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Day Z: Persistant world zombie survival mod - Page 327

Forum Index > General Games
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We have a Dayz channel on the TL Teamspeak Server. Come play with us!
Tosstriss
Profile Joined November 2011
Canada334 Posts
October 29 2012 00:37 GMT
#6521
Should I get back into this game?
5c0rp10n
Profile Joined September 2010
Germany342 Posts
Last Edited: 2012-10-29 14:46:50
October 29 2012 09:08 GMT
#6522
Yeah of course, but make sure you play on a private hive.

Edit: Rocket just posted that there will be 1.7.3 out today.
| NaNiwa | CJ`herO |
KorvMoij
Profile Joined July 2010
Sweden327 Posts
October 29 2012 18:21 GMT
#6523
Holy shit a dayz update.
http://dayzmod.com/forum/index.php?/topic/103211-pending-update-build-173-community-edition/

+ Show Spoiler +
Affected Addons:
dayz
dayz_code
dayz_server (server)
Target date:
Monday 29 October 2012 (today)
Confirmed Changelog (WIP):

Clients

* [NEW] Tents can no longer be placed on concrete.
* [FIXED] Building checks for tent placement (No longer place tents in buildings).
* [FIXED] Tents now are one click place.
* [FIXED] Fixed function for checking if in buildings.
* [UPDATED] Vehicle repair menus now all replaced.
* [NEW] Vehicle menus now list all damaged parts no matter if you have the item or not.
* [NEW] Vehicle repair menus will now let you know the exact item you need to repair on failed repair attempts.
* [FIXED] Vehicle Damage is now fully working.
* [FIXED] Vehicle Killed is now in effect fully destroyed vehicles will now set correct in db.
* [FIXED] Tents Now add and remove from db.
* [FIXED] Food can no longer be consumed if the player does not have in inventory.
* [FIXED] water can no longer be consumed if the player does not have in inventory.
* [UPDATED] Updated UI control.
* [NEW] Toolbox is now needed for all repairs.
* [NEW] New Combat System If you fire a weapon, someone fires a weapon near you, or a bullet/object impacts near you, then you go into combat. During combat, "ABORT" is disabled. If you ALT-F4/close anyway, your character is considered "combat logged" and instantly killed and leaves a body.
* [NEW] Alt-f4 is now locked and will only open your status menu.
* [Fixed] No longer possible to drink/eat/pitch a tent/put on clothes/build sand bags/cat wire/hedgehogs/consume medical supplies/free filled water without consuming the item.
* [FIXED] No longer possible to create axes out of thin air if you already have one
* [FIXED] Switching skins no longer repairs pain shakes/broken legs/resets/dupes/screws/resets ammo
* [FIXED] Duping no longer possible through zombie corpses/backpacks/etc
* [FIXED] Tents Now add and remove from db.
* [FIXED] It should now be impossible for a new spawn to spawn unconscious.
* [FIXED] You can no longer cook infinite free meat from camp fires
* [FIXED] Survivors should no longer pickup a single item at the same time and both receive it.
* [FIXED] You can no longer generate multiple tents while packing up a deployed tent.
* [FIXED] You can no longer change clothes/eat/drink/etc. while in a vehicle
* [NEW] combat 30 sec timer.
* [FIXED] Zombie death animation is delayed (now it plays instantly)

Servers

* [FIXED] Object Gear syncs happen based on radius not just on menu.
* [FIXED] Vehicle Position is now updated with client position.
* [FIXED] Vehicles save fuel properly

Amazing
[KM]
Jochan
Profile Blog Joined July 2010
Poland1730 Posts
October 30 2012 11:28 GMT
#6524
Damn, I've played some namalsk yesterday after survivor games brought back the memories, it was refreshing. With this coming I guess I'm gonna stick a bit longer.
"(...)all in the game, yo. All in the game"
TSBspartacus
Profile Joined October 2011
England1046 Posts
October 30 2012 12:02 GMT
#6525
On October 30 2012 03:21 KorvMoij wrote:
Holy shit a dayz update.
http://dayzmod.com/forum/index.php?/topic/103211-pending-update-build-173-community-edition/

