, I had no idea that + Show Spoiler +you could save Paul, you could save Jock, you could kill Anna Nevarre in the airplane and I'm sure there are many other examples like these. However, Deus Ex's choices outshine its gameplay, and while the gameplay was okay, I have a hard time seeing Deus Ex as anything other than a fun 10 year old game. The problem is that it's too late to play the game now. The game has aged ridiculously well, as proven by how you actually LIKED the game. However, you have to realize how riduculously groundbreaking it was when it was released. The inventory sucks now, but can you come up with games from that time which had a better inventory system? I'm sure not a single review said anything bad about it, because in those days, it wasn't bad. Same with the voice acting, voice acting was decently rare 12 years ago, the quality in deus ex was considered good at that time. The openness of the game and the options were the huge deal though, I'm pretty sure no game came close, hell, even now 12 years later it's hard to come up with any games released since which come close.
The game is 12 years old, and still a great game today. When it was released though? It completely blew peoples minds.
|
On February 22 2013 18:04 Tobberoth wrote:Show nested quote +On February 22 2013 07:41 Beamer wrote:I just finished my first playthrough of Deus Ex, and I have to say that unfortunately, I'm kind of underwhelmed. Hearing so many people praise this game and regard it as one of the best video games ever, perhaps my expectations were too high. Granted, it was a nice game. In particular, I liked having the game respond to my actions (e.g. NPCs would remark if you were aggressive in the last mission), and I can appreciate the multitude of different ways to overcome the obstacles at hand. This last point seems to be what makes this game so amazing for many people. For example, if a door is locked with a keycode, there's probably 1 or 2 ways to obtain the code within the level (either talk to someone or find a log, or even both). Otherwise, you can bypass the lock with multitools. Yet another option would be to look for a vent that hopefully leads to the other side of the door. Of course, getting past this door may be only one of the ways to accomplish your task, so you may decide to ignore it completely. This kind of choice is neat and I did like it. However, it didn't make this game the groundbreaking masterpiece I was led to believe it was. I found the inventory system to be cumbersome, the story lackluster, and the voice acting as poor as the dated graphics. However, the most disappointing aspect of the game for me was the gameplay. Unfortunately, this point is hard for me to define and articulate. All I can really say is that I didn't find the combat all that fun, certainly not as fun as the best game of all time ought to have. This may have something to do the the stupid AI and something to do with my personal playstyle. Nevertheless, the gameplay left much to be desired, and it is this point that has the biggest impact whether or not I enjoy a game. Perhaps if I play through the game again, I would be able to appreciate some more of its nuances. Looking online, I had no idea that + Show Spoiler +you could save Paul, you could save Jock, you could kill Anna Nevarre in the airplane and I'm sure there are many other examples like these. However, Deus Ex's choices outshine its gameplay, and while the gameplay was okay, I have a hard time seeing Deus Ex as anything other than a fun 10 year old game. The problem is that it's too late to play the game now. The game has aged ridiculously well, as proven by how you actually LIKED the game. However, you have to realize how riduculously groundbreaking it was when it was released. The inventory sucks now, but can you come up with games from that time which had a better inventory system? I'm sure not a single review said anything bad about it, because in those days, it wasn't bad. Same with the voice acting, voice acting was decently rare 12 years ago, the quality in deus ex was considered good at that time. The openness of the game and the options were the huge deal though, I'm pretty sure no game came close, hell, even now 12 years later it's hard to come up with any games released since which come close. The game is 12 years old, and still a great game today. When it was released though? It completely blew peoples minds. The only game that comes to mind is Morrowind, which came out 2 years after Deus Ex. I liked its inventory system much more and I would say that its openness blows Deus Ex's out of the water. However, like I mentioned before, Deus Ex wins in terms of level design as well as voice acting (since Morrowind had practically none).
Of course, I'm biased. I played Morrowind in 2002. I played Deus Ex in 2013.
