Speedrunning Thread - Page 139
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DarkPlasmaBall
United States43527 Posts
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Blardy
United States290 Posts
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neobowman
Canada3324 Posts
On January 15 2017 14:23 Blardy wrote: I really like that a video game organization can raise this much money for charity but this just isn't an event for me. As I saw a comment on twitch chat last night during Disney Extreme Skate Adventure "Awful Games Done Quick". Two things keep me from actually watching more than a minute to see what a game is being played. 1. The games being played are usually games majority of people never heard of it completely forgot about. 2. I personally don't find glitching and whatnot that exciting during a speedrun. If you are finding a way into a wall just to skip several minutes or more of a game then I am instantly turned away from the run. I enjoy games that are speedrun in the way the game was made to be played. They've done a lot of more modern games in past GDQs as well. They're all up on youtube so I recommend you check them out. I think glitches are amazing but if you're not a fan of them there's lots of glitchless runs like this year's Pokemon Emerald Glitchless as well. To be frank, I don't think any game designer intentionally designs games in ways any speedrunner would play them. I think the ingenuity of the community to be able to find and do these tricks is just astonishing, glitch or no. It's like all the crazy glitches in Brood War that make the game just really amazing. | ||
DarkPlasmaBall
United States43527 Posts
On January 15 2017 14:23 Blardy wrote: I really like that a video game organization can raise this much money for charity but this just isn't an event for me. As I saw a comment on twitch chat last night during Disney Extreme Skate Adventure "Awful Games Done Quick". Two things keep me from actually watching more than a minute to see what a game is being played. 1. The games being played are usually games majority of people never heard of it completely forgot about. 2. I personally don't find glitching and whatnot that exciting during a speedrun. If you are finding a way into a wall just to skip several minutes or more of a game then I am instantly turned away from the run. I enjoy games that are speedrun in the way the game was made to be played. 1. You're definitely wrong with this point; there are certainly less popular games during off-hours or in certain blocks like during Awful Games, but during peak hours they play the most popular games period! Mario, Zelda, Mega Man, Metroid, Halo, Portal, Undertale, Pokemon, Castlevania, Sonic, Crash Bandicoot, Donkey Kong, and a ton of other big name, best-selling franchises! Heck, they've even done StarCraft and Diablo before! You should definitely look at the week-long schedules that they post for each GDQ 2. Some games involve game-breaking glitches and exploits, but many of the speedruns are just all about super crisp optimization of movement (as in, "the way the game was made to be played"). | ||
Geisterkarle
Germany3257 Posts
I think there are three things in speedruns, that I really like. 1. it's a game I also play/love. and it is incredible how it can be destroyed 2. an unknown game that somehow relates to me (I would never picked up super meat boy without seeing a speedrun of it ) 3. great commentary I don't care about execution, glitches, planning, ... I like them all! | ||
BreakfastBurrito
United States893 Posts
On January 15 2017 14:23 Blardy wrote: I really like that a video game organization can raise this much money for charity but this just isn't an event for me. As I saw a comment on twitch chat last night during Disney Extreme Skate Adventure "Awful Games Done Quick". Two things keep me from actually watching more than a minute to see what a game is being played. 1. The games being played are usually games majority of people never heard of it completely forgot about. 2. I personally don't find glitching and whatnot that exciting during a speedrun. If you are finding a way into a wall just to skip several minutes or more of a game then I am instantly turned away from the run. I enjoy games that are speedrun in the way the game was made to be played. Did you see the donkey kong country trilogy relay? I think you would really like that one. Seems like platformers in general are the type of speedrun you are talking about, usually mostly glitchless, lots of skill still showcased. | ||
Geisterkarle
Germany3257 Posts
Sad that Essentia is only "backup" with 100% Chrono Trigger, but a strong cast anyway! The Earthbound relay race will be sick! | ||
rotta
5562 Posts
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DickMcFanny
Ireland1076 Posts
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Geisterkarle
Germany3257 Posts
http://snessuperstars.org/schedule/ 11(!) days of gaming! | ||
rotta
5562 Posts
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Grumbels
Netherlands7028 Posts