+ Show Spoiler +
Affected Addons:
dayz
dayz_code
dayz_server (server)
Target date:
Monday 29 October 2012 (today)
Confirmed Changelog (WIP):

Clients

* [NEW] Tents can no longer be placed on concrete.
* [FIXED] Building checks for tent placement (No longer place tents in buildings).
* [FIXED] Tents now are one click place.
* [FIXED] Fixed function for checking if in buildings.
* [UPDATED] Vehicle repair menus now all replaced.
* [NEW] Vehicle menus now list all damaged parts no matter if you have the item or not.
* [NEW] Vehicle repair menus will now let you know the exact item you need to repair on failed repair attempts.
* [FIXED] Vehicle Damage is now fully working.
* [FIXED] Vehicle Killed is now in effect fully destroyed vehicles will now set correct in db.
* [FIXED] Tents Now add and remove from db.
* [FIXED] Food can no longer be consumed if the player does not have in inventory.
* [FIXED] water can no longer be consumed if the player does not have in inventory.
* [UPDATED] Updated UI control.
* [NEW] Toolbox is now needed for all repairs.
* [NEW] New Combat System If you fire a weapon, someone fires a weapon near you, or a bullet/object impacts near you, then you go into combat. During combat, "ABORT" is disabled. If you ALT-F4/close anyway, your character is considered "combat logged" and instantly killed and leaves a body.
* [NEW] Alt-f4 is now locked and will only open your status menu.
* [Fixed] No longer possible to drink/eat/pitch a tent/put on clothes/build sand bags/cat wire/hedgehogs/consume medical supplies/free filled water without consuming the item.
* [FIXED] No longer possible to create axes out of thin air if you already have one
* [FIXED] Switching skins no longer repairs pain shakes/broken legs/resets/dupes/screws/resets ammo
* [FIXED] Duping no longer possible through zombie corpses/backpacks/etc
* [FIXED] Tents Now add and remove from db.
* [FIXED] It should now be impossible for a new spawn to spawn unconscious.
* [FIXED] You can no longer cook infinite free meat from camp fires
* [FIXED] Survivors should no longer pickup a single item at the same time and both receive it.
* [FIXED] You can no longer generate multiple tents while packing up a deployed tent.
* [FIXED] You can no longer change clothes/eat/drink/etc. while in a vehicle
* [NEW] combat 30 sec timer.
* [FIXED] Zombie death animation is delayed (now it plays instantly)

Servers

* [FIXED] Object Gear syncs happen based on radius not just on menu.
* [FIXED] Vehicle Position is now updated with client position.
* [FIXED] Vehicles save fuel properly

Amazing

Holy fuckballs this is really good.
Shame about the hackers still, but this will be great for the private hives, I may get back into it.
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2012-10-30 12:42:10
October 30 2012 12:41 GMT
#6526
The fix to the zombie death animation is long overdue. I hope it fixes the 'invulnerable zombie' bug now.

Saying that, I haven't played this game in ages. What's it like these days? People still enjoying it? I built a new computer months, in part to be able to play with TL like back in the 'olden days' of dayz. Then, once I built it I didn't like the direction the game (more specifically the player-base, hackers, etc) was heading in. I stopped playing before any of the new maps were introduced.
green.at
Profile Blog Joined January 2010
Austria1459 Posts
October 30 2012 12:43 GMT
#6527
yeah, populate the ugn server a little bit, it's really good but i'm getting lonely
Last week i was hunting 2 guys with a heli across the map, from stary to elektro to cherno. they killed me twice then picked me up and flew me to NWA where we had a little fight later in the night. fun fun fun
Inputting special characters into chat should no longer cause the game to crash.
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
October 30 2012 12:43 GMT
#6528
On October 30 2012 03:21 KorvMoij wrote:
Holy shit a dayz update.
http://dayzmod.com/forum/index.php?/topic/103211-pending-update-build-173-community-edition/

+ Show Spoiler +
Affected Addons:
dayz
dayz_code
dayz_server (server)
Target date:
Monday 29 October 2012 (today)
Confirmed Changelog (WIP):

