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Final Fantasy XIV - Page 11

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Darksamus6
Profile Joined March 2011
United States79 Posts
June 28 2013 13:28 GMT
#201
This game looks really fun, looking forward to its release. Hoping I can run across a key or key giveaway to see how the game feels. I tried XI a long time ago probably back in 06ish, and I would have probably continued playing it had I not been so into WoW at that time. The systems in place in ARR look great!
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
June 28 2013 14:02 GMT
#202
I am a turn base rpg fan so it is sad to see ff turn in to action rpg. I may have to skip this one.
ragz_gt
Profile Blog Joined April 2012
9172 Posts
June 28 2013 14:13 GMT
#203
On June 28 2013 23:02 pedduck wrote:
I am a turn base rpg fan so it is sad to see ff turn in to action rpg. I may have to skip this one.

You can't turn base a MMO, as it makes no sense...

Though I kinda feel the same way as Sen no Kiseki will no longer be turn based.
I'm not an otaku, I'm a specialist.
blahz0r
Profile Joined December 2010
3030 Posts
June 28 2013 19:24 GMT
#204
Sure you can.. it would just take forever to do anything.
Liquipedia
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
June 28 2013 22:28 GMT
#205
Its called Dungeons & Dragons. Turn based MMO.
~ ~ <°)))><~ ~ ~
Infernal_dream
Profile Joined September 2011
United States2359 Posts
June 28 2013 22:30 GMT
#206
On June 28 2013 23:02 pedduck wrote:
I am a turn base rpg fan so it is sad to see ff turn in to action rpg. I may have to skip this one.


Uh...what turn based mmo's have you seen besides DnD? The closest thing you can get to "turn based" is having everything on the same GCD's which FF14 has. Very few skills are separate of the main GCD.
SheaR619
Profile Joined October 2010
United States2399 Posts
June 29 2013 00:56 GMT
#207
On June 28 2013 23:02 pedduck wrote:
I am a turn base rpg fan so it is sad to see ff turn in to action rpg. I may have to skip this one.


FF hasnt yet fully turn into action RPG. It is just that this is an MMO and you honestly cant really have a turn base MMO. When most peopel see MMO, I am sure they think of faster pace combat the exact opposite of turn base. Just because it is final fantasy doesnt mean it is going ot be turn based when the genre specifically said it was MMO. I mean they did the same thing with Final fantasy 11. Although I doubt they will continue to play around with turn base game any longer as we move toward newer final fantasy.
I may not be the best, but i will be some day...
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
June 29 2013 07:21 GMT
#208
I am not mmo hater, it is just that there are so few japanese rpg right now and FF is one of that rare series i am looking forward to. May be it will be like you guy say, traditional rpg will be gone as we move to casual game or monthly pay game.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2013-06-29 07:59:56
June 29 2013 07:33 GMT
#209
ATB Battle system with FF's menu system = perfect for an MMO.

Sorry it just is, everyone with their own specific charge bar and their own abilities. Whats the problem?

Make it as complicated or as simple as you like. Free-movement in battles is also entirely possible with this, or people controlling multiple characters.

I mean, who wouldnt kill to control a Duo of characters instead of one in an MMO? Sorta, FF12 style without the gambits.

Shit, so many wonderful choices they could have made work, and they go with standard MMO garbage...not that the game is garbage, just the standard MMO system is pretty tiring nowadays and im sure everyone will agree. Game could be brilliant and still tiring because its just a rehash battle system

Im getting all starry eyed about an "actual" FF-MMO now, im going to cry to myself while playing rift, im not coming back here again
Useless wet fish.
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
June 29 2013 07:57 GMT
#210
On June 29 2013 16:21 pedduck wrote:
I am not mmo hater, it is just that there are so few japanese rpg right now and FF is one of that rare series i am looking forward to. May be it will be like you guy say, traditional rpg will be gone as we move to casual game or monthly pay game.


at this point... pretty sure ur in the wrong thread?

