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Speedrunning Thread - Page 139

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DarkPlasmaBall
Profile Blog Joined March 2010
United States44271 Posts
January 15 2017 05:19 GMT
#2761
Just passed 2 million dollars, with the last $120K being raised in under 15 minutes, and a total of over $10 million across all GDQs It's never been more popular or successful! And it's still going!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Blardy
Profile Joined January 2011
United States290 Posts
January 15 2017 05:23 GMT
#2762
I really like that a video game organization can raise this much money for charity but this just isn't an event for me. As I saw a comment on twitch chat last night during Disney Extreme Skate Adventure "Awful Games Done Quick". Two things keep me from actually watching more than a minute to see what a game is being played. 1. The games being played are usually games majority of people never heard of it completely forgot about. 2. I personally don't find glitching and whatnot that exciting during a speedrun. If you are finding a way into a wall just to skip several minutes or more of a game then I am instantly turned away from the run. I enjoy games that are speedrun in the way the game was made to be played.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2017-01-15 05:31:34
January 15 2017 05:28 GMT
#2763
On January 15 2017 14:23 Blardy wrote:
I really like that a video game organization can raise this much money for charity but this just isn't an event for me. As I saw a comment on twitch chat last night during Disney Extreme Skate Adventure "Awful Games Done Quick". Two things keep me from actually watching more than a minute to see what a game is being played. 1. The games being played are usually games majority of people never heard of it completely forgot about. 2. I personally don't find glitching and whatnot that exciting during a speedrun. If you are finding a way into a wall just to skip several minutes or more of a game then I am instantly turned away from the run. I enjoy games that are speedrun in the way the game was made to be played.


They've done a lot of more modern games in past GDQs as well. They're all up on youtube so I recommend you check them out.

I think glitches are amazing but if you're not a fan of them there's lots of glitchless runs like this year's Pokemon Emerald Glitchless as well. To be frank, I don't think any game designer intentionally designs games in ways any speedrunner would play them. I think the ingenuity of the community to be able to find and do these tricks is just astonishing, glitch or no. It's like all the crazy glitches in Brood War that make the game just really amazing.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44271 Posts
January 15 2017 05:34 GMT
#2764
On January 15 2017 14:23 Blardy wrote:
I really like that a video game organization can raise this much money for charity but this just isn't an event for me. As I saw a comment on twitch chat last night during Disney Extreme Skate Adventure "Awful Games Done Quick". Two things keep me from actually watching more than a minute to see what a game is being played. 1. The games being played are usually games majority of people never heard of it completely forgot about. 2. I personally don't find glitching and whatnot that exciting during a speedrun. If you are finding a way into a wall just to skip several minutes or more of a game then I am instantly turned away from the run. I enjoy games that are speedrun in the way the game was made to be played.


1. You're definitely wrong with this point; there are certainly less popular games during off-hours or in certain blocks like during Awful Games, but during peak hours they play the most popular games period! Mario, Zelda, Mega Man, Metroid, Halo, Portal, Undertale, Pokemon, Castlevania, Sonic, Crash Bandicoot, Donkey Kong, and a ton of other big name, best-selling franchises! Heck, they've even done StarCraft and Diablo before! You should definitely look at the week-long schedules that they post for each GDQ

2. Some games involve game-breaking glitches and exploits, but many of the speedruns are just all about super crisp optimization of movement (as in, "the way the game was made to be played").
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
January 15 2017 10:01 GMT
#2765
Many of those glitches are only viable if you have crisp movement! So it is not just "stupid running in walls".

I think there are three things in speedruns, that I really like.
1. it's a game I also play/love. and it is incredible how it can be destroyed
2. an unknown game that somehow relates to me (I would never picked up super meat boy without seeing a speedrun of it )
3. great commentary

I don't care about execution, glitches, planning, ... I like them all!
There can only be one Geisterkarle
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
January 15 2017 14:53 GMT
#2766
On January 15 2017 14:23 Blardy wrote:
I really like that a video game organization can raise this much money for charity but this just isn't an event for me. As I saw a comment on twitch chat last night during Disney Extreme Skate Adventure "Awful Games Done Quick". Two things keep me from actually watching more than a minute to see what a game is being played. 1. The games being played are usually games majority of people never heard of it completely forgot about. 2. I personally don't find glitching and whatnot that exciting during a speedrun. If you are finding a way into a wall just to skip several minutes or more of a game then I am instantly turned away from the run. I enjoy games that are speedrun in the way the game was made to be played.