Clients

* [NEW] Tents can no longer be placed on concrete.
* [FIXED] Building checks for tent placement (No longer place tents in buildings).
* [FIXED] Tents now are one click place.
* [FIXED] Fixed function for checking if in buildings.
* [UPDATED] Vehicle repair menus now all replaced.
* [NEW] Vehicle menus now list all damaged parts no matter if you have the item or not.
* [NEW] Vehicle repair menus will now let you know the exact item you need to repair on failed repair attempts.
* [FIXED] Vehicle Damage is now fully working.
* [FIXED] Vehicle Killed is now in effect fully destroyed vehicles will now set correct in db.
* [FIXED] Tents Now add and remove from db.
* [FIXED] Food can no longer be consumed if the player does not have in inventory.
* [FIXED] water can no longer be consumed if the player does not have in inventory.
* [UPDATED] Updated UI control.
* [NEW] Toolbox is now needed for all repairs.
* [NEW] New Combat System If you fire a weapon, someone fires a weapon near you, or a bullet/object impacts near you, then you go into combat. During combat, "ABORT" is disabled. If you ALT-F4/close anyway, your character is considered "combat logged" and instantly killed and leaves a body.
* [NEW] Alt-f4 is now locked and will only open your status menu.
* [Fixed] No longer possible to drink/eat/pitch a tent/put on clothes/build sand bags/cat wire/hedgehogs/consume medical supplies/free filled water without consuming the item.
* [FIXED] No longer possible to create axes out of thin air if you already have one
* [FIXED] Switching skins no longer repairs pain shakes/broken legs/resets/dupes/screws/resets ammo
* [FIXED] Duping no longer possible through zombie corpses/backpacks/etc
* [FIXED] Tents Now add and remove from db.
* [FIXED] It should now be impossible for a new spawn to spawn unconscious.
* [FIXED] You can no longer cook infinite free meat from camp fires
* [FIXED] Survivors should no longer pickup a single item at the same time and both receive it.
* [FIXED] You can no longer generate multiple tents while packing up a deployed tent.
* [FIXED] You can no longer change clothes/eat/drink/etc. while in a vehicle
* [NEW] combat 30 sec timer.
* [FIXED] Zombie death animation is delayed (now it plays instantly)

Servers

* [FIXED] Object Gear syncs happen based on radius not just on menu.
* [FIXED] Vehicle Position is now updated with client position.
* [FIXED] Vehicles save fuel properly

Amazing

Yo what time do you always play? It might be time for me to pick this game up again!
TSBspartacus
Profile Joined October 2011
England1046 Posts
October 30 2012 16:13 GMT
#6529
On October 30 2012 21:41 jtype wrote:
The fix to the zombie death animation is long overdue. I hope it fixes the 'invulnerable zombie' bug now.

Saying that, I haven't played this game in ages. What's it like these days? People still enjoying it? I built a new computer months, in part to be able to play with TL like back in the 'olden days' of dayz. Then, once I built it I didn't like the direction the game (more specifically the player-base, hackers, etc) was heading in. I stopped playing before any of the new maps were introduced.

I remember you jtype, you were the first on the teamspeak. But yeah the playerbase went to shit apart from the really dedicated private hive guys.
Risen
Profile Blog Joined March 2010
United States7927 Posts
October 30 2012 16:43 GMT
#6530
* [NEW] New Combat System If you fire a weapon, someone fires a weapon near you, or a bullet/object impacts near you, then you go into combat. During combat, "ABORT" is disabled. If you ALT-F4/close anyway, your character is considered "combat logged" and instantly killed and leaves a body.

Oh shit :O
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
KorvMoij
Profile Joined July 2010
Sweden327 Posts
Last Edited: 2012-10-30 16:57:54
October 30 2012 16:45 GMT
#6531
On October 30 2012 21:43 Slow Motion wrote:
Show nested quote +
On October 30 2012 03:21 KorvMoij wrote:
Holy shit a dayz update.
http://dayzmod.com/forum/index.php?/topic/103211-pending-update-build-173-community-edition/

+ Show Spoiler +
Affected Addons:
dayz
dayz_code
dayz_server (server)
Target date:
Monday 29 October 2012 (today)
Confirmed Changelog (WIP):

