Day Z: Persistant world zombie survival mod - Page 326
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DarkEnergy
Netherlands542 Posts
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green.at
Austria1459 Posts
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Slow Motion
United States6960 Posts
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Zorkmid
4410 Posts
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KorvMoij
Sweden327 Posts
On October 23 2012 21:50 Slow Motion wrote: It's been so long since they updated Day-Z. I was bored of it but would come back if they added some new stuff like BUILDABLE BASES. Seems like Rocket gave up on it though. Where have you been you noob. I have been playing on some panthera map and a bit fun again. | ||
Avean
Norway449 Posts
They cant fix the problems with the mod anyways, its the limitations of the engine that is the problem and now they are switching to one they are familiar with for 10 year. | ||
Cilien
United States117 Posts
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Capped
United Kingdom7236 Posts
On October 23 2012 20:42 green.at wrote: I have been playing on the ugn Server someone posted earlier. Not one desync and not a single hacker. I had so much fun, just like in "the old days" of dayz. 2/3 of the people I met where friendly, I could finally play the way I like ![]() Glad your having fun. Since my last post we've had a few hackers that have come to fuck with us, a few got caught by the anti-cheat and the others were soon banned, not before fucking about with us though. Not sure if its people browsing TL coming to fuck with us or just the server getting noticed as it was only up a few days prior to my post anyway All they did was cost us some gear and a restart then they were cleared out - Had a giggle watching one trying to connect for 30+ mins one night :D, we're currently working on a better save system so 10-15 min saves / rollbacks are available in the event of hackers. Enjoy! ![]() | ||
KorvMoij
Sweden327 Posts
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ffswowsucks
Greece2294 Posts
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fanta[Rn]
Japan2465 Posts
found this in Tokyo yesterday :D | ||
Kazeyonoma
United States2912 Posts
Namalsk is an amazing map btw. | ||
ffswowsucks
Greece2294 Posts
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HyDrA_solic
Portugal491 Posts
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acker
United States2958 Posts
Lirik >< | ||
Jochan
Poland1730 Posts
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PaqMan
United States1475 Posts
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acker
United States2958 Posts
This was a bad thing; the middle of the event was fun, but the endgame, watching six people move six meters over the course of an hour, was really boring. Nobody went for the last reward truck, and the one team that tried to flush out the others died painfully for obvious reasons. A couple thoughts: -Make the hunger meter deplete faster (or make people start with a partially filled hunger meter), drastically reduce all food spawns, and make the later reward crates contain food. -Put some of the later event rewards in big buildings with multiple entrances instead of out in the open. Forces an actual weapon choice besides the DMR. -Make the event rewards scale exponentially as the game progresses; a reward event at minute 5 should be something like a couple Makarovs, a reward at 5 hours should be a constant feed of the nearest player location. -Constantly tune zombie sensitivity upwards as time passes as well as decrease zombie spawn time. This is my preferred solution if possible. | ||
ffswowsucks
Greece2294 Posts
On October 28 2012 18:37 acker wrote: There was too much risk and not enough reward involved with not camping. This was a bad thing; the middle of the event was fun, but the endgame, watching six people move six meters over the course of an hour, was really boring. Nobody went for the last reward truck, and the one team that tried to flush out the others died painfully for obvious reasons. A couple thoughts: -Make the hunger meter deplete faster (or make people start with a partially filled hunger meter), drastically reduce all food spawns, and make the later reward crates contain food. -Put some of the later event rewards in big buildings with multiple entrances instead of out in the open. Forces an actual weapon choice besides the DMR. -Make the event rewards scale exponentially as the game progresses; a reward event at minute 5 should be something like a couple Makarovs, a reward at 5 hours should be a constant feed of the nearest player location. -Constantly tune zombie sensitivity upwards as time passes as well as decrease zombie spawn time. This is my preferred solution if possible. Sorry to say this but who would actually hear your ideas that is related in organizing the survivor games? | ||
green.at
Austria1459 Posts
On October 28 2012 09:21 PaqMan wrote: Are there any servers that you guys prefer to play on? I play on the ugn server someone posted earlier. Lots of fun. | ||
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