Did you see the donkey kong country trilogy relay? I think you would really like that one. Seems like platformers in general are the type of speedrun you are talking about, usually mostly glitchless, lots of skill still showcased.
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
March 03 2017 16:35 GMT
#2767
The schedule for RPG Limit Break 2017 is out:



Sad that Essentia is only "backup" with 100% Chrono Trigger, but a strong cast anyway! The Earthbound relay race will be sick!
There can only be one Geisterkarle
rotta
Profile Joined December 2011
5586 Posts
March 03 2017 16:51 GMT
#2768
The only SNES FF is Mystic Quest? I can see why, but still pretty disappointing.
don't wall off against random
DickMcFanny
Profile Blog Joined September 2015
Ireland1076 Posts
March 04 2017 07:57 GMT
#2769
My god the new Shovel Knight campaign looks like it's made to be speedrun. It's so so good, and so so fast.
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
March 10 2017 07:06 GMT
#2770
Today starts the SSNES SuperStars Marathon!
http://snessuperstars.org/schedule/
11(!) days of gaming!
There can only be one Geisterkarle
rotta
Profile Joined December 2011
5586 Posts
March 10 2017 07:16 GMT
#2771
There's the good FF stuff!
don't wall off against random
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2017-04-05 09:16:27
April 03 2017 10:46 GMT
#2772
On January 15 2017 19:01 Geisterkarle wrote:
Many of those glitches are only viable if you have crisp movement! So it is not just "stupid running in walls".

I think there are three things in speedruns, that I really like.
1. it's a game I also play/love. and it is incredible how it can be destroyed
2. an unknown game that somehow relates to me (I would never picked up super meat boy without seeing a speedrun of it )
3. great commentary

I don't care about execution, glitches, planning, ... I like them all!

I think it's hard to take an absolute stance on this though. I recall seeing a Commander Keen speedrun (which is one of my fav games) and half of the time the level was done in like two seconds because of a glitch. You couldn't see any of the content, and it was annoying because I was looking forward to that specific level. There are the Mario games too, where speedrunners immediately warp to the final levels to skip 90% of the game.

Glitches allow speedrunning to be more than just a souped up Let's Play, the perfection of a good speedrun can be amazing, like when you see an impossible series of trick shots. I think banning glitches would be very wrong, and honestly the lower number of glitches is one reason why newer games are often less satisfying to see done, because they are better armed against these attempts at creative destruction, to bend the game to the will of the player.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Kasto
Profile Joined May 2010
473 Posts
Last Edited: 2017-04-03 21:45:50
April 03 2017 11:01 GMT
#2773
Been watching the A Link to the Past randomizer race these past few days and it's been quite fun. Premise being a lot of the item locations in the game have been scrambled.

http://alttp.challonge.com/rando2017 for more information.

(edit)
To watch they are mostly run on:
https://www.twitch.tv/speedgaming
with some of the races on:
https://www.twitch.tv/speedrunslive
KingDime
Profile Blog Joined September 2010
Canada750 Posts
April 03 2017 17:00 GMT
#2774
On April 03 2017 19:46 Grumbels wrote:
Show nested quote +
On January 15 2017 19:01 Geisterkarle wrote:
Many of those glitches are only viable if you have crisp movement! So it is not just "stupid running in walls".

I think there are three things in speedruns, that I really like.
1. it's a game I also play/love. and it is incredible how it can be destroyed
2. an unknown game that somehow relates to me (I would never picked up super meat boy without seeing a speedrun of it )
3. great commentary

I don't care about execution, glitches, planning, ... I like them all!

I think it's hard to take an absolute stance on this though. I recall seeing a Commander Keen speedrun (which is one of my fav games) and half of the time the level was done in like two seconds because of a glitch. You couldn't see any of the content, and it was annoying because I was looking forward to that specific level. There are the Mario games too, where speedrunners immediately warp to the final levels to skip 90% of the game.

Glitches allow speedrunning to be more than just a souped up Let's Play, the perfection of a good speedrun has a sense of beauty, like when you see an impossible series of trick shots. I think banning glitches would be very wrong, and honestly the lower number of glitches is one reason why newer games are often less satisfying to see done, because they are better armed against these attempts at creative destruction, to bend the game to the will of the player.