seems like ur talking about FF15... not FF online ?
Ayaz2810
Profile Joined September 2011
United States2763 Posts
June 29 2013 13:49 GMT
#211
So I played for several hours on my PS3 yesterday, and it was really surprising how good the game is now compared to 1.0. The PS interface is actually very intuitive. Chat will be a nightmare for anyone playing the console version, but the game is still very playable. The only gripe I have is that there are some spots that lag graphically. Gameplay-wise, I found the tutoriala helpful, the combat pretty fun, and the flow of the game in general to be MUCH better. I opted to start a new character again rather than import my old lancer. I would be interested to find out how they will integrate charactees that are already max level. I believe they have particular servers where you can play your old characters, and others that only support new ones. Which I like a lot. Everyone starts on a level playing field. I think I mauly just stick with a new one to get the whole new experience. Anyway, thumbs up from me. I am kind of bummed that my FFXI server, Shiva, is an EU server though.... My hooooome!! Ah well.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
ragz_gt
Profile Blog Joined April 2012
9172 Posts
June 29 2013 14:34 GMT
#212
On June 29 2013 16:33 Capped wrote:
ATB Battle system with FF's menu system = perfect for an MMO.

Sorry it just is, everyone with their own specific charge bar and their own abilities. Whats the problem?

Make it as complicated or as simple as you like. Free-movement in battles is also entirely possible with this, or people controlling multiple characters.

I mean, who wouldnt kill to control a Duo of characters instead of one in an MMO? Sorta, FF12 style without the gambits.

Shit, so many wonderful choices they could have made work, and they go with standard MMO garbage...not that the game is garbage, just the standard MMO system is pretty tiring nowadays and im sure everyone will agree. Game could be brilliant and still tiring because its just a rehash battle system

Im getting all starry eyed about an "actual" FF-MMO now, im going to cry to myself while playing rift, im not coming back here again


What described is exactly what early FFXI was (except a visible bar). Problem is nowadays it's impossible to get enough people to sustain a MMO with such slow paced system.
They genuinely tried to do it for FFXIV initial release, and... here we are.

(It's funny you mentioned FFXII as it was an attempt to create a single player MMO because director loved FFXI so much.)
I'm not an otaku, I'm a specialist.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2013-06-29 18:40:05
June 29 2013 18:38 GMT
#213
Started a new char with another nation this testing weekend, and I gotta say, with the exception of class/story related quests the questing is super boring. It's all deliver this, kill this, pick up this. I'm already spam clicking through all the minor quests.
As dull as they are though, it's still a lot faster to do quests than just sit and grind mobs in your hunter's log with the occasional FATE. Leveling up your 4th+ class once you're out of nation quests won't be so exciting ;p

[image loading]

NO VICTORY WITHOUT JAEDONG
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Yurie
Profile Blog Joined August 2010
11879 Posts
June 29 2013 18:51 GMT
#214
On June 29 2013 23:34 ragz_gt wrote:
Show nested quote +
On June 29 2013 16:33 Capped wrote:
ATB Battle system with FF's menu system = perfect for an MMO.

Sorry it just is, everyone with their own specific charge bar and their own abilities. Whats the problem?

Make it as complicated or as simple as you like. Free-movement in battles is also entirely possible with this, or people controlling multiple characters.

I mean, who wouldnt kill to control a Duo of characters instead of one in an MMO? Sorta, FF12 style without the gambits.

Shit, so many wonderful choices they could have made work, and they go with standard MMO garbage...not that the game is garbage, just the standard MMO system is pretty tiring nowadays and im sure everyone will agree. Game could be brilliant and still tiring because its just a rehash battle system

Im getting all starry eyed about an "actual" FF-MMO now, im going to cry to myself while playing rift, im not coming back here again


What described is exactly what early FFXI was (except a visible bar). Problem is nowadays it's impossible to get enough people to sustain a MMO with such slow paced system.
They genuinely tried to do it for FFXIV initial release, and... here we are.

