Another phase 3 test schedule is out
June 28, 2013 (Friday), 2:00 a.m. to June 30 (Sunday), 2:00 a.m. (PDT)
June 28, 2013 (Friday), 9:00 a.m. to June 30 (Sunday), 9:00 a.m. (GMT)
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Tachion
Canada8573 Posts
Another phase 3 test schedule is out June 28, 2013 (Friday), 2:00 a.m. to June 30 (Sunday), 2:00 a.m. (PDT) June 28, 2013 (Friday), 9:00 a.m. to June 30 (Sunday), 9:00 a.m. (GMT) | ||
Killmouse
Austria5700 Posts
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Slusher
United States19143 Posts
On June 24 2013 12:18 geno wrote:+ Show Spoiler + Resistances weren't just factored in with immunity were they? It's been a long time since I played the game, but I thought each mob type had certain weaknesses as well, such that even though it was a lower level spell, the extra damage you'd get from casting Blizzard on a mob weak to ice, at least with a magic burst would far surpass what you'd get just casting Thunder instead. The main reason you'd cast spells other than the weakness were just because you had spell cooldowns to worry about, and thus had to additionally cycle between the spells they weren't immune to on top of the one they were weak to. It's been awhile though, so I may be wrong on that. Still though, even if it wasn't used that way (in fact or in practice), there's no reason they couldn't have done so in FF14. I really liked the fundamental concept of skillchains and magic bursts in FFXI. It was a pretty beautiful combination of understanding the enemy's elemental weaknesses, how certain skills function together, and perfecting coordination and timing between party members. It took a lot of skill to execute well, and was extremely satisfying to do the full thing flawlessly. In the end, it wasn't quite as effecient as just burning things down, but that seems to me a problem of design that they should have been able to work around if they were committed to reintroducing such a system. An example of what it might look like for anyone who never played ffxi: Say an EXP party had 2 melee damage dealers (let's say a Dark Knight and Warrior), a Black Mage, Tank (usually Paladin or Ninja), and 2 supports (White mage, Bard, or Red Mage). This type of setup was pretty common early in the game's lifespan. A skillchain would require some element of coordination and skill from pretty much every member of the party. Each type of skillchain would give bonus magic damage to a specific element or set of elements upon completion for a brief window. So the melees (often including the tank) would need to know which skills to do in which order to produce a specific type of skillchain to benefit a certain mob's elemental weakness. This meant they had to know enemy types and weaknesses, and how their weapon's skills interacted with various other job's weapon's skills. The Black mage needs to intimately know the casting time of his spells to land the correct spell at the correct moment to get the bonus damage. The supports can time their own disables/debuffs/nukes with this effect as well, though that was less utilized. And on top of that, the whole chain of timings can be turned on it's head with certain spells (ancients) where the Black mage has such an extremely long cast time that must start first, forcing the melees to time their skills so the skill chain ends just before the black mages spell goes off rather than the other way around. To me, that's really cool. In practice, even before people turned to other tactics for increased efficiency, it was rarely used to full potential because you could almost never count on random pubs to know everything. But when you did find someone competent, either who knew what to do already or was quick to learn, it was just awesome. Hitting a 3 part chain flawlessly with optimal skills for a specific mob and landing every magic burst, with even the supports and maybe even melees (dark knight with drain / paladin with holy) involved was just so damn satisfying. It added a lot of depth to the system and would force a decent amount of variety in playstyle as you adjust to different mob types and party compositions. I haven't played too much FF14 yet, but of what I've seen from Thamaturge, that kind of depth just doesn't feel like it is there. Efficiency seems to be more about chain casting and knowing what to do next for optimal time usage. That has it's own draw, I guess, but playing as a mage, I much prefer when mastering timing and knowing resistances are valued more. Where sometimes the best thing to do for overall efficiency is just rest and get MP back while waiting for your next opportunity to get an insane magic burst to make up for the time. Or when you put your damage in your party's hands, casting an ancient and trusting the rest to hit their timings for your spell to do its best. In theory, yes, but actually Skillchains broke monster weaknesses, they increased magic accuracy by so much (like you said the reason you could also debuff during this period) that weakness was irrelevant, for this reason when forming a party you would just make sure you had a distortion[ice/water] opener and closer at early levels where Blizz is always the strongest and then 65+ you'd do Light + thunder, it was so common I used to have distortion memorized for every class. For the longest time people thought Monks did terrible damage because they could not participate in DIstortion it wasn't until years later we discovered they blew every class away by a silly margin(on exp mobs). | ||