On January 15 2017 19:01 Geisterkarle wrote: Many of those glitches are only viable if you have crisp movement! So it is not just "stupid running in walls". I think there are three things in speedruns, that I really like. 1. it's a game I also play/love. and it is incredible how it can be destroyed 2. an unknown game that somehow relates to me (I would never picked up super meat boy without seeing a speedrun of it ) 3. great commentary I don't care about execution, glitches, planning, ... I like them all! I think it's hard to take an absolute stance on this though. I recall seeing a Commander Keen speedrun (which is one of my fav games) and half of the time the level was done in like two seconds because of a glitch. You couldn't see any of the content, and it was annoying because I was looking forward to that specific level. There are the Mario games too, where speedrunners immediately warp to the final levels to skip 90% of the game. Glitches allow speedrunning to be more than just a souped up Let's Play, the perfection of a good speedrun can be amazing, like when you see an impossible series of trick shots. I think banning glitches would be very wrong, and honestly the lower number of glitches is one reason why newer games are often less satisfying to see done, because they are better armed against these attempts at creative destruction, to bend the game to the will of the player. | ||
Kasto
473 Posts
http://alttp.challonge.com/rando2017 for more information. (edit) To watch they are mostly run on: https://www.twitch.tv/speedgaming with some of the races on: https://www.twitch.tv/speedrunslive | ||
KingDime
Canada750 Posts
On April 03 2017 19:46 Grumbels wrote: I think it's hard to take an absolute stance on this though. I recall seeing a Commander Keen speedrun (which is one of my fav games) and half of the time the level was done in like two seconds because of a glitch. You couldn't see any of the content, and it was annoying because I was looking forward to that specific level. There are the Mario games too, where speedrunners immediately warp to the final levels to skip 90% of the game. Glitches allow speedrunning to be more than just a souped up Let's Play, the perfection of a good speedrun has a sense of beauty, like when you see an impossible series of trick shots. I think banning glitches would be very wrong, and honestly the lower number of glitches is one reason why newer games are often less satisfying to see done, because they are better armed against these attempts at creative destruction, to bend the game to the will of the player. You think commander keen is all about glitches then you go and watch keen 3 and you can literally skip all of the maps by a completely natural course and beat the game in 3 minutes. Keen seems to have very short speedruns whether you do or don't glitch. | ||
Plexa
Aotearoa39261 Posts
On April 03 2017 19:46 Grumbels wrote: I think it's hard to take an absolute stance on this though. I recall seeing a Commander Keen speedrun (which is one of my fav games) and half of the time the level was done in like two seconds because of a glitch. You couldn't see any of the content, and it was annoying because I was looking forward to that specific level. There are the Mario games too, where speedrunners immediately warp to the final levels to skip 90% of the game. Glitches allow speedrunning to be more than just a souped up Let's Play, the perfection of a good speedrun has a sense of beauty, like when you see an impossible series of trick shots. I think banning glitches would be very wrong, and honestly the lower number of glitches is one reason why newer games are often less satisfying to see done, because they are better armed against these attempts at creative destruction, to bend the game to the will of the player. To add to what Dime said, most Keen games have a glitchless category since CapnClever is just that crazy. I'm going to guess that the Keen game your specifically referencing is Keen 6: | ||
Grumbels
Netherlands7028 Posts
https://m.youtube.com/watch?v=pk9SAd-WFJk Though honestly, a couple of the tricks are pretty cool to see and imo perfectly legitimate, but on some levels it is clearly abusive and against my idea of fun. | ||
Plexa
Aotearoa39261 Posts
I'll also say that Keen 4 is one of the best speedgames period. (leaderboard). The only useful glitch is one which skips the second level, otherwise you have to go through the levels normally. Really enjoyable run to watch. Canecraft was also a regular around TL back then (under the name Aylear). | ||
Grumbels
Netherlands7028 Posts
For instance, in the Keen 6 run there are some wall jumps that I think consider to be fine, because it's just a way to skip a small portion of the level and it's specific to some particular arrangement of walls. But then other uses of glitches let you just immediately end the level and at that point I'm reminded that I want speedruns to ideally have a Let's Play element. That's personal preference though, and seeing a game being completely dismantled is worthwhile on its own, but imo it doesn't always make for good content. | ||
Plexa
Aotearoa39261 Posts
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Joni_
Germany352 Posts
Also Speedrunning needs to be fun for the runner primarily, so people can make up their own rules either way. | ||
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