(It's funny you mentioned FFXII as it was an attempt to create a single player MMO because director loved FFXI so much.)


The problem with FFXIV wasn't its combat system. It was the interface to it. It was legitimately cumbersome and hard to use skills or knowing when you could use them. Things took extra clicks, was laggy etc. It made it so whatever was behind that didn't matter, I can't honestly say I recall the combat system from release due to the UI for it being so poor.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
June 29 2013 20:25 GMT
#215
On June 30 2013 03:38 Tachion wrote:
Started a new char with another nation this testing weekend, and I gotta say, with the exception of class/story related quests the questing is super boring. It's all deliver this, kill this, pick up this. I'm already spam clicking through all the minor quests.
As dull as they are though, it's still a lot faster to do quests than just sit and grind mobs in your hunter's log with the occasional FATE. Leveling up your 4th+ class once you're out of nation quests won't be so exciting ;p

[image loading]

NO VICTORY WITHOUT JAEDONG


Well since you have great ideas why don't you make a quest line in an mmo that isn't completely fucking boring? It doesn't exist. 90% of people don't care about the story, that's what quests are. People really couldn't care less about the quests, they do them for xp.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
June 29 2013 20:51 GMT
#216
On June 30 2013 05:25 Infernal_dream wrote:
Show nested quote +
On June 30 2013 03:38 Tachion wrote:
Started a new char with another nation this testing weekend, and I gotta say, with the exception of class/story related quests the questing is super boring. It's all deliver this, kill this, pick up this. I'm already spam clicking through all the minor quests.
As dull as they are though, it's still a lot faster to do quests than just sit and grind mobs in your hunter's log with the occasional FATE. Leveling up your 4th+ class once you're out of nation quests won't be so exciting ;p

[image loading]

NO VICTORY WITHOUT JAEDONG


Well since you have great ideas why don't you make a quest line in an mmo that isn't completely fucking boring? It doesn't exist. 90% of people don't care about the story, that's what quests are. People really couldn't care less about the quests, they do them for xp.

Mark Kern, a team lead on WoW vanilla had something to say about these types of quests on mmorpg.com

The main thing we lose when lowering the difficulty curve is a sense of achievement. When the bar is lowered so that everyone can reach max level quickly, it makes getting to max level the only sense of accomplishment in the game. We lose the whole journey in between, a journey that is supposed to feel fun and rewarding on its own. Nobody stops to admire a beautiful zone or listen to story or lore, because there is no time to do so. You are fed from a fire-hose of quests that you feel compelled to blaze through, whose content is so easy and quick to accomplish, that you are never in one place long enough to appreciate the incredible world around you. We feel bored by these quests, simply watching numbers on our quest trackers count down to completion before we are fed the next line of quests. And you don’t feel satisfied from playing the game because it never challenged you.

And since these quests are so easily and quickly accomplished, the developer is not motivated to spend any time creating rich quests or events for players, since they will only be done once and discarded in the blink of an eye. Developers have no choice but to rely on kill 10 rats, fedex or escort for nearly every quest, and to do so with the least amount of work possible, lacking in depth or story. Its simply not worth it to do anything more. This makes the situation even worse, as not only do we not have a sense of accomplishment, but we enjoy these quests chains less and less as they become simpler and more cookie-cutter. The moment to moment gameplay suffers. And its this focus on throwaway quests as “content” that is putting MMOs into a very deep bind.