Clients

* [NEW] Tents can no longer be placed on concrete.
* [FIXED] Building checks for tent placement (No longer place tents in buildings).
* [FIXED] Tents now are one click place.
* [FIXED] Fixed function for checking if in buildings.
* [UPDATED] Vehicle repair menus now all replaced.
* [NEW] Vehicle menus now list all damaged parts no matter if you have the item or not.
* [NEW] Vehicle repair menus will now let you know the exact item you need to repair on failed repair attempts.
* [FIXED] Vehicle Damage is now fully working.
* [FIXED] Vehicle Killed is now in effect fully destroyed vehicles will now set correct in db.
* [FIXED] Tents Now add and remove from db.
* [FIXED] Food can no longer be consumed if the player does not have in inventory.
* [FIXED] water can no longer be consumed if the player does not have in inventory.
* [UPDATED] Updated UI control.
* [NEW] Toolbox is now needed for all repairs.
* [NEW] New Combat System If you fire a weapon, someone fires a weapon near you, or a bullet/object impacts near you, then you go into combat. During combat, "ABORT" is disabled. If you ALT-F4/close anyway, your character is considered "combat logged" and instantly killed and leaves a body.
* [NEW] Alt-f4 is now locked and will only open your status menu.
* [Fixed] No longer possible to drink/eat/pitch a tent/put on clothes/build sand bags/cat wire/hedgehogs/consume medical supplies/free filled water without consuming the item.
* [FIXED] No longer possible to create axes out of thin air if you already have one
* [FIXED] Switching skins no longer repairs pain shakes/broken legs/resets/dupes/screws/resets ammo
* [FIXED] Duping no longer possible through zombie corpses/backpacks/etc
* [FIXED] Tents Now add and remove from db.
* [FIXED] It should now be impossible for a new spawn to spawn unconscious.
* [FIXED] You can no longer cook infinite free meat from camp fires
* [FIXED] Survivors should no longer pickup a single item at the same time and both receive it.
* [FIXED] You can no longer generate multiple tents while packing up a deployed tent.
* [FIXED] You can no longer change clothes/eat/drink/etc. while in a vehicle
* [NEW] combat 30 sec timer.
* [FIXED] Zombie death animation is delayed (now it plays instantly)

Servers

* [FIXED] Object Gear syncs happen based on radius not just on menu.
* [FIXED] Vehicle Position is now updated with client position.
* [FIXED] Vehicles save fuel properly

Amazing

Yo what time do you always play? It might be time for me to pick this game up again!

It's random but il be afk on teamspeak and if you find me then lets play.

Oh yeah btw we might have to wait a bit for this update as rocket wrote on the forum.
"I don't know when it will be released but I am talking with them all about this. "
[KM]
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2012-10-30 19:11:08
October 30 2012 18:53 GMT
#6532
Cant wait for the stand a lone... am in desperate need of new computer game currently. Xcom only lasted me a week =/.

also WHY IS EVERY GAME FOR SALE FOR 60$ AND THEN THEY TELL YOU FOR 10-20$ MORE YOU CAN HAVE THE REST... WTF
Nimix
Profile Joined October 2011
France1809 Posts
October 30 2012 19:15 GMT
#6533
Well, if you want to play again, you MUST play on private hives I guess. Played a bit again while waiting for friends to go dota, went to stary sobor with my good old -400K humanity bandit, found a m107 on a body, and then got teleported by an immortal hacker into church ruins to get killed. Coming back after several months to get killed after 5mn by a hacker. Seems like it never gets old for them.. pityful :<
I guess I'll give a try to private hives now that I don't have a char anymore on public >.<
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
October 30 2012 19:48 GMT
#6534
Just an update, if your still wanting to play on the ugN server i posted a while back we have just implemented a whitelisting feature so nobody who isnt whitelisted can enter. This is to drastically reduce the amount of hackers as its like fighting a horde of zerglings with a fuckin golfball sized marine clump.

You'll have to find our website and ask for access or contact an admin from our steamgroup to be added to it. By looking up ugN or ugN Gaming

This coupled with the new anti-log system should make for some entertaining dayZ fun! Too bad im leaving for sri lanka on saturday and will miss it :D

We are actively promoting this server wherever we can (websites, friends etc) to try and build a steadyplayer base on it where we can enjoy the good life of shooting eachother. Currently about ~10-15 actives.