You think commander keen is all about glitches then you go and watch keen 3 and you can literally skip all of the maps by a completely natural course and beat the game in 3 minutes. Keen seems to have very short speedruns whether you do or don't glitch.
Doom Guy
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 03 2017 21:32 GMT
#2775
On April 03 2017 19:46 Grumbels wrote:
Show nested quote +
On January 15 2017 19:01 Geisterkarle wrote:
Many of those glitches are only viable if you have crisp movement! So it is not just "stupid running in walls".

I think there are three things in speedruns, that I really like.
1. it's a game I also play/love. and it is incredible how it can be destroyed
2. an unknown game that somehow relates to me (I would never picked up super meat boy without seeing a speedrun of it )
3. great commentary

I don't care about execution, glitches, planning, ... I like them all!

I think it's hard to take an absolute stance on this though. I recall seeing a Commander Keen speedrun (which is one of my fav games) and half of the time the level was done in like two seconds because of a glitch. You couldn't see any of the content, and it was annoying because I was looking forward to that specific level. There are the Mario games too, where speedrunners immediately warp to the final levels to skip 90% of the game.

Glitches allow speedrunning to be more than just a souped up Let's Play, the perfection of a good speedrun has a sense of beauty, like when you see an impossible series of trick shots. I think banning glitches would be very wrong, and honestly the lower number of glitches is one reason why newer games are often less satisfying to see done, because they are better armed against these attempts at creative destruction, to bend the game to the will of the player.

To add to what Dime said, most Keen games have a glitchless category since CapnClever is just that crazy. I'm going to guess that the Keen game your specifically referencing is Keen 6:
Administrator~ Spirit will set you free ~
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
April 03 2017 23:08 GMT
#2776
That one is more fun than this one.

https://m.youtube.com/watch?v=pk9SAd-WFJk

Though honestly, a couple of the tricks are pretty cool to see and imo perfectly legitimate, but on some levels it is clearly abusive and against my idea of fun.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 03 2017 23:28 GMT
#2777
Just because one category does things as fast as possible doesn't mean that all categories are like that. I briefly held the WR for Keen 5 any% some time ago which is probably the most absurd of all the Keen categories - you wrong warp from the first level to the secret level, s&q glitch to skip the second to last level, and then pray to RNGesus that you can get through the final level quickly. At the same time, I'd point out that the glitchless tab also has runs which are much more impressive that the 2minute run I did.

I'll also say that Keen 4 is one of the best speedgames period. (leaderboard). The only useful glitch is one which skips the second level, otherwise you have to go through the levels normally. Really enjoyable run to watch. Canecraft was also a regular around TL back then (under the name Aylear).
Administrator~ Spirit will set you free ~
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
April 05 2017 09:15 GMT
#2778
I guess you're right, and maybe it's inescapable. But what I think is a pity is that "abusive" glitches make it harder to keep cool glitches in the game. There isn't always a good way to categorize one type of glitch as acceptable and another one as broken.

For instance, in the Keen 6 run there are some wall jumps that I think consider to be fine, because it's just a way to skip a small portion of the level and it's specific to some particular arrangement of walls. But then other uses of glitches let you just immediately end the level and at that point I'm reminded that I want speedruns to ideally have a Let's Play element. That's personal preference though, and seeing a game being completely dismantled is worthwhile on its own, but imo it doesn't always make for good content.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 05 2017 12:03 GMT
#2779
Yeah that's one reason why the most commonly run A Link to the Past category is Any% no major glitches, since you can use them to beat the game in under 2 minutes otherwise. So the category still include minor glitches like spin attacking on a ladder granting super speed and holding an item while dashing, but you still see every dungeon beaten in very impressive fashion. You're definitely not alone in thinking that speedruns need to have some lets play element to them - zfg is a prominent OoT runner who has the WR in every category (more or less) except any% because he thinks wrong warping to the end of the game isn't interesting.
Administrator~ Spirit will set you free ~
Joni_
Profile Joined April 2011
Germany352 Posts
April 05 2017 12:56 GMT
#2780
You can always make up your own category of a game that you think includes all the things you consider fun and excludes everything that isnt. There needs to be a certain consensus for this set of arbitrary rules to become a category and the rules need to be well-defined, which sometimes is harder than you might think. For example in links awakening DX at some point a certain jump-technique had to be removed from the no doghouse category because it allowed oob without doghousing. People missed the jump so the category got changed to no oob, allowing the jump "as long as it doesnt break anything", which is not very well-defined but theres some ocnsensus on it somehow.

Also Speedrunning needs to be fun for the runner primarily, so people can make up their own rules either way.
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