It's disappointing to still see this bland/boring XP content in a brand new game. It's simply not fun to do these anymore and it makes leveling feel like a chore. The FATE system is a step in the right direction. I've had some fairly fun boss encounters in those thus far where we just barely edged out a win. It was actually hard which made it fun.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
June 29 2013 21:09 GMT
#217
On June 30 2013 05:25 Infernal_dream wrote:
Show nested quote +
On June 30 2013 03:38 Tachion wrote:
Started a new char with another nation this testing weekend, and I gotta say, with the exception of class/story related quests the questing is super boring. It's all deliver this, kill this, pick up this. I'm already spam clicking through all the minor quests.
As dull as they are though, it's still a lot faster to do quests than just sit and grind mobs in your hunter's log with the occasional FATE. Leveling up your 4th+ class once you're out of nation quests won't be so exciting ;p

[image loading]

NO VICTORY WITHOUT JAEDONG


Well since you have great ideas why don't you make a quest line in an mmo that isn't completely fucking boring? It doesn't exist. 90% of people don't care about the story, that's what quests are. People really couldn't care less about the quests, they do them for xp.



well, you could make really big epic quests and for the rest the people will have to kill mobs, favourably in a group. Like the old fun mmos did it.

I find questgrinding 100 times worse than killing mobs, killing mobs can be a group activity and even when solo you can always challenge yourself to be as fast as possible. Quests are mostly running around, its so boooooring, but new mmos reduce mob kill xp to meaningless amounts to force people to do their ratkilling quests.
RagequitBM
Profile Joined November 2011
Canada2270 Posts
June 29 2013 21:16 GMT
#218
I agree with LaNague. I love hunting monsters to level up rather than quests. Not sure what it is, but I get so into the grind when it's on monsters. Having to quest just makes me fall asleep.
Twitch.tv/Ragequitbm for all the fans
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2013-06-29 21:30:24
June 29 2013 21:19 GMT
#219
On June 30 2013 05:51 Tachion wrote:
Show nested quote +
On June 30 2013 05:25 Infernal_dream wrote:
On June 30 2013 03:38 Tachion wrote:
Started a new char with another nation this testing weekend, and I gotta say, with the exception of class/story related quests the questing is super boring. It's all deliver this, kill this, pick up this. I'm already spam clicking through all the minor quests.
As dull as they are though, it's still a lot faster to do quests than just sit and grind mobs in your hunter's log with the occasional FATE. Leveling up your 4th+ class once you're out of nation quests won't be so exciting ;p

[image loading]

NO VICTORY WITHOUT JAEDONG


Well since you have great ideas why don't you make a quest line in an mmo that isn't completely fucking boring? It doesn't exist. 90% of people don't care about the story, that's what quests are. People really couldn't care less about the quests, they do them for xp.

Mark Kern, a team lead on WoW vanilla had something to say about these types of quests on mmorpg.com

Show nested quote +
The main thing we lose when lowering the difficulty curve is a sense of achievement. When the bar is lowered so that everyone can reach max level quickly, it makes getting to max level the only sense of accomplishment in the game. We lose the whole journey in between, a journey that is supposed to feel fun and rewarding on its own. Nobody stops to admire a beautiful zone or listen to story or lore, because there is no time to do so. You are fed from a fire-hose of quests that you feel compelled to blaze through, whose content is so easy and quick to accomplish, that you are never in one place long enough to appreciate the incredible world around you. We feel bored by these quests, simply watching numbers on our quest trackers count down to completion before we are fed the next line of quests. And you don’t feel satisfied from playing the game because it never challenged you.

And since these quests are so easily and quickly accomplished, the developer is not motivated to spend any time creating rich quests or events for players, since they will only be done once and discarded in the blink of an eye. Developers have no choice but to rely on kill 10 rats, fedex or escort for nearly every quest, and to do so with the least amount of work possible, lacking in depth or story. Its simply not worth it to do anything more. This makes the situation even worse, as not only do we not have a sense of accomplishment, but we enjoy these quests chains less and less as they become simpler and more cookie-cutter. The moment to moment gameplay suffers. And its this focus on throwaway quests as “content” that is putting MMOs into a very deep bind.


It's disappointing to still see this bland/boring XP content in a brand new game. It's simply not fun to do these anymore and it makes leveling feel like a chore. The FATE system is a step in the right direction. I've had some fairly fun boss encounters in those thus far where we just barely edged out a win. It was actually hard which made it fun.