Tachion
Canada8573 Posts
http://www.gamesradar.com/keygiveaways/final-fantasy-XIV/ They've also given a date for when phase 3 beta testing will end Please note: FFXIV Beta Phase 3 will end on Sunday, July 14 at 2am PST. PS3 Beta Phase 3 registration codes will expire at this time. Characters will not carry over into Beta Phase 4 and new PS3 Beta keys will be required to access Beta Phase 4. | ||
aCePikNik
United States69 Posts
SO! I was just curious if i might be interested in trying the "realm reborn".. Can anyone positively recommend this game to someone who appreciated the first years of WoW (vanilla, the actual skillful progression/pvp years IMO), and FFXI? Is it much like FFXI or is it dumbed down as Blizzard has done with their games? Sorry but there might be a similar post to mine but I just wanted to see what kind of response I might get. | ||
ragz_gt
9172 Posts
I'd say give it a try, it's leaps and bounds better than original release that's for sure. TBH I haven't really see anyone that's really critical of ARR yet, most love it to seeing it as with great potential. | ||
Benjef
United Kingdom6921 Posts
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Killmouse
Austria5700 Posts
On June 26 2013 23:20 Benjef wrote: So how does one get into the Beta for this game? I love the Final Fantasy series and spent a good few years on WoW/GWs and would love to try this game! sign in for a beta key or get a fansite key | ||
Tachion
Canada8573 Posts
On June 26 2013 22:25 aCePikNik wrote: I was just curious if i might be interested in trying the "realm reborn".. Can anyone positively recommend this game to someone who appreciated the first years of WoW (vanilla, the actual skillful progression/pvp years IMO), and FFXI? Is it much like FFXI or is it dumbed down as Blizzard has done with their games? Sorry but there might be a similar post to mine but I just wanted to see what kind of response I might get. I can't tell you about endgame as I haven't done it but they're focusing very hard on getting new players into the game. For that reason the first 15 levels of so are very simplified/easy with a lot of tutorials. The producer/director said "While it might be thought of as simplistic, the end-game after reaching the level cap is where a good deal of player skill differences will start to appear, especially when adding equipment into the mix". Apparently none of the content, including dungeons will be particularly difficult until the level cap. | ||
ragz_gt
9172 Posts
If you interested in how initial release end game works as a reference you can check out my YT channel at http://www.youtube.com/user/ragzGT (updated through 1.20, as got caught up by work and RNG grind got too much). | ||
smOOthMayDie
United States997 Posts
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Tachion
Canada8573 Posts
On June 27 2013 09:43 smOOthMayDie wrote: Will the people who bought the game in 2010 get early access? Only if you have a legacy account (I'm pretty sure). | ||
nota
United States231 Posts
On June 26 2013 22:25 aCePikNik wrote: Is it significant to have a FFXIV beta key for PC? I got one a few weeks ago (assuming because I bought FFXIV when it first launched..). I played FFXI for my first MMORPG wayyyy back in the day before I played WoW, Age of Conan ect.., I got to level 66 or something like that and played a lot when I was younger (this was like, 8 or 9 years ago, i'm 23 now.) and spent a lot of time NM camping and doing BCNMs and did a lot of long, late night partying(per-say) with japanese fellows. Fun times, brings back memories. [Galka] [Jerkin][TaruTaru][Log]. Lawl. SO! I was just curious if i might be interested in trying the "realm reborn".. Can anyone positively recommend this game to someone who appreciated the first years of WoW (vanilla, the actual skillful progression/pvp years IMO), and FFXI? Is it much like FFXI or is it dumbed down as Blizzard has done with their games? Sorry but there might be a similar post to mine but I just wanted to see what kind of response I might get. Im not sure what "skillful progression" means as its pretty obvious the hard mode content out now and previous expansions are/were wayyyyyyyy harder in terms of mechanics. Most of the difficulty of vanilla wow was most people being completely awful at pressing 1-3 buttons correctly and getting 40 people on in order to raid, even though you only needed like 10-15 people who actually knew how to dps / have awareness til aq40 and naxx. A lot of the difficulty in vanilla was artificial as it required you to farm in order to gear up tanks/ raids in order to attempt certain fights. The only thing that was legitimately harder was probably healing since unlike lvl 70+ content there was less mana regen methods. I dunno if ffxiv will have "raid" content since you can only get 8 people in a party, but all the dungeons up to lvl 35, which is the current cap in the beta, are easy. The beta doesnt cover end game content so im not sure theres anyone that will be able to answer you how hard the end game content is. I linked my character in the beta so far. http://na.beta.finalfantasyxiv.com/lodestone/character/1545235/ | ||