|
On February 22 2013 18:14 Beamer wrote:Show nested quote +On February 22 2013 18:04 Tobberoth wrote:On February 22 2013 07:41 Beamer wrote:I just finished my first playthrough of Deus Ex, and I have to say that unfortunately, I'm kind of underwhelmed. Hearing so many people praise this game and regard it as one of the best video games ever, perhaps my expectations were too high. Granted, it was a nice game. In particular, I liked having the game respond to my actions (e.g. NPCs would remark if you were aggressive in the last mission), and I can appreciate the multitude of different ways to overcome the obstacles at hand. This last point seems to be what makes this game so amazing for many people. For example, if a door is locked with a keycode, there's probably 1 or 2 ways to obtain the code within the level (either talk to someone or find a log, or even both). Otherwise, you can bypass the lock with multitools. Yet another option would be to look for a vent that hopefully leads to the other side of the door. Of course, getting past this door may be only one of the ways to accomplish your task, so you may decide to ignore it completely. This kind of choice is neat and I did like it. However, it didn't make this game the groundbreaking masterpiece I was led to believe it was. I found the inventory system to be cumbersome, the story lackluster, and the voice acting as poor as the dated graphics. However, the most disappointing aspect of the game for me was the gameplay. Unfortunately, this point is hard for me to define and articulate. All I can really say is that I didn't find the combat all that fun, certainly not as fun as the best game of all time ought to have. This may have something to do the the stupid AI and something to do with my personal playstyle. Nevertheless, the gameplay left much to be desired, and it is this point that has the biggest impact whether or not I enjoy a game. Perhaps if I play through the game again, I would be able to appreciate some more of its nuances. Looking online, I had no idea that + Show Spoiler +you could save Paul, you could save Jock, you could kill Anna Nevarre in the airplane and I'm sure there are many other examples like these. However, Deus Ex's choices outshine its gameplay, and while the gameplay was okay, I have a hard time seeing Deus Ex as anything other than a fun 10 year old game. The problem is that it's too late to play the game now. The game has aged ridiculously well, as proven by how you actually LIKED the game. However, you have to realize how riduculously groundbreaking it was when it was released. The inventory sucks now, but can you come up with games from that time which had a better inventory system? I'm sure not a single review said anything bad about it, because in those days, it wasn't bad. Same with the voice acting, voice acting was decently rare 12 years ago, the quality in deus ex was considered good at that time. The openness of the game and the options were the huge deal though, I'm pretty sure no game came close, hell, even now 12 years later it's hard to come up with any games released since which come close. The game is 12 years old, and still a great game today. When it was released though? It completely blew peoples minds. The only game that comes to mind is Morrowind, which came out 2 years after Deus Ex. I liked its inventory system much more and I would say that its openness blows Deus Ex's out of the water. However, like I mentioned before, Deus Ex wins in terms of level design as well as voice acting (since Morrowind had practically none). Of course, I'm biased. I played Morrowind in 2002. I played Deus Ex in 2013. And this, of course, is why Morrowind is another one of those games called "one of the best", and why newer elder scrolls games like Skyrim and especially Oblivion get so much flak: Morrowind rocked balls when it was released in 2002, why aren't Oblivion and Skyrim as groundbreaking?
I personally liked Morrowind more than Deus Ex, but I think both games are amazing and they are good for different things. Morrowind is just open, completely open. Deus Ex was open in the sense that you had so many options on how to go about doing your mission. In Morrowind, you pick a mission, but your actual options for solving it are usually quite limited compared to Deus Ex.
|
On February 22 2013 07:41 Beamer wrote: However, Deus Ex's choices outshine its gameplay, and while the gameplay was okay, I have a hard time seeing Deus Ex as anything other than a fun 10 year old game.
I find the gameplay the best aspect. Being hit in different parts of limbs, different types of weapons with radically different uses, limited ammo, legit rewards for being expansive in your gameplay, a properly thought out viable stealth approach, a very high difficulty level in realistic, the fact that your crosshairs expand when you run meaning you either have to upgrade or think tactically about combat. very few of these aspects exist anywhere else.
Actually that was an exaggeration. It is not the best aspect, simply because there are so many other amazing aspects. Like the music. Also the RPG character upgrading is so great. They really fucked it up in human revolution by simplifying that.
|
People think the inventory system is clunky? what? Inventory systems are clunky when it's difficult to access everything and it's difficult to organize, both of which are incredibly easy in de. Inventories don't need to be so simplistic that you can hold everything or everything is the exact same size, a simple inventory grid like this is only as clunky as you make it. I do think the voice acting certainly isn't stellar though, but it's adequate enough, and even today good voice acting is a rarity.
My favorite aspect is probably still the level design though. I still remember that even in the early missions how many various paths there are + Show Spoiler +you could take to the rooftops and countersnipe snipers to infiltrate the building from above(while avoiding laser alarms), make your way through alleyways lined with proxy mines to enter the building from the front/climb to 2nd floor, or hack your way through the sewers filled with autoturrets and cameras to get in from below . The gameplay isn't fps gunplay, but rather the player choice involved in every aspect of the game is the gameplay, because it's actually an rpg (with guns) where you can freely define the role you wish to play.
|
|
"I've got work to do". xDDD
|
Oh my god, that video is so hilarious. What an awesome thing to bring to our attention, thank you bro :D
|
The way he moves his head in time with the door is great. He's got a lot of work to do because he's partying to the music too much.
|
last post was in March so I guess you guys need ANOTHER reason to reinstall Deus Ex
I just released v1.3.3.7 of Deus Ex Randomizer!
https://github.com/Die4Ever/deus-ex-randomizer/releases
Copy the DeusEx.u file into your Deus Ex\System\ folder, which is probably C:\Program Files (x86)\Steam\steamapps\common\Deus Ex\System
Recommended to use it with Kentie's Deus Exe Launcher, or Han's Launcher
Currently in v1.3.3.7, DXRando randomizes * adding and changing characters, giving them random names and making some of them dance * changing the locations of items/boxes/NanoKeys around the map * passwords and passcodes * the locations of datacubes * exp costs for skills * what augmentations are in each canister
There are also settings for * making all doors that normally require a key also lockpickable/destructible * making all keypads hackable. * reducing the drop rate for ammo, multitools, lockpicks, medkits, and bioelectric cells * starting the game with the running speed augmentation * autosave * removing invisible walls
Options Menu
For the randomized passwords, you can copy-paste from the Goals/Notes screen.
Join the Randomizer Central Discord for discussion https://discord.gg/ybMj3vs
Here is The Astropath's playthrough https://www.youtube.com/playlist?list=PLjp7Z_P39IpSRjbGA2UecDGHIIGMqtgXW&fbclid=IwAR1mD12Ai-OlzMRkAf0TUM7TDpulPxpSAHAT0o4jj-dMOuVlb0Nt_SE0o54 (he started the game with v1.3)
|
|
|
|
|