Uh, the class/story quests (and levequests/guildhests I guess) are the complete opposite (often challenging, introduce/force learning of mechanics, in-engine cutscenes etc.). The way they tie into dungeons is pretty solid, too.

There's nothing wrong with well-written, simple filler (it's basically unavoidable), and there's definitely less of a 'well, on to the next area of 15 quests' feeling to 14 than other MMO's I've played. The hunting log is a cool system to cut down on that quest-gathering bloat (probably not new? Did Aion have it or something? Iuno) and FATE's, as you've said, are great for spicing up the experience. Really, the only style of filler content that 14 is missing are the minigames that we've started to see more and more of, and I'm glad that's a secondary focus compared to the battle, grouping/social and tutorial systems, as well as endgame content. I don't think a single innovative quest ever made me want to play a game more.
On June 30 2013 06:09 LaNague wrote:
Show nested quote +
On June 30 2013 05:25 Infernal_dream wrote:
On June 30 2013 03:38 Tachion wrote:
Started a new char with another nation this testing weekend, and I gotta say, with the exception of class/story related quests the questing is super boring. It's all deliver this, kill this, pick up this. I'm already spam clicking through all the minor quests.
As dull as they are though, it's still a lot faster to do quests than just sit and grind mobs in your hunter's log with the occasional FATE. Leveling up your 4th+ class once you're out of nation quests won't be so exciting ;p

[image loading]

NO VICTORY WITHOUT JAEDONG


Well since you have great ideas why don't you make a quest line in an mmo that isn't completely fucking boring? It doesn't exist. 90% of people don't care about the story, that's what quests are. People really couldn't care less about the quests, they do them for xp.



well, you could make really big epic quests and for the rest the people will have to kill mobs, favourably in a group. Like the old fun mmos did it.

I find questgrinding 100 times worse than killing mobs, killing mobs can be a group activity and even when solo you can always challenge yourself to be as fast as possible. Quests are mostly running around, its so boooooring, but new mmos reduce mob kill xp to meaningless amounts to force people to do their ratkilling quests.

Have ya'll actually played it or is this a general commentary? They have a hunter's log which basically gives bonus xp for going out and slaying shit (without any NPC interaction), as well as chaining experience bonuses for slaying fast. It's also pretty easy to die so there's some interesting risk/reward there, and working with others (even non-grouped) to slay is much faster, and thus, gives more xp (there are no xp penalties, at least for ungrouped).
"You seem to think about this game a lot"
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
June 29 2013 21:51 GMT
#220
On June 30 2013 06:09 LaNague wrote:
Show nested quote +
On June 30 2013 05:25 Infernal_dream wrote:
On June 30 2013 03:38 Tachion wrote:
Started a new char with another nation this testing weekend, and I gotta say, with the exception of class/story related quests the questing is super boring. It's all deliver this, kill this, pick up this. I'm already spam clicking through all the minor quests.
As dull as they are though, it's still a lot faster to do quests than just sit and grind mobs in your hunter's log with the occasional FATE. Leveling up your 4th+ class once you're out of nation quests won't be so exciting ;p

[image loading]

NO VICTORY WITHOUT JAEDONG


Well since you have great ideas why don't you make a quest line in an mmo that isn't completely fucking boring? It doesn't exist. 90% of people don't care about the story, that's what quests are. People really couldn't care less about the quests, they do them for xp.



well, you could make really big epic quests and for the rest the people will have to kill mobs, favourably in a group. Like the old fun mmos did it.

I find questgrinding 100 times worse than killing mobs, killing mobs can be a group activity and even when solo you can always challenge yourself to be as fast as possible. Quests are mostly running around, its so boooooring, but new mmos reduce mob kill xp to meaningless amounts to force people to do their ratkilling quests.


agree with the last part especially... all it really comes down to is if u increased the xp for monster killing... people would enjoy having options...

i also find it really frustrating that while questing... i spent 75% of the time running and 15% actually fighting... which is why i prefer grinding quests over any "delivery/talk/runaroundforanhour" type quests lol

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