Enjoy
Useless wet fish.
tsuxiit
Profile Joined July 2010
1305 Posts
October 30 2012 19:51 GMT
#6535
Combat logging solution is most excellent. How do I find my GUID to get added to private hives? Anyone?
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
October 30 2012 19:58 GMT
#6536
So, what exactly happened with Rocket not giving any details about the standalone? I heard he got rather angry.
FOR GREAT JUSTICE! Bans for the ban gods!
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
October 30 2012 20:31 GMT
#6537
woo, nice patch.
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
Jochan
Profile Blog Joined July 2010
Poland1730 Posts
October 31 2012 14:19 GMT
#6538
Final list, now we have to wait for release/patch day. I hope it's today so they can polish/hotfix the bugs before the weekend.

+ Show Spoiler +
Current updated Change log this is our final change log for this build.

Client Side:
* [NEW] Tents can no longer be placed on concrete.
* [FIXED] Building checks for tent placement (No longer place tents in buildings).
* [FIXED] Tents now are one click place.
* [FIXED] Fixed function for checking if in buildings.
* [UPDATED] Vehicle repair menus now all replaced.
* [NEW] Vehicle menus now list all damaged parts no matter if you have the item or not.
* [NEW] Vehicle repair menus will now let you know the exact item you need to repair on failed repair attempts.
* [FIXED] Vehicle Damage is now fully working.
* [FIXED] Vehicle Killed is now in effect fully destroyed vehicles will now set correct in db.
* [FIXED] Tents Now add and remove from db.
* [FIXED] Food can no longer be consumed if the player does not have in inventory.
* [FIXED] water can no longer be consumed if the player does not have in inventory.
* [UPDATED] Updated UI control bug.
* [NEW] Toolbox is now needed for all repairs.
* [NEW] Alt-f4 is now locked and will only open your status menu.
* [Fixed] No longer possible to drink/eat/pitch a tent/put on clothes/build sand bags/cat wire/hedgehogs/consume medical supplies/free filled water without consuming the item.
* [FIXED] No longer possible to create axes out of thin air if you already have one
* [FIXED] Switching skins no longer repairs pain shakes/broken legs/resets/dupes/screws/resets ammo
* [FIXED] Duping no longer possible through zombie corpses/etc
* [FIXED] It should now be impossible for a new players spawns to spawn unconscious.
* [FIXED] You can no longer cook infinite free meat from camp fires
* [FIXED] Survivors should no longer pickup a single item at the same time and both receive it.
* [FIXED] You can no longer generate multiple tents while packing up a deployed tent.
* [FIXED] You can no longer change clothes/eat/drink/etc. while in a vehicle
* [UPDATED] ItemWire reduced from 0.06 to 0.01
* [UPDATED] PartEngine updated from 0.01 to 0.06
* [UPDATED] Version info is now displayed correct
* [NEW] New Combat System If you fire a weapon, then you go into combat. During combat, "ABORT" is disabled. (Need to look at the effects with high player counts)
* [NEW] Combat 30 sec timer on all combat actions.

* [FIXED] Zombie death animation is delayed (now it plays instantly)

Server.pbo:
* [NEW] HiveEXT.dll now replaced with our new version.
* [NEW] Official Hive login is now hard coded into the .dll
* [NEW] New Hive can now set ingame time to custom, local(local server time), static

* [FIXED] Object Gear syncs happen based on radius not just on menu.
* [FIXED] Vehicle Position is now updated with client position.
* [FIXED] Vehicles save fuel properly
"(...)all in the game, yo. All in the game"
TuckFexas
Profile Joined July 2011
United States154 Posts
October 31 2012 14:26 GMT
#6539

* [UPDATED] ItemWire reduced from 0.06 to 0.01
* [UPDATED] PartEngine updated from 0.01 to 0.06

What do these mean?
Texas is to f*cking hot.
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
October 31 2012 14:49 GMT
#6540
On October 31 2012 23:26 TuckFexas wrote:
Show nested quote +

* [UPDATED] ItemWire reduced from 0.06 to 0.01
* [UPDATED] PartEngine updated from 0.01 to 0.06

What do these mean?

Drop chances I'm assuming.
Descolada in everything not TL/Starcraft
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