aCePikNik
United States69 Posts
On June 27 2013 13:23 nota wrote: Im not sure what "skillful progression" means as its pretty obvious the hard mode content out now and previous expansions are/were wayyyyyyyy harder in terms of mechanics. Most of the difficulty of vanilla wow was most people being completely awful at pressing 1-3 buttons correctly and getting 40 people on in order to raid, even though you only needed like 10-15 people who actually knew how to dps / have awareness til aq40 and naxx. A lot of the difficulty in vanilla was artificial as it required you to farm in order to gear up tanks/ raids in order to attempt certain fights. The only thing that was legitimately harder was probably healing since unlike lvl 70+ content there was less mana regen methods. http://na.beta.finalfantasyxiv.com/lodestone/character/1545235/ No matter which way you look at it, any player that played FFXI hardcore would have taken one look at WoW(even during vanilla) and scoffed at how easy it was. Just the simple fact of how much time it took to commit to do, well, anything in that game from travelling to regenerating hp/mp. I was young and FFXI was super challenging and I liked that about the game, but after awhile it seemed to kind of dry out on some servers (mine included..lakshmi). Some of my best memories are from that game (sadly enough some would say!), and looking further into FFXIV revamped I am frothing at the mouth because i'm honestly a lot more casual now than then. As for WoW, you can criticize it all you want to, but the 40 man days of vanilla were probably the most fun I ever had in a video game. It wasn't all about button mashing to me and my friends at the time, it was the ability to have a guild/community full of good players and all share the same great moments when you're working so hard and putting in 40 hour raid weeks in BWL and beyond when it was actually difficult for coming up players. I ramble too much! | ||
ragz_gt
9172 Posts
On June 27 2013 21:09 aCePikNik wrote: Show nested quote + On June 27 2013 13:23 nota wrote: Im not sure what "skillful progression" means as its pretty obvious the hard mode content out now and previous expansions are/were wayyyyyyyy harder in terms of mechanics. Most of the difficulty of vanilla wow was most people being completely awful at pressing 1-3 buttons correctly and getting 40 people on in order to raid, even though you only needed like 10-15 people who actually knew how to dps / have awareness til aq40 and naxx. A lot of the difficulty in vanilla was artificial as it required you to farm in order to gear up tanks/ raids in order to attempt certain fights. The only thing that was legitimately harder was probably healing since unlike lvl 70+ content there was less mana regen methods. http://na.beta.finalfantasyxiv.com/lodestone/character/1545235/ No matter which way you look at it, any player that played FFXI hardcore would have taken one look at WoW(even during vanilla) and scoffed at how easy it was. Just the simple fact of how much time it took to commit to do, well, anything in that game from travelling to regenerating hp/mp. I was young and FFXI was super challenging and I liked that about the game, but after awhile it seemed to kind of dry out on some servers (mine included..lakshmi). Some of my best memories are from that game (sadly enough some would say!), and looking further into FFXIV revamped I am frothing at the mouth because i'm honestly a lot more casual now than then. As for WoW, you can criticize it all you want to, but the 40 man days of vanilla were probably the most fun I ever had in a video game. It wasn't all about button mashing to me and my friends at the time, it was the ability to have a guild/community full of good players and all share the same great moments when you're working so hard and putting in 40 hour raid weeks in BWL and beyond when it was actually difficult for coming up players. I ramble too much! So what make you so angry about it O.o | ||
aCePikNik
United States69 Posts
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Jehct
New Zealand9115 Posts
RBWU 8BXB 9YEP P8S5 AUX8 pretty sure it's for NA (PC version); I re-registered after I noticed they separated aus/nz, and this was on an old email. First come first served, gl | ||
ReignSupreme.
Australia4123 Posts
I thought i'd receive a new email between the phases... missed out big time, i have exams coming up... but.. gotta.. play summoner | ||
Osh
United States48 Posts
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SheaR619
United States2399 Posts
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