Final Fantasy XIV - Page 8
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Infernal_dream
United States2359 Posts
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Infernal_dream
United States2359 Posts
It seems after you have finished your company quest(~level 20), you can instant level 15 by talking to these NPCs as the correct class. Swaenhylt in Camp Drybone(Eastern Thanalan) for Thaumaturge Wihtred in Hyrstmill(North Shroud) for Conjurer Aniud in Hawthorne Hut(East Shroud) above the town for Lancer Chechezan in Horizon Camp(Western Thanalan) for Gladiator Zacheus in Little Solace (East Shroud) for Archer Urswyrst in Moraby Drydocks(Lower Noscea) outside gate near Chocobo Porter for Marauder Adelard at the South Hammer(Western Thanalan)(20,27) for Pugilist | ||
Ramong
Denmark1706 Posts
How is this game different from other MMOs out there? Not just talking about graphics which I can see is splendid, but more about combat, is it the same as FFXI or close to? Not any streams out there, which I guess is because they aren't allowed, but it makes it harder to see how the gameplay is. | ||
Infernal_dream
United States2359 Posts
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rawb
United States252 Posts
On June 23 2013 06:26 Ramong wrote: I have a couple of questions for those of you who got access to the beta. How is this game different from other MMOs out there? I've been raiding in WoW pretty hardcore on and off for the last 3-4 years, and I'm quite picky about character movement and combat fluidity in MMOs when I try something else. That being said I found no problems controlling my character with keyboard and mouse, the game plays pretty standard to other MMOs. There's a GCD on your action bars, rather than your cast time being animation based. You can also move to cancel out of non-instant casts. These are the two things I really missed with my recent try at TERA. Using a controller, on the other hand, made targeting in combat extremely frustrating. I did not have a chance to play with the selection filters for the tab targeting, but I could imagine targeting being a lot more comfortable with some time in those settings. There's a thaumaturge quest, can't remember if it's level 10 or 15 but you have to tab sleep quite a bit and it got really annoying on controller. Really enjoyed the keybind setups for controller once I got past being mad at targeting. Was a refreshing change and I imagine that I'll be playing this primarly on PS4 if I'm still into it by then. Gameplay wise, the world events are similar to Rift in that your contribution to them either via damage or healing determine your exp/gold reward. Monster tagging is usually shared, barring some events you aren't active in. It's also reflected quite nicely by the color of the hostile nameplate. Dungeons have the same feel as 5-mans in most other games; with standard need/greed/pass for loot. | ||
Tachion
Canada8573 Posts
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Killmouse
Austria5700 Posts
![]() so when is the next beta phase? | ||
Tachion
Canada8573 Posts
On June 23 2013 18:17 Killmouse wrote: downloaded and installed over night, just wanted to try out, got into the tutorial area, disc ![]() so when is the next beta phase? It hasn't been announced yet. | ||
AwesomeFossum
United States312 Posts
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Tirean
Great Britain36 Posts
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Reno(TE)
United Kingdom434 Posts
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Tachion
Canada8573 Posts
On June 23 2013 20:40 Reno(TE) wrote: The new FF14 will be free for you to download. Yep, can read more about it here http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=14019fb32d90859f118dccb8cd96bf81c212957d | ||
carraway
264 Posts
I stuck with 1.0 no matter how bad it was (by 1.23, it was actually pretty fun, despite operating on a horribly broken engine) and I'll probably stick with 2.0 for quite a while. If anyone has any in-depth questions about 2.0 mechanics or comparisons to 1.0, I can try to answer them (cleared all endgame content in 1.0, 5/7 relics, etc.) | ||
ragz_gt
9172 Posts
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Qaatar
1409 Posts
On June 23 2013 20:58 carraway wrote: If anyone has any in-depth questions about 2.0 mechanics or comparisons to 1.0, I can try to answer them (cleared all endgame content in 1.0, 5/7 relics, etc.) Is there any DPS class that plays similarly to a shadow priest/affliction warlock of WoW? Rolling multiple dots on multiple mobs, then have a decent single target nuke as well. Seems like the magic jobs specialize in either summoning/support or direct damage, which are less fun to play imo. | ||
solsken
Sweden182 Posts
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Ramong
Denmark1706 Posts
The Black Mage job is a Thaumaturge. White Mage -> Conjurer etc. But some of the cons of that is the freedom you have with classes, like being able to use other class abilities. Won't this make the endgame less customizable? | ||
Infernal_dream
United States2359 Posts
On June 24 2013 00:05 Qaatar wrote: Is there any DPS class that plays similarly to a shadow priest/affliction warlock of WoW? Rolling multiple dots on multiple mobs, then have a decent single target nuke as well. Seems like the magic jobs specialize in either summoning/support or direct damage, which are less fun to play imo. Summoners are pet/dot oriented. Much like the pet class from Aion ( can't remember what it is) with rolling dots and stuff. On June 24 2013 00:53 Ramong wrote: That is something I was wondering as well. The jobs are extensions, enhancement of a specific class. The Black Mage job is a Thaumaturge. White Mage -> Conjurer etc. But some of the cons of that is the freedom you have with classes, like being able to use other class abilities. Won't this make the endgame less customizable? In the end isn't everything less customization? You can customize to an extent, just like every other game. But if you want to be the best of the best then you have to min max. If you want to complete end game raids and things like that there is always builds you have to do. This is no different. Say if you're a lancer then you should specialize in dragoon at 50 for dungeons because your role is to dps. You don't need other class skills because dragoon skills will more than make up for that. (at least they did in 11 dragoon was awesome :D). | ||
nota
United States231 Posts
On June 24 2013 00:53 Infernal_dream wrote: Summoners are pet/dot oriented. Much like the pet class from Aion ( can't remember what it is) with rolling dots and stuff. In the end isn't everything less customization? You can customize to an extent, just like every other game. But if you want to be the best of the best then you have to min max. If you want to complete end game raids and things like that there is always builds you have to do. This is no different. Say if you're a lancer then you should specialize in dragoon at 50 for dungeons because your role is to dps. You don't need other class skills because dragoon skills will more than make up for that. (at least they did in 11 dragoon was awesome :D). Im not too confident that all of the jobs will be definite improvements over class/multi class abilities. Looking at the new black mage skills, most seem to be near worthless utility skills and the 2 new dps skills seem to be mediocre based on comments on the beta forums. I think right now, thaumaturge/multiclass abilities is probably better than taking black mage and losing archer/monk dps cds and monk/glad defensive cds. | ||
solsken
Sweden182 Posts
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